summaryrefslogtreecommitdiff
path: root/indra/newview/llvosky.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llvosky.cpp')
-rw-r--r--indra/newview/llvosky.cpp359
1 files changed, 166 insertions, 193 deletions
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index 878d7287ed..72ec8390a4 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file llvosky.cpp
* @brief LLVOSky class implementation
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -64,7 +64,9 @@ namespace
const S32 NUM_TILES_X = 8;
const S32 NUM_TILES_Y = 4;
const S32 NUM_TILES = NUM_TILES_X * NUM_TILES_Y;
- const S32 NUM_CUBEMAP_FACES = 6;
+ const S32 NUM_CUBEMAP_FACES = 6; // See SKYTEX_RESOLUTION for face dimensions
+ const S32 TOTAL_TILES = NUM_CUBEMAP_FACES * NUM_TILES;
+ const S32 MAX_TILES = TOTAL_TILES + 1;
// Heavenly body constants
const F32 SUN_DISK_RADIUS = 0.5f;
@@ -77,11 +79,6 @@ namespace
const LLVector2 TEX10 = LLVector2(1.f, 0.f);
const LLVector2 TEX11 = LLVector2(1.f, 1.f);
- LLTrace::BlockTimerStatHandle FTM_VOSKY_UPDATETIMER("VOSky Update Timer Tick");
- LLTrace::BlockTimerStatHandle FTM_VOSKY_CALC("VOSky Update Calculations");
- LLTrace::BlockTimerStatHandle FTM_VOSKY_CREATETEXTURES("VOSky Update Textures");
- LLTrace::BlockTimerStatHandle FTM_VOSKY_UPDATEFORCED("VOSky Update Forced");
-
F32Seconds UPDATE_EXPRY(0.25f);
const F32 UPDATE_MIN_DELTA_THRESHOLD = 0.0005f;
@@ -90,8 +87,6 @@ namespace
SkyTex
***************************************/
-S32 LLSkyTex::sComponents = 4;
-S32 LLSkyTex::sResolution = 64;
S32 LLSkyTex::sCurrent = 0;
@@ -105,15 +100,15 @@ LLSkyTex::LLSkyTex() :
void LLSkyTex::init(bool isShiny)
{
mIsShiny = isShiny;
- mSkyData = new LLColor4[sResolution * sResolution];
- mSkyDirs = new LLVector3[sResolution * sResolution];
+ mSkyData = new LLColor4[SKYTEX_RESOLUTION * SKYTEX_RESOLUTION];
+ mSkyDirs = new LLVector3[SKYTEX_RESOLUTION * SKYTEX_RESOLUTION];
for (S32 i = 0; i < 2; ++i)
{
mTexture[i] = LLViewerTextureManager::getLocalTexture(FALSE);
mTexture[i]->setAddressMode(LLTexUnit::TAM_CLAMP);
- mImageRaw[i] = new LLImageRaw(sResolution, sResolution, sComponents);
-
+ mImageRaw[i] = new LLImageRaw(SKYTEX_RESOLUTION, SKYTEX_RESOLUTION, SKYTEX_COMPONENTS);
+
initEmpty(i);
}
}
@@ -144,7 +139,7 @@ LLSkyTex::~LLSkyTex()
S32 LLSkyTex::getResolution()
{
- return sResolution;
+ return SKYTEX_RESOLUTION;
}
S32 LLSkyTex::getCurrent()
@@ -172,12 +167,12 @@ S32 LLSkyTex::getWhich(const BOOL curr)
void LLSkyTex::initEmpty(const S32 tex)
{
