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-rw-r--r--indra/newview/llvotree.h306
1 files changed, 153 insertions, 153 deletions
diff --git a/indra/newview/llvotree.h b/indra/newview/llvotree.h
index 996e970cf8..0facb466dd 100644
--- a/indra/newview/llvotree.h
+++ b/indra/newview/llvotree.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llvotree.h
* @brief LLVOTree class header file
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -37,160 +37,160 @@ class LLViewerFetchedTexture;
class LLVOTree : public LLViewerObject
{
protected:
- ~LLVOTree();
+ ~LLVOTree();
public:
- enum
- {
- VERTEX_DATA_MASK = (1 << LLVertexBuffer::TYPE_VERTEX) |
- (1 << LLVertexBuffer::TYPE_NORMAL) |
- (1 << LLVertexBuffer::TYPE_TEXCOORD0)
- };
-
- LLVOTree(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
-
- // Initialize data that's only inited once per class.
- static void initClass();
- static void cleanupClass();
- static bool isTreeRenderingStopped();
-
- /*virtual*/ U32 processUpdateMessage(LLMessageSystem *mesgsys,
- void **user_data,
- U32 block_num, const EObjectUpdateType update_type,
- LLDataPacker *dp);
- /*virtual*/ void idleUpdate(LLAgent &agent, const F64 &time);
-
- // Graphical stuff for objects - maybe broken out into render class later?
- /*virtual*/ void render(LLAgent &agent);
- /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent);
- /*virtual*/ void updateTextures();
-
- /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
- /*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
- /*virtual*/ void updateSpatialExtents(LLVector4a &min, LLVector4a &max);
-
- virtual U32 getPartitionType() const;
-
- void updateRadius();
-
- void calcNumVerts(U32& vert_count, U32& index_count, S32 trunk_LOD, S32 stop_level, U16 depth, U16 trunk_depth, F32 branches);
-
- void updateMesh();
-
- void appendMesh(LLStrider<LLVector3>& vertices,
- LLStrider<LLVector3>& normals,
- LLStrider<LLVector2>& tex_coords,
+ enum
+ {
+ VERTEX_DATA_MASK = (1 << LLVertexBuffer::TYPE_VERTEX) |
+ (1 << LLVertexBuffer::TYPE_NORMAL) |
+ (1 << LLVertexBuffer::TYPE_TEXCOORD0)
+ };
+
+ LLVOTree(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
+
+ // Initialize data that's only inited once per class.
+ static void initClass();
+ static void cleanupClass();
+ static bool isTreeRenderingStopped();
+
+ /*virtual*/ U32 processUpdateMessage(LLMessageSystem *mesgsys,
+ void **user_data,
+ U32 block_num, const EObjectUpdateType update_type,
+ LLDataPacker *dp);
+ /*virtual*/ void idleUpdate(LLAgent &agent, const F64 &time);
+
+ // Graphical stuff for objects - maybe broken out into render class later?
+ /*virtual*/ void render(LLAgent &agent);
+ /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent);
+ /*virtual*/ void updateTextures();
+
+ /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
+ /*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
+ /*virtual*/ void updateSpatialExtents(LLVector4a &min, LLVector4a &max);
+
+ virtual U32 getPartitionType() const;
+
+ void updateRadius();
+
+ void calcNumVerts(U32& vert_count, U32& index_count, S32 trunk_LOD, S32 stop_level, U16 depth, U16 trunk_depth, F32 branches);
+
+ void updateMesh();
+
+ void appendMesh(LLStrider<LLVector3>& vertices,
+ LLStrider<LLVector3>& normals,
+ LLStrider<LLVector2>& tex_coords,
LLStrider<LLColor4U>& colors,
- LLStrider<U16>& indices,
- U16& idx_offset,
- LLMatrix4& matrix,
- LLMatrix4& norm_mat,
- S32 vertex_offset,
- S32 vertex_count,
- S32 index_count,
- S32 index_offset);
-
- void genBranchPipeline(LLStrider<LLVector3>& vertices,
- LLStrider<LLVector3>& normals,
- LLStrider<LLVector2>& tex_coords,
