diff options
Diffstat (limited to 'indra/newview/llvosky.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/llvosky.cpp | 228 |
1 files changed, 118 insertions, 110 deletions
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index 7ae8c2c07d..4dab213fa0 100644..100755 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -28,11 +28,9 @@ #include "llvosky.h" -#include "imageids.h" #include "llfeaturemanager.h" #include "llviewercontrol.h" #include "llframetimer.h" -#include "timing.h" #include "llagent.h" #include "llagentcamera.h" @@ -64,8 +62,6 @@ static const S32 NUM_TILES = NUM_TILES_X * NUM_TILES_Y; static const F32 SUN_DISK_RADIUS = 0.5f; static const F32 MOON_DISK_RADIUS = SUN_DISK_RADIUS * 0.9f; static const F32 SUN_INTENSITY = 1e5; -static const F32 SUN_DISK_INTENSITY = 24.f; - // Texture coordinates: static const LLVector2 TEX00 = LLVector2(0.f, 0.f); @@ -77,9 +73,6 @@ static const LLVector2 TEX11 = LLVector2(1.f, 1.f); LLUUID gSunTextureID = IMG_SUN; LLUUID gMoonTextureID = IMG_MOON; -//static -LLColor3 LLHaze::sAirScaSeaLevel; - class LLFastLn { public: @@ -182,6 +175,23 @@ inline void color_gamma_correct(LLColor3 &col) } } +static LLColor3 calc_air_sca_sea_level() +{ + static LLColor3 WAVE_LEN(675, 520, 445); + static LLColor3 refr_ind = refr_ind_calc(WAVE_LEN); + static LLColor3 n21 = refr_ind * refr_ind - LLColor3(1, 1, 1); + static LLColor3 n4 = n21 * n21; + static LLColor3 wl2 = WAVE_LEN * WAVE_LEN * 1e-6f; + static LLColor3 wl4 = wl2 * wl2; + static LLColor3 mult_const = fsigma * 2.0f/ 3.0f * 1e24f * (F_PI * F_PI) * n4; + static F32 dens_div_N = F32( ATM_SEA_LEVEL_NDENS / Ndens2); + return dens_div_N * color_div ( mult_const, wl4 ); +} + +// static constants. +LLColor3 const LLHaze::sAirScaSeaLevel = calc_air_sca_sea_level(); +F32 const LLHaze::sAirScaIntense = color_intens(LLHaze::sAirScaSeaLevel); +F32 const LLHaze::sAirScaAvg = LLHaze::sAirScaIntense / 3.f; /*************************************** @@ -284,13 +294,13 @@ void LLSkyTex::create(const F32 brightness) void LLSkyTex::createGLImage(S32 which) { - mTexture[which]->createGLTexture(0, mImageRaw[which], 0, TRUE, LLViewerTexture::LOCAL); + mTexture[which]->createGLTexture(0, mImageRaw[which], 0, TRUE, LLGLTexture::LOCAL); mTexture[which]->setAddressMode(LLTexUnit::TAM_CLAMP); } void LLSkyTex::bindTexture(BOOL curr) { - gGL.getTexUnit(0)->bind(mTexture[getWhich(curr)]); + gGL.getTexUnit(0)->bind(mTexture[getWhich(curr)], true); } /*************************************** @@ -328,7 +338,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) blue_density = LLColor3(); blue_horizon = LLColor3(); haze_density = 0.f; - haze_horizon = LLColor3(); + haze_horizon = 1.f; density_multiplier = 0.f; max_y = 0.f; glow = LLColor3(); @@ -356,7 +366,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) mAtmHeight = ATM_HEIGHT; mEarthCenter = LLVector3(mCameraPosAgent.mV[0], mCameraPosAgent.mV[1], -EARTH_RADIUS); - mSunDefaultPosition = LLVector3(LLWLParamManager::instance()->mCurParams.getVector("lightnorm", error)); + mSunDefaultPosition = LLVector3(LLWLParamManager::getInstance()->mCurParams.getVector("lightnorm", error)); if (gSavedSettings.getBOOL("SkyOverrideSimSunPosition")) { initSunDirection(mSunDefaultPosition, LLVector3(0, 0, 0)); @@ -370,9 +380,9 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) mSun.setIntensity(SUN_INTENSITY); mMoon.setIntensity(0.1f * SUN_INTENSITY); - mSunTexturep = LLViewerTextureManager::getFetchedTexture(gSunTextureID, TRUE, LLViewerTexture::BOOST_UI); + mSunTexturep = LLViewerTextureManager::getFetchedTexture(gSunTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); mSunTexturep->setAddressMode(LLTexUnit::TAM_CLAMP); - mMoonTexturep = LLViewerTextureManager::getFetchedTexture(gMoonTextureID, TRUE, LLViewerTexture::BOOST_UI); + mMoonTexturep = LLViewerTextureManager::getFetchedTexture(gMoonTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); mMoonTexturep->setAddressMode(LLTexUnit::TAM_CLAMP); mBloomTexturep = LLViewerTextureManager::getFetchedTexture(IMG_BLOOM1); mBloomTexturep->setNoDelete() ; @@ -394,12 +404,6 @@ LLVOSky::~LLVOSky() mCubeMap = NULL; } -void LLVOSky::initClass() -{ - LLHaze::initClass(); -} - - void LLVOSky::init() { const F32 haze_int = color_intens(mHaze.calcSigSca(0)); @@ -470,9 +474,9 @@ void LLVOSky::restoreGL() { mSkyTex[i].restoreGL(); } - mSunTexturep = LLViewerTextureManager::getFetchedTexture(gSunTextureID, TRUE, LLViewerTexture::BOOST_UI); + mSunTexturep = LLViewerTextureManager::getFetchedTexture(gSunTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); mSunTexturep->setAddressMode(LLTexUnit::TAM_CLAMP); - mMoonTexturep = LLViewerTextureManager::getFetchedTexture(gMoonTextureID, TRUE, LLViewerTexture::BOOST_UI); + mMoonTexturep = LLViewerTextureManager::getFetchedTexture(gMoonTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); mMoonTexturep->setAddressMode(LLTexUnit::TAM_CLAMP); mBloomTexturep = LLViewerTextureManager::getFetchedTexture(IMG_BLOOM1); mBloomTexturep->setNoDelete() ; @@ -613,21 +617,6 @@ static inline LLColor3 colorMix(LLColor3 const & left, LLColor3 const & right, F return (left + ((right - left) * amount)); } -static inline F32 texture2D(LLPointer<LLImageRaw> const & tex, LLVector2 const & uv) -{ - U16 w = tex->getWidth(); - U16 h = tex->getHeight(); - - U16 r = U16(uv[0] * w) % w; - U16 c = U16(uv[1] * h) % h; - - U8 const * imageBuffer = tex->getData(); - - U8 sample = imageBuffer[r * w + c]; - - return sample / 255.f; -} - static inline LLColor3 smear(F32 val) { return LLColor3(val, val, val); @@ -638,24 +627,24 @@ void LLVOSky::initAtmospherics(void) bool error; // uniform parameters for convenience - dome_radius = LLWLParamManager::instance()->getDomeRadius(); - dome_offset_ratio = LLWLParamManager::instance()->getDomeOffset(); - sunlight_color = LLColor3(LLWLParamManager::instance()->mCurParams.getVector("sunlight_color", error)); - ambient = LLColor3(LLWLParamManager::instance()->mCurParams.getVector("ambient", error)); - //lightnorm = LLWLParamManager::instance()->mCurParams.getVector("lightnorm", error); - gamma = LLWLParamManager::instance()->mCurParams.getVector("gamma", error)[0]; - blue_density = LLColor3(LLWLParamManager::instance()->mCurParams.getVector("blue_density", error)); - blue_horizon = LLColor3(LLWLParamManager::instance()->mCurParams.getVector("blue_horizon", error)); - haze_density = LLWLParamManager::instance()->mCurParams.getVector("haze_density", error)[0]; - haze_horizon = LLColor3(LLWLParamManager::instance()->mCurParams.getVector("haze_horizon", error)); - density_multiplier = LLWLParamManager::instance()->mCurParams.getVector("density_multiplier", error)[0]; - max_y = LLWLParamManager::instance()->mCurParams.getVector("max_y", error)[0]; - glow = LLColor3(LLWLParamManager::instance()->mCurParams.getVector("glow", error)); - cloud_shadow = LLWLParamManager::instance()->mCurParams.getVector("cloud_shadow", error)[0]; - cloud_color = LLColor3(LLWLParamManager::instance()->mCurParams.getVector("cloud_color", error)); - cloud_scale = LLWLParamManager::instance()->mCurParams.getVector("cloud_scale", error)[0]; - cloud_pos_density1 = LLColor3(LLWLParamManager::instance()->mCurParams.getVector("cloud_pos_density1", error)); - cloud_pos_density2 = LLColor3(LLWLParamManager::instance()->mCurParams.getVector("cloud_pos_density2", error)); + dome_radius = LLWLParamManager::getInstance()->getDomeRadius(); + dome_offset_ratio = LLWLParamManager::getInstance()->getDomeOffset(); + sunlight_color = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("sunlight_color", error)); + ambient = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("ambient", error)); + //lightnorm = LLWLParamManager::getInstance()->mCurParams.getVector("lightnorm", error); + gamma = LLWLParamManager::getInstance()->mCurParams.getFloat("gamma", error); + blue_density = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("blue_density", error)); + blue_horizon = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("blue_horizon", error)); + haze_density = LLWLParamManager::getInstance()->mCurParams.getFloat("haze_density", error); + haze_horizon = LLWLParamManager::getInstance()->mCurParams.getFloat("haze_horizon", error); + density_multiplier = LLWLParamManager::getInstance()->mCurParams.getFloat("density_multiplier", error); + max_y = LLWLParamManager::getInstance()->mCurParams.getFloat("max_y", error); + glow = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("glow", error)); + cloud_shadow = LLWLParamManager::getInstance()->mCurParams.getFloat("cloud_shadow", error); + cloud_color = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_color", error)); + cloud_scale = LLWLParamManager::getInstance()->mCurParams.getFloat("cloud_scale", error); + cloud_pos_density1 = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_pos_density1", error)); + cloud_pos_density2 = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_pos_density2", error)); // light norm is different. We need the sun's direction, not the light direction // which could be from the moon. And we need to clamp it @@ -747,6 +736,11 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo // project the direction ray onto the sky dome. F32 phi = acos(Pn[1]); F32 sinA = sin(F_PI - phi); + if (fabsf(sinA) < 0.01f) + { //avoid division by zero + sinA = 0.01f; + } + F32 Plen = dome_radius * sin(F_PI + phi + asin(dome_offset_ratio * sinA)) / sinA; Pn *= Plen; @@ -812,7 +806,7 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo // Haze color above cloud vary_HazeColor = (blue_horizon * blue_weight * (sunlight + ambient) - + componentMult(haze_horizon.mV[0] * haze_weight, sunlight * temp2.mV[0] + ambient) + + componentMult(haze_horizon * haze_weight, sunlight * temp2.mV[0] + ambient) ); // Increase ambient when there are more clouds @@ -823,7 +817,7 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo // Haze color below cloud LLColor3 additiveColorBelowCloud = (blue_horizon * blue_weight * (sunlight + tmpAmbient) - + componentMult(haze_horizon.mV[0] * haze_weight, sunlight * temp2.mV[0] + tmpAmbient) + + componentMult(haze_horizon * haze_weight, sunlight * temp2.mV[0] + tmpAmbient) ); // Final atmosphere additive @@ -989,7 +983,7 @@ void LLVOSky::calcAtmospherics(void) //haze color vary_HazeColor = (blue_horizon * blue_weight * (sunlight*(1.f - cloud_shadow) + tmpAmbient) - + componentMult(haze_horizon.mV[0] * haze_weight, sunlight*(1.f - cloud_shadow) * temp2.mV[0] + tmpAmbient) + + componentMult(haze_horizon * haze_weight, sunlight*(1.f - cloud_shadow) * temp2.mV[0] + tmpAmbient) ); //brightness of surface both sunlight and ambient @@ -1025,7 +1019,7 @@ void LLVOSky::calcAtmospherics(void) // Since WL scales everything by 2, there should always be at least a 2:1 brightness ratio // between sunlight and point lights in windlight to normalize point lights. F32 sun_dynamic_range = llmax(gSavedSettings.getF32("RenderSunDynamicRange"), 0.0001f); - LLWLParamManager::instance()->mSceneLightStrength = 2.0f * (1.0f + sun_dynamic_range * dp); + LLWLParamManager::getInstance()->mSceneLightStrength = 2.0f * (1.0f + sun_dynamic_range * dp); mSunDiffuse = vary_SunlightColor; mSunAmbient = vary_AmbientColor; @@ -1039,9 +1033,8 @@ void LLVOSky::calcAtmospherics(void) mFadeColor.setAlpha(0); } -BOOL LLVOSky::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) +void LLVOSky::idleUpdate(LLAgent &agent, const F64 &time) { - return TRUE; } BOOL LLVOSky::updateSky() @@ -1174,7 +1167,7 @@ BOOL LLVOSky::updateSky() } } - if (mDrawable.notNull() && mDrawable->getFace(0) && mDrawable->getFace(0)->mVertexBuffer.isNull()) + if (mDrawable.notNull() && mDrawable->getFace(0) && !mDrawable->getFace(0)->getVertexBuffer()) { gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE); } @@ -1225,14 +1218,15 @@ void LLVOSky::createDummyVertexBuffer() mFace[FACE_DUMMY] = mDrawable->addFace(poolp, NULL); } - if(mFace[FACE_DUMMY]->mVertexBuffer.isNull()) + if(!mFace[FACE_DUMMY]->getVertexBuffer()) { - mFace[FACE_DUMMY]->mVertexBuffer = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW_ARB); - mFace[FACE_DUMMY]->mVertexBuffer->allocateBuffer(1, 1, TRUE); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW_ARB); + buff->allocateBuffer(1, 1, TRUE); + mFace[FACE_DUMMY]->setVertexBuffer(buff); } } -static LLFastTimer::DeclareTimer FTM_RENDER_FAKE_VBO_UPDATE("Fake VBO Update"); +static LLTrace::BlockTimerStatHandle FTM_RENDER_FAKE_VBO_UPDATE("Fake VBO Update"); void LLVOSky::updateDummyVertexBuffer() { @@ -1245,24 +1239,24 @@ void LLVOSky::updateDummyVertexBuffer() return ; } - LLFastTimer t(FTM_RENDER_FAKE_VBO_UPDATE) ; + LL_RECORD_BLOCK_TIME(FTM_RENDER_FAKE_VBO_UPDATE) ; - if(!mFace[FACE_DUMMY] || mFace[FACE_DUMMY]->mVertexBuffer.isNull()) + if(!mFace[FACE_DUMMY] || !mFace[FACE_DUMMY]->getVertexBuffer()) createDummyVertexBuffer() ; LLStrider<LLVector3> vertices ; - mFace[FACE_DUMMY]->mVertexBuffer->getVertexStrider(vertices, 0); + mFace[FACE_DUMMY]->getVertexBuffer()->getVertexStrider(vertices, 0); *vertices = mCameraPosAgent ; - mFace[FACE_DUMMY]->mVertexBuffer->setBuffer(0) ; + mFace[FACE_DUMMY]->getVertexBuffer()->flush(); } //---------------------------------- //end of fake vertex buffer updating //---------------------------------- -static LLFastTimer::DeclareTimer FTM_GEO_SKY("Sky Geometry"); +static LLTrace::BlockTimerStatHandle FTM_GEO_SKY("Sky Geometry"); BOOL LLVOSky::updateGeometry(LLDrawable *drawable) { - LLFastTimer ftm(FTM_GEO_SKY); + LL_RECORD_BLOCK_TIME(FTM_GEO_SKY); if (mFace[FACE_REFLECTION] == NULL) { LLDrawPoolWater *poolp = (LLDrawPoolWater*) gPipeline.getPool(LLDrawPool::POOL_WATER); @@ -1296,14 +1290,15 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable) { face = mFace[FACE_SIDE0 + side]; - if (face->mVertexBuffer.isNull()) + if (!face->getVertexBuffer()) { face->setSize(4, 6); face->setGeomIndex(0); face->setIndicesIndex(0); - face->mVertexBuffer = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); - face->mVertexBuffer->allocateBuffer(4, 6, TRUE); - + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); + buff->allocateBuffer(4, 6, TRUE); + face->setVertexBuffer(buff); + index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp); S32 vtx = 0; @@ -1336,7 +1331,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable) *indicesp++ = index_offset + 3; *indicesp++ = index_offset + 2; - face->mVertexBuffer->setBuffer(0); + buff->flush(); } } @@ -1463,15 +1458,18 @@ BOOL LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, const S32 f, cons facep = mFace[f]; - if (facep->mVertexBuffer.isNull()) + if (!facep->getVertexBuffer()) { - facep->setSize(4, 6); - facep->mVertexBuffer = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); - facep->mVertexBuffer->allocateBuffer(facep->getGeomCount(), facep->getIndicesCount(), TRUE); + facep->setSize(4, 6); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); + buff->allocateBuffer(facep->getGeomCount(), facep->getIndicesCount(), TRUE); facep->setGeomIndex(0); facep->setIndicesIndex(0); + facep->setVertexBuffer(buff); } + llassert(facep->getVertexBuffer()->getNumIndices() == 6); + index_offset = facep->getGeometry(verticesp,normalsp,texCoordsp, indicesp); if (-1 == index_offset) @@ -1498,7 +1496,7 @@ BOOL LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, const S32 f, cons *indicesp++ = index_offset + 2; *indicesp++ = index_offset + 