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-rwxr-xr-x[-rw-r--r--]indra/newview/llvosky.cpp287
1 files changed, 148 insertions, 139 deletions
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index d44c543266..4dab213fa0 100644..100755
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -2,31 +2,25 @@
* @file llvosky.cpp
* @brief LLVOSky class implementation
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -34,13 +28,12 @@
#include "llvosky.h"
-#include "imageids.h"
#include "llfeaturemanager.h"
#include "llviewercontrol.h"
#include "llframetimer.h"
-#include "timing.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "lldrawable.h"
#include "llface.h"
#include "llcubemap.h"
@@ -69,8 +62,6 @@ static const S32 NUM_TILES = NUM_TILES_X * NUM_TILES_Y;
static const F32 SUN_DISK_RADIUS = 0.5f;
static const F32 MOON_DISK_RADIUS = SUN_DISK_RADIUS * 0.9f;
static const F32 SUN_INTENSITY = 1e5;
-static const F32 SUN_DISK_INTENSITY = 24.f;
-
// Texture coordinates:
static const LLVector2 TEX00 = LLVector2(0.f, 0.f);
@@ -82,9 +73,6 @@ static const LLVector2 TEX11 = LLVector2(1.f, 1.f);
LLUUID gSunTextureID = IMG_SUN;
LLUUID gMoonTextureID = IMG_MOON;
-//static
-LLColor3 LLHaze::sAirScaSeaLevel;
-
class LLFastLn
{
public:
@@ -187,6 +175,23 @@ inline void color_gamma_correct(LLColor3 &col)
}
}
+static LLColor3 calc_air_sca_sea_level()
+{
+ static LLColor3 WAVE_LEN(675, 520, 445);
+ static LLColor3 refr_ind = refr_ind_calc(WAVE_LEN);
+ static LLColor3 n21 = refr_ind * refr_ind - LLColor3(1, 1, 1);
+ static LLColor3 n4 = n21 * n21;
+ static LLColor3 wl2 = WAVE_LEN * WAVE_LEN * 1e-6f;
+ static LLColor3 wl4 = wl2 * wl2;
+ static LLColor3 mult_const = fsigma * 2.0f/ 3.0f * 1e24f * (F_PI * F_PI) * n4;
+ static F32 dens_div_N = F32( ATM_SEA_LEVEL_NDENS / Ndens2);
+ return dens_div_N * color_div ( mult_const, wl4 );
+}
+
+// static constants.
+LLColor3 const LLHaze::sAirScaSeaLevel = calc_air_sca_sea_level();
+F32 const LLHaze::sAirScaIntense = color_intens(LLHaze::sAirScaSeaLevel);
+F32 const LLHaze::sAirScaAvg = LLHaze::sAirScaIntense / 3.f;
/***************************************
@@ -289,13 +294,13 @@ void LLSkyTex::create(const F32 brightness)
void LLSkyTex::createGLImage(S32 which)
{
- mTexture[which]->createGLTexture(0, mImageRaw[which]);
+ mTexture[which]->createGLTexture(0, mImageRaw[which], 0, TRUE, LLGLTexture::LOCAL);
mTexture[which]->setAddressMode(LLTexUnit::TAM_CLAMP);
}
void LLSkyTex::bindTexture(BOOL curr)
{
- gGL.getTexUnit(0)->bind(mTexture[getWhich(curr)]);
+ gGL.getTexUnit(0)->bind(mTexture[getWhich(curr)], true);
}
/***************************************
@@ -333,7 +338,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
blue_density = LLColor3();
blue_horizon = LLColor3();
haze_density = 0.f;
- haze_horizon = LLColor3();
+ haze_horizon = 1.f;
density_multiplier = 0.f;
max_y = 0.f;
glow = LLColor3();
@@ -343,7 +348,6 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
cloud_pos_density1 = LLColor3();
cloud_pos_density2 = LLColor3();
-
mInitialized = FALSE;
mbCanSelect = FALSE;
mUpdateTimer.reset();
@@ -358,11 +362,11 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
mFace[i] = NULL;
}
- mCameraPosAgent = gAgent.getCameraPositionAgent();
+ mCameraPosAgent = gAgentCamera.getCameraPositionAgent();
mAtmHeight = ATM_HEIGHT;
mEarthCenter = LLVector3(mCameraPosAgent.mV[0], mCameraPosAgent.mV[1], -EARTH_RADIUS);
- mSunDefaultPosition = LLVector3(LLWLParamManager::instance()->mCurParams.getVector("lightnorm", error));
+ mSunDefaultPosition = LLVector3(LLWLParamManager::getInstance()->mCurParams.getVector("lightnorm", error));
if (gSavedSettings.getBOOL("SkyOverrideSimSunPosition"))
{
initSunDirection(mSunDefaultPosition, LLVector3(0, 0, 0));
@@ -376,15 +380,19 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
mSun.setIntensity(SUN_INTENSITY);
mMoon.setIntensity(0.1f * SUN_INTENSITY);
