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-rwxr-xr-xindra/newview/llvopartgroup.cpp473
1 files changed, 366 insertions, 107 deletions
diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp
index 43a5ddba42..a65de0c047 100755
--- a/indra/newview/llvopartgroup.cpp
+++ b/indra/newview/llvopartgroup.cpp
@@ -49,17 +49,11 @@ const F32 MAX_PART_LIFETIME = 120.f;
extern U64 gFrameTime;
LLPointer<LLVertexBuffer> LLVOPartGroup::sVB = NULL;
-S32 LLVOPartGroup::sVBSlotFree[];
-S32* LLVOPartGroup::sVBSlotCursor = NULL;
+S32 LLVOPartGroup::sVBSlotCursor = 0;
void LLVOPartGroup::initClass()
{
- for (S32 i = 0; i < LL_MAX_PARTICLE_COUNT; ++i)
- {
- sVBSlotFree[i] = i;
- }
-
- sVBSlotCursor = sVBSlotFree;
+
}
//static
@@ -124,36 +118,33 @@ void LLVOPartGroup::destroyGL()
//static
S32 LLVOPartGroup::findAvailableVBSlot()
{
- if (sVBSlotCursor >= sVBSlotFree+LL_MAX_PARTICLE_COUNT)
+ if (sVBSlotCursor >= LL_MAX_PARTICLE_COUNT)
{ //no more available slots
return -1;
}
- S32 ret = *sVBSlotCursor;
- sVBSlotCursor++;
-
- return ret;
+ return sVBSlotCursor++;
}
bool ll_is_part_idx_allocated(S32 idx, S32* start, S32* end)
{
- while (start < end)
+ /*while (start < end)
{
if (*start == idx)
{ //not allocated (in free list)
return false;
}
++start;
- }
+ }*/
//allocated (not in free list)
- return true;
+ return false;
}
//static
void LLVOPartGroup::freeVBSlot(S32 idx)
{
- llassert(idx < LL_MAX_PARTICLE_COUNT && idx >= 0);
+ /*llassert(idx < LL_MAX_PARTICLE_COUNT && idx >= 0);
//llassert(sVBSlotCursor > sVBSlotFree);
//llassert(ll_is_part_idx_allocated(idx, sVBSlotCursor, sVBSlotFree+LL_MAX_PARTICLE_COUNT));
@@ -161,7 +152,7 @@ void LLVOPartGroup::freeVBSlot(S32 idx)
{
sVBSlotCursor--;
*sVBSlotCursor = idx;
- }
+ }*/
}
LLVOPartGroup::LLVOPartGroup(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
@@ -191,10 +182,17 @@ F32 LLVOPartGroup::getBinRadius()
void LLVOPartGroup::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
{
const LLVector3& pos_agent = getPositionAgent();
+
newMin.load3( (pos_agent - mScale).mV);
newMax.load3( (pos_agent + mScale).mV);
+
+ llassert(newMin.isFinite3());
+ llassert(newMax.isFinite3());
+
LLVector4a pos;
pos.load3(pos_agent.mV);
+
+ llassert(pos.isFinite3());
mDrawable->setPositionGroup(pos);
}
@@ -234,6 +232,37 @@ LLDrawable* LLVOPartGroup::createDrawable(LLPipeline *pipeline)
const F32 MAX_PARTICLE_AREA_SCALE = 0.02f; // some tuned constant, limits on how much particle area to draw
+ LLUUID LLVOPartGroup::getPartOwner(S32 idx)
+ {
+ LLUUID ret = LLUUID::null;
+
+ if (idx < (S32) mViewerPartGroupp->mParticles.size())
+ {
+ ret = mViewerPartGroupp->mParticles[idx]->mPartSourcep->getOwnerUUID();
+ }
+
+ return ret;
+ }
+
+ LLUUID LLVOPartGroup::getPartSource(S32 idx)
+ {
+ LLUUID ret = LLUUID::null;
+
+ if (idx < (S32) mViewerPartGroupp->mParticles.size())
+ {
+ LLViewerPart* part = mViewerPartGroupp->mParticles[idx];
+ if (part && part->mPartSourcep.notNull() &&
+ part->mPartSourcep->mSourceObjectp.notNull())
+ {
+ LLViewerObject* source = part->mPartSourcep->mSourceObjectp;
+ ret = source->getID();
+ }
+ }
+
+ return ret;
+ }
+
+
F32 LLVOPartGroup::getPartSize(S32 idx)
{
if (idx < (S32) mViewerPartGroupp->mParticles.size())
@@ -244,6 +273,20 @@ F32 LLVOPartGroup::getPartSize(S32 idx)
return 0.f;
}
+void LLVOPartGroup::getBlendFunc(S32 idx, U32& src, U32& dst)
