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path: root/indra/newview/llvotextbubble.cpp
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Diffstat (limited to 'indra/newview/llvotextbubble.cpp')
-rw-r--r--indra/newview/llvotextbubble.cpp33
1 files changed, 26 insertions, 7 deletions
diff --git a/indra/newview/llvotextbubble.cpp b/indra/newview/llvotextbubble.cpp
index b61dae53ba..a92172fe23 100644
--- a/indra/newview/llvotextbubble.cpp
+++ b/indra/newview/llvotextbubble.cpp
@@ -39,6 +39,7 @@
#include "llviewertexturelist.h"
#include "llvolume.h"
#include "pipeline.h"
+#include "llvector4a.h"
#include "llviewerregion.h"
LLVOTextBubble::LLVOTextBubble(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
@@ -211,7 +212,7 @@ void LLVOTextBubble::updateFaceSize(S32 idx)
else
{
const LLVolumeFace& vol_face = getVolume()->getVolumeFace(idx);
- face->setSize(vol_face.mVertices.size(), vol_face.mIndices.size());
+ face->setSize(vol_face.mNumVertices, vol_face.mNumIndices);
}
}
@@ -229,19 +230,37 @@ void LLVOTextBubble::getGeometry(S32 idx,
const LLVolumeFace& face = getVolume()->getVolumeFace(idx);
- LLVector3 pos = getPositionAgent();
+ LLVector4a pos;
+ pos.load3(getPositionAgent().mV);
+
+ LLVector4a scale;
+ scale.load3(getScale().mV);
+
LLColor4U color = LLColor4U(getTE(idx)->getColor());
U32 offset = mDrawable->getFace(idx)->getGeomIndex();
- for (U32 i = 0; i < face.mVertices.size(); i++)
+ LLVector4a* dst_pos = (LLVector4a*) verticesp.get();
+ LLVector4a* src_pos = (LLVector4a*) face.mPositions;
+
+ LLVector4a* dst_norm = (LLVector4a*) normalsp.get();
+ LLVector4a* src_norm = (LLVector4a*) face.mNormals;
+
+ LLVector2* dst_tc = (LLVector2*) texcoordsp.get();
+ LLVector2* src_tc = (LLVector2*) face.mTexCoords;
+
+ LLVector4a::memcpyNonAliased16((F32*) dst_norm, (F32*) src_norm, face.mNumVertices*4*sizeof(F32));
+ LLVector4a::memcpyNonAliased16((F32*) dst_tc, (F32*) src_tc, face.mNumVertices*2*sizeof(F32));
+
+
+ for (U32 i = 0; i < face.mNumVertices; i++)
{
- *verticesp++ = face.mVertices[i].mPosition.scaledVec(getScale()) + pos;
- *normalsp++ = face.mVertices[i].mNormal;
- *texcoordsp++ = face.mVertices[i].mTexCoord;
+ LLVector4a t;
+ t.setMul(src_pos[i], scale);
+ dst_pos[i].setAdd(t, pos);
*colorsp++ = color;
}
- for (U32 i = 0; i < face.mIndices.size(); i++)
+ for (U32 i = 0; i < face.mNumIndices; i++)
{
*indicesp++ = face.mIndices[i] + offset;
}