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path: root/indra/newview/llvopartgroup.cpp
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Diffstat (limited to 'indra/newview/llvopartgroup.cpp')
-rw-r--r--indra/newview/llvopartgroup.cpp60
1 files changed, 1 insertions, 59 deletions
diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp
index 81f16cf8cb..ec32a79829 100644
--- a/indra/newview/llvopartgroup.cpp
+++ b/indra/newview/llvopartgroup.cpp
@@ -54,63 +54,6 @@ void LLVOPartGroup::initClass()
void LLVOPartGroup::restoreGL()
{
- //TODO: optimize out binormal mask here. Specular and normal coords as well.
-#if 0
- sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2);
- U32 count = LL_MAX_PARTICLE_COUNT;
- if (!sVB->allocateBuffer(count*4, count*6))
- {
- LL_WARNS() << "Failed to allocate Vertex Buffer to "
- << count*4 << " vertices and "
- << count * 6 << " indices" << LL_ENDL;
- // we are likelly to crash at following getTexCoord0Strider(), so unref and return
- sVB = NULL;
- return;
- }
-
- //indices and texcoords are always the same, set once
- LLStrider<U16> indicesp;
-
- LLStrider<LLVector4a> verticesp;
-
- sVB->getIndexStrider(indicesp);
- sVB->getVertexStrider(verticesp);
-
- LLVector4a v;
- v.set(0,0,0,0);
-
-
- U16 vert_offset = 0;
-
- for (U32 i = 0; i < LL_MAX_PARTICLE_COUNT; i++)
- {
- *indicesp++ = vert_offset + 0;
- *indicesp++ = vert_offset + 1;
- *indicesp++ = vert_offset + 2;
-
- *indicesp++ = vert_offset + 1;
- *indicesp++ = vert_offset + 3;
- *indicesp++ = vert_offset + 2;
-
- *verticesp++ = v;
-
- vert_offset += 4;
- }
-
- LLStrider<LLVector2> texcoordsp;
- sVB->getTexCoord0Strider(texcoordsp);
-
- for (U32 i = 0; i < LL_MAX_PARTICLE_COUNT; i++)
- {
- *texcoordsp++ = LLVector2(0.f, 1.f);
- *texcoordsp++ = LLVector2(0.f, 0.f);
- *texcoordsp++ = LLVector2(1.f, 1.f);
- *texcoordsp++ = LLVector2(1.f, 0.f);
- }
-
- sVB->unmapBuffer();
-#endif
-
}
//static
@@ -702,7 +645,7 @@ U32 LLVOPartGroup::getPartitionType() const
}
LLParticlePartition::LLParticlePartition(LLViewerRegion* regionp)
-: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, true, regionp)
+: LLSpatialPartition(static_cast<U32>(LLDrawPoolAlpha::VERTEX_DATA_MASK) | static_cast<U32>(LLVertexBuffer::MAP_TEXTURE_INDEX), true, regionp)
{
mRenderPass = LLRenderPass::PASS_ALPHA;
mDrawableType = LLPipeline::RENDER_TYPE_PARTICLES;
@@ -955,7 +898,6 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
}
}
- buffer->unmapBuffer();
mFaceList.clear();
}