+{
+ if (idx < (S32) mViewerPartGroupp->mParticles.size())
+ {
+ LLViewerPart* part = mViewerPartGroupp->mParticles[idx];
+ src = part->mBlendFuncSource;
+ dst = part->mBlendFuncDest;
+ }
+ else
+ {
+ llerrs << "WTF?" << llendl;
+ }
+}
+
LLVector3 LLVOPartGroup::getCameraPosition() const
{
return gAgentCamera.getCameraPositionAgent();
@@ -303,19 +346,52 @@ BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable)
mDepth = 0.f;
S32 i = 0 ;
LLVector3 camera_agent = getCameraPosition();
+
+ F32 max_scale = 0.f;
+
+
for (i = 0 ; i < (S32)mViewerPartGroupp->mParticles.size(); i++)
{
const LLViewerPart *part = mViewerPartGroupp->mParticles[i];
+
+ //remember the largest particle
+ max_scale = llmax(max_scale, part->mScale.mV[0], part->mScale.mV[1]);
+
+ if (part->mFlags & LLPartData::LL_PART_RIBBON_MASK)
+ { //include ribbon segment length in scale
+ const LLVector3* pos_agent = NULL;
+ if (part->mParent)
+ {
+ pos_agent = &(part->mParent->mPosAgent);
+ }
+ else if (part->mPartSourcep.notNull())
+ {
+ pos_agent = &(part->mPartSourcep->mPosAgent);
+ }
+
+ if (pos_agent)
+ {
+ F32 dist = (*pos_agent-part->mPosAgent).length();
+
+ max_scale = llmax(max_scale, dist);
+ }
+ }
+
LLVector3 part_pos_agent(part->mPosAgent);
LLVector3 at(part_pos_agent - camera_agent);
+
F32 camera_dist_squared = at.lengthSquared();
F32 inv_camera_dist_squared;
if (camera_dist_squared > 1.f)
inv_camera_dist_squared = 1.f / camera_dist_squared;
else
inv_camera_dist_squared = 1.f;
+
+ llassert(llfinite(inv_camera_dist_squared));
+ llassert(!llisnan(inv_camera_dist_squared));
+
F32 area = part->mScale.mV[0] * part->mScale.mV[1] * inv_camera_dist_squared;
tot_area = llmax(tot_area, area);
@@ -382,104 +458,257 @@ BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable)
facep->setSize(0, 0);
}
+ //record max scale (used to stretch bounding box for visibility culling)
+ mScale.set(max_scale, max_scale, max_scale);
+
mDrawable->movePartition();
LLPipeline::sCompiles++;
return TRUE;
}
+
+BOOL LLVOPartGroup::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
+ S32 face,
+ BOOL pick_transparent,
+ S32* face_hit,
+ LLVector4a* intersection,
+ LLVector2* tex_coord,
+ LLVector4a* normal,
+ LLVector4a* bi_normal)
+{
+ LLVector4a dir;
+ dir.setSub(end, start);
+
+ F32 closest_t = 2.f;
+ BOOL ret = FALSE;
+
+ for (U32 idx = 0; idx < mViewerPartGroupp->mParticles.size(); ++idx)
+ {
+ const LLViewerPart &part = *((LLViewerPart*) (mViewerPartGroupp->mParticles[idx]));
+
+ LLVector4a v[4];
+ LLStrider<LLVector4a> verticesp;
+ verticesp = v;
+
+ getGeometry(part, verticesp);
+
+ F32 a,b,t;
+ if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, a,b,t) ||
+ LLTriangleRayIntersect(v[1], v[3], v[2], start, dir, a,b,t))
+ {
+ if (t >= 0.f &&
+ t <= 1.f &&
+ t < closest_t)
+ {
+ ret = TRUE;
+ closest_t = t;
+ if (face_hit)
+ {
+ *face_hit = idx;
+ }
+
+ if (intersection)
+ {
+ LLVector4a intersect = dir;
+ intersect.mul(closest_t);
+ intersection->setAdd(intersect, start);
+ }
+ }
+ }
+ }
+
+ return ret;
+}
+
+void LLVOPartGroup::getGeometry(const LLViewerPart& part,
+ LLStrider<LLVector4a>& verticesp)
+{
+ if (part.mFlags & LLPartData::LL_PART_RIBBON_MASK)
+ {
+ LLVector4a axis, pos, paxis, ppos;
+ F32 scale, pscale;
+
+ pos.load3(part.mPosAgent.mV);
+ axis.load3(part.mAxis.mV);
+ scale = part.mScale.mV[0];
+
+ if (part.mParent)
