diff options
Diffstat (limited to 'indra/newview/llvotree.cpp')
-rw-r--r-- | indra/newview/llvotree.cpp | 126 |
1 files changed, 43 insertions, 83 deletions
diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp index 3c7fe708e6..4564207da4 100644 --- a/indra/newview/llvotree.cpp +++ b/indra/newview/llvotree.cpp @@ -51,6 +51,7 @@ #include "llspatialpartition.h" #include "llnotificationsutil.h" #include "raytrace.h" +#include "llglslshader.h" extern LLPipeline gPipeline; @@ -340,45 +341,11 @@ U32 LLVOTree::processUpdateMessage(LLMessageSystem *mesgsys, BOOL LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) { - const U16 FRAMES_PER_WIND_UPDATE = 20; // How many frames between wind update per tree - const F32 TREE_WIND_SENSITIVITY = 0.005f; - const F32 TREE_TRUNK_STIFFNESS = 0.1f; - if (mDead || !(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_TREE))) { return TRUE; } - if (gSavedSettings.getBOOL("RenderAnimateTrees")) - { - F32 mass_inv; - - // For all tree objects, update the trunk bending with the current wind - // Walk sprite list in order away from viewer - if (!(mFrameCount % FRAMES_PER_WIND_UPDATE)) - { - // If needed, Get latest wind for this tree - mWind = mRegionp->mWind.getVelocity(getPositionRegion()); - } - mFrameCount++; - - mass_inv = 1.f/(5.f + mDepth*mBranches*0.2f); - mTrunkVel += (mWind * mass_inv * TREE_WIND_SENSITIVITY); // Pull in direction of wind - mTrunkVel -= (mTrunkBend * mass_inv * TREE_TRUNK_STIFFNESS); // Restoring force in direction of trunk - mTrunkBend += mTrunkVel; - mTrunkVel *= 0.99f; // Add damping - - if (mTrunkBend.length() > 1.f) - { - mTrunkBend.normalize(); - } - - if (mTrunkVel.length() > 1.f) - { - mTrunkVel.normalize(); - } - } - S32 trunk_LOD = sMAX_NUM_TREE_LOD_LEVELS ; F32 app_angle = getAppAngle()*LLVOTree::sTreeFactor; @@ -391,39 +358,36 @@ BOOL LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) } } - if (!gSavedSettings.getBOOL("RenderAnimateTrees")) + if (mReferenceBuffer.isNull()) { - if (mReferenceBuffer.isNull()) - { - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE); - } - else if (trunk_LOD != mTrunkLOD) + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE); + } + else if (trunk_LOD != mTrunkLOD) + { + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, FALSE); + } + else + { + // we're not animating but we may *still* need to + // regenerate the mesh if we moved, since position + // and rotation are baked into the mesh. + // *TODO: I don't know what's so special about trees + // that they don't get REBUILD_POSITION automatically + // at a higher level. + const LLVector3 &this_position = getPositionAgent(); + if (this_position != mLastPosition) { - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, FALSE); + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION); + mLastPosition = this_position; } else { - // we're not animating but we may *still* need to - // regenerate the mesh if we moved, since position - // and rotation are baked into the mesh. - // *TODO: I don't know what's so special about trees - // that they don't get REBUILD_POSITION automatically - // at a higher level. - const LLVector3 &this_position = getPositionAgent(); - if (this_position != mLastPosition) + const LLQuaternion &this_rotation = getRotation(); + + if (this_rotation != mLastRotation) { gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION); - mLastPosition = this_position; - } - else - { - const LLQuaternion &this_rotation = getRotation(); - - if (this_rotation != mLastRotation) - { - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION); - mLastRotation = this_rotation; - } + mLastRotation = this_rotation; } } } @@ -558,7 +522,7 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable) max_vertices += sLODVertexCount[lod]; } - mReferenceBuffer = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, gSavedSettings.getBOOL("RenderAnimateTrees") ? GL_STATIC_DRAW_ARB : 0); + mReferenceBuffer = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, 0); mReferenceBuffer->allocateBuffer(max_vertices, max_indices, TRUE); LLStrider<LLVector3> vertices; @@ -857,20 +821,13 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable) slices /= 2; } - mReferenceBuffer->setBuffer(0); + mReferenceBuffer->flush(); llassert(vertex_count == max_vertices); llassert(index_count == max_indices); } - if (gSavedSettings.getBOOL("RenderAnimateTrees")) - { - mDrawable->getFace(0)->setVertexBuffer(mReferenceBuffer); - } - else - { - //generate tree mesh - updateMesh(); - } + //generate tree mesh + updateMesh(); return TRUE; } @@ -881,7 +838,7 @@ void LLVOTree::updateMesh() // Translate to tree base HACK - adjustment in Z plants tree underground const LLVector3 &pos_agent = getPositionAgent(); - //glTranslatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f); + //gGL.translatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f); LLMatrix4 trans_mat; trans_mat.setTranslation(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f); trans_mat *= matrix; @@ -939,8 +896,8 @@ void LLVOTree::updateMesh() genBranchPipeline(vertices, normals, tex_coords, indices, idx_offset, scale_mat, mTrunkLOD, stop_depth, mDepth, mTrunkDepth, 1.0, mTwist, droop, mBranches, alpha); - mReferenceBuffer->setBuffer(0); - buff->setBuffer(0); + mReferenceBuffer->flush(); + buff->flush(); } void LLVOTree::appendMesh(LLStrider<LLVector3>& vertices, @@ -1157,7 +1114,8 @@ U32 LLVOTree::drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD scale_mat.mMatrix[2][2] = scale*length; scale_mat *= matrix; - glLoadMatrixf((F32*) scale_mat.mMatrix); + gGL.loadMatrix((F32*) scale_mat.mMatrix); + gGL.syncMatrices(); glDrawElements(GL_TRIANGLES, sLODIndexCount[trunk_LOD], GL_UNSIGNED_SHORT, indicesp + sLODIndexOffset[trunk_LOD]); gPipeline.addTrianglesDrawn(LEAF_INDICES); stop_glerror(); @@ -1207,7 +1165,8 @@ U32 LLVOTree::drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD scale_mat *= matrix; - glLoadMatrixf((F32*) scale_mat.mMatrix); + gGL.loadMatrix((F32*) scale_mat.mMatrix); + gGL.syncMatrices(); glDrawElements(GL_TRIANGLES, LEAF_INDICES, GL_UNSIGNED_SHORT, indicesp); gPipeline.addTrianglesDrawn(LEAF_INDICES); stop_glerror(); @@ -1228,19 +1187,20 @@ U32 LLVOTree::drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD scale_mat *= matrix; - glMatrixMode(GL_TEXTURE); - glTranslatef(0.0, -0.5, 0.0); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.translatef(0.0, -0.5, 0.0); + gGL.matrixMode(LLRender::MM_MODELVIEW); - glLoadMatrixf((F32*) scale_mat.mMatrix); + gGL.loadMatrix((F32*) scale_mat.mMatrix); + gGL.syncMatrices(); glDrawElements(GL_TRIANGLES, LEAF_INDICES, GL_UNSIGNED_SHORT, indicesp); gPipeline.addTrianglesDrawn(LEAF_INDICES); stop_glerror(); ret += LEAF_INDICES; - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } return ret; |