U8* data = mImageRaw[tex]->getData();
- for (S32 i = 0; i < sResolution; ++i)
+ for (S32 i = 0; i < SKYTEX_RESOLUTION; ++i)
{
- for (S32 j = 0; j < sResolution; ++j)
+ for (S32 j = 0; j < SKYTEX_RESOLUTION; ++j)
{
- const S32 basic_offset = (i * sResolution + j);
- S32 offset = basic_offset * sComponents;
+ const S32 basic_offset = (i * SKYTEX_RESOLUTION + j);
+ S32 offset = basic_offset * SKYTEX_COMPONENTS;
data[offset] = 0;
data[offset+1] = 0;
data[offset+2] = 0;
@@ -193,12 +188,12 @@ void LLSkyTex::initEmpty(const S32 tex)
void LLSkyTex::create()
{
U8* data = mImageRaw[sCurrent]->getData();
- for (S32 i = 0; i < sResolution; ++i)
+ for (S32 i = 0; i < SKYTEX_RESOLUTION; ++i)
{
- for (S32 j = 0; j < sResolution; ++j)
+ for (S32 j = 0; j < SKYTEX_RESOLUTION; ++j)
{
- const S32 basic_offset = (i * sResolution + j);
- S32 offset = basic_offset * sComponents;
+ const S32 basic_offset = (i * SKYTEX_RESOLUTION + j);
+ S32 offset = basic_offset * SKYTEX_COMPONENTS;
U32* pix = (U32*)(data + offset);
LLColor4U temp = LLColor4U(mSkyData[basic_offset]);
*pix = temp.asRGBA();
@@ -208,7 +203,7 @@ void LLSkyTex::create()
}
void LLSkyTex::createGLImage(S32 which)
-{
+{
mTexture[which]->setExplicitFormat(GL_RGBA8, GL_RGBA);
mTexture[which]->createGLTexture(0, mImageRaw[which], 0, TRUE, LLGLTexture::LOCAL);
mTexture[which]->setAddressMode(LLTexUnit::TAM_CLAMP);
@@ -395,10 +390,8 @@ const LLVector3* LLHeavenBody::corners() const
Sky
***************************************/
-
-S32 LLVOSky::sResolution = LLSkyTex::getResolution();
-S32 LLVOSky::sTileResX = sResolution/NUM_TILES_X;
-S32 LLVOSky::sTileResY = sResolution/NUM_TILES_Y;
+const S32 SKYTEX_TILE_RES_X = SKYTEX_RESOLUTION / NUM_TILES_X;
+const S32 SKYTEX_TILE_RES_Y = SKYTEX_RESOLUTION / NUM_TILES_Y;
LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
: LLStaticViewerObject(id, pcode, regionp, TRUE),
@@ -433,7 +426,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
{
mFace[i] = NULL;
}
-
+
mCameraPosAgent = gAgentCamera.getCameraPositionAgent();
mAtmHeight = ATM_HEIGHT;
mEarthCenter = LLVector3(mCameraPosAgent.mV[0], mCameraPosAgent.mV[1], -EARTH_RADIUS);
@@ -461,30 +454,12 @@ void LLVOSky::init()
llassert(!mInitialized);
// Update sky at least once to get correct initial sun/moon directions and lighting calcs performed
- LLEnvironment::instance().getCurrentSky()->update();
-
- updateDirections();
-
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ psky->update();
- // invariants across whole sky tex process...
