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-rwxr-xr-x[-rw-r--r--]indra/newview/llvotree.cpp164
1 files changed, 23 insertions, 141 deletions
diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp
index 4564207da4..cd12cd9552 100644..100755
--- a/indra/newview/llvotree.cpp
+++ b/indra/newview/llvotree.cpp
@@ -316,7 +316,7 @@ U32 LLVOTree::processUpdateMessage(LLMessageSystem *mesgsys,
// Load Species-Specific data
//
static const S32 MAX_TREE_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL = 32 ; //frames.
- mTreeImagep = LLViewerTextureManager::getFetchedTexture(sSpeciesTable[mSpecies]->mTextureID, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
+ mTreeImagep = LLViewerTextureManager::getFetchedTexture(sSpeciesTable[mSpecies]->mTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
mTreeImagep->setMaxVirtualSizeResetInterval(MAX_TREE_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL); //allow to wait for at most 16 frames to reset virtual size.
mBranchLength = sSpeciesTable[mSpecies]->mBranchLength;
@@ -339,11 +339,11 @@ U32 LLVOTree::processUpdateMessage(LLMessageSystem *mesgsys,
return retval;
}
-BOOL LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
+void LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
if (mDead || !(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_TREE)))
{
- return TRUE;
+ return;
}
S32 trunk_LOD = sMAX_NUM_TREE_LOD_LEVELS ;
@@ -374,7 +374,7 @@ BOOL LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
// *TODO: I don't know what's so special about trees
// that they don't get REBUILD_POSITION automatically
// at a higher level.
- const LLVector3 &this_position = getPositionAgent();
+ const LLVector3 &this_position = getPositionRegion();
if (this_position != mLastPosition)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION);
@@ -393,8 +393,6 @@ BOOL LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
}
mTrunkLOD = trunk_LOD;
-
- return TRUE;
}
const F32 TREE_BLEND_MIN = 1.f;
@@ -490,11 +488,16 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable)
if(mTrunkLOD >= sMAX_NUM_TREE_LOD_LEVELS) //do not display the tree.
{
mReferenceBuffer = NULL ;
- mDrawable->getFace(0)->setVertexBuffer(NULL);
+ LLFace * facep = drawable->getFace(0);
+ if (facep)
+ {
+ facep->setVertexBuffer(NULL);
+ }
return TRUE ;
}
- if (mReferenceBuffer.isNull() || !mDrawable->getFace(0)->getVertexBuffer())
+ if (mDrawable->getFace(0) &&
+ (mReferenceBuffer.isNull() || !mDrawable->getFace(0)->getVertexBuffer()))
{
const F32 SRR3 = 0.577350269f; // sqrt(1/3)
const F32 SRR2 = 0.707106781f; // sqrt(1/2)
@@ -507,6 +510,7 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable)
S32 lod;
LLFace *face = drawable->getFace(0);
+ if (!face) return TRUE;
face->mCenterAgent = getPositionAgent();
face->mCenterLocal = face->mCenterAgent;
@@ -837,10 +841,10 @@ void LLVOTree::updateMesh()
LLMatrix4 matrix;
// Translate to tree base HACK - adjustment in Z plants tree underground
- const LLVector3 &pos_agent = getPositionAgent();
+ const LLVector3 &pos_region = getPositionRegion();
//gGL.translatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
LLMatrix4 trans_mat;
- trans_mat.setTranslation(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
+ trans_mat.setTranslation(pos_region.mV[VX], pos_region.mV[VY], pos_region.mV[VZ] - 0.1f);
trans_mat *= matrix;
// Rotate to tree position and bend for current trunk/wind
@@ -879,6 +883,7 @@ void LLVOTree::updateMesh()
calcNumVerts(vert_count, index_count, mTrunkLOD, stop_depth, mDepth, mTrunkDepth, mBranches);
LLFace* facep = mDrawable->getFace(0);
+ if (!facep) return;
LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
buff->allocateBuffer(vert_count, index_count, TRUE);
facep->setVertexBuffer(buff);
@@ -1080,132 +1085,6 @@ void LLVOTree::calcNumVerts(U32& vert_count, U32& index_count, S32 trunk_LOD, S3
}
}
-U32 LLVOTree::drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD, S32 stop_level, U16 depth, U16 trunk_depth, F32 scale, F32 twist, F32 droop, F32 branches, F32 alpha)
-{
- U32 ret = 0;
- //
- // Draws a tree by recursing, drawing branches and then a 'leaf' texture.