+ {
+ ppos.load3(part.mParent->mPosAgent.mV);
+ paxis.load3(part.mParent->mAxis.mV);
+ pscale = part.mParent->mScale.mV[0];
+ }
+ else
+ { //use source object as position
+
+ if (part.mPartSourcep->mSourceObjectp.notNull())
+ {
+ LLVector3 v = LLVector3(0,0,1);
+ v *= part.mPartSourcep->mSourceObjectp->getRenderRotation();
+ paxis.load3(v.mV);
+ ppos.load3(part.mPartSourcep->mPosAgent.mV);
+ pscale = part.mStartScale.mV[0];
+ }
+ else
+ { //no source object, no parent, nothing to draw
+ ppos = pos;
+ pscale = scale;
+ paxis = axis;
+ }
+ }
+
+ LLVector4a p0, p1, p2, p3;
+
+ scale *= 0.5f;
+ pscale *= 0.5f;
+
+ axis.mul(scale);
+ paxis.mul(pscale);
+
+ p0.setAdd(pos, axis);
+ p1.setSub(pos,axis);
+ p2.setAdd(ppos, paxis);
+ p3.setSub(ppos, paxis);
+
+ (*verticesp++) = p2;
+ (*verticesp++) = p3;
+ (*verticesp++) = p0;
+ (*verticesp++) = p1;
+ }
+ else
+ {
+ LLVector4a part_pos_agent;
+ part_pos_agent.load3(part.mPosAgent.mV);
+ LLVector4a camera_agent;
+ camera_agent.load3(getCameraPosition().mV);
+ LLVector4a at;
+ at.setSub(part_pos_agent, camera_agent);
+ LLVector4a up(0, 0, 1);
+ LLVector4a right;
+
+ right.setCross3(at, up);
+ right.normalize3fast();
+
+ up.setCross3(right, at);
+ up.normalize3fast();
+
+ if (part.mFlags & LLPartData::LL_PART_FOLLOW_VELOCITY_MASK)
+ {
+ LLVector4a normvel;
+ normvel.load3(part.mVelocity.mV);
+ normvel.normalize3fast();
+ LLVector2 up_fracs;
+ up_fracs.mV[0] = normvel.dot3(right).getF32();
+ up_fracs.mV[1] = normvel.dot3(up).getF32();
+ up_fracs.normalize();
+ LLVector4a new_up;
+ LLVector4a new_right;
+
+ //new_up = up_fracs.mV[0] * right + up_fracs.mV[1]*up;
+ LLVector4a t = right;
+ t.mul(up_fracs.mV[0]);
+ new_up = up;
+ new_up.mul(up_fracs.mV[1]);
+ new_up.add(t);
+
+ //new_right = up_fracs.mV[1] * right - up_fracs.mV[0]*up;
+ t = right;
+ t.mul(up_fracs.mV[1]);
+ new_right = up;
+ new_right.mul(up_fracs.mV[0]);
+ t.sub(new_right);
+
+ up = new_up;
+ right = t;
+ up.normalize3fast();
+ right.normalize3fast();
+ }
+
+ right.mul(0.5f*part.mScale.mV[0]);
+ up.mul(0.5f*part.mScale.mV[1]);
+
+
+ //HACK -- the verticesp->mV[3] = 0.f here are to set the texture index to 0 (particles don't use texture batching, maybe they should)
+ // this works because there is actually a 4th float stored after the vertex position which is used as a texture index
+ // also, somebody please VECTORIZE THIS
+
+ LLVector4a ppapu;
+ LLVector4a ppamu;
+
+ ppapu.setAdd(part_pos_agent, up);
+ ppamu.setSub(part_pos_agent, up);
+
+ verticesp->setSub(ppapu, right);
+ (*verticesp++).getF32ptr()[3] = 0.f;
+ verticesp->setSub(ppamu, right);
+ (*verticesp++).getF32ptr()[3] = 0.f;
+ verticesp->setAdd(ppapu, right);
+ (*verticesp++).getF32ptr()[3] = 0.f;
+ verticesp->setAdd(ppamu, right);
+ (*verticesp++).getF32ptr()[3] = 0.f;
+ }
+}
+
+
+
void LLVOPartGroup::getGeometry(S32 idx,
LLStrider<LLVector4a>& verticesp,
LLStrider<LLVector3>& normalsp,
LLStrider<LLVector2>& texcoordsp,
LLStrider<LLColor4U>& colorsp,
+ LLStrider<LLColor4U>& emissivep,
LLStrider<U16>& indicesp)
{
if (idx >= (S32) mViewerPartGroupp->mParticles.size())
{
return;
}
-
+
const LLViewerPart &part = *((LLViewerPart*) (mViewerPartGroupp->mParticles[idx]));
- LLVector4a part_pos_agent;
- part_pos_agent.load3(part.mPosAgent.mV);
- LLVector4a camera_agent;
- camera_agent.load3(getCameraPosition().mV);
