diff options
Diffstat (limited to 'indra/newview/llvopartgroup.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/llvopartgroup.cpp | 134 |
1 files changed, 119 insertions, 15 deletions
diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp index e4f9915e93..8ed86b4fd5 100644..100755 --- a/indra/newview/llvopartgroup.cpp +++ b/indra/newview/llvopartgroup.cpp @@ -65,7 +65,9 @@ void LLVOPartGroup::initClass() //static void LLVOPartGroup::restoreGL() { - sVB = new LLVertexBuffer(VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); + + //TODO: optimize out binormal mask here. Specular and normal coords as well. + sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, GL_STREAM_DRAW_ARB); U32 count = LL_MAX_PARTICLE_COUNT; sVB->allocateBuffer(count*4, count*6, true); @@ -152,8 +154,8 @@ bool ll_is_part_idx_allocated(S32 idx, S32* start, S32* end) void LLVOPartGroup::freeVBSlot(S32 idx) { llassert(idx < LL_MAX_PARTICLE_COUNT && idx >= 0); - llassert(sVBSlotCursor > sVBSlotFree); - llassert(ll_is_part_idx_allocated(idx, sVBSlotCursor, sVBSlotFree+LL_MAX_PARTICLE_COUNT)); + //llassert(sVBSlotCursor > sVBSlotFree); + //llassert(ll_is_part_idx_allocated(idx, sVBSlotCursor, sVBSlotFree+LL_MAX_PARTICLE_COUNT)); if (sVBSlotCursor > sVBSlotFree) { @@ -191,8 +193,14 @@ void LLVOPartGroup::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) const LLVector3& pos_agent = getPositionAgent(); newMin.load3( (pos_agent - mScale).mV); newMax.load3( (pos_agent + mScale).mV); + + llassert(newMin.isFinite3()); + llassert(newMax.isFinite3()); + LLVector4a pos; pos.load3(pos_agent.mV); + + llassert(pos.isFinite3()); mDrawable->setPositionGroup(pos); } @@ -232,6 +240,37 @@ LLDrawable* LLVOPartGroup::createDrawable(LLPipeline *pipeline) const F32 MAX_PARTICLE_AREA_SCALE = 0.02f; // some tuned constant, limits on how much particle area to draw + LLUUID LLVOPartGroup::getPartOwner(S32 idx) + { + LLUUID ret = LLUUID::null; + + if (idx < (S32) mViewerPartGroupp->mParticles.size()) + { + ret = mViewerPartGroupp->mParticles[idx]->mPartSourcep->getOwnerUUID(); + } + + return ret; + } + + LLUUID LLVOPartGroup::getPartSource(S32 idx) + { + LLUUID ret = LLUUID::null; + + if (idx < (S32) mViewerPartGroupp->mParticles.size()) + { + LLViewerPart* part = mViewerPartGroupp->mParticles[idx]; + if (part && part->mPartSourcep.notNull() && + part->mPartSourcep->mSourceObjectp.notNull()) + { + LLViewerObject* source = part->mPartSourcep->mSourceObjectp; + ret = source->getID(); + } + } + + return ret; + } + + F32 LLVOPartGroup::getPartSize(S32 idx) { if (idx < (S32) mViewerPartGroupp->mParticles.size()) @@ -314,6 +353,10 @@ BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable) inv_camera_dist_squared = 1.f / camera_dist_squared; else inv_camera_dist_squared = 1.f; + + llassert(llfinite(inv_camera_dist_squared)); + llassert(!llisnan(inv_camera_dist_squared)); + F32 area = part->mScale.mV[0] * part->mScale.mV[1] * inv_camera_dist_squared; tot_area = llmax(tot_area, area); @@ -385,20 +428,63 @@ BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable) return TRUE; } -void LLVOPartGroup::getGeometry(S32 idx, - LLStrider<LLVector4a>& verticesp, - LLStrider<LLVector3>& normalsp, - LLStrider<LLVector2>& texcoordsp, - LLStrider<LLColor4U>& colorsp, - LLStrider<U16>& indicesp) + +BOOL