- m_atmosphericsVars.blue_density = psky->getBlueDensity();
- m_atmosphericsVars.blue_horizon = psky->getBlueHorizon();
- m_atmosphericsVars.haze_density = psky->getHazeDensity();
- m_atmosphericsVars.haze_horizon = psky->getHazeHorizon();
- m_atmosphericsVars.density_multiplier = psky->getDensityMultiplier();
- m_atmosphericsVars.max_y = psky->getMaxY();
- m_atmosphericsVars.sun_norm = LLEnvironment::instance().getClampedSunNorm();
- m_atmosphericsVars.sunlight = psky->getIsSunUp() ? psky->getSunlightColor() : psky->getMoonlightColor();
- m_atmosphericsVars.ambient = psky->getAmbientColor();
- m_atmosphericsVars.glow = psky->getGlow();
- m_atmosphericsVars.cloud_shadow = psky->getCloudShadow();
- m_atmosphericsVars.dome_radius = psky->getDomeRadius();
- m_atmosphericsVars.dome_offset = psky->getDomeOffset();
- m_atmosphericsVars.light_atten = psky->getLightAttenuation(m_atmosphericsVars.max_y);
- m_atmosphericsVars.light_transmittance = psky->getLightTransmittance(m_atmosphericsVars.max_y);
- m_atmosphericsVars.total_density = psky->getTotalDensity();
- m_atmosphericsVars.gamma = psky->getGamma();
+ updateDirections(psky);
+
+ cacheEnvironment(psky,m_atmosphericsVars);
// Initialize the cached normalized direction vectors
for (S32 side = 0; side < NUM_CUBEMAP_FACES; ++side)
@@ -492,7 +467,7 @@ void LLVOSky::init()
for (S32 tile = 0; tile < NUM_TILES; ++tile)
{
initSkyTextureDirs(side, tile);
- createSkyTexture(m_atmosphericsVars, side, tile);
+ createSkyTexture(psky, m_atmosphericsVars, side, tile);
}
mSkyTex[side].create();
mShinyTex[side].create();
@@ -509,28 +484,35 @@ void LLVOSky::init()
}
+void LLVOSky::cacheEnvironment(LLSettingsSky::ptr_t psky,AtmosphericsVars& atmosphericsVars)
+{
+ // NOTE: Also see: LLAtmospherics::updateFog()
+ // invariants across whole sky tex process...
+ atmosphericsVars.blue_density = psky->getBlueDensity();
+ atmosphericsVars.blue_horizon = psky->getBlueHorizon();
+ atmosphericsVars.haze_density = psky->getHazeDensity();
+ atmosphericsVars.haze_horizon = psky->getHazeHorizon();
+ atmosphericsVars.density_multiplier = psky->getDensityMultiplier();
+ atmosphericsVars.distance_multiplier = psky->getDistanceMultiplier();
+ atmosphericsVars.max_y = psky->getMaxY();
+ atmosphericsVars.sun_norm = LLEnvironment::instance().getClampedSunNorm();
+ atmosphericsVars.sunlight = psky->getIsSunUp() ? psky->getSunlightColor() : psky->getMoonlightColor();
+ atmosphericsVars.ambient = psky->getAmbientColor();
+ atmosphericsVars.glow = psky->getGlow();
+ atmosphericsVars.cloud_shadow = psky->getCloudShadow();
+ atmosphericsVars.dome_radius = psky->getDomeRadius();
+ atmosphericsVars.dome_offset = psky->getDomeOffset();
+ atmosphericsVars.light_atten = psky->getLightAttenuation(atmosphericsVars.max_y);
+ atmosphericsVars.light_transmittance = psky->getLightTransmittance(atmosphericsVars.max_y);
+ atmosphericsVars.total_density = psky->getTotalDensity();
+ atmosphericsVars.gamma = psky->getGamma();
+}
+
void LLVOSky::calc()
{
+ LL_PROFILE_ZONE_SCOPED;
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
-
- // invariants across whole sky tex process...
