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-rw-r--r--indra/newview/llvovolume.cpp221
1 files changed, 176 insertions, 45 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index bfe38c14ba..be2744aede 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -36,6 +36,8 @@
#include "llvovolume.h"
+#include <sstream>
+
#include "llviewercontrol.h"
#include "lldir.h"
#include "llflexibleobject.h"
@@ -59,6 +61,7 @@
#include "lltexturefetch.h"
#include "llviewercamera.h"
#include "llviewertexturelist.h"
+#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llviewertextureanim.h"
#include "llworld.h"
@@ -67,6 +70,7 @@
#include "llsdutil.h"
#include "llmediaentry.h"
#include "llmediadataclient.h"
+#include "llmeshrepository.h"
#include "llagent.h"
#include "llviewermediafocus.h"
@@ -88,6 +92,12 @@ LLPointer<LLObjectMediaNavigateClient> LLVOVolume::sObjectMediaNavigateClient =
static LLFastTimer::DeclareTimer FTM_GEN_TRIANGLES("Generate Triangles");
static LLFastTimer::DeclareTimer FTM_GEN_VOLUME("Generate Volumes");
+static LLFastTimer::DeclareTimer FTM_BUILD_MESH("Mesh");
+static LLFastTimer::DeclareTimer FTM_MESH_VFS("VFS");
+static LLFastTimer::DeclareTimer FTM_MESH_STREAM("Stream");
+static LLFastTimer::DeclareTimer FTM_MESH_FACES("Faces");
+static LLFastTimer::DeclareTimer FTM_VOLUME_TEXTURES("Volume Textures");
+
// Implementation class of LLMediaDataClientObject. See llmediadataclient.h
class LLMediaDataClientObjectImpl : public LLMediaDataClientObject
@@ -632,6 +642,7 @@ void LLVOVolume::updateTextures()
void LLVOVolume::updateTextureVirtualSize()
{
+ LLFastTimer ftm(FTM_VOLUME_TEXTURES);
// Update the pixel area of all faces
if(mDrawable.isNull() || !mDrawable->isVisible())
@@ -724,46 +735,52 @@ void LLVOVolume::updateTextureVirtualSize()
if (isSculpted())
{
LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
- LLUUID id = sculpt_params->getSculptTexture();
- mSculptTexture = LLViewerTextureManager::getFetchedTexture(id, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
- if (mSculptTexture.notNull())
+ LLUUID id = sculpt_params->getSculptTexture();
+ U8 sculpt_type = sculpt_params->getSculptType();
+
+ if ((sculpt_type & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_MESH)
{
- mSculptTexture->setBoostLevel(llmax((S32)mSculptTexture->getBoostLevel(),
- (S32)LLViewerTexture::BOOST_SCULPTED));
- mSculptTexture->setForSculpt() ;
-
- if(!mSculptTexture->isCachedRawImageReady())
+ mSculptTexture = LLViewerTextureManager::getFetchedTexture(id, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
+
+ if (mSculptTexture.notNull())
{
- S32 lod = llmin(mLOD, 3);
- F32 lodf = ((F32)(lod + 1.0f)/4.f);
- F32 tex_size = lodf * LLViewerTexture::sMaxSculptRez ;
- mSculptTexture->addTextureStats(2.f * tex_size * tex_size, FALSE);
+ mSculptTexture->setBoostLevel(llmax((S32)mSculptTexture->getBoostLevel(),
+ (S32)LLViewerTexture::BOOST_SCULPTED));
+ mSculptTexture->setForSculpt() ;
- //if the sculpty very close to the view point, load first
- {
+ if(!mSculptTexture->isCachedRawImageReady())
+ {
+ S32 lod = llmin(mLOD, 3);
+ F32 lodf = ((F32)(lod + 1.0f)/4.f);
+ F32 tex_size = lodf * LLViewerTexture::sMaxSculptRez ;
+ mSculptTexture->addTextureStats(2.f * tex_size * tex_size, FALSE);
+
+ //if the sculpty very close to the view point, load first
+ {
LLVector3 lookAt = getPositionAgent() - camera->getOrigin();
- F32 dist = lookAt.normVec() ;
+ F32 dist = lookAt.normVec() ;
F32 cos_angle_to_view_dir = lookAt * camera->getXAxis() ;
- mSculptTexture->setAdditionalDecodePriority(0.8f * LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist)) ;
+ mSculptTexture->setAdditionalDecodePriority(0.8f * LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist)) ;
