diff options
Diffstat (limited to 'indra/newview/llvosurfacepatch.cpp')
-rw-r--r-- | indra/newview/llvosurfacepatch.cpp | 2050 |
1 files changed, 1025 insertions, 1025 deletions
diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index 312a8a8b0b..f143e9c759 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -1,1025 +1,1025 @@ -/**
- * @file llvosurfacepatch.cpp
- * @brief Viewer-object derived "surface patch", which is a piece of terrain
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llvosurfacepatch.h"
-
-#include "lldrawpoolterrain.h"
-
-#include "lldrawable.h"
-#include "llface.h"
-#include "llprimitive.h"
-#include "llsky.h"
-#include "llsurfacepatch.h"
-#include "llsurface.h"
-#include "llviewerobjectlist.h"
-#include "llviewerregion.h"
-#include "llvlcomposition.h"
-#include "llvovolume.h"
-#include "pipeline.h"
-#include "llspatialpartition.h"
-
-F32 LLVOSurfacePatch::sLODFactor = 1.f;
-
-LLVOSurfacePatch::LLVOSurfacePatch(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
- : LLStaticViewerObject(id, pcode, regionp),
- mDirtiedPatch(false),
- mPool(NULL),
- mBaseComp(0),
- mPatchp(NULL),
- mDirtyTexture(false),
- mDirtyTerrain(false),
- mLastNorthStride(0),
- mLastEastStride(0),
- mLastStride(0),
- mLastLength(0)
-{
- // Terrain must draw during selection passes so it can block objects behind it.
- mbCanSelect = true;
- setScale(LLVector3(16.f, 16.f, 16.f)); // Hack for setting scale for bounding boxes/visibility.
-}
-
-
-LLVOSurfacePatch::~LLVOSurfacePatch()
-{
- mPatchp = NULL;
-}
-
-
-void LLVOSurfacePatch::markDead()
-{
- if (mPatchp)
- {
- mPatchp->clearVObj();
- mPatchp = NULL;
- }
- LLViewerObject::markDead();
-}
-
-
-bool LLVOSurfacePatch::isActive() const
-{
- return false;
-}
-
-
-void LLVOSurfacePatch::setPixelAreaAndAngle(LLAgent &agent)
-{
- mAppAngle = 50;
- mPixelArea = 500*500;
-}
-
-
-void LLVOSurfacePatch::updateTextures()
-{
-}
-
-
-LLFacePool *LLVOSurfacePatch::getPool()
-{
- mPool = (LLDrawPoolTerrain*) gPipeline.getPool(LLDrawPool::POOL_TERRAIN, mPatchp->getSurface()->getSTexture());
-
- return mPool;
-}
-
-
-LLDrawable *LLVOSurfacePatch::createDrawable(LLPipeline *pipeline)
-{
- pipeline->allocDrawable(this);
-
- mDrawable->setRenderType(LLPipeline::RENDER_TYPE_TERRAIN);
-
- mBaseComp = llfloor(mPatchp->getMinComposition());
- S32 min_comp, max_comp, range;
- min_comp = llfloor(mPatchp->getMinComposition());
- max_comp = llceil(mPatchp->getMaxComposition());
- range = (max_comp - min_comp);
- range++;
- if (range > 3)
- {
- if ((mPatchp->getMinComposition() - min_comp) > (max_comp - mPatchp->getMaxComposition()))
- {
- // The top side runs over more
- mBaseComp++;
- }
- range = 3;
- }
-
- LLFacePool *poolp = getPool();
-
- mDrawable->addFace(poolp, NULL);
-
- return mDrawable;
-}
-
-
-void LLVOSurfacePatch::updateGL()
-{
- if (mPatchp)
- {
- LL_PROFILE_ZONE_SCOPED
- mPatchp->updateGL();
- }
-}
-
-bool LLVOSurfacePatch::updateGeometry(LLDrawable *drawable)
-{
- LL_PROFILE_ZONE_SCOPED;
-
- dirtySpatialGroup();
-
- S32 min_comp, max_comp, range;
- min_comp = lltrunc(mPatchp->getMinComposition());
- max_comp = lltrunc(ceil(mPatchp->getMaxComposition()));
- range = (max_comp - min_comp);
- range++;
- S32 new_base_comp = lltrunc(mPatchp->getMinComposition());
- if (range > 3)
- {
- if ((mPatchp->getMinComposition() - min_comp) > (max_comp - mPatchp->getMaxComposition()))
- {
- // The top side runs over more
- new_base_comp++;
- }
- range = 3;
- }
-
- // Pick the two closest detail textures for this patch...
- // Then create the draw pool for it.
- // Actually, should get the average composition instead of the center.
- mBaseComp = new_base_comp;
-
- //////////////////////////
- //
- // Figure out the strides
- //
- //
-
- U32 patch_width, render_stride, north_stride, east_stride, length;
- render_stride = mPatchp->getRenderStride();
- patch_width = mPatchp->getSurface()->getGridsPerPatchEdge();
-
- length = patch_width / render_stride;
-
- if (mPatchp->getNeighborPatch(NORTH))
- {
- north_stride = mPatchp->getNeighborPatch(NORTH)->getRenderStride();
- }
- else
- {
- north_stride = render_stride;
- }
-
- if (mPatchp->getNeighborPatch(EAST))
- {
- east_stride = mPatchp->getNeighborPatch(EAST)->getRenderStride();
- }
- else
- {
- east_stride = render_stride;
- }
-
- mLastLength = length;
- mLastStride = render_stride;
- mLastNorthStride = north_stride;
- mLastEastStride = east_stride;
-
- return true;
-}
-
-void LLVOSurfacePatch::updateFaceSize(S32 idx)
-{
- if (idx != 0)
- {
- LL_WARNS() << "Terrain partition requested invalid face!!!" << LL_ENDL;
- return;
- }
-
- LLFace* facep = mDrawable->getFace(idx);
- if (facep)
- {
- S32 num_vertices = 0;
- S32 num_indices = 0;
-
- if (mLastStride)
- {
- getGeomSizesMain(mLastStride, num_vertices, num_indices);
- getGeomSizesNorth(mLastStride, mLastNorthStride, num_vertices, num_indices);
- getGeomSizesEast(mLastStride, mLastEastStride, num_vertices, num_indices);
- }
-
- facep->setSize(num_vertices, num_indices);
- }
-}
-
-bool LLVOSurfacePatch::updateLOD()
-{
- return true;
-}
-
-void LLVOSurfacePatch::getGeometry(LLStrider<LLVector3> &verticesp,
- LLStrider<LLVector3> &normalsp,
- LLStrider<LLVector2> &texCoords0p,
- LLStrider<LLVector2> &texCoords1p,
- LLStrider<U16> &indicesp)
-{
- LLFace* facep = mDrawable->getFace(0);
- if (facep)
- {
- U32 index_offset = facep->getGeomIndex();
-
- updateMainGeometry(facep,
- verticesp,
- normalsp,
- texCoords0p,
- texCoords1p,
- indicesp,
- index_offset);
- updateNorthGeometry(facep,
- verticesp,
- normalsp,
- texCoords0p,
- texCoords1p,
- indicesp,
- index_offset);
- updateEastGeometry(facep,
- verticesp,
- normalsp,
- texCoords0p,
- texCoords1p,
- indicesp,
- index_offset);
- }
-}
-
-void LLVOSurfacePatch::updateMainGeometry(LLFace *facep,
- LLStrider<LLVector3> &verticesp,
- LLStrider<LLVector3> &normalsp,
- LLStrider<LLVector2> &texCoords0p,
- LLStrider<LLVector2> &texCoords1p,
- LLStrider<U16> &indicesp,
- U32 &index_offset)
-{
- S32 i, j, x, y;
-
- U32 patch_size, render_stride;
- S32 num_vertices, num_indices;
- U32 index;
-
- llassert(mLastStride > 0);
-
- render_stride = mLastStride;
- patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
- S32 vert_size = patch_size / render_stride;
-
- ///////////////////////////
- //
- // Render the main patch
- //
- //
-
- num_vertices = 0;
- num_indices = 0;
- // First, figure out how many vertices we need...