- m_atmosphericsVars.blue_density = psky->getBlueDensity();
- m_atmosphericsVars.blue_horizon = psky->getBlueHorizon();
- m_atmosphericsVars.haze_density = psky->getHazeDensity();
- m_atmosphericsVars.haze_horizon = psky->getHazeHorizon();
- m_atmosphericsVars.density_multiplier = psky->getDensityMultiplier();
- m_atmosphericsVars.distance_multiplier = psky->getDistanceMultiplier();
- m_atmosphericsVars.max_y = psky->getMaxY();
- m_atmosphericsVars.sun_norm = LLEnvironment::instance().getClampedSunNorm();
- m_atmosphericsVars.sunlight = psky->getIsSunUp() ? psky->getSunlightColor() : psky->getMoonlightColor();
- m_atmosphericsVars.ambient = psky->getAmbientColor();
- m_atmosphericsVars.glow = psky->getGlow();
- m_atmosphericsVars.cloud_shadow = psky->getCloudShadow();
- m_atmosphericsVars.dome_radius = psky->getDomeRadius();
- m_atmosphericsVars.dome_offset = psky->getDomeOffset();
- m_atmosphericsVars.light_atten = psky->getLightAttenuation(m_atmosphericsVars.max_y);
- m_atmosphericsVars.light_transmittance = psky->getLightTransmittance(m_atmosphericsVars.max_y);
- m_atmosphericsVars.gamma = psky->getGamma();
+ cacheEnvironment(psky,m_atmosphericsVars);
mSun.setColor(psky->getSunDiffuse());
mMoon.setColor(LLColor3(1.0f, 1.0f, 1.0f));
@@ -541,14 +523,14 @@ void LLVOSky::calc()
mMoon.renewColor();
}
-void LLVOSky::initCubeMap()
+void LLVOSky::initCubeMap()
{
std::vector<LLPointer<LLImageRaw> > images;
for (S32 side = 0; side < NUM_CUBEMAP_FACES; side++)
{
images.push_back(mShinyTex[side].getImageRaw());
}
-
+
if (!mCubeMap && gSavedSettings.getBOOL("RenderWater") && gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps)
{
mCubeMap = new LLCubeMap(false);
@@ -592,12 +574,12 @@ void LLVOSky::restoreGL()
setMoonTextures(psky->getMoonTextureId(), psky->getNextMoonTextureId());
}
- updateDirections();
+ updateDirections(psky);
if (gSavedSettings.getBOOL("RenderWater") && gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps)
- {
+ {
initCubeMap();
- }
+ }
forceSkyUpdate();
@@ -613,8 +595,8 @@ void LLVOSky::initSkyTextureDirs(const S32 side, const S32 tile)
S32 tile_x = tile % NUM_TILES_X;
S32 tile_y = tile / NUM_TILES_X;
- S32 tile_x_pos = tile_x * sTileResX;
- S32 tile_y_pos = tile_y * sTileResY;
+ S32 tile_x_pos = tile_x * SKYTEX_TILE_RES_X;
+ S32 tile_y_pos = tile_y * SKYTEX_TILE_RES_Y;
F32 coeff[3] = {0, 0, 0};
const S32 curr_coef = side >> 1; // 0/1 = Z axis, 2/3 = Y, 4/5 = X
@@ -624,11 +606,11 @@ void LLVOSky::initSkyTextureDirs(const S32 side, const S32 tile)
coeff[curr_coef] = (F32)side_dir;
- F32 inv_res = 1.f/sResolution;
+ F32 inv_res = 1.f/SKYTEX_RESOLUTION;
S32 x, y;
- for (y = tile_y_pos; y < (tile_y_pos + sTileResY); ++y)
+ for (y = tile_y_pos; y < (tile_y_pos + SKYTEX_TILE_RES_Y); ++y)
{
- for (x = tile_x_pos; x < (tile_x_pos + sTileResX); ++x)
+ for (x = tile_x_pos; x < (tile_x_pos + SKYTEX_TILE_RES_X); ++x)
{
coeff[x_coef] = F32((x<<1) + 1) * inv_res - 1.f;
coeff[y_coef] = F32((y<<1) + 1) * inv_res - 1.f;
@@ -640,37 +622,35 @@ void LLVOSky::initSkyTextureDirs(const S32 side, const S32 tile)
}
}
-void LLVOSky::createSkyTexture(AtmosphericsVars& vars, const S32 side, const S32 tile)
+void LLVOSky::createSkyTexture(const LLSettingsSky::ptr_t &psky, AtmosphericsVars& vars, const S32 side, const S32 tile)
{
- LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ const bool low_end = !gPipeline.canUseWindLightShaders();
