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Diffstat (limited to 'indra/newview/llvopartgroup.cpp')
-rw-r--r--indra/newview/llvopartgroup.cpp205
1 files changed, 93 insertions, 112 deletions
diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp
index 51cf5f20c6..3ac04cf665 100644
--- a/indra/newview/llvopartgroup.cpp
+++ b/indra/newview/llvopartgroup.cpp
@@ -46,18 +46,8 @@
extern U64MicrosecondsImplicit gFrameTime;
-LLPointer<LLVertexBuffer> LLVOPartGroup::sVB = NULL;
-S32 LLVOPartGroup::sVBSlotFree[];
-S32* LLVOPartGroup::sVBSlotCursor = NULL;
-
void LLVOPartGroup::initClass()
{
- for (S32 i = 0; i < LL_MAX_PARTICLE_COUNT; ++i)
- {
- sVBSlotFree[i] = i;
- }
-
- sVBSlotCursor = sVBSlotFree;
}
//static
@@ -65,9 +55,10 @@ void LLVOPartGroup::restoreGL()
{
//TODO: optimize out binormal mask here. Specular and normal coords as well.
- sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, GL_STREAM_DRAW_ARB);
+#if 0
+ sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2);
U32 count = LL_MAX_PARTICLE_COUNT;
- if (!sVB->allocateBuffer(count*4, count*6, true))
+ if (!sVB->allocateBuffer(count*4, count*6))
{
LL_WARNS() << "Failed to allocate Vertex Buffer to "
<< count*4 << " vertices and "
@@ -117,27 +108,14 @@ void LLVOPartGroup::restoreGL()
*texcoordsp++ = LLVector2(1.f, 0.f);
}
- sVB->flush();
+ sVB->unmapBuffer();
+#endif
}
//static
void LLVOPartGroup::destroyGL()
{
- sVB = NULL;
-}
-
-//static
-S32 LLVOPartGroup::findAvailableVBSlot()
-{
- if (sVBSlotCursor >= sVBSlotFree + LL_MAX_PARTICLE_COUNT)
- { //no more available slots
- return -1;
- }
-
- S32 ret = *sVBSlotCursor;
- sVBSlotCursor++;
- return ret;
}
bool ll_is_part_idx_allocated(S32 idx, S32* start, S32* end)
@@ -155,20 +133,6 @@ bool ll_is_part_idx_allocated(S32 idx, S32* start, S32* end)
return false;
}
-//static
-void LLVOPartGroup::freeVBSlot(S32 idx)
-{
- llassert(idx < LL_MAX_PARTICLE_COUNT && idx >= 0);
- //llassert(sVBSlotCursor > sVBSlotFree);
- //llassert(ll_is_part_idx_allocated(idx, sVBSlotCursor, sVBSlotFree+LL_MAX_PARTICLE_COUNT));
-
- if (sVBSlotCursor > sVBSlotFree)
- {
- sVBSlotCursor--;
- *sVBSlotCursor = idx;
- }
-}
-
LLVOPartGroup::LLVOPartGroup(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
: LLAlphaObject(id, pcode, regionp),
mViewerPartGroupp(NULL)
@@ -291,13 +255,13 @@ F32 LLVOPartGroup::getPartSize(S32 idx)
return 0.f;
}
-void LLVOPartGroup::getBlendFunc(S32 idx, U32& src, U32& dst)
+void LLVOPartGroup::getBlendFunc(S32 idx, LLRender::eBlendFactor& src, LLRender::eBlendFactor& dst)
{
if (idx < (S32) mViewerPartGroupp->mParticles.size())
{
LLViewerPart* part = mViewerPartGroupp->mParticles[idx];
- src = part->mBlendFuncSource;
- dst = part->mBlendFuncDest;
+ src = (LLRender::eBlendFactor) part->mBlendFuncSource;
+ dst = (LLRender::eBlendFactor) part->mBlendFuncDest;
}
}
@@ -323,7 +287,7 @@ BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable)
if (group && group->isVisible())
{
- dirtySpatialGroup(TRUE);
+ dirtySpatialGroup();
}
if (!num_parts)
@@ -485,6 +449,7 @@ BOOL LLVOPartGroup::lineSegmentIntersect(const LLVector4a& start, const LLVector
S32 face,
BOOL pick_transparent,
BOOL pick_rigged,
+ BOOL pick_unselectable,
S32* face_hit,
LLVector4a* intersection,
LLVector2* tex_coord,
@@ -737,7 +702,7 @@ U32 LLVOPartGroup::getPartitionType() const
}
LLParticlePartition::LLParticlePartition(LLViewerRegion* regionp)
