diff options
Diffstat (limited to 'indra/newview/llvovolume.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/llvovolume.cpp | 100 |
1 files changed, 71 insertions, 29 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 9c36cfee59..8730ef66bb 100644..100755 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -370,7 +370,7 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys, // Unpack texture entry data // - S32 result = unpackTEMessage(mesgsys, _PREHASH_ObjectData, block_num); + S32 result = unpackTEMessage(mesgsys, _PREHASH_ObjectData, (S32) block_num); if (result & teDirtyBits) { updateTEData(); @@ -747,7 +747,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) { F32 area = (F32) camera->getScreenPixelArea(); vsize = area; - imagep->setBoostLevel(LLViewerTexture::BOOST_HUD); + imagep->setBoostLevel(LLGLTexture::BOOST_HUD); face->setPixelArea(area); // treat as full screen face->setVirtualSize(vsize); } @@ -803,7 +803,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) if (mSculptTexture.notNull()) { mSculptTexture->setBoostLevel(llmax((S32)mSculptTexture->getBoostLevel(), - (S32)LLViewerTexture::BOOST_SCULPTED)); + (S32)LLGLTexture::BOOST_SCULPTED)); mSculptTexture->setForSculpt() ; if(!mSculptTexture->isCachedRawImageReady()) @@ -1006,7 +1006,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms_in, const S32 detail, bo if (is404) { - setIcon(LLViewerTextureManager::getFetchedTextureFromFile("icons/Inv_Mesh.png", TRUE, LLViewerTexture::BOOST_UI)); + setIcon(LLViewerTextureManager::getFetchedTextureFromFile("icons/Inv_Mesh.png", FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_UI)); //render prim proxy when mesh loading attempts give up volume_params.setSculptID(LLUUID::null, LL_SCULPT_TYPE_NONE); @@ -1090,7 +1090,7 @@ void LLVOVolume::updateSculptTexture() LLUUID id = sculpt_params->getSculptTexture(); if (id.notNull()) { - mSculptTexture = LLViewerTextureManager::getFetchedTexture(id, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + mSculptTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); } } else @@ -1138,17 +1138,29 @@ void LLVOVolume::sculpt() S32 current_discard = getVolume()->getSculptLevel() ; if(current_discard < -2) { - llwarns << "WARNING!!: Current discard of sculpty at " << current_discard - << " is less than -2." << llendl; + static S32 low_sculpty_discard_warning_count = 100; + if (++low_sculpty_discard_warning_count >= 100) + { // Log first time, then every 100 afterwards otherwise this can flood the logs + llwarns << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID() + << " at " << current_discard + << " is less than -2." << llendl; + low_sculpty_discard_warning_count = 0; + } // corrupted volume... don't update the sculpty return; } else if (current_discard > MAX_DISCARD_LEVEL) { - llwarns << "WARNING!!: Current discard of sculpty at " << current_discard - << " is more than than allowed max of " << MAX_DISCARD_LEVEL << llendl; - + static S32 high_sculpty_discard_warning_count = 100; + if (++high_sculpty_discard_warning_count >= 100) + { // Log first time, then every 100 afterwards otherwise this can flood the logs + llwarns << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID() + << " at " << current_discard + << " is more than than allowed max of " << MAX_DISCARD_LEVEL << llendl; + high_sculpty_discard_warning_count = 0; + } + // corrupted volume... don't update the sculpty return; } @@ -1227,6 +1239,13 @@ BOOL LLVOVolume::calcLOD() if (mDrawable->isState(LLDrawable::RIGGED)) { LLVOAvatar* avatar = getAvatar(); + + // Not sure how this can really happen, but alas it does. Better exit here than crashing. + if( !avatar || !avatar->mDrawable ) + { + return FALSE; + } + distance = avatar->mDrawable->mDistanceWRTCamera; radius = avatar->getBinRadius(); } @@ -1335,7 +1354,8 @@ BOOL LLVOVolume::setDrawableParent(LLDrawable* parentp) void LLVOVolume::updateFaceFlags() { - for (S32 i = 0; i < getVolume()->getNumFaces(); i++) + // There's no guarantee that getVolume()->getNumFaces() == mDrawable->getNumFaces() + for (S32 i = 