- getGeomSizesMain(render_stride, num_vertices, num_indices);
-
- if (num_vertices > 0)
- {
- facep->mCenterAgent = mPatchp->getPointAgent(8, 8);
-
- // Generate patch points first
- for (j = 0; j < vert_size; j++)
- {
- for (i = 0; i < vert_size; i++)
- {
- x = i * render_stride;
- y = j * render_stride;
- mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- verticesp++;
- normalsp++;
- texCoords0p++;
- texCoords1p++;
- }
- }
-
- for (j = 0; j < (vert_size - 1); j++)
- {
- if (j % 2)
- {
- for (i = (vert_size - 1); i > 0; i--)
- {
- index = (i - 1)+ j*vert_size;
- *(indicesp++) = index_offset + index;
-
- index = i + (j+1)*vert_size;
- *(indicesp++) = index_offset + index;
-
- index = (i - 1) + (j+1)*vert_size;
- *(indicesp++) = index_offset + index;
-
- index = (i - 1) + j*vert_size;
- *(indicesp++) = index_offset + index;
-
- index = i + j*vert_size;
- *(indicesp++) = index_offset + index;
-
- index = i + (j+1)*vert_size;
- *(indicesp++) = index_offset + index;
- }
- }
- else
- {
- for (i = 0; i < (vert_size - 1); i++)
- {
- index = i + j*vert_size;
- *(indicesp++) = index_offset + index;
-
- index = (i + 1) + (j+1)*vert_size;
- *(indicesp++) = index_offset + index;
-
- index = i + (j+1)*vert_size;
- *(indicesp++) = index_offset + index;
-
- index = i + j*vert_size;
- *(indicesp++) = index_offset + index;
-
- index = (i + 1) + j*vert_size;
- *(indicesp++) = index_offset + index;
-
- index = (i + 1) + (j + 1)*vert_size;
- *(indicesp++) = index_offset + index;
- }
- }
- }
- }
- index_offset += num_vertices;
-}
-
-
-void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep,
- LLStrider<LLVector3> &verticesp,
- LLStrider<LLVector3> &normalsp,
- LLStrider<LLVector2> &texCoords0p,
- LLStrider<LLVector2> &texCoords1p,
- LLStrider<U16> &indicesp,
- U32 &index_offset)
-{
- S32 i, x, y;
-
- S32 num_vertices;
-
- U32 render_stride = mLastStride;
- S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
- S32 length = patch_size / render_stride;
- S32 half_length = length / 2;
- U32 north_stride = mLastNorthStride;
-
- ///////////////////////////
- //
- // Render the north strip
- //
- //
-
- // Stride lengths are the same
- if (north_stride == render_stride)
- {
- num_vertices = 2 * length + 1;
-
- facep->mCenterAgent = (mPatchp->getPointAgent(8, 15) + mPatchp->getPointAgent(8, 16))*0.5f;
-
- // Main patch
- for (i = 0; i < length; i++)
- {
- x = i * render_stride;
- y = 16 - render_stride;
-
- mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- verticesp++;
- normalsp++;
- texCoords0p++;
- texCoords1p++;
- }
-
- // North patch
- for (i = 0; i <= length; i++)
- {
- x = i * render_stride;
- y = 16;
- mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- verticesp++;
- normalsp++;
- texCoords0p++;
- texCoords1p++;
- }
-
-
- for (i = 0; i < length; i++)
- {
- // Generate indices
- *(indicesp++) = index_offset + i;
- *(indicesp++) = index_offset + length + i + 1;
- *(indicesp++) = index_offset + length + i;
-
- if (i != length - 1)
- {
- *(indicesp++) = index_offset + i;
- *(indicesp++) = index_offset + i + 1;
- *(indicesp++) = index_offset + length + i + 1;
- }
- }
- }
- else if (north_stride > render_stride)
- {
- // North stride is longer (has less vertices)
- num_vertices = length + length/2 + 1;
-
- facep->mCenterAgent = (mPatchp->getPointAgent(7, 15) + mPatchp->getPointAgent(8, 16))*0.5f;
-
- // Iterate through this patch's points
- for (i = 0; i < length; i++)
- {
- x = i * render_stride;
- y = 16 - render_stride;
-
- mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- verticesp++;
- normalsp++;
- texCoords0p++;
- texCoords1p++;
- }
-
- // Iterate through the north patch's points
- for (i = 0; i <= length; i+=2)
- {
- x = i * render_stride;
- y = 16;
-
- mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- verticesp++;
- normalsp++;
- texCoords0p++;
- texCoords1p++;
- }
-
-
- for (i = 0; i < length; i++)
- {
- if (!(i % 2))
- {
- *(indicesp++) = index_offset + i;
- *(indicesp++) = index_offset + i + 1;
- *(indicesp++) = index_offset + length + (i/2);
-
- *(indicesp++) = index_offset + i + 1;
- *(indicesp++) = index_offset + length + (i/2) + 1;
- *(indicesp++) = index_offset + length + (i/2);
- }
- else if (i < (length - 1))
- {
- *(indicesp++) = index_offset + i;
- *(indicesp++) = index_offset + i + 1;
- *(indicesp++) = index_offset + length + (i/2) + 1;
- }
- }
- }
- else
- {
- // North stride is shorter (more vertices)
- length = patch_size / north_stride;
- half_length = length / 2;
- num_vertices = length + half_length + 1;
-
- facep->mCenterAgent = (mPatchp->getPointAgent(15, 7) + mPatchp->getPointAgent(16, 8))*0.5f;
-
- // Iterate through this patch's points
- for (i = 0; i < length; i+=2)
- {
- x = i * north_stride;
- y = 16 - render_stride;
-
- mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- verticesp++;
- normalsp++;
- texCoords0p++;
- texCoords1p++;
- }
-
- // Iterate through the north patch's points
- for (i = 0; i <= length; i++)
- {
- x = i * north_stride;
- y = 16;
-
- mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- verticesp++;
- normalsp++;
- texCoords0p++;
- texCoords1p++;
- }
-
- for (i = 0; i < length; i++)
- {
- if (!(i%2))
- {
- *(indicesp++) = index_offset + half_length + i;
- *(indicesp++) = index_offset + i/2;
- *(indicesp++) = index_offset + half_length + i + 1;
- }
- else if (i < (length - 2))
- {
- *(indicesp++) = index_offset + half_length + i;
- *(indicesp++) = index_offset + i/2;
- *(indicesp++) = index_offset + i/2 + 1;
-
