diff options
Diffstat (limited to 'indra/newview/llvotree.cpp')
-rw-r--r-- | indra/newview/llvotree.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp index 337ddfb24d..3556bde9a8 100644 --- a/indra/newview/llvotree.cpp +++ b/indra/newview/llvotree.cpp @@ -374,7 +374,7 @@ BOOL LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) // *TODO: I don't know what's so special about trees // that they don't get REBUILD_POSITION automatically // at a higher level. - const LLVector3 &this_position = getPositionRegion(); + const LLVector3 &this_position = getPositionAgent(); if (this_position != mLastPosition) { gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION); @@ -843,10 +843,10 @@ void LLVOTree::updateMesh() LLMatrix4 matrix; // Translate to tree base HACK - adjustment in Z plants tree underground - const LLVector3 &pos_region = getPositionRegion(); + const LLVector3 &pos_agent = getPositionAgent(); //gGL.translatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f); LLMatrix4 trans_mat; - trans_mat.setTranslation(pos_region.mV[VX], pos_region.mV[VY], pos_region.mV[VZ] - 0.1f); + trans_mat.setTranslation(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f); trans_mat *= matrix; // Rotate to tree position and bend for current trunk/wind |