S32 tile_x = tile % NUM_TILES_X;
S32 tile_y = tile / NUM_TILES_X;
- S32 tile_x_pos = tile_x * sTileResX;
- S32 tile_y_pos = tile_y * sTileResY;
+ S32 tile_x_pos = tile_x * SKYTEX_TILE_RES_X;
+ S32 tile_y_pos = tile_y * SKYTEX_TILE_RES_Y;
S32 x, y;
- for (y = tile_y_pos; y < (tile_y_pos + sTileResY); ++y)
+ for (y = tile_y_pos; y < (tile_y_pos + SKYTEX_TILE_RES_Y); ++y)
{
- for (x = tile_x_pos; x < (tile_x_pos + sTileResX); ++x)
+ for (x = tile_x_pos; x < (tile_x_pos + SKYTEX_TILE_RES_X); ++x)
{
- mSkyTex[side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(psky, vars, mSkyTex[side].getDir(x, y), false), x, y);
- mShinyTex[side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(psky, vars, mShinyTex[side].getDir(x, y), true), x, y);
+ mSkyTex [side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(psky, vars, mSkyTex [side].getDir(x, y), false, low_end), x, y);
+ mShinyTex[side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(psky, vars, mShinyTex[side].getDir(x, y), true , low_end), x, y);
}
}
}
-void LLVOSky::updateDirections(void)
+void LLVOSky::updateDirections(LLSettingsSky::ptr_t psky)
{
- LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
-
mSun.setDirection(psky->getSunDirection());
- mMoon.setDirection(psky->getMoonDirection());
+ mMoon.setDirection(psky->getMoonDirection());
mSun.setRotation(psky->getSunRotation());
- mMoon.setRotation(psky->getMoonRotation());
- mSun.renewDirection();
- mMoon.renewDirection();
+ mMoon.setRotation(psky->getMoonRotation());
+ mSun.renewDirection();
+ mMoon.renewDirection();
}
void LLVOSky::idleUpdate(LLAgent &agent, const F64 &time)
@@ -692,11 +672,6 @@ bool LLVOSky::updateSky()
if (mDead || !(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY)))
{
- return TRUE;
- }
-
- if (mDead)
- {
// It's dead. Don't update it.
return TRUE;
}
@@ -706,18 +681,18 @@ bool LLVOSky::updateSky()
return TRUE;
}
+ LL_PROFILE_ZONE_SCOPED;
+
static S32 next_frame = 0;
- const S32 total_no_tiles = NUM_CUBEMAP_FACES * NUM_TILES;
- const S32 cycle_frame_no = total_no_tiles + 1;
-
+
mNeedUpdate = mForceUpdate;
++next_frame;
- next_frame = next_frame % cycle_frame_no;
+ next_frame = next_frame % MAX_TILES;
- mInterpVal = (!mInitialized) ? 1 : (F32)next_frame / cycle_frame_no;
+ mInterpVal = (!mInitialized) ? 1 : (F32)next_frame / MAX_TILES;
LLHeavenBody::setInterpVal( mInterpVal );
- updateDirections();
+ updateDirections(psky);
if (!mCubeMap)
{
@@ -725,10 +700,9 @@ bool LLVOSky::updateSky()
mForceUpdate = FALSE;
return TRUE;
}
-
+
if (mCubeMapUpdateStage < 0)
{
- LL_RECORD_BLOCK_TIME(FTM_VOSKY_CALC);
calc();
bool same_atmospherics = approximatelyEqual(m_lastAtmosphericsVars, m_atmosphericsVars, UPDATE_MIN_DELTA_THRESHOLD);
@@ -745,7 +719,7 @@ bool LLVOSky::updateSky()
}
else if (mCubeMapUpdateStage == NUM_CUBEMAP_FACES)
{
- LL_RECORD_BLOCK_TIME(FTM_VOSKY_UPDATEFORCED);
+ LL_PROFILE_ZONE_NAMED("updateSky - forced");
LLSkyTex::stepCurrent();
bool is_alm_wl_sky = gPipeline.canUseWindLightShaders();
@@ -805,8 +779,8 @@ bool LLVOSky::updateSky()
}
// run 0 to 5 faces, each face in own frame
else if (mCubeMapUpdateStage >= 0 && mCubeMapUpdateStage < NUM_CUBEMAP_FACES)
- {
- LL_RECORD_BLOCK_TIME(FTM_VOSKY_CREATETEXTURES);
+ {
+ LL_PROFILE_ZONE_NAMED("updateSky - create");
S32 side = mCubeMapUpdateStage;
// CPU hungry part, createSkyTexture() is math heavy
// Prior to EEP it was mostly per tile, but since EPP it is per face.