- *(indicesp++) = index_offset + half_length + i;
- *(indicesp++) = index_offset + i/2 + 1;
- *(indicesp++) = index_offset + half_length + i + 1;
- }
- else
- {
- *(indicesp++) = index_offset + half_length + i;
- *(indicesp++) = index_offset + i/2;
- *(indicesp++) = index_offset + half_length + i + 1;
- }
- }
- }
- index_offset += num_vertices;
-}
-
-void LLVOSurfacePatch::updateEastGeometry(LLFace *facep,
- LLStrider<LLVector3> &verticesp,
- LLStrider<LLVector3> &normalsp,
- LLStrider<LLVector2> &texCoords0p,
- LLStrider<LLVector2> &texCoords1p,
- LLStrider<U16> &indicesp,
- U32 &index_offset)
-{
- S32 i, x, y;
-
- S32 num_vertices;
-
- U32 render_stride = mLastStride;
- S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
- S32 length = patch_size / render_stride;
- S32 half_length = length / 2;
-
- U32 east_stride = mLastEastStride;
-
- // Stride lengths are the same
- if (east_stride == render_stride)
- {
- num_vertices = 2 * length + 1;
-
- facep->mCenterAgent = (mPatchp->getPointAgent(8, 15) + mPatchp->getPointAgent(8, 16))*0.5f;
-
- // Main patch
- for (i = 0; i < length; i++)
- {
- x = 16 - render_stride;
- y = i * render_stride;
-
- mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- verticesp++;
- normalsp++;
- texCoords0p++;
- texCoords1p++;
- }
-
- // East patch
- for (i = 0; i <= length; i++)
- {
- x = 16;
- y = i * render_stride;
- mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- verticesp++;
- normalsp++;
- texCoords0p++;
- texCoords1p++;
- }
-
-
- for (i = 0; i < length; i++)
- {
- // Generate indices
- *(indicesp++) = index_offset + i;
- *(indicesp++) = index_offset + length + i;
- *(indicesp++) = index_offset + length + i + 1;
-
- if (i != length - 1)
- {
- *(indicesp++) = index_offset + i;
- *(indicesp++) = index_offset + length + i + 1;
- *(indicesp++) = index_offset + i + 1;
- }
- }
- }
- else if (east_stride > render_stride)
- {
- // East stride is longer (has less vertices)
- num_vertices = length + half_length + 1;
-
- facep->mCenterAgent = (mPatchp->getPointAgent(7, 15) + mPatchp->getPointAgent(8, 16))*0.5f;
-
- // Iterate through this patch's points
- for (i = 0; i < length; i++)
- {
- x = 16 - render_stride;
- y = i * render_stride;
-
- mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- verticesp++;
- normalsp++;
- texCoords0p++;
- texCoords1p++;
- }
- // Iterate through the east patch's points
- for (i = 0; i <= length; i+=2)
- {
- x = 16;
- y = i * render_stride;
-
- mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- verticesp++;
- normalsp++;
- texCoords0p++;
- texCoords1p++;
- }
-
- for (i = 0; i < length; i++)
- {
- if (!(i % 2))
- {
- *(indicesp++) = index_offset + i;
- *(indicesp++) = index_offset + length + (i/2);
- *(indicesp++) = index_offset + i + 1;
-
- *(indicesp++) = index_offset + i + 1;
- *(indicesp++) = index_offset + length + (i/2);
- *(indicesp++) = index_offset + length + (i/2) + 1;
- }
- else if (i < (length - 1))
- {
- *(indicesp++) = index_offset + i;
- *(indicesp++) = index_offset + length + (i/2) + 1;
- *(indicesp++) = index_offset + i + 1;
- }
- }
- }
- else
- {
- // East stride is shorter (more vertices)
- length = patch_size / east_stride;
- half_length = length / 2;
- num_vertices = length + length/2 + 1;
-
- facep->mCenterAgent = (mPatchp->getPointAgent(15, 7) + mPatchp->getPointAgent(16, 8))*0.5f;
-
- // Iterate through this patch's points
- for (i = 0; i < length; i+=2)
- {
- x = 16 - render_stride;
- y = i * east_stride;
-
- mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- verticesp++;
- normalsp++;
- texCoords0p++;
- texCoords1p++;
- }
- // Iterate through the east patch's points
- for (i = 0; i <= length; i++)
- {
- x = 16;
- y = i * east_stride;
-
- mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
- verticesp++;
- normalsp++;
- texCoords0p++;
- texCoords1p++;
- }
-
- for (i = 0; i < length; i++)
- {
- if (!(i%2))
- {
- *(indicesp++) = index_offset + half_length + i;
- *(indicesp++) = index_offset + half_length + i + 1;
- *(indicesp++) = index_offset + i/2;
- }
- else if (i < (length - 2))
- {
- *(indicesp++) = index_offset + half_length + i;
- *(indicesp++) = index_offset + i/2 + 1;
- *(indicesp++) = index_offset + i/2;
-
- *(indicesp++) = index_offset + half_length + i;
- *(indicesp++) = index_offset + half_length + i + 1;
- *(indicesp++) = index_offset + i/2 + 1;
- }
- else
- {
- *(indicesp++) = index_offset + half_length + i;
- *(indicesp++) = index_offset + half_length + i + 1;
- *(indicesp++) = index_offset + i/2;
- }
- }
- }
- index_offset += num_vertices;
-}
-
-void LLVOSurfacePatch::setPatch(LLSurfacePatch *patchp)
-{
- mPatchp = patchp;
-
- dirtyPatch();
-};
-
-
-void LLVOSurfacePatch::dirtyPatch()
-{
- mDirtiedPatch = true;
- dirtyGeom();
- mDirtyTerrain = true;
- LLVector3 center = mPatchp->getCenterRegion();
- LLSurface *surfacep = mPatchp->getSurface();
-
- setPositionRegion(center);
-
- F32 scale_factor = surfacep->getGridsPerPatchEdge() * surfacep->getMetersPerGrid();
- setScale(LLVector3(scale_factor, scale_factor, mPatchp->getMaxZ() - mPatchp->getMinZ()));
-}
-
-void LLVOSurfacePatch::dirtyGeom()
-{
- if (mDrawable)
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
- LLFace* facep = mDrawable->getFace(0);
- if (facep)
- {
- facep->setVertexBuffer(NULL);
- }
- mDrawable->movePartition();
- }
-}
-
-void LLVOSurfacePatch::getGeomSizesMain(const S32 stride, S32 &num_vertices, S32 &num_indices)
-{
- S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
-
- // First, figure out how many vertices we need...
