diff options
Diffstat (limited to 'indra/newview/llvovolume.cpp')
-rw-r--r-- | indra/newview/llvovolume.cpp | 129 |
1 files changed, 82 insertions, 47 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index bae3d540e3..a4e0d367c8 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -230,6 +230,7 @@ LLVOVolume::LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *re mMediaImplList.resize(getNumTEs()); mLastFetchedMediaVersion = -1; + mServerDrawableUpdateCount = 0; memset(&mIndexInTex, 0, sizeof(S32) * LLRender::NUM_VOLUME_TEXTURE_CHANNELS); mMDCImplCount = 0; mLastRiggingInfoLOD = -1; @@ -325,6 +326,9 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys, LLColor4U color; const S32 teDirtyBits = (TEM_CHANGE_TEXTURE|TEM_CHANGE_COLOR|TEM_CHANGE_MEDIA); + const bool previously_volume_changed = mVolumeChanged; + const bool previously_face_mapping_changed = mFaceMappingChanged; + const bool previously_color_changed = mColorChanged; // Do base class updates... U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp); @@ -548,9 +552,31 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys, // ...and clean up any media impls cleanUpMediaImpls(); + if (( + (mVolumeChanged && !previously_volume_changed) || + (mFaceMappingChanged && !previously_face_mapping_changed) || + (mColorChanged && !previously_color_changed) + ) + && !mLODChanged) { + onDrawableUpdateFromServer(); + } + return retval; } +// Called when a volume, material, etc is updated by the server, possibly by a +// script. If this occurs too often for this object, mark it as active so that +// it doesn't disrupt the octree/render batches, thereby potentially causing a +// big performance penalty. +void LLVOVolume::onDrawableUpdateFromServer() +{ + constexpr U32 UPDATES_UNTIL_ACTIVE = 8; + ++mServerDrawableUpdateCount; + if (mDrawable && !mDrawable->isActive() && mServerDrawableUpdateCount > UPDATES_UNTIL_ACTIVE) + { + mDrawable->makeActive(); + } +} void LLVOVolume::animateTextures() { @@ -1670,7 +1696,7 @@ void LLVOVolume::regenFaces() } } -BOOL LLVOVolume::genBBoxes(BOOL force_global) +BOOL LLVOVolume::genBBoxes(BOOL force_global, BOOL should_update_octree_bounds) { LL_PROFILE_ZONE_SCOPED; BOOL res = TRUE; @@ -1689,7 +1715,7 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) // updates needed, set REBUILD_RIGGED accordingly. // Without the flag, this will remove unused rigged volumes, which we are not currently very aggressive about. - updateRiggedVolume(); + updateRiggedVolume(false); } LLVolume* volume = mRiggedVolume; @@ -1746,20 +1772,9 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) } } - bool rigged = false; - - if (!isAnimatedObject()) - { - rigged = isRiggedMesh() && isAttachment(); - } - else - { - rigged = isRiggedMesh() && getControlAvatar() && getControlAvatar()->mPlaying; - } - if (any_valid_boxes) { - if (rebuild) + if (rebuild && should_update_octree_bounds) { //get the Avatar associated with this object if it's rigged LLVOAvatar* avatar = nullptr; @@ -1921,7 +1936,7 @@ void LLVOVolume::updateRelativeXform(bool force_identity) } } -bool LLVOVolume::lodOrSculptChanged(LLDrawable *drawable, BOOL &compiled) +bool LLVOVolume::lodOrSculptChanged(LLDrawable *drawable, BOOL &compiled, BOOL &should_update_octree_bounds) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; bool regen_faces = false; @@ -1953,6 +1968,9 @@ bool LLVOVolume::lodOrSculptChanged(LLDrawable *drawable, BOOL &compiled) } compiled = TRUE; + // new_lod > old_lod breaks a feedback loop between LOD updates and + // bounding box updates. + should_update_octree_bounds = should_update_octree_bounds || mSculptChanged || new_lod > old_lod; sNumLODChanges += new_num_faces; if ((S32)getNumTEs() != getVolume()->getNumFaces()) @@ -1991,7 +2009,7 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) if (mDrawable->isState(LLDrawable::REBUILD_RIGGED)) { - updateRiggedVolume(); + updateRiggedVolume(false); genBBoxes(FALSE); mDrawable->clearState(LLDrawable::REBUILD_RIGGED); } @@ -2012,8 +2030,6 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) group->dirtyMesh(); } - BOOL compiled = FALSE; - updateRelativeXform(); if (mDrawable.isNull()) // Not sure why this is happening, but it is... @@ -2021,49 +2037,55 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) return TRUE; // No update to complete } + BOOL compiled = FALSE; + // This should be true in most cases, unless we're sure no octree update is + // needed. + BOOL should_update_octree_bounds = bool(getRiggedVolume()) || mDrawable->isState(LLDrawable::REBUILD_POSITION) || !mDrawable->getSpatialExtents()->isFinite3(); + if (mVolumeChanged || mFaceMappingChanged) { dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1)); bool was_regen_faces = false; + should_update_octree_bounds = true; if (mVolumeChanged) { - was_regen_faces = lodOrSculptChanged(drawable, compiled); + was_regen_faces = lodOrSculptChanged(drawable, compiled, should_update_octree_bounds); drawable->setState(LLDrawable::REBUILD_VOLUME); } else if (mSculptChanged || mLODChanged || mColorChanged) { compiled = TRUE; - was_regen_faces = lodOrSculptChanged(drawable, compiled); + was_regen_faces = lodOrSculptChanged(drawable, compiled, should_update_octree_bounds); } if (!was_regen_faces) { regenFaces(); } - - genBBoxes(FALSE); } else if (mLODChanged || mSculptChanged || mColorChanged) { dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1)); compiled = TRUE; - lodOrSculptChanged(drawable, compiled); + lodOrSculptChanged(drawable, compiled, should_update_octree_bounds); if(drawable->isState(LLDrawable::REBUILD_RIGGED | LLDrawable::RIGGED)) { updateRiggedVolume(false); } - genBBoxes(FALSE); } // it has its own drawable (it's moved) or it has changed UVs or it has changed xforms from global<->local else { compiled = TRUE; // All it did was move or we changed the texture coordinate offset - genBBoxes(FALSE); } + // Generate bounding boxes if needed, and update the object's size in the + // octree + genBBoxes(FALSE, should_update_octree_bounds); + // Update face flags updateFaceFlags(); @@ -4593,7 +4615,7 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& { if ((pick_rigged) || (getAvatar() && (getAvatar()->isSelf()) && (LLFloater::isVisible(gFloaterTools)))) { - updateRiggedVolume(true); + updateRiggedVolume(true, LLRiggedVolume::DO_NOT_UPDATE_FACES); volume = mRiggedVolume; transform = false; } @@ -4668,6 +4690,9 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& continue; } + // This calculates the bounding box of the skinned mesh from scratch. It's actually quite expensive, but not nearly as expensive as building a full octree. + // rebuild_face_octrees = false because an octree for this face will be built later only if needed for narrow phase picking. + updateRiggedVolume(true, i, false); face_hit = volume->lineSegmentIntersect(local_start, local_end, i, &p, &tc, &n, &tn); @@ -4791,13 +4816,13 @@ void LLVOVolume::clearRiggedVolume() } } -void LLVOVolume::updateRiggedVolume(bool force_update) +void LLVOVolume::updateRiggedVolume(bool force_treat_as_rigged, LLRiggedVolume::FaceIndex face_index, bool rebuild_face_octrees) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; //Update mRiggedVolume to match current animation frame of avatar. //Also update position/size in octree. - if ((!force_update) && (!treatAsRigged())) + if ((!force_treat_as_rigged) && (!treatAsRigged())) { clearRiggedVolume(); @@ -4826,10 +4851,10 @@ void LLVOVolume::updateRiggedVolume(bool force_update) updateRelativeXform(); } - mRiggedVolume->update(skin, avatar, volume); + mRiggedVolume->update(skin, avatar, volume, face_index, rebuild_face_octrees); } -void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* volume) +void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* volume, FaceIndex face_index, bool rebuild_face_octrees) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; bool copy = false; @@ -4860,7 +4885,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons if (is_paused) { S32 frames_paused = LLFrameTimer::getFrameCount() - avatar->getMotionController().getPausedFrame(); - if (frames_paused > 2) + if (frames_paused > 1) { return; } @@ -4879,7 +4904,24 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons S32 rigged_vert_count = 0; S32 rigged_face_count = 0; LLVector4a box_min, box_max; - for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) + S32 face_begin; + S32 face_end; + if (face_index == DO_NOT_UPDATE_FACES) + { + face_begin = 0; + face_end = 0; + } + else if (face_index == UPDATE_ALL_FACES) + { + face_begin = 0; + face_end = volume->getNumVolumeFaces(); + } + else + { + face_begin = face_index; + face_end = face_begin + 1; + } + for (S32 i = face_begin; i < face_end; ++i) { const LLVolumeFace& vol_face = volume->getVolumeFace(i); @@ -4964,15 +5006,10 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons } + if (rebuild_face_octrees) { - delete dst_face.mOctree; - dst_face.mOctree = NULL; - - LLVector4a size; - size.setSub(dst_face.mExtents[1], dst_face.mExtents[0]); - size.splat(size.getLength3().getF32()*0.5f); - - dst_face.createOctree(1.f); + dst_face.destroyOctree(); + dst_face.createOctree(); } } } @@ -5495,6 +5532,7 @@ static inline void add_face(T*** list, U32* count, T* face) void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; + if (group->changeLOD()) { group->mLastUpdateDistance = group->mDistance; @@ -5652,7 +5690,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { avatar->addAttachmentOverridesForObject(vobj, NULL, false); } - + // Standard rigged mesh attachments: bool rigged = !vobj->isAnimatedObject() && skinInfo && vobj->isAttachment(); // Animated objects. Have to check for isRiggedMesh() to @@ -5696,7 +5734,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if (facep->isState(LLFace::RIGGED)) { //face is not rigged but used to be, remove from rigged face pool - LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*) facep->getPool(); + LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*)facep->getPool(); if (pool) { pool->removeFace(facep); @@ -5882,7 +5920,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) else { drawablep->clearState(LLDrawable::RIGGED); - vobj->updateRiggedVolume(); + vobj->updateRiggedVolume(false); } } } @@ -5992,7 +6030,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) { LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable(); - if (drawablep && !drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL) && !drawablep->isState(LLDrawable::RIGGED) ) + if (drawablep && !drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL)) { LLVOVolume* vobj = drawablep->getVOVolume(); @@ -6026,8 +6064,6 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) LLVertexBuffer* buff = face->getVertexBuffer(); if (buff) { - llassert(!face->isState(LLFace::RIGGED)); - if (!face->getGeometryVolume(*volume, face->getTEOffset(), vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex())) { //something's gone wrong with the vertex buffer accounting, rebuild this group @@ -6156,7 +6192,6 @@ struct CompareBatchBreakerRigged } }; - U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort, BOOL batch_textures, BOOL rigged) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; |