+ LLStrider<U16>& indices,
+ U16& idx_offset,
+ LLMatrix4& matrix,
+ LLMatrix4& norm_mat,
+ S32 vertex_offset,
+ S32 vertex_count,
+ S32 index_count,
+ S32 index_offset);
+
+ void genBranchPipeline(LLStrider<LLVector3>& vertices,
+ LLStrider<LLVector3>& normals,
+ LLStrider<LLVector2>& tex_coords,
LLStrider<LLColor4U>& colors,
- LLStrider<U16>& indices,
- U16& index_offset,
- LLMatrix4& matrix,
- S32 trunk_LOD,
- S32 stop_level,
- U16 depth,
- U16 trunk_depth,
- F32 scale,
- F32 twist,
- F32 droop,
- F32 branches,
- F32 alpha);
-
- /*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
- S32 face = -1, // which face to check, -1 = ALL_SIDES
- BOOL pick_transparent = FALSE,
- BOOL pick_rigged = FALSE,
+ LLStrider<U16>& indices,
+ U16& index_offset,
+ LLMatrix4& matrix,
+ S32 trunk_LOD,
+ S32 stop_level,
+ U16 depth,
+ U16 trunk_depth,
+ F32 scale,
+ F32 twist,
+ F32 droop,
+ F32 branches,
+ F32 alpha);
+
+ /*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
+ S32 face = -1, // which face to check, -1 = ALL_SIDES
+ BOOL pick_transparent = FALSE,
+ BOOL pick_rigged = FALSE,
BOOL pick_unselectable = TRUE,
- S32* face_hit = NULL, // which face was hit
- LLVector4a* intersection = NULL, // return the intersection point
- LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector4a* normal = NULL, // return the surface normal at the intersection point
- LLVector4a* tangent = NULL // return the surface tangent at the intersection point
- );
-
- static S32 sMaxTreeSpecies;
-
- struct TreeSpeciesData
- {
- LLUUID mTextureID;
-
- F32 mBranchLength; // Scale (length) of tree branches
- F32 mDroop; // Droop from vertical (degrees) at each branch recursion
- F32 mTwist; // Twist
- F32 mBranches; // Number of branches emitted at each recursion level
- U8 mDepth; // Number of recursions to tips of branches
- F32 mScaleStep; // Multiplier for scale at each recursion level
- U8 mTrunkDepth;
-
- F32 mLeafScale; // Scales leaf texture when rendering
- F32 mTrunkLength; // Scales branch diameters when rendering
- F32 mBillboardScale; // Scales the billboard representation
- F32 mBillboardRatio; // Height to width aspect ratio
- F32 mTrunkAspect;
- F32 mBranchAspect;
- F32 mRandomLeafRotate;
- F32 mNoiseScale; // Scaling of noise function in perlin space (norm = 1.0)
- F32 mNoiseMag; // amount of perlin noise to deform by (0 = none)
- F32 mTaper; // amount of perlin noise to deform by (0 = none)
- F32 mRepeatTrunkZ; // Times to repeat the trunk texture vertically along trunk
- };
-
- static F32 sTreeFactor; // Tree level of detail factor
- static const S32 sMAX_NUM_TREE_LOD_LEVELS ;
-
- friend class LLDrawPoolTree;
+ S32* face_hit = NULL, // which face was hit
+ LLVector4a* intersection = NULL, // return the intersection point
+ LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL // return the surface tangent at the intersection point
+ );
+
+ static S32 sMaxTreeSpecies;
+
+ struct TreeSpeciesData
+ {
+ LLUUID mTextureID;
+
+ F32 mBranchLength; // Scale (length) of tree branches
+ F32 mDroop; // Droop from vertical (degrees) at each branch recursion
+ F32 mTwist; // Twist
+ F32 mBranches; // Number of branches emitted at each recursion level
+ U8 mDepth; // Number of recursions to tips of branches
+ F32 mScaleStep; // Multiplier for scale at each recursion level
+ U8 mTrunkDepth;
+
+ F32 mLeafScale; // Scales leaf texture when rendering
+ F32 mTrunkLength; // Scales branch diameters when rendering
+ F32 mBillboardScale; // Scales the billboard representation
+ F32 mBillboardRatio; // Height to width aspect ratio
+ F32 mTrunkAspect;
+ F32 mBranchAspect;
+ F32 mRandomLeafRotate;