- S32 vert_size = patch_size / stride;
- if (vert_size >= 2)
- {
- num_vertices += vert_size * vert_size;
- num_indices += 6 * (vert_size - 1)*(vert_size - 1);
- }
-}
-
-void LLVOSurfacePatch::getGeomSizesNorth(const S32 stride, const S32 north_stride,
- S32 &num_vertices, S32 &num_indices)
-{
- S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
- S32 length = patch_size / stride;
- // Stride lengths are the same
- if (north_stride == stride)
- {
- num_vertices += 2 * length + 1;
- num_indices += length * 6 - 3;
- }
- else if (north_stride > stride)
- {
- // North stride is longer (has less vertices)
- num_vertices += length + (length/2) + 1;
- num_indices += (length/2)*9 - 3;
- }
- else
- {
- // North stride is shorter (more vertices)
- length = patch_size / north_stride;
- num_vertices += length + (length/2) + 1;
- num_indices += 9*(length/2) - 3;
- }
-}
-
-void LLVOSurfacePatch::getGeomSizesEast(const S32 stride, const S32 east_stride,
- S32 &num_vertices, S32 &num_indices)
-{
- S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
- S32 length = patch_size / stride;
- // Stride lengths are the same
- if (east_stride == stride)
- {
- num_vertices += 2 * length + 1;
- num_indices += length * 6 - 3;
- }
- else if (east_stride > stride)
- {
- // East stride is longer (has less vertices)
- num_vertices += length + (length/2) + 1;
- num_indices += (length/2)*9 - 3;
- }
- else
- {
- // East stride is shorter (more vertices)
- length = patch_size / east_stride;
- num_vertices += length + (length/2) + 1;
- num_indices += 9*(length/2) - 3;
- }
-}
-
-bool LLVOSurfacePatch::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, bool pick_transparent, bool pick_rigged, bool pick_unselectable, S32 *face_hitp,
- LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
-
-{
-
- if (!lineSegmentBoundingBox(start, end))
- {
- return false;
- }
-
- LLVector4a da;
- da.setSub(end, start);
- LLVector3 delta(da.getF32ptr());
-
- LLVector3 pdelta = delta;
- pdelta.mV[2] = 0;
-
- F32 plength = pdelta.length();
-
- F32 tdelta = 1.f/plength;
-
- LLVector3 v_start(start.getF32ptr());
-
- LLVector3 origin = v_start - mRegionp->getOriginAgent();
-
- if (mRegionp->getLandHeightRegion(origin) > origin.mV[2])
- {
- //origin is under ground, treat as no intersection
- return false;
- }
-
- //step one meter at a time until intersection point found
-
- //VECTORIZE THIS
- const LLVector4a* exta = mDrawable->getSpatialExtents();
-
- LLVector3 ext[2];
- ext[0].set(exta[0].getF32ptr());
- ext[1].set(exta[1].getF32ptr());
-
- F32 rad = (delta*tdelta).magVecSquared();
-
- F32 t = 0.f;
- while ( t <= 1.f)
- {
- LLVector3 sample = origin + delta*t;
-
- if (AABBSphereIntersectR2(ext[0], ext[1], sample+mRegionp->getOriginAgent(), rad))
- {
- F32 height = mRegionp->getLandHeightRegion(sample);
- if (height > sample.mV[2])
- { //ray went below ground, positive intersection
- //quick and dirty binary search to get impact point
- tdelta = -tdelta*0.5f;
- F32 err_dist = 0.001f;
- F32 dist = fabsf(sample.mV[2] - height);
-
- while (dist > err_dist && tdelta*tdelta > 0.0f)
- {
- t += tdelta;
- sample = origin+delta*t;
- height = mRegionp->getLandHeightRegion(sample);
- if ((tdelta < 0 && height < sample.mV[2]) ||
- (height > sample.mV[2] && tdelta > 0))
- { //jumped over intersection point, go back
- tdelta = -tdelta;
- }
- tdelta *= 0.5f;
- dist = fabsf(sample.mV[2] - height);
- }
-
- if (intersection)
- {
- F32 height = mRegionp->getLandHeightRegion(sample);
- if (fabsf(sample.mV[2]-height) < delta.length()*tdelta)
- {
- sample.mV[2] = mRegionp->getLandHeightRegion(sample);
- }
- intersection->load3((sample + mRegionp->getOriginAgent()).mV);
- }
-
- if (normal)
- {
- normal->load3((mRegionp->getLand().resolveNormalGlobal(mRegionp->getPosGlobalFromRegion(sample))).mV);
- }
-
- return true;
- }
- }
-
- t += tdelta;
- if (t > 1 && t < 1.f+tdelta*0.99f)
- { //make sure end point is checked (saves vertical lines coming up negative)
- t = 1.f;
- }
- }
-
-
- return false;
-}
-
-void LLVOSurfacePatch::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax)
-{
- LLVector3 posAgent = getPositionAgent();
- LLVector3 scale = getScale();
- //make z-axis scale at least 1 to avoid shadow artifacts on totally flat land
- scale.mV[VZ] = llmax(scale.mV[VZ], 1.f);
- newMin.load3( (posAgent-scale*0.5f).mV); // Changing to 2.f makes the culling a -little- better, but still wrong
- newMax.load3( (posAgent+scale*0.5f).mV);
- LLVector4a pos;
- pos.setAdd(newMin,newMax);
- pos.mul(0.5f);
- mDrawable->setPositionGroup(pos);
-}
-
-U32 LLVOSurfacePatch::getPartitionType() const
-{
- return LLViewerRegion::PARTITION_TERRAIN;
-}
-
-LLTerrainPartition::LLTerrainPartition(LLViewerRegion* regionp)
-: LLSpatialPartition(LLDrawPoolTerrain::VERTEX_DATA_MASK, false, regionp)
-{
- mOcclusionEnabled = false;
- mInfiniteFarClip = true;
- mDrawableType = LLPipeline::RENDER_TYPE_TERRAIN;
- mPartitionType = LLViewerRegion::PARTITION_TERRAIN;
-}
-
-void LLTerrainPartition::getGeometry(LLSpatialGroup* group)
-{
- LL_PROFILE_ZONE_SCOPED;
-
- LLVertexBuffer* buffer = group->mVertexBuffer;
-
- //get vertex buffer striders
- LLStrider<LLVector3> vertices;
- LLStrider<LLVector3> normals;
- LLStrider<LLVector2> texcoords2;
- LLStrider<LLVector2> texcoords;
- LLStrider<U16> indices;
-
- llassert_always(buffer->getVertexStrider(vertices));
- llassert_always(buffer->getNormalStrider(normals));
- llassert_always(buffer->getTexCoord0Strider(texcoords));
- llassert_always(buffer->getTexCoord1Strider(texcoords2));
- llassert_always(buffer->getIndexStrider(indices));
-
- U32 indices_index = 0;
- U32 index_offset = 0;
-
- for (std::vector<LLFace*>::iterator i = mFaceList.begin(); i != mFaceList.end(); ++i)
- {
- LLFace* facep = *i;
-
- facep->setIndicesIndex(indices_index);
- facep->setGeomIndex(index_offset);
- facep->setVertexBuffer(buffer);
-