@@ -815,7 +789,7 @@ bool LLVOSky::updateSky()
// instead of executing per face, or may be can be moved to shaders)
for (S32 tile = 0; tile < NUM_TILES; tile++)
{
- createSkyTexture(m_atmosphericsVars, side, tile);
+ createSkyTexture(psky, m_atmosphericsVars, side, tile);
}
mCubeMapUpdateStage++;
}
@@ -889,10 +863,10 @@ void LLVOSky::setSunScale(F32 sun_scale)
void LLVOSky::setMoonScale(F32 moon_scale)
{
mMoonScale = moon_scale;
- }
-
+}
+
void LLVOSky::setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_texture_next)
- {
+{
// We test the UUIDs here because we explicitly do not want the default image returned by getFetchedTexture in that case...
mSunTexturep[0] = sun_texture.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(sun_texture, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
mSunTexturep[1] = sun_texture_next.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(sun_texture_next, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
@@ -910,32 +884,32 @@ void LLVOSky::setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_textur
LLViewerTexture* current_tex1 = mFace[FACE_SUN]->getTexture(LLRender::ALTERNATE_DIFFUSE_MAP);
if (current_tex0 && (mSunTexturep[0] != current_tex0) && current_tex0->isViewerMediaTexture())
- {
+ {
static_cast<LLViewerMediaTexture*>(current_tex0)->removeMediaFromFace(mFace[FACE_SUN]);
}
if (current_tex1 && (mSunTexturep[1] != current_tex1) && current_tex1->isViewerMediaTexture())
- {
+ {
static_cast<LLViewerMediaTexture*>(current_tex1)->removeMediaFromFace(mFace[FACE_SUN]);
- }
+ }
mFace[FACE_SUN]->setTexture(LLRender::DIFFUSE_MAP, mSunTexturep[0]);
if (can_use_wl)
{
if (mSunTexturep[1])
- {
- mSunTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
- }
+ {
+ mSunTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ }
mFace[FACE_SUN]->setTexture(LLRender::ALTERNATE_DIFFUSE_MAP, mSunTexturep[1]);
- }
- }
- }
+ }
+ }
+}
void LLVOSky::setMoonTextures(const LLUUID& moon_texture, const LLUUID& moon_texture_next)
- {
+{
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
-
+
bool can_use_wl = gPipeline.canUseWindLightShaders();
mMoonTexturep[0] = moon_texture.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(moon_texture, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
@@ -944,17 +918,17 @@ void LLVOSky::setMoonTextures(const LLUUID& moon_texture, const LLUUID& moon_tex
if (mFace[FACE_MOON])
{
if (mMoonTexturep[0])
- {
- mMoonTexturep[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
- }
+ {
+ mMoonTexturep[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ }
mFace[FACE_MOON]->setTexture(LLRender::DIFFUSE_MAP, mMoonTexturep[0]);
if (mMoonTexturep[1] && can_use_wl)
- {
- mMoonTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ {
+ mMoonTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
mFace[FACE_MOON]->setTexture(LLRender::ALTERNATE_DIFFUSE_MAP, mMoonTexturep[1]);
- }
- }
+ }
+ }
}
void LLVOSky::setCloudNoiseTextures(const LLUUID& cloud_noise_texture, const LLUUID& cloud_noise_texture_next)
@@ -963,7 +937,7 @@ void LLVOSky::setCloudNoiseTextures(const LLUUID& cloud_noise_texture, const LLU
mCloudNoiseTexturep[0] = cloud_noise_texture.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(cloud_noise_texture, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
mCloudNoiseTexturep[1] = cloud_noise_texture_next.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(cloud_noise_texture_next, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
