diff options
Diffstat (limited to 'indra/newview/llvosky.cpp')
-rw-r--r-- | indra/newview/llvosky.cpp | 61 |
1 files changed, 30 insertions, 31 deletions
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index 1e546861b9..72ec8390a4 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -64,7 +64,7 @@ namespace const S32 NUM_TILES_X = 8; const S32 NUM_TILES_Y = 4; const S32 NUM_TILES = NUM_TILES_X * NUM_TILES_Y; - const S32 NUM_CUBEMAP_FACES = 6; // See sResolution for face dimensions + const S32 NUM_CUBEMAP_FACES = 6; // See SKYTEX_RESOLUTION for face dimensions const S32 TOTAL_TILES = NUM_CUBEMAP_FACES * NUM_TILES; const S32 MAX_TILES = TOTAL_TILES + 1; @@ -87,8 +87,6 @@ namespace SkyTex ***************************************/ -S32 LLSkyTex::sComponents = 4; -S32 LLSkyTex::sResolution = 64; S32 LLSkyTex::sCurrent = 0; @@ -102,14 +100,14 @@ LLSkyTex::LLSkyTex() : void LLSkyTex::init(bool isShiny) { mIsShiny = isShiny; - mSkyData = new LLColor4[sResolution * sResolution]; - mSkyDirs = new LLVector3[sResolution * sResolution]; + mSkyData = new LLColor4[SKYTEX_RESOLUTION * SKYTEX_RESOLUTION]; + mSkyDirs = new LLVector3[SKYTEX_RESOLUTION * SKYTEX_RESOLUTION]; for (S32 i = 0; i < 2; ++i) { mTexture[i] = LLViewerTextureManager::getLocalTexture(FALSE); mTexture[i]->setAddressMode(LLTexUnit::TAM_CLAMP); - mImageRaw[i] = new LLImageRaw(sResolution, sResolution, sComponents); + mImageRaw[i] = new LLImageRaw(SKYTEX_RESOLUTION, SKYTEX_RESOLUTION, SKYTEX_COMPONENTS); initEmpty(i); } @@ -141,7 +139,7 @@ LLSkyTex::~LLSkyTex() S32 LLSkyTex::getResolution() { - return sResolution; + return SKYTEX_RESOLUTION; } S32 LLSkyTex::getCurrent() @@ -169,12 +167,12 @@ S32 LLSkyTex::getWhich(const BOOL curr) void LLSkyTex::initEmpty(const S32 tex) { U8* data = mImageRaw[tex]->getData(); - for (S32 i = 0; i < sResolution; ++i) + for (S32 i = 0; i < SKYTEX_RESOLUTION; ++i) { - for (S32 j = 0; j < sResolution; ++j) + for (S32 j = 0; j < SKYTEX_RESOLUTION; ++j) { - const S32 basic_offset = (i * sResolution + j); - S32 offset = basic_offset * sComponents; + const S32 basic_offset = (i * SKYTEX_RESOLUTION + j); + S32 offset = basic_offset * SKYTEX_COMPONENTS; data[offset] = 0; data[offset+1] = 0; data[offset+2] = 0; @@ -190,12 +188,12 @@ void LLSkyTex::initEmpty(const S32 tex) void LLSkyTex::create() { U8* data = mImageRaw[sCurrent]->getData(); - for (S32 i = 0; i < sResolution; ++i) + for (S32 i = 0; i < SKYTEX_RESOLUTION; ++i) { - for (S32 j = 0; j < sResolution; ++j) + for (S32 j = 0; j < SKYTEX_RESOLUTION; ++j) { - const S32 basic_offset = (i * sResolution + j); - S32 offset = basic_offset * sComponents; + const S32 basic_offset = (i * SKYTEX_RESOLUTION + j); + S32 offset = basic_offset * SKYTEX_COMPONENTS; U32* pix = (U32*)(data + offset); LLColor4U temp = LLColor4U(mSkyData[basic_offset]); *pix = temp.asRGBA(); @@ -392,10 +390,8 @@ const LLVector3* LLHeavenBody::corners() const Sky ***************************************/ - -S32 LLVOSky::sResolution = LLSkyTex::getResolution(); -S32 LLVOSky::sTileResX = sResolution/NUM_TILES_X; -S32 LLVOSky::sTileResY = sResolution/NUM_TILES_Y; +const S32 SKYTEX_TILE_RES_X = SKYTEX_RESOLUTION / NUM_TILES_X; +const S32 SKYTEX_TILE_RES_Y = SKYTEX_RESOLUTION / NUM_TILES_Y; LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) : LLStaticViewerObject(id, pcode, regionp, TRUE), @@ -490,6 +486,7 @@ void LLVOSky::init() void LLVOSky::cacheEnvironment(LLSettingsSky::ptr_t psky,AtmosphericsVars& atmosphericsVars) { + // NOTE: Also see: LLAtmospherics::updateFog() // invariants across whole sky tex process... atmosphericsVars.blue_density = psky->getBlueDensity(); atmosphericsVars.blue_horizon = psky->getBlueHorizon(); @@ -598,8 +595,8 @@ void LLVOSky::initSkyTextureDirs(const S32 side, const S32 tile) S32 tile_x = tile % NUM_TILES_X; S32 tile_y = tile / NUM_TILES_X; - S32 tile_x_pos = tile_x * sTileResX; - S32 tile_y_pos = tile_y * sTileResY; + S32 tile_x_pos = tile_x * SKYTEX_TILE_RES_X; + S32 tile_y_pos = tile_y * SKYTEX_TILE_RES_Y; F32 coeff[3] = {0, 0, 0}; const S32 curr_coef = side >> 1; // 0/1 = Z axis, 2/3 = Y, 4/5 = X @@ -609,11 +606,11 @@ void LLVOSky::initSkyTextureDirs(const S32 side, const S32 tile) coeff[curr_coef] = (F32)side_dir; - F32 inv_res = 1.f/sResolution; + F32 inv_res = 1.f/SKYTEX_RESOLUTION; S32 x, y; - for (y = tile_y_pos; y < (tile_y_pos + sTileResY); ++y) + for (y = tile_y_pos; y < (tile_y_pos + SKYTEX_TILE_RES_Y); ++y) { - for (x = tile_x_pos; x < (tile_x_pos + sTileResX); ++x) + for (x = tile_x_pos; x < (tile_x_pos + SKYTEX_TILE_RES_X); ++x) { coeff[x_coef] = F32((x<<1) + 1) * inv_res - 1.f; coeff[y_coef] = F32((y<<1) + 1) * inv_res - 1.f; @@ -625,21 +622,23 @@ void LLVOSky::initSkyTextureDirs(const S32 side, const S32 tile) } } -void LLVOSky::createSkyTexture(LLSettingsSky::ptr_t psky, AtmosphericsVars& vars, const S32 side, const S32 tile) +void LLVOSky::createSkyTexture(const LLSettingsSky::ptr_t &psky, AtmosphericsVars& vars, const S32 side, const S32 tile) { + const bool low_end = !gPipeline.canUseWindLightShaders(); + S32 tile_x = tile % NUM_TILES_X; S32 tile_y = tile / NUM_TILES_X; - S32 tile_x_pos = tile_x * sTileResX; - S32 tile_y_pos = tile_y * sTileResY; + S32 tile_x_pos = tile_x * SKYTEX_TILE_RES_X; + S32 tile_y_pos = tile_y * SKYTEX_TILE_RES_Y; S32 x, y; - for (y = tile_y_pos; y < (tile_y_pos + sTileResY); ++y) + for (y = tile_y_pos; y < (tile_y_pos + SKYTEX_TILE_RES_Y); ++y) { - for (x = tile_x_pos; x < (tile_x_pos + sTileResX); ++x) + for (x = tile_x_pos; x < (tile_x_pos + SKYTEX_TILE_RES_X); ++x) { - mSkyTex [side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(psky, vars, mSkyTex [side].getDir(x, y), false), x, y); - mShinyTex[side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(psky, vars, mShinyTex[side].getDir(x, y), true ), x, y); + mSkyTex [side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(psky, vars, mSkyTex [side].getDir(x, y), false, low_end), x, y); + mShinyTex[side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(psky, vars, mShinyTex[side].getDir(x, y), true , low_end), x, y); } } } |