+ }
}
- }
- S32 texture_discard = mSculptTexture->getDiscardLevel(); //try to match the texture
- S32 current_discard = getVolume() ? getVolume()->getSculptLevel() : -2 ;
+ S32 texture_discard = mSculptTexture->getDiscardLevel(); //try to match the texture
+ S32 current_discard = getVolume() ? getVolume()->getSculptLevel() : -2 ;
- if (texture_discard >= 0 && //texture has some data available
- (texture_discard < current_discard || //texture has more data than last rebuild
- current_discard < 0)) //no previous rebuild
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE);
- mSculptChanged = TRUE;
- }
+ if (texture_discard >= 0 && //texture has some data available
+ (texture_discard < current_discard || //texture has more data than last rebuild
+ current_discard < 0)) //no previous rebuild
+ {
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE);
+ mSculptChanged = TRUE;
+ }
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SCULPTED))
- {
- setDebugText(llformat("T%d C%d V%d\n%dx%d",
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SCULPTED))
+ {
+ setDebugText(llformat("T%d C%d V%d\n%dx%d",
texture_discard, current_discard, getVolume()->getSculptLevel(),
mSculptTexture->getHeight(), mSculptTexture->getWidth()));
+ }
}
}
}
@@ -781,7 +798,7 @@ void LLVOVolume::updateTextureVirtualSize()
*camera));
}
}
-
+
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
{
setDebugText(llformat("%.0f:%.0f", fsqrtf(min_vsize),fsqrtf(max_vsize)));
@@ -877,8 +894,27 @@ LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline)
return mDrawable;
}
-BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume)
+BOOL LLVOVolume::setVolume(const LLVolumeParams &params, const S32 detail, bool unique_volume)
{
+ LLVolumeParams volume_params = params;
+
+ S32 lod = mLOD;
+
+ if (isSculpted())
+ {
+ // if it's a mesh
+ if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
+ { //meshes might not have all LODs, get the force detail to best existing LOD
+
+ LLUUID mesh_id = params.getSculptID();
+
+ //profile and path params don't matter for meshes
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+
+ lod = gMeshRepo.getActualMeshLOD(volume_params, lod);
+ }
+ }
+
// Check if we need to change implementations
bool is_flexible = (volume_params.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE);
if (is_flexible)
@@ -906,30 +942,50 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail
}
}
- if ((LLPrimitive::setVolume(volume_params, mLOD, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged)
+
+
+ if ((LLPrimitive::setVolume(volume_params, lod, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged)
{
mFaceMappingChanged = TRUE;
if (mVolumeImpl)
{
- mVolumeImpl->onSetVolume(volume_params, detail);
+ mVolumeImpl->onSetVolume(volume_params, mLOD);
}
if (isSculpted())
{
- mSculptTexture = LLViewerTextureManager::getFetchedTexture(volume_params.getSculptID(), TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
- if (mSculptTexture.notNull())
+ // if it's a mesh
+ if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
{
- //ignore sculpt GL usage since bao fixed this in a separate branch
- if (!gGLActive)
- {
- gGLActive = TRUE;
- sculpt();
- gGLActive = FALSE;
+ if (getVolume()->getNumVolumeFaces() == 0 || getVolume()->isTetrahedron())
+ {
+ //load request not yet issued, request pipeline load this mesh
+ LLUUID asset_id = volume_params.getSculptID();
+ S32 available_lod = gMeshRepo.loadMesh(this, volume_params, lod);
+ if (available_lod != lod)
+ {
+ LLPrimitive::setVolume(volume_params, available_lod);
+ }
}
- else
+ }
+ else // otherwise is sculptie
+ {
