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path: root/indra/newview/llvosurfacepatch.cpp
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Diffstat (limited to 'indra/newview/llvosurfacepatch.cpp')
-rw-r--r--indra/newview/llvosurfacepatch.cpp52
1 files changed, 12 insertions, 40 deletions
diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp
index 510525259f..bf6158eeaf 100644
--- a/indra/newview/llvosurfacepatch.cpp
+++ b/indra/newview/llvosurfacepatch.cpp
@@ -57,9 +57,15 @@ public:
};
// virtual
- void setupVertexBuffer(U32 data_mask) const
+ void setupVertexBuffer(U32 data_mask)
{
- U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
+ if (LLGLSLShader::sNoFixedFunction)
+ { //just use default if shaders are in play
+ LLVertexBuffer::setupVertexBuffer(data_mask & ~(MAP_TEXCOORD2 | MAP_TEXCOORD3));
+ return;
+ }
+
+ volatile U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
//assume tex coords 2 and 3 are present
U32 type_mask = mTypeMask | MAP_TEXCOORD2 | MAP_TEXCOORD3;
@@ -106,20 +112,6 @@ public:
glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR]));
}
- if (data_mask & MAP_WEIGHT)
- {
- glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], (void*)(base + mOffsets[TYPE_WEIGHT]));
- }
-
- if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1)
- {
- glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4]));
- }
-
- if (data_mask & MAP_CLOTHWEIGHT)
- {
- glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]));
- }
if (data_mask & MAP_VERTEX)
{
glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
@@ -325,7 +317,6 @@ BOOL LLVOSurfacePatch::updateLOD()
void LLVOSurfacePatch::getGeometry(LLStrider<LLVector3> &verticesp,
LLStrider<LLVector3> &normalsp,
- LLStrider<LLColor4U> &colorsp,
LLStrider<LLVector2> &texCoords0p,
LLStrider<LLVector2> &texCoords1p,
LLStrider<U16> &indicesp)
@@ -337,7 +328,6 @@ void LLVOSurfacePatch::getGeometry(LLStrider<LLVector3> &verticesp,
updateMainGeometry(facep,
verticesp,
normalsp,
- colorsp,
texCoords0p,
texCoords1p,
indicesp,
@@ -345,7 +335,6 @@ void LLVOSurfacePatch::getGeometry(LLStrider<LLVector3> &verticesp,
updateNorthGeometry(facep,
verticesp,
normalsp,
- colorsp,
texCoords0p,
texCoords1p,
indicesp,
@@ -353,7 +342,6 @@ void LLVOSurfacePatch::getGeometry(LLStrider<LLVector3> &verticesp,
updateEastGeometry(facep,
verticesp,
normalsp,
- colorsp,
texCoords0p,
texCoords1p,
indicesp,
@@ -363,7 +351,6 @@ void LLVOSurfacePatch::getGeometry(LLStrider<LLVector3> &verticesp,
void LLVOSurfacePatch::updateMainGeometry(LLFace *facep,
LLStrider<LLVector3> &verticesp,
LLStrider<LLVector3> &normalsp,
- LLStrider<LLColor4U> &colorsp,
LLStrider<LLVector2> &texCoords0p,
LLStrider<LLVector2> &texCoords1p,
LLStrider<U16> &indicesp,
@@ -404,7 +391,6 @@ void LLVOSurfacePatch::updateMainGeometry(LLFace *facep,
x = i * render_stride;
y = j * render_stride;
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- *colorsp++ = LLColor4U::white;
verticesp++;
normalsp++;
texCoords0p++;
@@ -469,7 +455,6 @@ void LLVOSurfacePatch::updateMainGeometry(LLFace *facep,
void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep,
LLStrider<LLVector3> &verticesp,
LLStrider<LLVector3> &normalsp,
- LLStrider<LLColor4U> &colorsp,
LLStrider<LLVector2> &texCoords0p,
LLStrider<LLVector2> &texCoords1p,
LLStrider<U16> &indicesp,
@@ -507,7 +492,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep,
y = 16 - render_stride;
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- *colorsp++ = LLColor4U::white;
verticesp++;
normalsp++;
texCoords0p++;
@@ -523,7 +507,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep,
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
verticesp++;
normalsp++;
- *colorsp++ = LLColor4U::white;
texCoords0p++;
texCoords1p++;
vertex_count++;
@@ -562,7 +545,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep,
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
verticesp++;
normalsp++;
