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Diffstat (limited to 'indra/newview/llvopartgroup.cpp')
-rwxr-xr-xindra/newview/llvopartgroup.cpp124
1 files changed, 113 insertions, 11 deletions
diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp
index e226583097..6402a484ec 100755
--- a/indra/newview/llvopartgroup.cpp
+++ b/indra/newview/llvopartgroup.cpp
@@ -193,8 +193,14 @@ void LLVOPartGroup::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
const LLVector3& pos_agent = getPositionAgent();
newMin.load3( (pos_agent - mScale).mV);
newMax.load3( (pos_agent + mScale).mV);
+
+ llassert(newMin.isFinite3());
+ llassert(newMax.isFinite3());
+
LLVector4a pos;
pos.load3(pos_agent.mV);
+
+ llassert(pos.isFinite3());
mDrawable->setPositionGroup(pos);
}
@@ -234,6 +240,37 @@ LLDrawable* LLVOPartGroup::createDrawable(LLPipeline *pipeline)
const F32 MAX_PARTICLE_AREA_SCALE = 0.02f; // some tuned constant, limits on how much particle area to draw
+ LLUUID LLVOPartGroup::getPartOwner(S32 idx)
+ {
+ LLUUID ret = LLUUID::null;
+
+ if (idx < (S32) mViewerPartGroupp->mParticles.size())
+ {
+ ret = mViewerPartGroupp->mParticles[idx]->mPartSourcep->getOwnerUUID();
+ }
+
+ return ret;
+ }
+
+ LLUUID LLVOPartGroup::getPartSource(S32 idx)
+ {
+ LLUUID ret = LLUUID::null;
+
+ if (idx < (S32) mViewerPartGroupp->mParticles.size())
+ {
+ LLViewerPart* part = mViewerPartGroupp->mParticles[idx];
+ if (part && part->mPartSourcep.notNull() &&
+ part->mPartSourcep->mSourceObjectp.notNull())
+ {
+ LLViewerObject* source = part->mPartSourcep->mSourceObjectp;
+ ret = source->getID();
+ }
+ }
+
+ return ret;
+ }
+
+
F32 LLVOPartGroup::getPartSize(S32 idx)
{
if (idx < (S32) mViewerPartGroupp->mParticles.size())
@@ -316,6 +353,10 @@ BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable)
inv_camera_dist_squared = 1.f / camera_dist_squared;
else
inv_camera_dist_squared = 1.f;
+
+ llassert(llfinite(inv_camera_dist_squared));
+ llassert(!llisnan(inv_camera_dist_squared));
+
F32 area = part->mScale.mV[0] * part->mScale.mV[1] * inv_camera_dist_squared;
tot_area = llmax(tot_area, area);
@@ -387,20 +428,63 @@ BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable)
return TRUE;
}
-void LLVOPartGroup::getGeometry(S32 idx,
- LLStrider<LLVector4a>& verticesp,
- LLStrider<LLVector3>& normalsp,
- LLStrider<LLVector2>& texcoordsp,
- LLStrider<LLColor4U>& colorsp,
- LLStrider<U16>& indicesp)
+
+BOOL LLVOPartGroup::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
+ S32 face,
+ BOOL pick_transparent,
+ S32* face_hit,
+ LLVector4a* intersection,
+ LLVector2* tex_coord,
+ LLVector4a* normal,
+ LLVector4a* bi_normal)
{
- if (idx >= (S32) mViewerPartGroupp->mParticles.size())
+ LLVector4a dir;
+ dir.setSub(end, start);
+
+ F32 closest_t = 2.f;
+ BOOL ret = FALSE;
+
+ for (U32 idx = 0; idx < mViewerPartGroupp->mParticles.size(); ++idx)
{
- return;
+ const LLViewerPart &part = *((LLViewerPart*) (mViewerPartGroupp->mParticles[idx]));
+
+ LLVector4a v[4];
+ LLStrider<LLVector4a> verticesp;
+ verticesp = v;
+
+ getGeometry(part, verticesp);
+
+ F32 a,b,t;
+ if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, a,b,t) ||
+ LLTriangleRayIntersect(v[1], v[3], v[2], start, dir, a,b,t))
+ {
+ if (t >= 0.f &&
+ t <= 1.f &&
+ t < closest_t)
+ {
+ ret = TRUE;
+ closest_t = t;
+ if (face_hit)
+ {
+ *face_hit = idx;
+ }
+
+ if (intersection)
+ {
+ LLVector4a intersect = dir;
+ intersect.mul(closest_t);
+ intersection->setAdd(intersect, start);
+ }
+ }
+ }
}
- const LLViewerPart &part = *((LLViewerPart*) (mViewerPartGroupp->mParticles[idx]));
+ return ret;
+}
+void LLVOPartGroup::getGeometry(const LLViewerPart& part,
+ LLStrider<LLVector4a>& verticesp)
+{
LLVector4a part_pos_agent;
part_pos_agent.load3(part.mPosAgent.mV);
LLVector4a camera_agent;
@@ -452,8 +536,6 @@ void LLVOPartGroup::getGeometry(S32 idx,
up.mul(0.5f*part.mScale.mV[1]);
- LLVector3 normal = -LLViewerCamera::getInstance()->getXAxis();
-
//HACK -- the verticesp->mV[3] = 0.f here are to set the texture index to 0 (particles don't use texture batching, maybe they should)
// this works because there is actually a 4th float stored after the vertex position which is used as a texture index
// also, somebody please VECTORIZE THIS
@@ -472,6 +554,25 @@ void LLVOPartGroup::getGeometry(S32 idx,
(*verticesp++).getF32ptr()[3] = 0.f;
verticesp->setAdd(ppamu, right);
(*verticesp++).getF32ptr()[3] = 0.f;
+}
+
+
+
+void LLVOPartGroup::getGeometry(S32 idx,
+ LLStrider<LLVector4a>& verticesp,
+ LLStrider<LLVector3>& normalsp,
+ LLStrider<LLVector2>& texcoordsp,
+ LLStrider<LLColor4U>& colorsp,
+ LLStrider<U16>& indicesp)
+{
+ if (idx >= (S32) mViewerPartGroupp->mParticles.size())
+ {
+ return;
+ }
+
+ const LLViewerPart &part = *((LLViewerPart*) (mViewerPartGroupp->mParticles[idx]));
+
+ getGeometry(part, verticesp);
*colorsp++ = part.mColor;
*colorsp++ = part.mColor;
@@ -480,6 +581,7 @@ void LLVOPartGroup::getGeometry(S32 idx,
if (!(part.mFlags & LLPartData::LL_PART_EMISSIVE_MASK))
{ //not fullbright, needs normal
+ LLVector3 normal = -LLViewerCamera::getInstance()->getXAxis();
*normalsp++ = normal;
*normalsp++ = normal;
*normalsp++ = normal;