0; i < getVolume()->getNumFaces() && i < mDrawable->getNumFaces(); i++) { LLFace *face = mDrawable->getFace(i); if (face) @@ -1436,7 +1456,10 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) volume = getVolume(); } - for (S32 i = 0; i < getVolume()->getNumVolumeFaces(); i++) + // There's no guarantee that getVolume()->getNumFaces() == mDrawable->getNumFaces() + for (S32 i = 0; + i < getVolume()->getNumVolumeFaces() && i < mDrawable->getNumFaces() && i < getNumTEs(); + i++) { LLFace *face = mDrawable->getFace(i); if (!face) @@ -1472,7 +1495,7 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) updateRadius(); mDrawable->movePartition(); - + return res; } @@ -1737,6 +1760,11 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) void LLVOVolume::updateFaceSize(S32 idx) { + if( mDrawable->getNumFaces() <= idx ) + { + return; + } + LLFace* facep = mDrawable->getFace(idx); if (facep) { @@ -1803,6 +1831,18 @@ void LLVOVolume::setNumTEs(const U8 num_tes) return ; } +//virtual +void LLVOVolume::changeTEImage(S32 index, LLViewerTexture* imagep) +{ + BOOL changed = (mTEImages[index] != imagep); + LLViewerObject::changeTEImage(index, imagep); + if (changed) + { + gPipeline.markTextured(mDrawable); + mFaceMappingChanged = TRUE; + } +} + void LLVOVolume::setTEImage(const U8 te, LLViewerTexture *imagep) { BOOL changed = (mTEImages[te] != imagep); @@ -2415,7 +2455,12 @@ void LLVOVolume::addMediaImpl(LLViewerMediaImpl* media_impl, S32 texture_index) //add the face to show the media if it is in playing if(mDrawable) { - LLFace* facep = mDrawable->getFace(texture_index) ; + LLFace* facep(NULL); + if( texture_index < mDrawable->getNumFaces() ) + { + facep = mDrawable->getFace(texture_index) ; + } + if(facep) { LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[texture_index]->getMediaTextureID()) ; @@ -2698,7 +2743,7 @@ void LLVOVolume::updateSpotLightPriority() if (mLightTexture.notNull()) { mLightTexture->addTextureStats(mSpotLightPriority); - mLightTexture->setBoostLevel(LLViewerTexture::BOOST_CLOUDS); + mLightTexture->setBoostLevel(LLGLTexture::BOOST_CLOUDS); } } @@ -3550,7 +3595,6 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e if (LLFloater::isVisible(gFloaterTools) && getAvatar()->isSelf()) { updateRiggedVolume(); - genBBoxes(FALSE); volume = mRiggedVolume; transform = false; } @@ -3814,6 +3858,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons LLVector4a* pos = dst_face.mPositions; + if( pos && weight && dst_face.mExtents ) { LLFastTimer t(FTM_SKIN_RIGGED); @@ -3949,7 +3994,6 @@ static LLFastTimer::DeclareTimer FTM_REGISTER_FACE("Register Face"); void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 type) { LLFastTimer t(FTM_REGISTER_FACE); - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); if (facep->getViewerObject()->isSelected() && LLSelectMgr::getInstance()->mHideSelectedObjects) { @@ -3992,10 +4036,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, else { model_mat = &(drawable->getRegion()->mRenderMatrix); - if (model_mat->isIdentity()) - { - model_mat = NULL; - } } //drawable->getVObj()->setDebugText(llformat("%d", drawable->isState(LLDrawable::ANIMATED_CHILD))); @@ -4876,11 +4916,19 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: facep->setTextureIndex(cur_tex); texture_list.push_back(tex); - //if (can_batch_texture(facep)) - { + if (can_batch_texture(facep)) + { //populate texture_list with any textures that can be batched + //move i to the next unbatchable face while (i != faces.end()) { facep = *i; + + if (!can_batch_texture(facep)) + { //face is bump mapped or has an animated texture matrix -- can't + //batch more than 1 texture at a time + break; + } + if (facep->getTexture() != tex) { if (distance_sort) @@ -4906,12 +4954,6 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: cur_tex++; } - if (!can_batch_texture(facep)) - { //face is bump mapped or has an animated texture matrix -- can't - //batch more than 1 texture at a time - break; - } - if (cur_tex >= texture_index_channels) { //cut batches when index channels are depleted break; |