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-rw-r--r--indra/newview/llvosky.cpp20
1 files changed, 15 insertions, 5 deletions
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index 64be033fdc..81632796e4 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -775,6 +775,16 @@ LLDrawable *LLVOSky::createDrawable(LLPipeline *pipeline)
return mDrawable;
}
+void LLVOSky::setSunScale(F32 sun_scale)
+{
+ mSunScale = sun_scale;
+}
+
+void LLVOSky::setMoonScale(F32 moon_scale)
+{
+ mMoonScale = moon_scale;
+}
+
void LLVOSky::setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_texture_next)
{
// We test the UUIDs here because we explicitly do not want the default image returned by getFetchedTexture in that case...
@@ -955,8 +965,8 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable)
right.normalize();
up.normalize();
- bool draw_sun = updateHeavenlyBodyGeometry(drawable, FACE_SUN, mSun, up, right);
- bool draw_moon = updateHeavenlyBodyGeometry(drawable, FACE_MOON, mMoon, up, right);
+ bool draw_sun = updateHeavenlyBodyGeometry(drawable, mSunScale, FACE_SUN, mSun, up, right);
+ bool draw_moon = updateHeavenlyBodyGeometry(drawable, mMoonScale, FACE_MOON, mMoon, up, right);
draw_sun &= LLEnvironment::getInstance()->getIsSunUp();
draw_moon &= LLEnvironment::getInstance()->getIsMoonUp();
@@ -987,7 +997,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable)
return TRUE;
}
-bool LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, const S32 f, LLHeavenBody& hb, const LLVector3 &up, const LLVector3 &right)
+bool LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, F32 scale, const S32 f, LLHeavenBody& hb, const LLVector3 &up, const LLVector3 &right)
{
mHeavenlyBodyUpdated = TRUE ;
@@ -1010,8 +1020,8 @@ bool LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, const S32 f, LLHe
F32 horiz_enlargement = 1 + enlargm_factor * 0.3f;
F32 vert_enlargement = 1 + enlargm_factor * 0.2f;
- const LLVector3 scaled_right = horiz_enlargement * HEAVENLY_BODY_DIST * HEAVENLY_BODY_FACTOR * hb.getDiskRadius() * hb_right;
- const LLVector3 scaled_up = vert_enlargement * HEAVENLY_BODY_DIST * HEAVENLY_BODY_FACTOR * hb.getDiskRadius() * hb_up;
+ const LLVector3 scaled_right = horiz_enlargement * scale * HEAVENLY_BODY_DIST * HEAVENLY_BODY_FACTOR * hb.getDiskRadius() * hb_right;
+ const LLVector3 scaled_up = vert_enlargement * scale * HEAVENLY_BODY_DIST * HEAVENLY_BODY_FACTOR * hb.getDiskRadius() * hb_up;
LLVector3 v_clipped[4];