- mSunTexturep = LLViewerTextureManager::getFetchedTexture(gSunTextureID, TRUE, TRUE);
+ mSunTexturep = LLViewerTextureManager::getFetchedTexture(gSunTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
mSunTexturep->setAddressMode(LLTexUnit::TAM_CLAMP);
- mMoonTexturep = LLViewerTextureManager::getFetchedTexture(gMoonTextureID, TRUE, TRUE);
+ mMoonTexturep = LLViewerTextureManager::getFetchedTexture(gMoonTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
mMoonTexturep->setAddressMode(LLTexUnit::TAM_CLAMP);
mBloomTexturep = LLViewerTextureManager::getFetchedTexture(IMG_BLOOM1);
mBloomTexturep->setNoDelete() ;
mBloomTexturep->setAddressMode(LLTexUnit::TAM_CLAMP);
mHeavenlyBodyUpdated = FALSE ;
+
+ mDrawRefl = 0;
+ mHazeConcentration = 0.f;
+ mInterpVal = 0.f;
}
@@ -396,12 +404,6 @@ LLVOSky::~LLVOSky()
mCubeMap = NULL;
}
-void LLVOSky::initClass()
-{
- LLHaze::initClass();
-}
-
-
void LLVOSky::init()
{
const F32 haze_int = color_intens(mHaze.calcSigSca(0));
@@ -472,9 +474,9 @@ void LLVOSky::restoreGL()
{
mSkyTex[i].restoreGL();
}
- mSunTexturep = LLViewerTextureManager::getFetchedTexture(gSunTextureID, TRUE, TRUE);
+ mSunTexturep = LLViewerTextureManager::getFetchedTexture(gSunTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
mSunTexturep->setAddressMode(LLTexUnit::TAM_CLAMP);
- mMoonTexturep = LLViewerTextureManager::getFetchedTexture(gMoonTextureID, TRUE, TRUE);
+ mMoonTexturep = LLViewerTextureManager::getFetchedTexture(gMoonTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
mMoonTexturep->setAddressMode(LLTexUnit::TAM_CLAMP);
mBloomTexturep = LLViewerTextureManager::getFetchedTexture(IMG_BLOOM1);
mBloomTexturep->setNoDelete() ;
@@ -615,21 +617,6 @@ static inline LLColor3 colorMix(LLColor3 const & left, LLColor3 const & right, F
return (left + ((right - left) * amount));
}
-static inline F32 texture2D(LLPointer<LLImageRaw> const & tex, LLVector2 const & uv)
-{
- U16 w = tex->getWidth();
- U16 h = tex->getHeight();
-
- U16 r = U16(uv[0] * w) % w;
- U16 c = U16(uv[1] * h) % h;
-
- U8 const * imageBuffer = tex->getData();
-
- U8 sample = imageBuffer[r * w + c];
-
- return sample / 255.f;
-}
-
static inline LLColor3 smear(F32 val)
{
return LLColor3(val, val, val);
@@ -640,24 +627,24 @@ void LLVOSky::initAtmospherics(void)
bool error;
// uniform parameters for convenience
- dome_radius = LLWLParamManager::instance()->getDomeRadius();
- dome_offset_ratio = LLWLParamManager::instance()->getDomeOffset();
- sunlight_color = LLColor3(LLWLParamManager::instance()->mCurParams.getVector("sunlight_color", error));
- ambient = LLColor3(LLWLParamManager::instance()->mCurParams.getVector("ambient", error));
- //lightnorm = LLWLParamManager::instance()->mCurParams.getVector("lightnorm", error);
- gamma = LLWLParamManager::instance()->mCurParams.getVector("gamma", error)[0];
- blue_density = LLColor3(LLWLParamManager::instance()->mCurParams.getVector("blue_density", error));
- blue_horizon = LLColor3(LLWLParamManager::instance()->mCurParams.getVector("blue_horizon", error));
- haze_density = LLWLParamManager::instance()->mCurParams.getVector("haze_density", error)[0];
- haze_horizon = LLColor3(LLWLParamManager::instance()->mCurParams.getVector("haze_horizon", error));
- density_multiplier = LLWLParamManager::instance()->mCurParams.getVector("density_multiplier", error)[0];
- max_y = LLWLParamManager::instance()->mCurParams.getVector("max_y", error)[0];
- glow = LLColor3(LLWLParamManager::instance()->mCurParams.getVector("glow", error));
- cloud_shadow = LLWLParamManager::instance()->mCurParams.getVector("cloud_shadow", error)[0];
- cloud_color = LLColor3(LLWLParamManager::instance()->mCurParams.getVector("cloud_color", error));
- cloud_scale = LLWLParamManager::instance()->mCurParams.getVector("cloud_scale", error)[0];
- cloud_pos_density1 = LLColor3(LLWLParamManager::instance()->mCurParams.getVector("cloud_pos_density1", error));