- LLVector4a at;
- at.setSub(part_pos_agent, camera_agent);
- LLVector4a up(0, 0, 1);
- LLVector4a right;
+ getGeometry(part, verticesp);
- right.setCross3(at, up);
- right.normalize3fast();
+ LLColor4U pcolor;
+ LLColor4U color = part.mColor;
- up.setCross3(right, at);
- up.normalize3fast();
+ LLColor4U pglow;
- if (part.mFlags & LLPartData::LL_PART_FOLLOW_VELOCITY_MASK)
+ if (part.mFlags & LLPartData::LL_PART_RIBBON_MASK)
+ { //make sure color blends properly
+ if (part.mParent)
+ {
+ pglow = part.mParent->mGlow;
+ pcolor = part.mParent->mColor;
+ }
+ else
+ {
+ pglow = LLColor4U(0, 0, 0, (U8) llround(255.f*part.mStartGlow));
+ pcolor = part.mStartColor;
+ }
+ }
+ else
{
- LLVector4a normvel;
- normvel.load3(part.mVelocity.mV);
- normvel.normalize3fast();
- LLVector2 up_fracs;
- up_fracs.mV[0] = normvel.dot3(right).getF32();
- up_fracs.mV[1] = normvel.dot3(up).getF32();
- up_fracs.normalize();
- LLVector4a new_up;
- LLVector4a new_right;
-
- //new_up = up_fracs.mV[0] * right + up_fracs.mV[1]*up;
- LLVector4a t = right;
- t.mul(up_fracs.mV[0]);
- new_up = up;
- new_up.mul(up_fracs.mV[1]);
- new_up.add(t);
-
- //new_right = up_fracs.mV[1] * right - up_fracs.mV[0]*up;
- t = right;
- t.mul(up_fracs.mV[1]);
- new_right = up;
- new_right.mul(up_fracs.mV[0]);
- t.sub(new_right);
-
- up = new_up;
- right = t;
- up.normalize3fast();
- right.normalize3fast();
+ pglow = part.mGlow;
+ pcolor = color;
}
- right.mul(0.5f*part.mScale.mV[0]);
- up.mul(0.5f*part.mScale.mV[1]);
-
-
- LLVector3 normal = -LLViewerCamera::getInstance()->getXAxis();
-
- //HACK -- the verticesp->mV[3] = 0.f here are to set the texture index to 0 (particles don't use texture batching, maybe they should)
- // this works because there is actually a 4th float stored after the vertex position which is used as a texture index
- // also, somebody please VECTORIZE THIS
-
- LLVector4a ppapu;
- LLVector4a ppamu;
-
- ppapu.setAdd(part_pos_agent, up);
- ppamu.setSub(part_pos_agent, up);
-
- verticesp->setSub(ppapu, right);
- (*verticesp++).getF32ptr()[3] = 0.f;
- verticesp->setSub(ppamu, right);
- (*verticesp++).getF32ptr()[3] = 0.f;
- verticesp->setAdd(ppapu, right);
- (*verticesp++).getF32ptr()[3] = 0.f;
- verticesp->setAdd(ppamu, right);
- (*verticesp++).getF32ptr()[3] = 0.f;
+ *colorsp++ = pcolor;
+ *colorsp++ = pcolor;
+ *colorsp++ = color;
+ *colorsp++ = color;
+
+ //if (pglow.mV[3] || part.mGlow.mV[3])
+ { //only write glow if it is not zero
+ *emissivep++ = pglow;
+ *emissivep++ = pglow;
+ *emissivep++ = part.mGlow;
+ *emissivep++ = part.mGlow;
+ }
- *colorsp++ = part.mColor;
- *colorsp++ = part.mColor;
- *colorsp++ = part.mColor;
- *colorsp++ = part.mColor;
if (!(part.mFlags & LLPartData::LL_PART_EMISSIVE_MASK))
{ //not fullbright, needs normal
+ LLVector3 normal = -LLViewerCamera::getInstance()->getXAxis();
*normalsp++ = normal;
*normalsp++ = normal;
*normalsp++ = normal;
@@ -618,10 +847,13 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
LLStrider<LLVector3> normalsp;
LLStrider<LLVector2> texcoordsp;
LLStrider<LLColor4U> colorsp;
+ LLStrider<LLColor4U> emissivep;
buffer->getVertexStrider(verticesp);
buffer->getNormalStrider(normalsp);
buffer->getColorStrider(colorsp);
+ buffer->getEmissiveStrider(emissivep);
+
LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[mRenderPass];
@@ -630,7 +862,7 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