-
+
if (mCloudNoiseTexturep[0])
{
mCloudNoiseTexturep[0]->setAddressMode(LLTexUnit::TAM_WRAP);
@@ -986,21 +960,19 @@ void LLVOSky::setBloomTextures(const LLUUID& bloom_texture, const LLUUID& bloom_
mBloomTexturep[1] = bloom_tex_next.isNull() ? nullptr : LLViewerTextureManager::getFetchedTexture(bloom_tex_next, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
if (mBloomTexturep[0])
-{
- mBloomTexturep[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ {
+ mBloomTexturep[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
}
if (mBloomTexturep[1])
- {
- mBloomTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
+ {
+ mBloomTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
}
- }
-
-static LLTrace::BlockTimerStatHandle FTM_GEO_SKY("Sky Geometry");
+}
BOOL LLVOSky::updateGeometry(LLDrawable *drawable)
{
- LL_RECORD_BLOCK_TIME(FTM_GEO_SKY);
+ LL_PROFILE_ZONE_SCOPED;
if (mFace[FACE_REFLECTION] == NULL)
{
LLDrawPoolWater *poolp = (LLDrawPoolWater*) gPipeline.getPool(LLDrawPool::POOL_WATER);
@@ -1029,11 +1001,11 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable)
LLStrider<LLVector2> texCoordsp;
LLStrider<U16> indicesp;
U16 index_offset;
- LLFace *face;
+ LLFace *face;
for (S32 side = 0; side < NUM_CUBEMAP_FACES; ++side)
{
- face = mFace[FACE_SIDE0 + side];
+ face = mFace[FACE_SIDE0 + side];
if (!face->getVertexBuffer())
{
@@ -1045,7 +1017,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable)
face->setVertexBuffer(buff);
index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp);
-
+
S32 vtx = 0;
S32 curr_bit = side >> 1; // 0/1 = Z axis, 2/3 = Y, 4/5 = X
S32 side_dir = side & 1; // even - 0, odd - 1
@@ -1164,11 +1136,11 @@ bool LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, F32 scale, const
hb.setVisible(TRUE);
- facep = mFace[f];
+ facep = mFace[f];
if (!facep->getVertexBuffer())
{
- facep->setSize(4, 6);
+ facep->setSize(4, 6);
LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
if (!buff->allocateBuffer(facep->getGeomCount(), facep->getIndicesCount(), TRUE))
{
@@ -1402,7 +1374,7 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H,
dt_clip = -0.1f;
}
- LLFace *face = mFace[FACE_REFLECTION];
+ LLFace *face = mFace[FACE_REFLECTION];
if (face)
{
@@ -1420,13 +1392,13 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H,
face->setGeomIndex(0);
face->setVertexBuffer(buff);
}
-
+
LLStrider<LLVector3> verticesp;
LLStrider<LLVector3> normalsp;
LLStrider<LLVector2> texCoordsp;
LLStrider<U16> indicesp;
S32 index_offset;
-
+
index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp);
if (-1 == index_offset)
{
@@ -1444,7 +1416,7 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H,
LLColor4 hb_refl_col = (1 - attenuation) * hb_col + attenuation * getSkyFogColor();
face->setFaceColor(hb_refl_col);
-
+
LLVector3 v_far[2];
v_far[0] = v_refl_corner[1];
v_far[1] = v_refl_corner[3];
@@ -1568,52 +1540,53 @@ void LLVOSky::updateFog(const F32 distance)
}
void LLVOSky::setSunAndMoonDirectionsCFR(const LLVector3 &sun_dir_cfr, const LLVector3 &moon_dir_cfr)
- {
- mSun.setDirection(sun_dir_cfr);
- mMoon.setDirection(moon_dir_cfr);
+{
+ mSun.setDirection(sun_dir_cfr);
+ mMoon.setDirection(moon_dir_cfr);
- // Push the sun "South" as it approaches directly overhead so that we can always see bump mapping
- // on the upward facing faces of cubes.