3; - facep->mVertexBuffer->setBuffer(0); + facep->getVertexBuffer()->flush(); if (is_sun) { @@ -1867,13 +1865,14 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H, LLFace *face = mFace[FACE_REFLECTION]; - if (face->mVertexBuffer.isNull() || quads*4 != face->getGeomCount()) + if (!face->getVertexBuffer() || quads*4 != face->getGeomCount()) { face->setSize(quads * 4, quads * 6); - face->mVertexBuffer = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); - face->mVertexBuffer->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); + buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE); face->setIndicesIndex(0); face->setGeomIndex(0); + face->setVertexBuffer(buff); } LLStrider<LLVector3> verticesp; @@ -2011,7 +2010,7 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H, } } - face->mVertexBuffer->setBuffer(0); + face->getVertexBuffer()->flush(); } @@ -2021,9 +2020,12 @@ void LLVOSky::updateFog(const F32 distance) { if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG)) { - glFogf(GL_FOG_DENSITY, 0); - glFogfv(GL_FOG_COLOR, (F32 *) &LLColor4::white.mV); - glFogf(GL_FOG_END, 1000000.f); + if (!LLGLSLShader::sNoFixedFunction) + { + glFogf(GL_FOG_DENSITY, 0); + glFogfv(GL_FOG_COLOR, (F32 *) &LLColor4::white.mV); + glFogf(GL_FOG_END, 1000000.f); + } return; } @@ -2093,7 +2095,10 @@ void LLVOSky::updateFog(const F32 distance) if (camera_height > water_height) { LLColor4 fog(render_fog_color); - glFogfv(GL_FOG_COLOR, fog.mV); + if (!LLGLSLShader::sNoFixedFunction) + { + glFogfv(GL_FOG_COLOR, fog.mV); + } mGLFogCol = fog; if (hide_clip_plane) @@ -2101,13 +2106,19 @@ void LLVOSky::updateFog(const F32 distance) // For now, set the density to extend to the cull distance. const F32 f_log = 2.14596602628934723963618357029f; // sqrt(fabs(log(0.01f))) fog_density = f_log/fog_distance; - glFogi(GL_FOG_MODE, GL_EXP2); + if (!LLGLSLShader::sNoFixedFunction) + { + glFogi(GL_FOG_MODE, GL_EXP2); + } } else { const F32 f_log = 4.6051701859880913680359829093687f; // fabs(log(0.01f)) fog_density = (f_log)/fog_distance; - glFogi(GL_FOG_MODE, GL_EXP); + if (!LLGLSLShader::sNoFixedFunction) + { + glFogi(GL_FOG_MODE, GL_EXP); + } } } else @@ -2115,8 +2126,8 @@ void LLVOSky::updateFog(const F32 distance) F32 depth = water_height - camera_height; // get the water param manager variables - float water_fog_density = LLWaterParamManager::instance()->getFogDensity(); - LLColor4 water_fog_color = LLDrawPoolWater::sWaterFogColor.mV; + float water_fog_density = LLWaterParamManager::getInstance()->getFogDensity(); + LLColor4 water_fog_color(LLDrawPoolWater::sWaterFogColor.mV); // adjust the color based on depth. We're doing linear approximations float depth_scale = gSavedSettings.getF32("WaterGLFogDepthScale"); @@ -2127,37 +2138,34 @@ void LLVOSky::updateFog(const F32 distance) fogCol.setAlpha(1); // set the gl fog color - glFogfv(GL_FOG_COLOR, (F32 *) &fogCol.mV); mGLFogCol = fogCol; // set the density based on what the shaders use fog_density = water_fog_density * gSavedSettings.getF32("WaterGLFogDensityScale"); - glFogi(GL_FOG_MODE, GL_EXP2); + + if (!LLGLSLShader::sNoFixedFunction) + { + glFogfv(GL_FOG_COLOR, (F32 *) &fogCol.mV); + glFogi(GL_FOG_MODE, GL_EXP2); + } } mFogColor = sky_fog_color; mFogColor.setAlpha(1); - LLGLSFog gls_fog; - - glFogf(GL_FOG_END, fog_distance*2.2f); - - glFogf(GL_FOG_DENSITY, fog_density); + LLDrawPoolWater::sWaterFogEnd = fog_distance*2.2f; - glHint(GL_FOG_HINT, GL_NICEST); + if (!LLGLSLShader::sNoFixedFunction) + { + LLGLSFog gls_fog; + glFogf(GL_FOG_END, fog_distance*2.2f); + glFogf(GL_FOG_DENSITY, fog_density); + glHint(GL_FOG_HINT, GL_NICEST); + } stop_glerror(); } -// static -void LLHaze::initClass() -{ - sAirScaSeaLevel = LLHaze::calcAirScaSeaLevel(); -} - - // Functions used a lot. - - F32 color_norm_pow(LLColor3& col, F32 e, BOOL postmultiply) { F32 mv = color_max(col); |