LLFace* facep = *i;
LLAlphaObject* object = (LLAlphaObject*) facep->getViewerObject();
- if (!facep->isState(LLFace::PARTICLE))
+ //if (!facep->isState(LLFace::PARTICLE))
{ //set the indices of this face
S32 idx = LLVOPartGroup::findAvailableVBSlot();
if (idx >= 0)
@@ -639,7 +871,7 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
facep->setIndicesIndex(idx*6);
facep->setVertexBuffer(LLVOPartGroup::sVB);
facep->setPoolType(LLDrawPool::POOL_ALPHA);
- facep->setState(LLFace::PARTICLE);
+ //facep->setState(LLFace::PARTICLE);
}
else
{
@@ -654,9 +886,19 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
LLStrider<LLVector3> cur_norm = normalsp + geom_idx;
LLStrider<LLVector2> cur_tc = texcoordsp + geom_idx;
LLStrider<LLColor4U> cur_col = colorsp + geom_idx;
+ LLStrider<LLColor4U> cur_glow = emissivep + geom_idx;
+
+ LLColor4U* start_glow = cur_glow.get();
- object->getGeometry(facep->getTEOffset(), cur_vert, cur_norm, cur_tc, cur_col, cur_idx);
+ object->getGeometry(facep->getTEOffset(), cur_vert, cur_norm, cur_tc, cur_col, cur_glow, cur_idx);
+ BOOL has_glow = FALSE;
+
+ if (cur_glow.get() != start_glow)
+ {
+ has_glow = TRUE;
+ }
+
llassert(facep->getGeomCount() == 4);
llassert(facep->getIndicesCount() == 6);
@@ -671,24 +913,37 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
bool batched = false;
- if (idx >= 0 &&
- draw_vec[idx]->mTexture == facep->getTexture() &&
- draw_vec[idx]->mFullbright == fullbright)
+ U32 bf_src = LLRender::BF_SOURCE_ALPHA;
+ U32 bf_dst = LLRender::BF_ONE_MINUS_SOURCE_ALPHA;
+
+ object->getBlendFunc(facep->getTEOffset(), bf_src, bf_dst);
+
+
+ if (idx >= 0)
{
- if (draw_vec[idx]->mEnd == facep->getGeomIndex()-1)
- {
- batched = true;
- draw_vec[idx]->mCount += facep->getIndicesCount();
- draw_vec[idx]->mEnd += facep->getGeomCount();
- draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
- }
- else if (draw_vec[idx]->mStart == facep->getGeomIndex()+facep->getGeomCount()+1)
+ LLDrawInfo* info = draw_vec[idx];
+
+ if (info->mTexture == facep->getTexture() &&
+ info->mHasGlow == has_glow &&
+ info->mFullbright == fullbright &&
+ info->mBlendFuncDst == bf_dst &&
+ info->mBlendFuncSrc == bf_src)
{
- batched = true;
- draw_vec[idx]->mCount += facep->getIndicesCount();
- draw_vec[idx]->mStart -= facep->getGeomCount();
- draw_vec[idx]->mOffset = facep->getIndicesStart();
- draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
+ if (draw_vec[idx]->mEnd == facep->getGeomIndex()-1)
+ {
+ batched = true;
+ info->mCount += facep->getIndicesCount();
+ info->mEnd += facep->getGeomCount();
+ info->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
+ }
+ else if (draw_vec[idx]->mStart == facep->getGeomIndex()+facep->getGeomCount()+1)
+ {
+ batched = true;
+ info->mCount += facep->getIndicesCount();
+ info->mStart -= facep->getGeomCount();
+ info->mOffset = facep->getIndicesStart();
+ info->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
+ }
}
}
@@ -705,6 +960,10 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
info->mExtents[0] = group->mObjectExtents[0];
info->mExtents[1] = group->mObjectExtents[1];
info->mVSize = vsize;
+ info->mBlendFuncDst = bf_dst;
+ info->mBlendFuncSrc = bf_src;
+ info->mHasGlow = has_glow;
+ info->mParticle = TRUE;
draw_vec.push_back(info);
//for alpha sorting
facep->setDrawInfo(info);