- cloud_pos_density2 = LLColor3(LLWLParamManager::instance()->mCurParams.getVector("cloud_pos_density2", error));
+ dome_radius = LLWLParamManager::getInstance()->getDomeRadius();
+ dome_offset_ratio = LLWLParamManager::getInstance()->getDomeOffset();
+ sunlight_color = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("sunlight_color", error));
+ ambient = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("ambient", error));
+ //lightnorm = LLWLParamManager::getInstance()->mCurParams.getVector("lightnorm", error);
+ gamma = LLWLParamManager::getInstance()->mCurParams.getFloat("gamma", error);
+ blue_density = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("blue_density", error));
+ blue_horizon = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("blue_horizon", error));
+ haze_density = LLWLParamManager::getInstance()->mCurParams.getFloat("haze_density", error);
+ haze_horizon = LLWLParamManager::getInstance()->mCurParams.getFloat("haze_horizon", error);
+ density_multiplier = LLWLParamManager::getInstance()->mCurParams.getFloat("density_multiplier", error);
+ max_y = LLWLParamManager::getInstance()->mCurParams.getFloat("max_y", error);
+ glow = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("glow", error));
+ cloud_shadow = LLWLParamManager::getInstance()->mCurParams.getFloat("cloud_shadow", error);
+ cloud_color = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_color", error));
+ cloud_scale = LLWLParamManager::getInstance()->mCurParams.getFloat("cloud_scale", error);
+ cloud_pos_density1 = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_pos_density1", error));
+ cloud_pos_density2 = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_pos_density2", error));
// light norm is different. We need the sun's direction, not the light direction
// which could be from the moon. And we need to clamp it
@@ -749,6 +736,11 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo
// project the direction ray onto the sky dome.
F32 phi = acos(Pn[1]);
F32 sinA = sin(F_PI - phi);
+ if (fabsf(sinA) < 0.01f)
+ { //avoid division by zero
+ sinA = 0.01f;
+ }
+
F32 Plen = dome_radius * sin(F_PI + phi + asin(dome_offset_ratio * sinA)) / sinA;
Pn *= Plen;
@@ -814,7 +806,7 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo
// Haze color above cloud
vary_HazeColor = (blue_horizon * blue_weight * (sunlight + ambient)
- + componentMult(haze_horizon.mV[0] * haze_weight, sunlight * temp2.mV[0] + ambient)
+ + componentMult(haze_horizon * haze_weight, sunlight * temp2.mV[0] + ambient)
);
// Increase ambient when there are more clouds
@@ -825,7 +817,7 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo
// Haze color below cloud
LLColor3 additiveColorBelowCloud = (blue_horizon * blue_weight * (sunlight + tmpAmbient)
- + componentMult(haze_horizon.mV[0] * haze_weight, sunlight * temp2.mV[0] + tmpAmbient)
+ + componentMult(haze_horizon * haze_weight, sunlight * temp2.mV[0] + tmpAmbient)
);
// Final atmosphere additive
@@ -971,7 +963,10 @@ void LLVOSky::calcAtmospherics(void)
}
temp2.mV[1] = llmax(0.f, lighty);
- temp2.mV[1] = 1.f / temp2.mV[1];
+ if(temp2.mV[1] > 0.f)
+ {
+ temp2.mV[1] = 1.f / temp2.mV[1];
+ }
componentMultBy(sunlight, componentExp((light_atten * -1.f) * temp2.mV[1]));
// Distance
@@ -988,7 +983,7 @@ void LLVOSky::calcAtmospherics(void)
//haze color
vary_HazeColor =
(blue_horizon * blue_weight * (sunlight*(1.f - cloud_shadow) + tmpAmbient)
- + componentMult(haze_horizon.mV[0] * haze_weight, sunlight*(1.f - cloud_shadow) * temp2.mV[0] + tmpAmbient)
+ + componentMult(haze_horizon * haze_weight, sunlight*(1.f - cloud_shadow) * temp2.mV[0] + tmpAmbient)
);
//brightness of surface both sunlight and ambient
@@ -1024,7 +1019,7 @@ void LLVOSky::calcAtmospherics(void)
// Since WL scales everything by 2, there should always be at least a 2:1 brightness ratio
// between sunlight and point lights in windlight to normalize point lights.