+ F32 mNoiseScale; // Scaling of noise function in perlin space (norm = 1.0)
+ F32 mNoiseMag; // amount of perlin noise to deform by (0 = none)
+ F32 mTaper; // amount of perlin noise to deform by (0 = none)
+ F32 mRepeatTrunkZ; // Times to repeat the trunk texture vertically along trunk
+ };
+
+ static F32 sTreeFactor; // Tree level of detail factor
+ static const S32 sMAX_NUM_TREE_LOD_LEVELS ;
+
+ friend class LLDrawPoolTree;
protected:
- LLVector3 mTrunkBend; // Accumulated wind (used for blowing trees)
- LLVector3 mWind;
-
- LLPointer<LLVertexBuffer> mReferenceBuffer; //reference geometry for generating tree mesh
- LLPointer<LLViewerFetchedTexture> mTreeImagep; // Pointer to proper tree image
-
- U8 mSpecies; // Species of tree
- F32 mBranchLength; // Scale (length) of tree branches
- F32 mTrunkLength; // Trunk length (first recursion)
- F32 mDroop; // Droop from vertical (degrees) at each branch recursion
- F32 mTwist; // Twist
- F32 mBranches; // Number of branches emitted at each recursion level
- U8 mDepth; // Number of recursions to tips of branches
- F32 mScaleStep; // Multiplier for scale at each recursion level
- U8 mTrunkDepth;
- U32 mTrunkLOD;
- F32 mLeafScale; // Scales leaf texture when rendering
-
- F32 mBillboardScale; // How big to draw the billboard?
- F32 mBillboardRatio; // Height to width ratio of billboard
- F32 mTrunkAspect; // Ratio between width/length of trunk
- F32 mBranchAspect; // Ratio between width/length of branch
- F32 mRandomLeafRotate; // How much to randomly rotate leaves about arbitrary axis
-
- // cache last position+rotation so we can detect the need for a
- // complete rebuild when not animating
- LLVector3 mLastPosition;
- LLQuaternion mLastRotation;
-
- U32 mFrameCount;
-
- typedef std::map<U32, TreeSpeciesData*> SpeciesMap;
- static SpeciesMap sSpeciesTable;
-
- static S32 sLODIndexOffset[4];
- static S32 sLODIndexCount[4];
- static S32 sLODVertexOffset[4];
- static S32 sLODVertexCount[4];
- static S32 sLODSlices[4];
- static F32 sLODAngles[4];
+ LLVector3 mTrunkBend; // Accumulated wind (used for blowing trees)
+ LLVector3 mWind;
+
+ LLPointer<LLVertexBuffer> mReferenceBuffer; //reference geometry for generating tree mesh
+ LLPointer<LLViewerFetchedTexture> mTreeImagep; // Pointer to proper tree image
+
+ U8 mSpecies; // Species of tree
+ F32 mBranchLength; // Scale (length) of tree branches
+ F32 mTrunkLength; // Trunk length (first recursion)
+ F32 mDroop; // Droop from vertical (degrees) at each branch recursion
+ F32 mTwist; // Twist
+ F32 mBranches; // Number of branches emitted at each recursion level
+ U8 mDepth; // Number of recursions to tips of branches
+ F32 mScaleStep; // Multiplier for scale at each recursion level
+ U8 mTrunkDepth;
+ U32 mTrunkLOD;
+ F32 mLeafScale; // Scales leaf texture when rendering
+
+ F32 mBillboardScale; // How big to draw the billboard?
+ F32 mBillboardRatio; // Height to width ratio of billboard
+ F32 mTrunkAspect; // Ratio between width/length of trunk
+ F32 mBranchAspect; // Ratio between width/length of branch
+ F32 mRandomLeafRotate; // How much to randomly rotate leaves about arbitrary axis
+
+ // cache last position+rotation so we can detect the need for a
+ // complete rebuild when not animating
+ LLVector3 mLastPosition;
+ LLQuaternion mLastRotation;
+
+ U32 mFrameCount;
+
+ typedef std::map<U32, TreeSpeciesData*> SpeciesMap;
+ static SpeciesMap sSpeciesTable;
+
+ static S32 sLODIndexOffset[4];
+ static S32 sLODIndexCount[4];
+ static S32 sLODVertexOffset[4];
+ static S32 sLODVertexCount[4];
+ static S32 sLODSlices[4];
+ static F32 sLODAngles[4];
};
#endif