- LLVOSurfacePatch* patchp = (LLVOSurfacePatch*) facep->getViewerObject();
- patchp->getGeometry(vertices, normals, texcoords, texcoords2, indices);
-
- indices_index += facep->getIndicesCount();
- index_offset += facep->getGeomCount();
- }
-
- buffer->unmapBuffer();
- mFaceList.clear();
-}
-
+/** + * @file llvosurfacepatch.cpp + * @brief Viewer-object derived "surface patch", which is a piece of terrain + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llvosurfacepatch.h" + +#include "lldrawpoolterrain.h" + +#include "lldrawable.h" +#include "llface.h" +#include "llprimitive.h" +#include "llsky.h" +#include "llsurfacepatch.h" +#include "llsurface.h" +#include "llviewerobjectlist.h" +#include "llviewerregion.h" +#include "llvlcomposition.h" +#include "llvovolume.h" +#include "pipeline.h" +#include "llspatialpartition.h" + +F32 LLVOSurfacePatch::sLODFactor = 1.f; + +LLVOSurfacePatch::LLVOSurfacePatch(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) + : LLStaticViewerObject(id, pcode, regionp), + mDirtiedPatch(false), + mPool(NULL), + mBaseComp(0), + mPatchp(NULL), + mDirtyTexture(false), + mDirtyTerrain(false), + mLastNorthStride(0), + mLastEastStride(0), + mLastStride(0), + mLastLength(0) +{ + // Terrain must draw during selection passes so it can block objects behind it. + mbCanSelect = true; + setScale(LLVector3(16.f, 16.f, 16.f)); // Hack for setting scale for bounding boxes/visibility. +} + + +LLVOSurfacePatch::~LLVOSurfacePatch() +{ + mPatchp = NULL; +} + + +void LLVOSurfacePatch::markDead() +{ + if (mPatchp) + { + mPatchp->clearVObj(); + mPatchp = NULL; + } + LLViewerObject::markDead(); +} + + +bool LLVOSurfacePatch::isActive() const +{ + return false; +} + + +void LLVOSurfacePatch::setPixelAreaAndAngle(LLAgent &agent) +{ + mAppAngle = 50; + mPixelArea = 500*500; +} + + +void LLVOSurfacePatch::updateTextures() +{ +} + + +LLFacePool *LLVOSurfacePatch::getPool() +{ + mPool = (LLDrawPoolTerrain*) gPipeline.getPool(LLDrawPool::POOL_TERRAIN, mPatchp->getSurface()->getSTexture()); + + return mPool; +} + + +LLDrawable *LLVOSurfacePatch::createDrawable(LLPipeline *pipeline) +{ + pipeline->allocDrawable(this); + + mDrawable->setRenderType(LLPipeline::RENDER_TYPE_TERRAIN); + + mBaseComp = llfloor(mPatchp->getMinComposition()); + S32 min_comp, max_comp, range; + min_comp = llfloor(mPatchp->getMinComposition()); + max_comp = llceil(mPatchp->getMaxComposition()); + range = (max_comp - min_comp); + range++; + if (range > 3) + { + if ((mPatchp->getMinComposition() - min_comp) > (max_comp - mPatchp->getMaxComposition())) + { + // The top side runs over more + mBaseComp++; + } + range = 3; + } + + LLFacePool *poolp = getPool(); + + mDrawable->addFace(poolp, NULL); + + return mDrawable; +} + + +void LLVOSurfacePatch::updateGL() +{ + if (mPatchp) + { + LL_PROFILE_ZONE_SCOPED + mPatchp->updateGL(); + } +} + +bool LLVOSurfacePatch::updateGeometry(LLDrawable *drawable) +{ + LL_PROFILE_ZONE_SCOPED; + + dirtySpatialGroup(); + + S32 min_comp, max_comp, range; + min_comp = lltrunc(mPatchp->getMinComposition()); + max_comp = lltrunc(ceil(mPatchp->getMaxComposition())); + range = (max_comp - min_comp); + range++; + S32 new_base_comp = lltrunc(mPatchp->getMinComposition()); + if (range > 3) + { + if ((mPatchp->getMinComposition() - min_comp) > (max_comp - mPatchp->getMaxComposition())) + { + // The top side runs over more + new_base_comp++; + } + range = 3; + } + + // Pick the two closest detail textures for this patch... + // Then create the draw pool for it. + // Actually, should get the average composition instead of the center. + mBaseComp = new_base_comp; + + ////////////////////////// + // + // Figure out the strides + // + // + + U32 patch_width, render_stride, north_stride, east_stride, length; + render_stride = mPatchp->getRenderStride(); + patch_width = mPatchp->getSurface()->getGridsPerPatchEdge(); + + length = patch_width / render_stride; + + if (mPatchp->getNeighborPatch(NORTH)) + { + north_stride = mPatchp->getNeighborPatch(NORTH)->getRenderStride(); + } + else + { + north_stride = render_stride; + } + + if (mPatchp->getNeighborPatch(EAST)) + { + east_stride = mPatchp->getNeighborPatch(EAST)->getRenderStride(); + } + else + { + east_stride = render_stride; + } + + mLastLength = length; + mLastStride = render_stride; + mLastNorthStride = north_stride; + mLastEastStride = east_stride; + + return true; +} + +void LLVOSurfacePatch::updateFaceSize(S32 idx) +{ + if (idx != 0) + { + LL_WARNS() << "Terrain partition requested invalid face!!!" << LL_ENDL; + return; + } + + LLFace* facep = mDrawable->getFace(idx); + if (facep) + { + S32 num_vertices = 0; + S32 num_indices = 0; + + if (mLastStride) + { + getGeomSizesMain(mLastStride, num_vertices, num_indices); + getGeomSizesNorth(mLastStride, mLastNorthStride, num_vertices, num_indices); + getGeomSizesEast(mLastStride, mLastEastStride, num_vertices, num_indices); + } + + facep->setSize(num_vertices, num_indices); + } +} + +bool LLVOSurfacePatch::updateLOD() +{ + return true; +} + +void LLVOSurfacePatch::getGeometry(LLStrider<LLVector3> &verticesp, + LLStrider<LLVector3> &normalsp, + LLStrider<LLVector2> &texCoords0p, + LLStrider<LLVector2> &texCoords1p, + LLStrider<U16> &indicesp) +{ + LLFace* facep = mDrawable->getFace(0); + if (facep) + { + U32 index_offset = facep->getGeomIndex(); + + updateMainGeometry(facep, + verticesp, + normalsp, + texCoords0p, + texCoords1p, + indicesp, + index_offset); + updateNorthGeometry(facep, + verticesp, + normalsp, + texCoords0p, + texCoords1p, + indicesp, + index_offset); + updateEastGeometry(facep, + verticesp, + normalsp, + texCoords0p, + texCoords1p, + indicesp, + index_offset); + } +} + +void LLVOSurfacePatch::updateMainGeometry(LLFace *facep, + LLStrider<LLVector3> &verticesp, + LLStrider<LLVector3> &normalsp, + LLStrider<LLVector2> &texCoords0p, + LLStrider<LLVector2> &texCoords1p, + LLStrider<U16> &indicesp, + U32 &index_offset) +{ + S32 i, j, x, y; + + U32 patch_size, render_stride; + S32 num_vertices, num_indices; + U32 index; + + llassert(mLastStride > 0); + + render_stride = mLastStride; + patch_size = mPatchp->getSurface()->getGridsPerPatchEdge(); + S32 vert_size = patch_size / render_stride; + + /////////////////////////// + // + // Render the main patch + // + // + + num_vertices = 0; + num_indices = 0; + // First, figure out how many vertices we need... + getGeomSizesMain(render_stride, num_vertices, num_indices); + + if (num_vertices > 0) + { + facep->mCenterAgent = mPatchp->getPointAgent(8, 8); + + // Generate patch points first + for (j = 0; j < vert_size; j++) + { + for (i = 0; i < vert_size; i++) + { + x = i * render_stride; + y = j * render_stride; + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + verticesp++; + normalsp++; + texCoords0p++; + texCoords1p++; + } + } + + for (j = 0; j < (vert_size - 1); j++) + { + if (j % 2) + { + for (i = (vert_size - 1); i > 0; i--) + { + index = (i - 1)+ j*vert_size; + *(indicesp++) = index_offset + index; + + index = i + (j+1)*vert_size; + *(indicesp++) = index_offset + index; + + index = (i - 1) + (j+1)*vert_size; + *(indicesp++) = index_offset + index; + + index = (i - 1) + j*vert_size; + *(indicesp++) = index_offset + index; + + index = i + j*vert_size; + *(indicesp++) = index_offset + index; + + index = i + (j+1)*vert_size; + *(indicesp++) = index_offset + index; + } + } + else + { + for (i = 0; i < (vert_size - 1); i++) + { + index = i + j*vert_size; + *(indicesp++) = index_offset + index; + + index = (i + 1) + (j+1)*vert_size; + *(indicesp++) = index_offset + index; + + index = i + (j+1)*vert_size; + *(indicesp++) = index_offset + index; + + index = i + j*vert_size; + *(indicesp++) = index_offset + index; + + index = (i + 1) + j*vert_size; + *(indicesp++) = index_offset + index; + + index = (i + 1) + (j + 1)*vert_size; + *(indicesp++) = index_offset + index; + } + } + } + } + index_offset += num_vertices; +} + + +void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, + LLStrider<LLVector3> &verticesp, + LLStrider<LLVector3> &normalsp, + LLStrider<LLVector2> &texCoords0p, + LLStrider<LLVector2> &texCoords1p, + LLStrider<U16> &indicesp, + U32 &index_offset) +{ + S32 i, x, y; + + S32 num_vertices; + + U32 render_stride = mLastStride; + S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge(); + S32 length = patch_size / render_stride; + S32 half_length = length / 2; + U32 north_stride = mLastNorthStride; + + /////////////////////////// + // + // Render the north strip + // + // + + // Stride lengths are the same + if (north_stride == render_stride) + { + num_vertices = 2 * length + 1; + + facep->mCenterAgent = (mPatchp->getPointAgent(8, 15) + mPatchp->getPointAgent(8, 16))*0.5f; + + // Main patch + for (i = 0; i < length; i++) + { + x = i * render_stride; + y = 16 - render_stride; + + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + verticesp++; + normalsp++; + texCoords0p++; + texCoords1p++; + } + + // North patch + for (i = 0; i <= length; i++) + { + x = i * render_stride; + y = 16; + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + verticesp++; + normalsp++; + texCoords0p++; + texCoords1p++; + } + + + for (i = 0; i < length; i++) + { + // Generate indices + *(indicesp++) = index_offset + i; + *(indicesp++) = index_offset + length + i + 1; + *(indicesp++) = index_offset + length + i; + + if (i != length - 1) + { + *(indicesp++) = index_offset + i; + *(indicesp++) = index_offset + i + 1; + *(indicesp++) = index_offset + length + i + 1; + } + } + } + else if (north_stride > render_stride) + { + // North stride is longer (has less vertices) + num_vertices = length + length/2 + 1; + + facep->mCenterAgent = (mPatchp->getPointAgent(7, 15) + mPatchp->getPointAgent(8, 16))*0.5f; + + // Iterate through this patch's points + for (i = 0; i < length; i++) + { + x = i * render_stride; + y = 16 - render_stride; + + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + verticesp++; + normalsp++; + texCoords0p++; + texCoords1p++; + } + + // Iterate through the north patch's points + for (i = 0; i <= length; i+=2) + { + x = i * render_stride; + y = 16; + + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + verticesp++; + normalsp++; + texCoords0p++; + texCoords1p++; + } + + + for (i = 0; i < length; i++) + { + if (!(i % 2)) + { + *(indicesp++) = index_offset + i; + *(indicesp++) = index_offset + i + 1; + *(indicesp++) = index_offset + length + (i/2); + + *(indicesp++) = index_offset + i + 1; + *(indicesp++) = index_offset + length + (i/2) + 1; + *(indicesp++) = index_offset + length + (i/2); + } + else if (i < (length - 1)) + { + *(indicesp++) = index_offset + i; + *(indicesp++) = index_offset + i + 1; + *(indicesp++) = index_offset + length + (i/2) + 1; + } + } + } + else + { + // North stride is shorter (more vertices) + length = patch_size / north_stride; + half_length = length / 2; + num_vertices = length + half_length + 1; + + facep->mCenterAgent = (mPatchp->getPointAgent(15, 7) + mPatchp->getPointAgent(16, 8))*0.5f; + + // Iterate through this patch's points + for (i = 0; i < length; i+=2) + { + x = i * north_stride; + y = 16 - render_stride; + + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + verticesp++; + normalsp++; + texCoords0p++; + texCoords1p++; + } + + // Iterate through the north patch's points + for (i = 0; i <= length; i++) + { + x = i * north_stride; + y = 16; + + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + verticesp++; + normalsp++; + texCoords0p++; + texCoords1p++; + } + + for (i = 0; i < length; i++) + { + if (!