-: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW_ARB, regionp)
+: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, regionp)
{
mRenderPass = LLRenderPass::PASS_ALPHA;
mDrawableType = LLPipeline::RENDER_TYPE_PARTICLES;
@@ -756,32 +721,69 @@ LLHUDParticlePartition::LLHUDParticlePartition(LLViewerRegion* regionp) :
void LLParticlePartition::rebuildGeom(LLSpatialGroup* group)
{
LL_PROFILE_ZONE_SCOPED;
- if (group->isDead() || !group->hasState(LLSpatialGroup::GEOM_DIRTY))
- {
- return;
- }
+ LL_PROFILE_GPU_ZONE("particle vbo");
+ if (group->isDead() || !group->hasState(LLSpatialGroup::GEOM_DIRTY))
+ {
+ return;
+ }
- if (group->changeLOD())
- {
- group->mLastUpdateDistance = group->mDistance;
- group->mLastUpdateViewAngle = group->mViewAngle;
- }
-
- group->clearDrawMap();
-
- //get geometry count
- U32 index_count = 0;
- U32 vertex_count = 0;
+ if (group->changeLOD())
+ {
+ group->mLastUpdateDistance = group->mDistance;
+ group->mLastUpdateViewAngle = group->mViewAngle;
+ }
- addGeometryCount(group, vertex_count, index_count);
-
+ group->clearDrawMap();
+
+ //get geometry count
+ U32 index_count = 0;
+ U32 vertex_count = 0;
- if (vertex_count > 0 && index_count > 0 && LLVOPartGroup::sVB)
- {
- group->mBuilt = 1.f;
- //use one vertex buffer for all groups
- group->mVertexBuffer = LLVOPartGroup::sVB;
- getGeometry(group);
+ addGeometryCount(group, vertex_count, index_count);
+
+
+ if (vertex_count > 0 && index_count > 0)
+ {
+ group->mBuilt = 1.f;
+ if (group->mVertexBuffer.isNull() ||
+ group->mVertexBuffer->getNumVerts() < vertex_count || group->mVertexBuffer->getNumIndices() < index_count)
+ {
+ group->mVertexBuffer = new LLVertexBuffer(LLVOPartGroup::VERTEX_DATA_MASK);
+ group->mVertexBuffer->allocateBuffer(vertex_count, index_count);
+
+ // initialize index and texture coordinates only when buffer is reallocated
+ U16* indicesp = (U16*)group->mVertexBuffer->mapIndexBuffer(0, index_count);
+
+ U16 geom_idx = 0;
+ for (U32 i = 0; i < index_count; i += 6)
+ {
+ *indicesp++ = geom_idx + 0;
+ *indicesp++ = geom_idx + 1;
+ *indicesp++ = geom_idx + 2;
+
+ *indicesp++ = geom_idx + 1;
+ *indicesp++ = geom_idx + 3;
+ *indicesp++ = geom_idx + 2;
+
+ geom_idx += 4;
+ }
+
+ LLStrider<LLVector2> texcoordsp;
+
+ group->mVertexBuffer->getTexCoord0Strider(texcoordsp);
+
+ for (U32 i = 0; i < vertex_count; i += 4)
+ {
+ *texcoordsp++ = LLVector2(0.f, 1.f);
+ *texcoordsp++ = LLVector2(0.f, 0.f);
+ *texcoordsp++ = LLVector2(1.f, 1.f);
+ *texcoordsp++ = LLVector2(1.f, 0.f);
+ }
+
+ }
+
+
+ getGeometry(group);
}
else
{
@@ -795,8 +797,6 @@ void LLParticlePartition::rebuildGeom(LLSpatialGroup* group)
void LLParticlePartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count)
{
- group->mBufferUsage = mBufferUsage;
-
mFaceList.clear();
LLViewerCamera* camera = LLViewerCamera::getInstance();
@@ -849,10 +849,8 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
LLVertexBuffer* buffer = group->mVertexBuffer;
- LLStrider<U16> indicesp;
LLStrider<LLVector4a> verticesp;
LLStrider<LLVector3> normalsp;
- LLStrider<LLVector2> texcoordsp;
LLStrider<LLColor4U> colorsp;
LLStrider<LLColor4U> emissivep;
@@ -861,7 +859,9 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
buffer->getColorStrider(colorsp);
buffer->getEmissiveStrider(emissivep);
-
+ S32 geom_idx = 0;
+ S32 indices_idx = 0;
+
LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[mRenderPass];