F32 sun_dynamic_range = llmax(gSavedSettings.getF32("RenderSunDynamicRange"), 0.0001f);
- LLWLParamManager::instance()->mSceneLightStrength = 2.0f * (1.0f + sun_dynamic_range * dp);
+ LLWLParamManager::getInstance()->mSceneLightStrength = 2.0f * (1.0f + sun_dynamic_range * dp);
mSunDiffuse = vary_SunlightColor;
mSunAmbient = vary_AmbientColor;
@@ -1038,9 +1033,8 @@ void LLVOSky::calcAtmospherics(void)
mFadeColor.setAlpha(0);
}
-BOOL LLVOSky::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
+void LLVOSky::idleUpdate(LLAgent &agent, const F64 &time)
{
- return TRUE;
}
BOOL LLVOSky::updateSky()
@@ -1072,10 +1066,10 @@ BOOL LLVOSky::updateSky()
++next_frame;
next_frame = next_frame % cycle_frame_no;
- sInterpVal = (!mInitialized) ? 1 : (F32)next_frame / cycle_frame_no;
+ mInterpVal = (!mInitialized) ? 1 : (F32)next_frame / cycle_frame_no;
// sInterpVal = (F32)next_frame / cycle_frame_no;
- LLSkyTex::setInterpVal( sInterpVal );
- LLHeavenBody::setInterpVal( sInterpVal );
+ LLSkyTex::setInterpVal( mInterpVal );
+ LLHeavenBody::setInterpVal( mInterpVal );
calcAtmospherics();
if (mForceUpdate || total_no_tiles == frame)
@@ -1173,14 +1167,14 @@ BOOL LLVOSky::updateSky()
}
}
- if (mDrawable.notNull() && mDrawable->getFace(0) && mDrawable->getFace(0)->mVertexBuffer.isNull())
+ if (mDrawable.notNull() && mDrawable->getFace(0) && !mDrawable->getFace(0)->getVertexBuffer())
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
}
return TRUE;
}
-void LLVOSky::updateTextures(LLAgent &agent)
+void LLVOSky::updateTextures()
{
if (mSunTexturep)
{
@@ -1224,14 +1218,15 @@ void LLVOSky::createDummyVertexBuffer()
mFace[FACE_DUMMY] = mDrawable->addFace(poolp, NULL);
}
- if(mFace[FACE_DUMMY]->mVertexBuffer.isNull())
+ if(!mFace[FACE_DUMMY]->getVertexBuffer())
{
- mFace[FACE_DUMMY]->mVertexBuffer = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW_ARB);
- mFace[FACE_DUMMY]->mVertexBuffer->allocateBuffer(1, 1, TRUE);
+ LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW_ARB);
+ buff->allocateBuffer(1, 1, TRUE);
+ mFace[FACE_DUMMY]->setVertexBuffer(buff);
}
}
-static LLFastTimer::DeclareTimer FTM_RENDER_FAKE_VBO_UPDATE("Fake VBO Update");
+static LLTrace::BlockTimerStatHandle FTM_RENDER_FAKE_VBO_UPDATE("Fake VBO Update");
void LLVOSky::updateDummyVertexBuffer()
{
@@ -1244,24 +1239,24 @@ void LLVOSky::updateDummyVertexBuffer()
return ;
}
- LLFastTimer t(FTM_RENDER_FAKE_VBO_UPDATE) ;
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_FAKE_VBO_UPDATE) ;
- if(!mFace[FACE_DUMMY] || mFace[FACE_DUMMY]->mVertexBuffer.isNull())
+ if(!mFace[FACE_DUMMY] || !mFace[FACE_DUMMY]->getVertexBuffer())
createDummyVertexBuffer() ;
LLStrider<LLVector3> vertices ;
- mFace[FACE_DUMMY]->mVertexBuffer->getVertexStrider(vertices, 0);
+ mFace[FACE_DUMMY]->getVertexBuffer()->getVertexStrider(vertices, 0);
*vertices = mCameraPosAgent ;
- mFace[FACE_DUMMY]->mVertexBuffer->setBuffer(0) ;
+ mFace[FACE_DUMMY]->getVertexBuffer()->flush();
}
//----------------------------------
//end of fake vertex buffer updating
//----------------------------------
-static LLFastTimer::DeclareTimer FTM_GEO_SKY("Sky Geometry");
+static LLTrace::BlockTimerStatHandle FTM_GEO_SKY("Sky Geometry");