LLVOPartGroup::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, + S32 face, + BOOL pick_transparent, + S32* face_hit, + LLVector4a* intersection, + LLVector2* tex_coord, + LLVector4a* normal, + LLVector4a* bi_normal) { - if (idx >= (S32) mViewerPartGroupp->mParticles.size()) + LLVector4a dir; + dir.setSub(end, start); + + F32 closest_t = 2.f; + BOOL ret = FALSE; + + for (U32 idx = 0; idx < mViewerPartGroupp->mParticles.size(); ++idx) { - return; + const LLViewerPart &part = *((LLViewerPart*) (mViewerPartGroupp->mParticles[idx])); + + LLVector4a v[4]; + LLStrider<LLVector4a> verticesp; + verticesp = v; + + getGeometry(part, verticesp); + + F32 a,b,t; + if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, a,b,t) || + LLTriangleRayIntersect(v[1], v[3], v[2], start, dir, a,b,t)) + { + if (t >= 0.f && + t <= 1.f && + t < closest_t) + { + ret = TRUE; + closest_t = t; + if (face_hit) + { + *face_hit = idx; + } + + if (intersection) + { + LLVector4a intersect = dir; + intersect.mul(closest_t); + intersection->setAdd(intersect, start); + } + } + } } - const LLViewerPart &part = *((LLViewerPart*) (mViewerPartGroupp->mParticles[idx])); + return ret; +} +void LLVOPartGroup::getGeometry(const LLViewerPart& part, + LLStrider<LLVector4a>& verticesp) +{ LLVector4a part_pos_agent; part_pos_agent.load3(part.mPosAgent.mV); LLVector4a camera_agent; @@ -410,6 +496,7 @@ void LLVOPartGroup::getGeometry(S32 idx, right.setCross3(at, up); right.normalize3fast(); + up.setCross3(right, at); up.normalize3fast(); @@ -449,8 +536,6 @@ void LLVOPartGroup::getGeometry(S32 idx, up.mul(0.5f*part.mScale.mV[1]); - LLVector3 normal = -LLViewerCamera::getInstance()->getXAxis(); - //HACK -- the verticesp->mV[3] = 0.f here are to set the texture index to 0 (particles don't use texture batching, maybe they should) // this works because there is actually a 4th float stored after the vertex position which is used as a texture index // also, somebody please VECTORIZE THIS @@ -469,6 +554,25 @@ void LLVOPartGroup::getGeometry(S32 idx, (*verticesp++).getF32ptr()[3] = 0.f; verticesp->setAdd(ppamu, right); (*verticesp++).getF32ptr()[3] = 0.f; +} + + + +void LLVOPartGroup::getGeometry(S32 idx, + LLStrider<LLVector4a>& verticesp, + LLStrider<LLVector3>& normalsp, + LLStrider<LLVector2>& texcoordsp, + LLStrider<LLColor4U>& colorsp, + LLStrider<U16>& indicesp) +{ + if (idx >= (S32) mViewerPartGroupp->mParticles.size()) + { + return; + } + + const LLViewerPart &part = *((LLViewerPart*) (mViewerPartGroupp->mParticles[idx])); + + getGeometry(part, verticesp); *colorsp++ = part.mColor; *colorsp++ = part.mColor; @@ -477,6 +581,7 @@ void LLVOPartGroup::getGeometry(S32 idx, if (!(part.mFlags & LLPartData::LL_PART_EMISSIVE_MASK)) { //not fullbright, needs normal + LLVector3 normal = -LLViewerCamera::getInstance()->getXAxis(); *normalsp++ = normal; *normalsp++ = normal; *normalsp++ = normal; @@ -599,7 +704,6 @@ static LLFastTimer::DeclareTimer FTM_REBUILD_PARTICLE_GEOM("Particle Geom"); void LLParticlePartition::getGeometry(LLSpatialGroup* group) { - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); LLFastTimer ftm(FTM_REBUILD_PARTICLE_GEOM); std::sort(mFaceList.begin(), mFaceList.end(), LLFace::CompareDistanceGreater()); |