+ mSculptTexture = LLViewerTextureManager::getFetchedTexture(volume_params.getSculptID(), TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
+
+ if (mSculptTexture.notNull())
{
- sculpt();
+ //ignore sculpt GL usage since bao fixed this in a separate branch
+ if (!gGLActive)
+ {
+ gGLActive = TRUE;
+ sculpt();
+ gGLActive = FALSE;
+ }
+ else
+ {
+ sculpt();
+ }
}
}
}
@@ -943,6 +999,15 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail
return FALSE;
}
+
+
+void LLVOVolume::notifyMeshLoaded()
+{
+ mSculptChanged = TRUE;
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
+ dirtySpatialGroup(TRUE);
+}
+
// sculpt replaces generate() for sculpted surfaces
void LLVOVolume::sculpt()
{
@@ -1117,6 +1182,11 @@ void LLVOVolume::updateFaceFlags()
for (S32 i = 0; i < getVolume()->getNumFaces(); i++)
{
LLFace *face = mDrawable->getFace(i);
+ if (!face)
+ {
+ return;
+ }
+
BOOL fullbright = getTE(i)->getFullbright();
face->clearState(LLFace::FULLBRIGHT | LLFace::HUD_RENDER | LLFace::LIGHT);
@@ -1203,6 +1273,10 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global)
for (S32 i = 0; i < getVolume()->getNumFaces(); i++)
{
LLFace *face = mDrawable->getFace(i);
+ if (!face)
+ {
+ continue;
+ }
res &= face->genVolumeBBoxes(*getVolume(), i,
mRelativeXform, mRelativeXformInvTrans,
(mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global);
@@ -2388,6 +2462,17 @@ void LLVOVolume::updateSpotLightPriority()
}
+bool LLVOVolume::isLightSpotlight() const
+{
+ LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
+ if (params)
+ {
+ return params->isLightSpotlight();
+ }
+ return false;
+}
+
+
LLViewerTexture* LLVOVolume::getLightTexture()
{
LLUUID id = getLightTextureID();
@@ -2498,6 +2583,23 @@ BOOL LLVOVolume::isSculpted() const
return FALSE;
}
+BOOL LLVOVolume::isMesh() const
+{
+ if (isSculpted())
+ {
+ LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
+ U8 sculpt_type = sculpt_params->getSculptType();
+
+ if ((sculpt_type & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
+ // mesh is a mesh
+ {
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
BOOL LLVOVolume::hasLightTexture() const
{
if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
@@ -2836,6 +2938,30 @@ F32 LLVOVolume::getBinRadius()
{
F32 radius;
+ F32 scale = 1.f;
+
+ if (isSculpted())
+ {
+ LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
+ LLUUID id = sculpt_params->getSculptTexture();
+ U8 sculpt_type = sculpt_params->getSculptType();
+
+ if ((sculpt_type & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
+ // mesh is a mesh
+ {
+ LLVolume* volume = getVolume();
+ U32 vert_count = 0;
+
+ for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = volume->getVolumeFace(i);
+ vert_count += face.mVertices.size();
+ }
+
+ scale = 1.f/llmax(vert_count/1024.f, 1.f);
+ }
+ }
+
const LLVector3* ext = mDrawable->getSpatialExtents();
BOOL shrink_wrap = mDrawable->isAnimating();
@@ -2894,7 +3020,7 @@ F32 LLVOVolume::getBinRadius()
radius = 8.f;
}
- return llclamp(radius, 0.5f, 256.f);
+ return llclamp(radius*scale, 0.5f, 256.f);
}
const LLVector3 LLVOVolume::getPivotPositionAgent() const
@@ -3486,6 +3612,11 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
face->getGeometryVolume(*volume, face->getTEOffset(),
vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex());
}
+
+ if (!face)
+ {
+ llerrs << "WTF?" << llendl;
+ }
}
drawablep->clearState(LLDrawable::REBUILD_ALL);
@@ -3770,7 +3901,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
}
else
{
- if (LLPipeline::sRenderDeferred && te->getBumpmap())
+ if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && te->getBumpmap())
{
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}