BOOL LLVOSky::updateGeometry(LLDrawable *drawable)
{
- LLFastTimer ftm(FTM_GEO_SKY);
+ LL_RECORD_BLOCK_TIME(FTM_GEO_SKY);
if (mFace[FACE_REFLECTION] == NULL)
{
LLDrawPoolWater *poolp = (LLDrawPoolWater*) gPipeline.getPool(LLDrawPool::POOL_WATER);
@@ -1295,14 +1290,15 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable)
{
face = mFace[FACE_SIDE0 + side];
- if (face->mVertexBuffer.isNull())
+ if (!face->getVertexBuffer())
{
face->setSize(4, 6);
face->setGeomIndex(0);
face->setIndicesIndex(0);
- face->mVertexBuffer = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
- face->mVertexBuffer->allocateBuffer(4, 6, TRUE);
-
+ LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
+ buff->allocateBuffer(4, 6, TRUE);
+ face->setVertexBuffer(buff);
+
index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp);
S32 vtx = 0;
@@ -1335,7 +1331,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable)
*indicesp++ = index_offset + 3;
*indicesp++ = index_offset + 2;
- face->mVertexBuffer->setBuffer(0);
+ buff->flush();
}
}
@@ -1462,15 +1458,18 @@ BOOL LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, const S32 f, cons
facep = mFace[f];
- if (facep->mVertexBuffer.isNull())
+ if (!facep->getVertexBuffer())
{
- facep->setSize(4, 6);
- facep->mVertexBuffer = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
- facep->mVertexBuffer->allocateBuffer(facep->getGeomCount(), facep->getIndicesCount(), TRUE);
+ facep->setSize(4, 6);
+ LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
+ buff->allocateBuffer(facep->getGeomCount(), facep->getIndicesCount(), TRUE);
facep->setGeomIndex(0);
facep->setIndicesIndex(0);
+ facep->setVertexBuffer(buff);
}
+ llassert(facep->getVertexBuffer()->getNumIndices() == 6);
+
index_offset = facep->getGeometry(verticesp,normalsp,texCoordsp, indicesp);
if (-1 == index_offset)
@@ -1497,7 +1496,7 @@ BOOL LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, const S32 f, cons
*indicesp++ = index_offset + 2;
*indicesp++ = index_offset + 3;
- facep->mVertexBuffer->setBuffer(0);
+ facep->getVertexBuffer()->flush();
if (is_sun)
{
@@ -1866,13 +1865,14 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H,
LLFace *face = mFace[FACE_REFLECTION];
- if (face->mVertexBuffer.isNull() || quads*4 != face->getGeomCount())
+ if (!face->getVertexBuffer() || quads*4 != face->getGeomCount())
{
face->setSize(quads * 4, quads * 6);
- face->mVertexBuffer = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
- face->mVertexBuffer->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE);
+ LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
+ buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE);
face->setIndicesIndex(0);
face->setGeomIndex(0);
+ face->setVertexBuffer(buff);
}
LLStrider<LLVector3> verticesp;
@@ -2010,7 +2010,7 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H,
}
}
- face->mVertexBuffer->setBuffer(0);
+ face->getVertexBuffer()->flush();
}
@@ -2020,9 +2020,12 @@ void LLVOSky::updateFog(const F32 distance)
{
if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG))
{
- glFogf(GL_FOG_DENSITY, 0);
- glFogfv(GL_FOG_COLOR, (F32 *) &LLColor4::white.mV);
- glFogf(GL_FOG_END, 1000000.f);
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glFogf(GL_FOG_DENSITY, 0);