- {
- // Same as dot product with the up direction + clamp.
- F32 sunDot = llmax(0.f, sun_dir_cfr.mV[2]);
- sunDot *= sunDot;
-
- // Create normalized vector that has the sunDir pushed south about an hour and change.
- LLVector3 adjustedDir = (sun_dir_cfr + LLVector3(0.f, -0.70711f, 0.70711f)) * 0.5f;
-
- // Blend between normal sun dir and adjusted sun dir based on how close we are
- // to having the sun overhead.
- mBumpSunDir = adjustedDir * sunDot + sun_dir_cfr * (1.0f - sunDot);
- mBumpSunDir.normalize();
- }
- updateDirections();
- }
+ // Push the sun "South" as it approaches directly overhead so that we can always see bump mapping
+ // on the upward facing faces of cubes.
+ // Same as dot product with the up direction + clamp.
+ F32 sunDot = llmax(0.f, sun_dir_cfr.mV[2]);
+ sunDot *= sunDot;
+
+ // Create normalized vector that has the sunDir pushed south about an hour and change.
+ LLVector3 adjustedDir = (sun_dir_cfr + LLVector3(0.f, -0.70711f, 0.70711f)) * 0.5f;
+
+ // Blend between normal sun dir and adjusted sun dir based on how close we are
+ // to having the sun overhead.
+ mBumpSunDir = adjustedDir * sunDot + sun_dir_cfr * (1.0f - sunDot);
+ mBumpSunDir.normalize();
+
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ updateDirections(psky);
+}
void LLVOSky::setSunDirectionCFR(const LLVector3 &sun_dir_cfr)
- {
- mSun.setDirection(sun_dir_cfr);
+{
+ mSun.setDirection(sun_dir_cfr);
- // Push the sun "South" as it approaches directly overhead so that we can always see bump mapping
- // on the upward facing faces of cubes.
- {
- // Same as dot product with the up direction + clamp.
- F32 sunDot = llmax(0.f, sun_dir_cfr.mV[2]);
- sunDot *= sunDot;
+ // Push the sun "South" as it approaches directly overhead so that we can always see bump mapping
+ // on the upward facing faces of cubes.
+ // Same as dot product with the up direction + clamp.
+ F32 sunDot = llmax(0.f, sun_dir_cfr.mV[2]);
+ sunDot *= sunDot;
- // Create normalized vector that has the sunDir pushed south about an hour and change.
- LLVector3 adjustedDir = (sun_dir_cfr + LLVector3(0.f, -0.70711f, 0.70711f)) * 0.5f;
+ // Create normalized vector that has the sunDir pushed south about an hour and change.
+ LLVector3 adjustedDir = (sun_dir_cfr + LLVector3(0.f, -0.70711f, 0.70711f)) * 0.5f;
- // Blend between normal sun dir and adjusted sun dir based on how close we are
- // to having the sun overhead.
- mBumpSunDir = adjustedDir * sunDot + sun_dir_cfr * (1.0f - sunDot);
- mBumpSunDir.normalize();
- }
- updateDirections();
+ // Blend between normal sun dir and adjusted sun dir based on how close we are
+ // to having the sun overhead.
+ mBumpSunDir = adjustedDir * sunDot + sun_dir_cfr * (1.0f - sunDot);
+ mBumpSunDir.normalize();
+
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ updateDirections(psky);
}
void LLVOSky::setMoonDirectionCFR(const LLVector3 &moon_dir_cfr)
{
- mMoon.setDirection(moon_dir_cfr);
- updateDirections();
+ mMoon.setDirection(moon_dir_cfr);
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ updateDirections(psky);
}