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path: root/indra/newview/llvovolume.cpp
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Diffstat (limited to 'indra/newview/llvovolume.cpp')
-rw-r--r--indra/newview/llvovolume.cpp203
1 files changed, 98 insertions, 105 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 08d2e99c40..ec2f490742 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -619,8 +619,18 @@ void LLVOVolume::animateTextures()
continue;
}
- LLGLTFMaterial *gltf_mat = te->getGLTFRenderMaterial();
- const bool is_pbr = gltf_mat != nullptr;
+ if (!(result & LLViewerTextureAnim::ROTATE))
+ {
+ te->getRotation(&rot);
+ }
+ if (!(result & LLViewerTextureAnim::TRANSLATE))
+ {
+ te->getOffset(&off_s,&off_t);
+ }
+ if (!(result & LLViewerTextureAnim::SCALE))
+ {
+ te->getScale(&scale_s, &scale_t);
+ }
if (!facep->mTextureMatrix)
{
@@ -629,80 +639,22 @@ void LLVOVolume::animateTextures()
LLMatrix4& tex_mat = *facep->mTextureMatrix;
tex_mat.setIdentity();
+ LLVector3 trans ;
- if (!is_pbr)
- {
- if (!(result & LLViewerTextureAnim::ROTATE))
- {
- te->getRotation(&rot);
- }
- if (!(result & LLViewerTextureAnim::TRANSLATE))
- {
- te->getOffset(&off_s,&off_t);
- }
- if (!(result & LLViewerTextureAnim::SCALE))
- {
- te->getScale(&scale_s, &scale_t);
- }
-
- LLVector3 trans ;
-
- trans.set(LLVector3(off_s+0.5f, off_t+0.5f, 0.f));
- tex_mat.translate(LLVector3(-0.5f, -0.5f, 0.f));
-
- LLVector3 scale(scale_s, scale_t, 1.f);
- LLQuaternion quat;
- quat.setQuat(rot, 0, 0, -1.f);
-
- tex_mat.rotate(quat);
-
- LLMatrix4 mat;
- mat.initAll(scale, LLQuaternion(), LLVector3());
- tex_mat *= mat;
-
- tex_mat.translate(trans);
- }
- else
- {
- if (!(result & LLViewerTextureAnim::ROTATE))
- {
- rot = 0.0f;
- }
- if (!(result & LLViewerTextureAnim::TRANSLATE))
- {
- off_s = 0.0f;
- off_t = 0.0f;
- }
- if (!(result & LLViewerTextureAnim::SCALE))
- {
- scale_s = 1.0f;
- scale_t = 1.0f;
- }
-
- // For PBR materials, use Blinn-Phong rotation as hint for
- // translation direction. In a Blinn-Phong material, the
- // translation direction would be a byproduct the texture
- // transform.
- F32 rot_frame;
- te->getRotation(&rot_frame);
+ trans.set(LLVector3(off_s+0.5f, off_t+0.5f, 0.f));
+ tex_mat.translate(LLVector3(-0.5f, -0.5f, 0.f));
- tex_mat.translate(LLVector3(-0.5f, -0.5f, 0.f));
-
- LLQuaternion quat;
- quat.setQuat(rot, 0, 0, -1.f);
- tex_mat.rotate(quat);
-
- LLMatrix4 mat;
- LLVector3 scale(scale_s, scale_t, 1.f);
- mat.initAll(scale, LLQuaternion(), LLVector3());
- tex_mat *= mat;
-
- LLVector3 off(off_s, off_t, 0.f);
- off.rotVec(rot_frame, 0, 0, 1.f);
- tex_mat.translate(off);
+ LLVector3 scale(scale_s, scale_t, 1.f);
+ LLQuaternion quat;
+ quat.setQuat(rot, 0, 0, -1.f);
+
+ tex_mat.rotate(quat);
- tex_mat.translate(LLVector3(0.5f, 0.5f, 0.f));
- }
+ LLMatrix4 mat;
+ mat.initAll(scale, LLQuaternion(), LLVector3());
+ tex_mat *= mat;
+
+ tex_mat.translate(trans);
}
}
else
@@ -4617,7 +4569,7 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a&
if (!pick_unselectable)
{
- if (!LLSelectMgr::instance().canSelectObject(this))
+ if (!LLSelectMgr::instance().canSelectObject(this, TRUE))
{
return FALSE;
}
@@ -5102,6 +5054,30 @@ LLControlAVBridge::LLControlAVBridge(LLDrawable* drawablep, LLViewerRegion* regi
mPartitionType = LLViewerRegion::PARTITION_CONTROL_AV;
}
+void LLControlAVBridge::updateSpatialExtents()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
+
+ LLSpatialGroup* root = (LLSpatialGroup*)mOctree->getListener(0);
+
+ bool rootWasDirty = root->isDirty();
+
+ super::updateSpatialExtents(); // root becomes non-dirty here
+
+ // SL-18251 "On-screen animesh characters using pelvis offset animations
+ // disappear when root goes off-screen"
+ //
+ // Expand extents to include Control Avatar placed outside of the bounds
+ LLControlAvatar* controlAvatar = getVObj() ? getVObj()->getControlAvatar() : NULL;
+ if (controlAvatar
+ && controlAvatar->mDrawable
+ && controlAvatar->mDrawable->getEntry()
+ && (rootWasDirty || controlAvatar->mPlaying))
+ {
+ root->expandExtents(controlAvatar->mDrawable->getSpatialExtents(), *mDrawable->getXform());
+ }
+}
+
bool can_batch_texture(LLFace* facep)
{
if (facep->getTextureEntry()->getBumpmap())
@@ -5322,13 +5298,14 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
if (mat)
{
+ BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) || (facep->getTextureEntry()->getColor().mV[3] < 0.999f) ? TRUE : FALSE;
if (type == LLRenderPass::PASS_ALPHA)
{
- shader_mask = mat->getShaderMask(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND);
+ shader_mask = mat->getShaderMask(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND, is_alpha);
}