+ glFogfv(GL_FOG_COLOR, (F32 *) &LLColor4::white.mV);
+ glFogf(GL_FOG_END, 1000000.f);
+ }
return;
}
@@ -2031,7 +2034,7 @@ void LLVOSky::updateFog(const F32 distance)
const F32 water_height = gAgent.getRegion() ? gAgent.getRegion()->getWaterHeight() : 0.f;
// LLWorld::getInstance()->getWaterHeight();
- F32 camera_height = gAgent.getCameraPositionAgent().mV[2];
+ F32 camera_height = gAgentCamera.getCameraPositionAgent().mV[2];
F32 near_clip_height = LLViewerCamera::getInstance()->getAtAxis().mV[VZ] * LLViewerCamera::getInstance()->getNear();
camera_height += near_clip_height;
@@ -2092,7 +2095,10 @@ void LLVOSky::updateFog(const F32 distance)
if (camera_height > water_height)
{
LLColor4 fog(render_fog_color);
- glFogfv(GL_FOG_COLOR, fog.mV);
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glFogfv(GL_FOG_COLOR, fog.mV);
+ }
mGLFogCol = fog;
if (hide_clip_plane)
@@ -2100,13 +2106,19 @@ void LLVOSky::updateFog(const F32 distance)
// For now, set the density to extend to the cull distance.
const F32 f_log = 2.14596602628934723963618357029f; // sqrt(fabs(log(0.01f)))
fog_density = f_log/fog_distance;
- glFogi(GL_FOG_MODE, GL_EXP2);
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glFogi(GL_FOG_MODE, GL_EXP2);
+ }
}
else
{
const F32 f_log = 4.6051701859880913680359829093687f; // fabs(log(0.01f))
fog_density = (f_log)/fog_distance;
- glFogi(GL_FOG_MODE, GL_EXP);
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glFogi(GL_FOG_MODE, GL_EXP);
+ }
}
}
else
@@ -2114,8 +2126,8 @@ void LLVOSky::updateFog(const F32 distance)
F32 depth = water_height - camera_height;
// get the water param manager variables
- float water_fog_density = LLWaterParamManager::instance()->getFogDensity();
- LLColor4 water_fog_color = LLDrawPoolWater::sWaterFogColor.mV;
+ float water_fog_density = LLWaterParamManager::getInstance()->getFogDensity();
+ LLColor4 water_fog_color(LLDrawPoolWater::sWaterFogColor.mV);
// adjust the color based on depth. We're doing linear approximations
float depth_scale = gSavedSettings.getF32("WaterGLFogDepthScale");
@@ -2126,37 +2138,34 @@ void LLVOSky::updateFog(const F32 distance)
fogCol.setAlpha(1);
// set the gl fog color
- glFogfv(GL_FOG_COLOR, (F32 *) &fogCol.mV);
mGLFogCol = fogCol;
// set the density based on what the shaders use
fog_density = water_fog_density * gSavedSettings.getF32("WaterGLFogDensityScale");
- glFogi(GL_FOG_MODE, GL_EXP2);
+
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glFogfv(GL_FOG_COLOR, (F32 *) &fogCol.mV);
+ glFogi(GL_FOG_MODE, GL_EXP2);
+ }
}
mFogColor = sky_fog_color;
mFogColor.setAlpha(1);
- LLGLSFog gls_fog;
-
- glFogf(GL_FOG_END, fog_distance*2.2f);
+ LLDrawPoolWater::sWaterFogEnd = fog_distance*2.2f;
- glFogf(GL_FOG_DENSITY, fog_density);
-
- glHint(GL_FOG_HINT, GL_NICEST);
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ LLGLSFog gls_fog;
+ glFogf(GL_FOG_END, fog_distance*2.2f);
+ glFogf(GL_FOG_DENSITY, fog_density);
+ glHint(GL_FOG_HINT, GL_NICEST);
+ }
stop_glerror();
}
-// static
-void LLHaze::initClass()
-{
- sAirScaSeaLevel = LLHaze::calcAirScaSeaLevel();
-}
-
-
// Functions used a lot.
-
-
F32 color_norm_pow(LLColor3& col, F32 e, BOOL postmultiply)
{
F32 mv = color_max(col);