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-rw-r--r--indra/newview/llvovolume.cpp144
1 files changed, 136 insertions, 8 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index b87ad7fc47..fb28b78daf 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -36,6 +36,8 @@
#include "llvovolume.h"
+#include <sstream>
+
#include "llviewercontrol.h"
#include "lldir.h"
#include "llflexibleobject.h"
@@ -59,6 +61,7 @@
#include "lltexturefetch.h"
#include "llviewercamera.h"
#include "llviewertexturelist.h"
+#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llviewertextureanim.h"
#include "llworld.h"
@@ -67,6 +70,7 @@
#include "llsdutil.h"
#include "llmediaentry.h"
#include "llmediadataclient.h"
+#include "llmeshrepository.h"
#include "llagent.h"
#include "llviewermediafocus.h"
@@ -88,6 +92,12 @@ LLPointer<LLObjectMediaNavigateClient> LLVOVolume::sObjectMediaNavigateClient =
static LLFastTimer::DeclareTimer FTM_GEN_TRIANGLES("Generate Triangles");
static LLFastTimer::DeclareTimer FTM_GEN_VOLUME("Generate Volumes");
+static LLFastTimer::DeclareTimer FTM_BUILD_MESH("Mesh");
+static LLFastTimer::DeclareTimer FTM_MESH_VFS("VFS");
+static LLFastTimer::DeclareTimer FTM_MESH_STREAM("Stream");
+static LLFastTimer::DeclareTimer FTM_MESH_FACES("Faces");
+static LLFastTimer::DeclareTimer FTM_VOLUME_TEXTURES("Volume Textures");
+
// Implementation class of LLMediaDataClientObject. See llmediadataclient.h
class LLMediaDataClientObjectImpl : public LLMediaDataClientObject
@@ -653,6 +663,7 @@ void LLVOVolume::updateTextures()
void LLVOVolume::updateTextureVirtualSize()
{
+ LLFastTimer ftm(FTM_VOLUME_TEXTURES);
// Update the pixel area of all faces
if(mDrawable.isNull() || !mDrawable->isVisible())
@@ -745,10 +756,12 @@ void LLVOVolume::updateTextureVirtualSize()
if (isSculpted())
{
LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
- LLUUID id = sculpt_params->getSculptTexture();
+ LLUUID id = sculpt_params->getSculptTexture();
updateSculptTexture();
+
+
if (mSculptTexture.notNull())
{
mSculptTexture->setBoostLevel(llmax((S32)mSculptTexture->getBoostLevel(),
@@ -789,6 +802,7 @@ void LLVOVolume::updateTextureVirtualSize()
mSculptTexture->getHeight(), mSculptTexture->getWidth()));
}
}
+
}
if (getLightTextureID().notNull())
@@ -804,7 +818,7 @@ void LLVOVolume::updateTextureVirtualSize()
*camera));
}
}
-
+
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
{
setDebugText(llformat("%.0f:%.0f", fsqrtf(min_vsize),fsqrtf(max_vsize)));
@@ -900,8 +914,27 @@ LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline)
return mDrawable;
}
-BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume)
+BOOL LLVOVolume::setVolume(const LLVolumeParams &params, const S32 detail, bool unique_volume)
{
+ LLVolumeParams volume_params = params;
+
+ S32 lod = mLOD;
+
+ if (isSculpted())
+ {
+ // if it's a mesh
+ if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
+ { //meshes might not have all LODs, get the force detail to best existing LOD
+
+ LLUUID mesh_id = params.getSculptID();
+
+ //profile and path params don't matter for meshes
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+
+ lod = gMeshRepo.getActualMeshLOD(volume_params, lod);
+ }
+ }
+
// Check if we need to change implementations
bool is_flexible = (volume_params.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE);
if (is_flexible)
@@ -929,13 +962,15 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail
}
}
- if ((LLPrimitive::setVolume(volume_params, mLOD, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged)
+
+
+ if ((LLPrimitive::setVolume(volume_params, lod, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged)
{
mFaceMappingChanged = TRUE;
if (mVolumeImpl)
{
- mVolumeImpl->onSetVolume(volume_params, detail);
+ mVolumeImpl->onSetVolume(volume_params, mLOD);
}
updateSculptTexture();
@@ -944,9 +979,27 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail
{
updateSculptTexture();
- if (mSculptTexture.notNull())
+ // if it's a mesh
+ if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
{
+ if (getVolume()->getNumVolumeFaces() == 0 || getVolume()->isTetrahedron())
+ {
+ //load request not yet issued, request pipeline load this mesh
+ LLUUID asset_id = volume_params.getSculptID();
+ S32 available_lod = gMeshRepo.loadMesh(this, volume_params, lod);
+ if (available_lod != lod)
+ {
+ LLPrimitive::setVolume(volume_params, available_lod);
+ }
+ }
+ }
+ else // otherwise is sculptie
+ {
+
+ if (mSculptTexture.notNull())
+ {
sculpt();
+ }
}
}
@@ -984,6 +1037,15 @@ void LLVOVolume::updateSculptTexture()
}
+
+
+void LLVOVolume::notifyMeshLoaded()
+{
+ mSculptChanged = TRUE;
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
+ dirtySpatialGroup(TRUE);
+}
+
// sculpt replaces generate() for sculpted surfaces
void LLVOVolume::sculpt()
{
@@ -1169,6 +1231,11 @@ void LLVOVolume::updateFaceFlags()
for (S32 i = 0; i < getVolume()->getNumFaces(); i++)
{
LLFace *face = mDrawable->getFace(i);
+ if (!face)
+ {
+ return;
+ }
+
BOOL fullbright = getTE(i)->getFullbright();
face->clearState(LLFace::FULLBRIGHT | LLFace::HUD_RENDER | LLFace::LIGHT);
@@ -1255,6 +1322,10 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global)
for (S32 i = 0; i < getVolume()->getNumFaces(); i++)
{
LLFace *face = mDrawable->getFace(i);
+ if (!face)
+ {
+ continue;
+ }
res &= face->genVolumeBBoxes(*getVolume(), i,
mRelativeXform, mRelativeXformInvTrans,
(mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global);
@@ -2447,6 +2518,17 @@ void LLVOVolume::updateSpotLightPriority()
}
+bool LLVOVolume::isLightSpotlight() const
+{
+ LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
+ if (params)
+ {
+ return params->isLightSpotlight();
+ }
+ return false;
+}
+
+
LLViewerTexture* LLVOVolume::getLightTexture()
{
LLUUID id = getLightTextureID();
@@ -2557,6 +2639,23 @@ BOOL LLVOVolume::isSculpted() const
return FALSE;
}
+BOOL LLVOVolume::isMesh() const
+{
+ if (isSculpted())
+ {
+ LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
+ U8 sculpt_type = sculpt_params->getSculptType();
+
+ if ((sculpt_type & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
+ // mesh is a mesh
+ {
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
BOOL LLVOVolume::hasLightTexture() const
{
if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
@@ -2895,6 +2994,30 @@ F32 LLVOVolume::getBinRadius()
{
F32 radius;
+ F32 scale = 1.f;
+
+ if (isSculpted())
+ {
+ LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
+ LLUUID id = sculpt_params->getSculptTexture();
+ U8 sculpt_type = sculpt_params->getSculptType();
+
+ if ((sculpt_type & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
+ // mesh is a mesh
+ {
+ LLVolume* volume = getVolume();
+ U32 vert_count = 0;
+
+ for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = volume->getVolumeFace(i);
+ vert_count += face.mVertices.size();
+ }
+
+ scale = 1.f/llmax(vert_count/1024.f, 1.f);
+ }
+ }
+
const LLVector3* ext = mDrawable->getSpatialExtents();
BOOL shrink_wrap = mDrawable->isAnimating();
@@ -2953,7 +3076,7 @@ F32 LLVOVolume::getBinRadius()
radius = 8.f;
}
- return llclamp(radius, 0.5f, 256.f);
+ return llclamp(radius*scale, 0.5f, 256.f);
}
const LLVector3 LLVOVolume::getPivotPositionAgent() const
@@ -3550,6 +3673,11 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
face->getGeometryVolume(*volume, face->getTEOffset(),
vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex());
}
+
+ if (!face)
+ {
+ llerrs << "WTF?" << llendl;
+ }
}
drawablep->clearState(LLDrawable::REBUILD_ALL);
@@ -3834,7 +3962,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
}
else
{
- if (LLPipeline::sRenderDeferred && te->getBumpmap())
+ if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && te->getBumpmap())
{
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}