- // If stop_level = -1, simply draws the whole tree as a billboarded texture
- //
-
- static F32 constant_twist;
- static F32 width = 0;
-
- //F32 length = ((scale == 1.f)? mTrunkLength:mBranchLength);
- //F32 aspect = ((scale == 1.f)? mTrunkAspect:mBranchAspect);
- F32 length = ((trunk_depth || (scale == 1.f))? mTrunkLength:mBranchLength);
- F32 aspect = ((trunk_depth || (scale == 1.f))? mTrunkAspect:mBranchAspect);
-
- constant_twist = 360.f/branches;
-
- if (!LLPipeline::sReflectionRender && stop_level >= 0)
- {
- //
- // Draw the tree using recursion
- //
- if (depth > stop_level)
- {
- {
- llassert(sLODIndexCount[trunk_LOD] > 0);
- width = scale * length * aspect;
- LLMatrix4 scale_mat;
- scale_mat.mMatrix[0][0] = width;
- scale_mat.mMatrix[1][1] = width;
- scale_mat.mMatrix[2][2] = scale*length;
- scale_mat *= matrix;
-
- gGL.loadMatrix((F32*) scale_mat.mMatrix);
- gGL.syncMatrices();
- glDrawElements(GL_TRIANGLES, sLODIndexCount[trunk_LOD], GL_UNSIGNED_SHORT, indicesp + sLODIndexOffset[trunk_LOD]);
- gPipeline.addTrianglesDrawn(LEAF_INDICES);
- stop_glerror();
- ret += sLODIndexCount[trunk_LOD];
- }
-
- // Recurse to create more branches
- for (S32 i=0; i < (S32)branches; i++)
- {
- LLMatrix4 trans_mat;
- trans_mat.setTranslation(0,0,scale*length);
- trans_mat *= matrix;
-
- LLQuaternion rot =
- LLQuaternion(20.f*DEG_TO_RAD, LLVector4(0.f, 0.f, 1.f)) *
- LLQuaternion(droop*DEG_TO_RAD, LLVector4(0.f, 1.f, 0.f)) *
- LLQuaternion(((constant_twist + ((i%2==0)?twist:-twist))*i)*DEG_TO_RAD, LLVector4(0.f, 0.f, 1.f));
-
- LLMatrix4 rot_mat(rot);
- rot_mat *= trans_mat;
-
- ret += drawBranchPipeline(rot_mat, indicesp, trunk_LOD, stop_level, depth - 1, 0, scale*mScaleStep, twist, droop, branches, alpha);
- }
- // Recurse to continue trunk
- if (trunk_depth)
- {
- LLMatrix4 trans_mat;
- trans_mat.setTranslation(0,0,scale*length);
- trans_mat *= matrix;
-
- LLMatrix4 rot_mat(70.5f*DEG_TO_RAD, LLVector4(0,0,1));
- rot_mat *= trans_mat; // rotate a bit around Z when ascending
- ret += drawBranchPipeline(rot_mat, indicesp, trunk_LOD, stop_level, depth, trunk_depth-1, scale*mScaleStep, twist, droop, branches, alpha);
- }
- }
- else
- {
- //
- // Draw leaves as two 90 deg crossed quads with leaf textures
- //
- {
- LLMatrix4 scale_mat;
- scale_mat.mMatrix[0][0] =
- scale_mat.mMatrix[1][1] =
- scale_mat.mMatrix[2][2] = scale*mLeafScale;
-
- scale_mat *= matrix;
-
-
- gGL.loadMatrix((F32*) scale_mat.mMatrix);
- gGL.syncMatrices();
- glDrawElements(GL_TRIANGLES, LEAF_INDICES, GL_UNSIGNED_SHORT, indicesp);
- gPipeline.addTrianglesDrawn(LEAF_INDICES);
- stop_glerror();
- ret += LEAF_INDICES;
- }
- }
- }
- else
- {
- //
- // Draw the tree as a single billboard texture
- //
-
- LLMatrix4 scale_mat;
- scale_mat.mMatrix[0][0] =
- scale_mat.mMatrix[1][1] =
- scale_mat.mMatrix[2][2] = mBillboardScale*mBillboardRatio;
-
- scale_mat *= matrix;
-
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.translatef(0.0, -0.5, 0.0);
- gGL.matrixMode(LLRender::MM_MODELVIEW);
-
- gGL.loadMatrix((F32*) scale_mat.mMatrix);
- gGL.syncMatrices();
- glDrawElements(GL_TRIANGLES, LEAF_INDICES, GL_UNSIGNED_SHORT, indicesp);
- gPipeline.addTrianglesDrawn(LEAF_INDICES);
- stop_glerror();
- ret += LEAF_INDICES;
-
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- }
-
- return ret;
-}
-
void LLVOTree::updateRadius()
{
if (mDrawable.isNull())
@@ -1233,8 +1112,8 @@ void LLVOTree::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
mDrawable->setPositionGroup(pos);
}
-BOOL LLVOTree::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
- LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
+BOOL LLVOTree::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
+ LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
{
@@ -1263,16 +1142,19 @@ BOOL LLVOTree::lineSegmentIntersect(const LLVector3& start, const LLVector3& end
LLVector3 pos, norm;
- if (linesegment_tetrahedron(start, end, center, size, quat, pos, norm))
+ LLVector3 start3(start.getF32ptr());
+ LLVector3 end3(end.getF32ptr());
+
+ if (linesegment_tetrahedron(start3, end3, center, size, quat, pos, norm))
{
if (intersection)
{
- *intersection = pos;
+ intersection->load3(pos.mV);
}
if (normal)
{
- *normal = norm;
+ normal->load3(norm.mV);
}
return TRUE;
}