for (std::vector<LLFace*>::iterator i = mFaceList.begin(); i != mFaceList.end(); ++i)
@@ -869,55 +869,44 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
LLFace* facep = *i;
LLAlphaObject* object = (LLAlphaObject*) facep->getViewerObject();
- if (!facep->isState(LLFace::PARTICLE))
- { //set the indices of this face
- S32 idx = LLVOPartGroup::findAvailableVBSlot();
- if (idx >= 0)
- {
- facep->setGeomIndex(idx*4);
- facep->setIndicesIndex(idx*6);
- facep->setVertexBuffer(LLVOPartGroup::sVB);
- facep->setPoolType(LLDrawPool::POOL_ALPHA);
- facep->setState(LLFace::PARTICLE);
- }
- else
- {
- continue; //out of space in particle buffer
- }
- }
-
- S32 geom_idx = (S32) facep->getGeomIndex();
+ facep->setGeomIndex(geom_idx);
+ facep->setIndicesIndex(indices_idx);
- LLStrider<U16> cur_idx = indicesp + facep->getIndicesStart();
LLStrider<LLVector4a> cur_vert = verticesp + geom_idx;
LLStrider<LLVector3> cur_norm = normalsp + geom_idx;
- LLStrider<LLVector2> cur_tc = texcoordsp + geom_idx;
LLStrider<LLColor4U> cur_col = colorsp + geom_idx;
LLStrider<LLColor4U> cur_glow = emissivep + geom_idx;
+ // not actually used
+ LLStrider<LLVector2> cur_tc;
+ LLStrider<U16> cur_idx;
+
+
+ geom_idx += 4;
+ indices_idx += 6;
+
LLColor4U* start_glow = cur_glow.get();
object->getGeometry(facep->getTEOffset(), cur_vert, cur_norm, cur_tc, cur_col, cur_glow, cur_idx);
- BOOL has_glow = FALSE;
+ bool has_glow = FALSE;
if (cur_glow.get() != start_glow)
{
- has_glow = TRUE;
+ has_glow = true;
}
llassert(facep->getGeomCount() == 4);
llassert(facep->getIndicesCount() == 6);
-
+
S32 idx = draw_vec.size()-1;
- BOOL fullbright = facep->isState(LLFace::FULLBRIGHT);
- F32 vsize = facep->getVirtualSize();
-
+ bool fullbright = facep->isState(LLFace::FULLBRIGHT);
+
bool batched = false;
- U32 bf_src = LLRender::BF_SOURCE_ALPHA;
- U32 bf_dst = LLRender::BF_ONE_MINUS_SOURCE_ALPHA;
+ LLRender::eBlendFactor bf_src = LLRender::BF_SOURCE_ALPHA;
+ LLRender::eBlendFactor bf_dst = LLRender::BF_ONE_MINUS_SOURCE_ALPHA;
object->getBlendFunc(facep->getTEOffset(), bf_src, bf_dst);
@@ -937,7 +926,6 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
batched = true;
info->mCount += facep->getIndicesCount();
info->mEnd += facep->getGeomCount();
- info->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
}
else if (draw_vec[idx]->mStart == facep->getGeomIndex()+facep->getGeomCount()+1)
{
@@ -945,12 +933,10 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
info->mCount += facep->getIndicesCount();
info->mStart -= facep->getGeomCount();
info->mOffset = facep->getIndicesStart();
- info->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
}
}
}
-
if (!batched)
{
U32 start = facep->getGeomIndex();
@@ -958,23 +944,18 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
U32 offset = facep->getIndicesStart();
U32 count = facep->getIndicesCount();
LLDrawInfo* info = new LLDrawInfo(start,end,count,offset,facep->getTexture(),
- //facep->getTexture(),
- buffer, object->isSelected(), fullbright);
+ buffer, fullbright);
- const LLVector4a* exts = group->getObjectExtents();
- info->mExtents[0] = exts[0];
- info->mExtents[1] = exts[1];
- info->mVSize = vsize;
info->mBlendFuncDst = bf_dst;
info->mBlendFuncSrc = bf_src;
info->mHasGlow = has_glow;
- info->mParticle = TRUE;
draw_vec.push_back(info);
//for alpha sorting
facep->setDrawInfo(info);
}
}
+ buffer->unmapBuffer();
mFaceList.clear();
}