- *colorsp++ = LLColor4U::white;
texCoords0p++;
texCoords1p++;
vertex_count++;
@@ -577,7 +559,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep,
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
verticesp++;
normalsp++;
- *colorsp++ = LLColor4U::white;
texCoords0p++;
texCoords1p++;
vertex_count++;
@@ -621,7 +602,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep,
y = 16 - render_stride;
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- *colorsp++ = LLColor4U::white;
verticesp++;
normalsp++;
texCoords0p++;
@@ -638,7 +618,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep,
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
verticesp++;
normalsp++;
- *colorsp++ = LLColor4U::white;
texCoords0p++;
texCoords1p++;
vertex_count++;
@@ -676,7 +655,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep,
void LLVOSurfacePatch::updateEastGeometry(LLFace *facep,
LLStrider<LLVector3> &verticesp,
LLStrider<LLVector3> &normalsp,
- LLStrider<LLColor4U> &colorsp,
LLStrider<LLVector2> &texCoords0p,
LLStrider<LLVector2> &texCoords1p,
LLStrider<U16> &indicesp,
@@ -710,7 +688,6 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep,
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
verticesp++;
normalsp++;
- *colorsp++ = LLColor4U::white;
texCoords0p++;
texCoords1p++;
}
@@ -723,7 +700,6 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep,
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
verticesp++;
normalsp++;
- *colorsp++ = LLColor4U::white;
texCoords0p++;
texCoords1p++;
}
@@ -761,7 +737,6 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep,
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
verticesp++;
normalsp++;
- *colorsp++ = LLColor4U::white;
texCoords0p++;
texCoords1p++;
}
@@ -774,7 +749,6 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep,
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
verticesp++;
normalsp++;
- *colorsp++ = LLColor4U::white;
texCoords0p++;
texCoords1p++;
}
@@ -818,7 +792,6 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep,
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
verticesp++;
normalsp++;
- *colorsp++ = LLColor4U::white;
texCoords0p++;
texCoords1p++;
}
@@ -831,7 +804,6 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep,
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
verticesp++;
normalsp++;
- *colorsp++ = LLColor4U::white;
texCoords0p++;
texCoords1p++;
}
@@ -1063,6 +1035,8 @@ void LLVOSurfacePatch::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newM
{
LLVector3 posAgent = getPositionAgent();
LLVector3 scale = getScale();
+ //make z-axis scale at least 1 to avoid shadow artifacts on totally flat land
+ scale.mV[VZ] = llmax(scale.mV[VZ], 1.f);
newMin.load3( (posAgent-scale*0.5f).mV); // Changing to 2.f makes the culling a -little- better, but still wrong
newMax.load3( (posAgent+scale*0.5f).mV);
LLVector4a pos;
@@ -1102,14 +1076,12 @@ void LLTerrainPartition::getGeometry(LLSpatialGroup* group)
LLStrider<LLVector3> normals;
LLStrider<LLVector2> texcoords2;
LLStrider<LLVector2> texcoords;
- LLStrider<LLColor4U> colors;
LLStrider<U16> indices;
llassert_always(buffer->getVertexStrider(vertices));
llassert_always(buffer->getNormalStrider(normals));
llassert_always(buffer->getTexCoord0Strider(texcoords));
llassert_always(buffer->getTexCoord1Strider(texcoords2));
- llassert_always(buffer->getColorStrider(colors));
llassert_always(buffer->getIndexStrider(indices));
U32 indices_index = 0;
@@ -1124,13 +1096,13 @@ void LLTerrainPartition::getGeometry(LLSpatialGroup* group)
facep->setVertexBuffer(buffer);
LLVOSurfacePatch* patchp = (LLVOSurfacePatch*) facep->getViewerObject();
- patchp->getGeometry(vertices, normals, colors, texcoords, texcoords2, indices);
+ patchp->getGeometry(vertices, normals, texcoords, texcoords2, indices);
indices_index += facep->getIndicesCount();
index_offset += facep->getGeomCount();
}
- buffer->setBuffer(0);
+ buffer->flush();
mFaceList.clear();
}