diff options
Diffstat (limited to 'indra/newview/llvovolume.cpp')
-rw-r--r-- | indra/newview/llvovolume.cpp | 83 |
1 files changed, 20 insertions, 63 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 8f0b233f01..465f8fe0d6 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -54,6 +54,7 @@ #include "llspatialpartition.h" #include "llhudmanager.h" #include "llflexibleobject.h" +#include "llskinningutil.h" #include "llsky.h" #include "lltexturefetch.h" #include "llvector4a.h" @@ -80,7 +81,7 @@ const F32 FORCE_SIMPLE_RENDER_AREA = 512.f; const F32 FORCE_CULL_AREA = 8.f; -U32 JOINT_COUNT_REQUIRED_FOR_FULLRIG = 20; +U32 JOINT_COUNT_REQUIRED_FOR_FULLRIG = 1; BOOL gAnimateTextures = TRUE; //extern BOOL gHideSelectedObjects; @@ -4182,27 +4183,11 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons } //build matrix palette - static const size_t kMaxJoints = 52; + static const size_t kMaxJoints = LL_MAX_JOINTS_PER_MESH_OBJECT; - LLMatrix4a mp[kMaxJoints]; - LLMatrix4* mat = (LLMatrix4*) mp; - - U32 maxJoints = llmin(skin->mJointNames.size(), kMaxJoints); - for (U32 j = 0; j < maxJoints; ++j) - { - LLJoint* joint = avatar->getJoint(skin->mJointNames[j]); - if (!joint) - { - // Fall back to a point inside the avatar if mesh is - // rigged to an unknown joint. - joint = avatar->getJoint("mPelvis"); - } - if (joint) - { - mat[j] = skin->mInvBindMatrix[j]; - mat[j] *= joint->getWorldMatrix(); - } - } + LLMatrix4a mat[kMaxJoints]; + U32 maxJoints = LLSkinningUtil::getMeshJointCount(skin); + LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, maxJoints, skin, avatar); for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) { @@ -4214,6 +4199,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons if ( weight ) { + LLSkinningUtil::checkSkinWeights(weight, dst_face.mNumVertices, skin); LLMatrix4a bind_shape_matrix; bind_shape_matrix.loadu(skin->mBindShapeMatrix); @@ -4223,40 +4209,11 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons { LL_RECORD_BLOCK_TIME(FTM_SKIN_RIGGED); + U32 max_joints = LLSkinningUtil::getMaxJointCount(); for (U32 j = 0; j < dst_face.mNumVertices; ++j) { LLMatrix4a final_mat; - final_mat.clear(); - - S32 idx[4]; - - LLVector4 wght; - - F32 scale = 0.f; - for (U32 k = 0; k < 4; k++) - { - F32 w = weight[j][k]; - - idx[k] = (S32) floorf(w); - wght[k] = w - floorf(w); - scale += wght[k]; - } - // This is enforced in unpackVolumeFaces() - llassert(scale>0.f); - wght *= 1.f / scale; - - for (U32 k = 0; k < 4; k++) - { - F32 w = wght[k]; - - LLMatrix4a src; - // Insure ref'd bone is in our clamped array of mats - // clamp idx to maxJoints to avoid reading garbage off stack in release - S32 index = llclamp((S32)idx[k],(S32)0,(S32)kMaxJoints-1); - src.setMul(mp[index], w); - final_mat.add(src); - } - + LLSkinningUtil::getPerVertexSkinMatrix(weight[j].getF32ptr(), mat, false, final_mat, max_joints); LLVector4a& v = vol_face.mPositions[j]; LLVector4a t; @@ -4814,13 +4771,22 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) drawablep->clearState(LLDrawable::HAS_ALPHA); bool rigged = vobj->isAttachment() && - vobj->isMesh() && - gMeshRepo.getSkinInfo(vobj->getVolume()->getParams().getSculptID(), vobj); + vobj->isMesh() && + gMeshRepo.getSkinInfo(vobj->getVolume()->getParams().getSculptID(), vobj); bool bake_sunlight = LLPipeline::sBakeSunlight && drawablep->isStatic(); bool is_rigged = false; + if (rigged && pAvatarVO) + { + pAvatarVO->addAttachmentPosOverridesForObject(vobj); + if (pAvatarVO->isSelf()) + { + //pAvatarVO->showAttachmentPosOverrides(); + } + } + //for each face for (S32 i = 0; i < drawablep->getNumFaces(); i++) { @@ -4837,8 +4803,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) //sum up face verts and indices drawablep->updateFaceSize(i); - - if (rigged) { if (!facep->isState(LLFace::RIGGED)) @@ -4852,13 +4816,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) //get drawpool of avatar with rigged face LLDrawPoolAvatar* pool = get_avatar_drawpool(vobj); - // FIXME should this be inside the face loop? - // doesn't seem to depend on any per-face state. - if ( pAvatarVO ) - { - pAvatarVO->addAttachmentPosOverridesForObject(vobj); - } - if (pool) { const LLTextureEntry* te = facep->getTextureEntry(); |