else
{
- shader_mask = mat->getShaderMask();
+ shader_mask = mat->getShaderMask(LLMaterial::DIFFUSE_ALPHA_MODE_DEFAULT, is_alpha);
}
}
@@ -5831,15 +5808,29 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
}
else
{
- if (te->getColor().mV[3] > 0.f || te->getGlow() > 0.f)
- { //only treat as alpha in the pipeline if < 100% transparent
- drawablep->setState(LLDrawable::HAS_ALPHA);
- add_face(sAlphaFaces, alpha_count, facep);
+ F32 alpha;
+ if (is_pbr)
+ {
+ alpha = gltf_mat ? gltf_mat->mBaseColor.mV[3] : 1.0;
}
- else if (LLDrawPoolAlpha::sShowDebugAlpha)
+ else
{
- add_face(sAlphaFaces, alpha_count, facep);
+ alpha = te->getColor().mV[3];
}
+ if (alpha > 0.f || te->getGlow() > 0.f)
+ { //only treat as alpha in the pipeline if < 100% transparent
+ drawablep->setState(LLDrawable::HAS_ALPHA);
+ add_face(sAlphaFaces, alpha_count, facep);
+ }
+ else if (LLDrawPoolAlpha::sShowDebugAlpha ||
+ (gPipeline.sRenderHighlight && !drawablep->getParent() &&
+ //only root objects are highlighted with red color in this case
+ drawablep->getVObj() && drawablep->getVObj()->flagScripted() &&
+ (LLPipeline::getRenderScriptedBeacons() ||
+ (LLPipeline::getRenderScriptedTouchBeacons() && drawablep->getVObj()->flagHandleTouch()))))
+ { //draw the transparent face for debugging purposes using a custom texture
+ add_face(sAlphaFaces, alpha_count, facep);
+ }
}
}
else
@@ -6052,12 +6043,18 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
LLVertexBuffer* buff = face->getVertexBuffer();
if (buff)
{
- if (!face->getGeometryVolume(*volume, face->getTEOffset(),
- vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex()))
- { //something's gone wrong with the vertex buffer accounting, rebuild this group
- group->dirtyGeom();
- gPipeline.markRebuild(group);
- }
+ if (!face->getGeometryVolume(*volume, // volume
+ face->getTEOffset(), // face_index
+ vobj->getRelativeXform(), // mat_vert_in
+ vobj->getRelativeXformInvTrans(), // mat_norm_in
+ face->getGeomIndex(), // index_offset
+ false, // force_rebuild
+ true)) // no_debug_assert
+ { // Something's gone wrong with the vertex buffer accounting,
+ // rebuild this group with no debug assert because MESH_DIRTY
+ group->dirtyGeom();
+ gPipeline.markRebuild(group);
+ }
buff->unmapBuffer();
}
@@ -6190,7 +6187,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
LLSpatialGroup::buffer_map_t buffer_map;
LLViewerTexture* last_tex = NULL;
- S32 buffer_index = 0;
S32 texture_index_channels = 1;
@@ -6202,8 +6198,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
if (distance_sort)
{
texture_index_channels = gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels;
- buffer_index = -1;
- }
+ }
texture_index_channels = LLGLSLShader::sIndexedTextureChannels;
@@ -6223,14 +6218,9 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
tex = NULL;
}
- if (last_tex == tex)
- {
- buffer_index++;
- }
- else
+ if (last_tex != tex)
{
last_tex = tex;
- buffer_index = 0;
}
bool bake_sunlight = LLPipeline::sBakeSunlight && facep->getDrawable()->isStatic();
@@ -6484,12 +6474,15 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
}
}
- F32 te_alpha = te->getColor().mV[3];
+ F32 blinn_phong_alpha = te->getColor().mV[3];
bool use_legacy_bump = te->getBumpmap() && (te->getBumpmap() < 18) && (!mat || mat->getNormalID().isNull());
- bool opaque = te_alpha >= 0.999f;
- bool transparent = te_alpha < 0.999f;
+ bool blinn_phong_opaque = blinn_phong_alpha >= 0.999f;
+ bool blinn_phong_transparent = blinn_phong_alpha < 0.999f;
- is_alpha = (is_alpha || transparent) ? TRUE : FALSE;
+ if (!gltf_mat)
+ {
+ is_alpha = (is_alpha || blinn_phong_transparent) ? TRUE : FALSE;
+ }
if (gltf_mat || (mat && !hud_group))
{
@@ -6519,7 +6512,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
{
if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
{
- if (opaque)
+ if (blinn_phong_opaque)
{
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
}
@@ -6540,7 +6533,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
}
else
{
- if (opaque)
+ if (blinn_phong_opaque)
{
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
}
@@ -6551,7 +6544,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
}
}
}
- else if (transparent)
+ else if (blinn_phong_transparent)
{
registerFace(group, facep, LLRenderPass::PASS_ALPHA);
}
@@ -6593,7 +6586,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
{ // HACK - this should never happen, but sometimes we get a material that thinks it has alpha blending when it ought not
alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
}
- U32 mask = mat->getShaderMask(alpha_mode);
+ U32 mask = mat->getShaderMask(alpha_mode, is_alpha);
U32 vb_mask = facep->getVertexBuffer()->getTypeMask();