(i%2)) + { + *(indicesp++) = index_offset + half_length + i; + *(indicesp++) = index_offset + i/2; + *(indicesp++) = index_offset + half_length + i + 1; + } + else if (i < (length - 2)) + { + *(indicesp++) = index_offset + half_length + i; + *(indicesp++) = index_offset + i/2; + *(indicesp++) = index_offset + i/2 + 1; + + *(indicesp++) = index_offset + half_length + i; + *(indicesp++) = index_offset + i/2 + 1; + *(indicesp++) = index_offset + half_length + i + 1; + } + else + { + *(indicesp++) = index_offset + half_length + i; + *(indicesp++) = index_offset + i/2; + *(indicesp++) = index_offset + half_length + i + 1; + } + } + } + index_offset += num_vertices; +} + +void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, + LLStrider<LLVector3> &verticesp, + LLStrider<LLVector3> &normalsp, + LLStrider<LLVector2> &texCoords0p, + LLStrider<LLVector2> &texCoords1p, + LLStrider<U16> &indicesp, + U32 &index_offset) +{ + S32 i, x, y; + + S32 num_vertices; + + U32 render_stride = mLastStride; + S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge(); + S32 length = patch_size / render_stride; + S32 half_length = length / 2; + + U32 east_stride = mLastEastStride; + + // Stride lengths are the same + if (east_stride == render_stride) + { + num_vertices = 2 * length + 1; + + facep->mCenterAgent = (mPatchp->getPointAgent(8, 15) + mPatchp->getPointAgent(8, 16))*0.5f; + + // Main patch + for (i = 0; i < length; i++) + { + x = 16 - render_stride; + y = i * render_stride; + + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + verticesp++; + normalsp++; + texCoords0p++; + texCoords1p++; + } + + // East patch + for (i = 0; i <= length; i++) + { + x = 16; + y = i * render_stride; + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + verticesp++; + normalsp++; + texCoords0p++; + texCoords1p++; + } + + + for (i = 0; i < length; i++) + { + // Generate indices + *(indicesp++) = index_offset + i; + *(indicesp++) = index_offset + length + i; + *(indicesp++) = index_offset + length + i + 1; + + if (i != length - 1) + { + *(indicesp++) = index_offset + i; + *(indicesp++) = index_offset + length + i + 1; + *(indicesp++) = index_offset + i + 1; + } + } + } + else if (east_stride > render_stride) + { + // East stride is longer (has less vertices) + num_vertices = length + half_length + 1; + + facep->mCenterAgent = (mPatchp->getPointAgent(7, 15) + mPatchp->getPointAgent(8, 16))*0.5f; + + // Iterate through this patch's points + for (i = 0; i < length; i++) + { + x = 16 - render_stride; + y = i * render_stride; + + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + verticesp++; + normalsp++; + texCoords0p++; + texCoords1p++; + } + // Iterate through the east patch's points + for (i = 0; i <= length; i+=2) + { + x = 16; + y = i * render_stride; + + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + verticesp++; + normalsp++; + texCoords0p++; + texCoords1p++; + } + + for (i = 0; i < length; i++) + { + if (!(i % 2)) + { + *(indicesp++) = index_offset + i; + *(indicesp++) = index_offset + length + (i/2); + *(indicesp++) = index_offset + i + 1; + + *(indicesp++) = index_offset + i + 1; + *(indicesp++) = index_offset + length + (i/2); + *(indicesp++) = index_offset + length + (i/2) + 1; + } + else if (i < (length - 1)) + { + *(indicesp++) = index_offset + i; + *(indicesp++) = index_offset + length + (i/2) + 1; + *(indicesp++) = index_offset + i + 1; + } + } + } + else + { + // East stride is shorter (more vertices) + length = patch_size / east_stride; + half_length = length / 2; + num_vertices = length + length/2 + 1; + + facep->mCenterAgent = (mPatchp->getPointAgent(15, 7) + mPatchp->getPointAgent(16, 8))*0.5f; + + // Iterate through this patch's points + for (i = 0; i < length; i+=2) + { + x = 16 - render_stride; + y = i * east_stride; + + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + verticesp++; + normalsp++; + texCoords0p++; + texCoords1p++; + } + // Iterate through the east patch's points + for (i = 0; i <= length; i++) + { + x = 16; + y = i * east_stride; + + mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); + verticesp++; + normalsp++; + texCoords0p++; + texCoords1p++; + } + + for (i = 0; i < length; i++) + { + if (!(i%2)) + { + *(indicesp++) = index_offset + half_length + i; + *(indicesp++) = index_offset + half_length + i + 1; + *(indicesp++) = index_offset + i/2; + } + else if (i < (length - 2)) + { + *(indicesp++) = index_offset + half_length + i; + *(indicesp++) = index_offset + i/2 + 1; + *(indicesp++) = index_offset + i/2; + + *(indicesp++) = index_offset + half_length + i; + *(indicesp++) = index_offset + half_length + i + 1; + *(indicesp++) = index_offset + i/2 + 1; + } + else + { + *(indicesp++) = index_offset + half_length + i; + *(indicesp++) = index_offset + half_length + i + 1; + *(indicesp++) = index_offset + i/2; + } + } + } + index_offset += num_vertices; +} + +void LLVOSurfacePatch::setPatch(LLSurfacePatch *patchp) +{ + mPatchp = patchp; + + dirtyPatch(); +}; + + +void LLVOSurfacePatch::dirtyPatch() +{ + mDirtiedPatch = true; + dirtyGeom(); + mDirtyTerrain = true; + LLVector3 center = mPatchp->getCenterRegion(); + LLSurface *surfacep = mPatchp->getSurface(); + + setPositionRegion(center); + + F32 scale_factor = surfacep->getGridsPerPatchEdge() * surfacep->getMetersPerGrid(); + setScale(LLVector3(scale_factor, scale_factor, mPatchp->getMaxZ() - mPatchp->getMinZ())); +} + +void LLVOSurfacePatch::dirtyGeom() +{ + if (mDrawable) + { + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL); + LLFace* facep = mDrawable->getFace(0); + if (facep) + { + facep->setVertexBuffer(NULL); + } + mDrawable->movePartition(); + } +} + +void LLVOSurfacePatch::getGeomSizesMain(const S32 stride, S32 &num_vertices, S32 &num_indices) +{ + S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge(); + + // First, figure out how many vertices we need... + S32 vert_size = patch_size / stride; + if (vert_size >= 2) + { + num_vertices += vert_size * vert_size; + num_indices += 6 * (vert_size - 1)*(vert_size - 1); + } +} + +void LLVOSurfacePatch::getGeomSizesNorth(const S32 stride, const S32 north_stride, + S32 &num_vertices, S32 &num_indices) +{ + S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge(); + S32 length = patch_size / stride; + // Stride lengths are the same + if (north_stride == stride) + { + num_vertices += 2 * length + 1; + num_indices += length * 6 - 3; + } + else if (north_stride > stride) + { + // North stride is longer (has less vertices) + num_vertices += length + (length/2) + 1; + num_indices += (length/2)*9 - 3; + } + else + { + // North stride is shorter (more vertices) + length = patch_size / north_stride; + num_vertices += length + (length/2) + 1; + num_indices += 9*(length/2) - 3; + } +} + +void LLVOSurfacePatch::getGeomSizesEast(const S32 stride, const S32 east_stride, + S32 &num_vertices, S32 &num_indices) +{ + S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge(); + S32 length = patch_size / stride; + // Stride lengths are the same + if (east_stride == stride) + { + num_vertices += 2 * length + 1; + num_indices += length * 6 - 3; + } + else if (east_stride > stride) + { + // East stride is longer (has less vertices) + num_vertices += length + (length/2) + 1; + num_indices += (length/2)*9 - 3; + } + else + { + // East stride is shorter (more vertices) + length = patch_size / east_stride; + num_vertices += length + (length/2) + 1; + num_indices += 9*(length/2) - 3; + } +} + +bool LLVOSurfacePatch::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, bool pick_transparent, bool pick_rigged, bool pick_unselectable, S32 *face_hitp, + LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent) + +{ + + if (!lineSegmentBoundingBox(start, end)) + { + return false; + } + + LLVector4a da; + da.setSub(end, start); + LLVector3 delta(da.getF32ptr()); + + LLVector3 pdelta = delta; + pdelta.mV[2] = 0; + + F32 plength = pdelta.length(); + + F32 tdelta = 1.f/plength; + + LLVector3 v_start(start.getF32ptr()); + + LLVector3 origin = v_start - mRegionp->getOriginAgent(); + + if (mRegionp->getLandHeightRegion(origin) > origin.mV[2]) + { + //origin is under ground, treat as no intersection + return false; + } + + //step one meter at a time until intersection point found + + //VECTORIZE THIS + const LLVector4a* exta = mDrawable->getSpatialExtents(); + + LLVector3 ext[2]; + ext[0].set(exta[0].getF32ptr()); + ext[1].set(exta[1].getF32ptr()); + + F32 rad = (delta*tdelta).magVecSquared(); + + F32 t = 0.f; + while ( t <= 1.f) + { + LLVector3 sample = origin + delta*t; + + if (AABBSphereIntersectR2(ext[0], ext[1], sample+mRegionp->getOriginAgent(), rad)) + { + F32 height = mRegionp->getLandHeightRegion(sample); + if (height > sample.mV[2]) + { //ray went below ground, positive intersection + //quick and dirty binary search to get impact point + tdelta = -tdelta*0.5f; + F32 err_dist = 0.001f; + F32 dist = fabsf(sample.mV[2] - height); + + while (dist > err_dist && tdelta*tdelta > 0.0f) + { + t += tdelta; + sample = origin+delta*t; + height = mRegionp->getLandHeightRegion(sample); + if ((tdelta < 0 && height < sample.mV[2]) || + (height > sample.mV[2] && tdelta > 0)) + { //jumped over intersection point, go back + tdelta = -tdelta; + } + tdelta *= 0.5f; + dist = fabsf(sample.mV[2] - height); + } + + if (intersection) + { + F32 height = mRegionp->getLandHeightRegion(sample); + if (fabsf(sample.mV[2]-height) < delta.length()*tdelta) + { + sample.mV[2] = mRegionp->getLandHeightRegion(sample); + } + intersection->load3((sample + mRegionp->getOriginAgent()).mV); + } + + if (normal) + { + normal->load3((mRegionp->getLand().resolveNormalGlobal(mRegionp->getPosGlobalFromRegion(sample))).mV); + } + + return true; + } + } + + t += tdelta; + if (t > 1 && t < 1.f+tdelta*0.99f) + { //make sure end point is checked (saves vertical lines coming up negative) + t = 1.f; + } + } + + + return false; +} + +void LLVOSurfacePatch::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax) +{ + LLVector3 posAgent = getPositionAgent(); + LLVector3 scale = getScale(); + //make z-axis scale at least 1 to avoid shadow artifacts on totally flat land + scale.mV[VZ] = llmax(scale.mV[VZ], 1.f); + newMin.load3( (posAgent-scale*0.5f).mV); // Changing to 2.f makes the culling a -little- better, but still wrong + newMax.load3( (posAgent+scale*0.5f).mV); + LLVector4a pos; + pos.setAdd(newMin,newMax); + pos.mul(0.5f); + mDrawable->setPositionGroup(pos); +} + +U32 LLVOSurfacePatch::getPartitionType() const +{ + return LLViewerRegion::PARTITION_TERRAIN; +} + +LLTerrainPartition::LLTerrainPartition(LLViewerRegion* regionp) +: LLSpatialPartition(LLDrawPoolTerrain::VERTEX_DATA_MASK, false, regionp) +{ + mOcclusionEnabled = false; + mInfiniteFarClip = true; + mDrawableType = LLPipeline::RENDER_TYPE_TERRAIN; + mPartitionType = LLViewerRegion::PARTITION_TERRAIN; +} + +void LLTerrainPartition::getGeometry(LLSpatialGroup* group) +{ + LL_PROFILE_ZONE_SCOPED; + + LLVertexBuffer* buffer = group->mVertexBuffer; + + //get vertex buffer striders + LLStrider<LLVector3> vertices; + LLStrider<LLVector3> normals; + LLStrider<LLVector2> texcoords2; + LLStrider<LLVector2> texcoords; + LLStrider<U16> indices; + + llassert_always(buffer->getVertexStrider(vertices)); + llassert_always(buffer->getNormalStrider(normals)); + llassert_always(buffer->getTexCoord0Strider(texcoords)); + llassert_always(buffer->getTexCoord1Strider(texcoords2)); + llassert_always(buffer->getIndexStrider(indices)); + + U32 indices_index = 0; + U32 index_offset = 0; + + for (std::vector<LLFace*>::iterator i = mFaceList.begin(); i != mFaceList.end(); ++i) + { + LLFace* facep = *i; + + facep->setIndicesIndex(indices_index); + facep->setGeomIndex(index_offset); + facep->setVertexBuffer(buffer); + + LLVOSurfacePatch* patchp = (LLVOSurfacePatch*) facep->getViewerObject(); + patchp->getGeometry(vertices, normals, texcoords, texcoords2, indices); + + indices_index += facep->getIndicesCount(); + index_offset += facep->getGeomCount(); + } + + buffer->unmapBuffer(); + mFaceList.clear(); +} + |