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+/**
+ * @file llvoicevivox.h
+ * @brief Declaration of LLDiamondwareVoiceClient class which is the interface to the voice client process.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewergpl$
+ *
+ * Copyright (c) 2001-2010, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+#ifndef LL_VOICE_VIVOX_H
+#define LL_VOICE_VIVOX_H
+
+class LLVOAvatar;
+class LLVivoxProtocolParser;
+
+#include "lliopipe.h"
+#include "llpumpio.h"
+#include "llchainio.h"
+#include "lliosocket.h"
+#include "v3math.h"
+#include "llframetimer.h"
+#include "llviewerregion.h"
+#include "llcallingcard.h" // for LLFriendObserver
+
+#ifdef LL_STANDALONE
+# include "expat.h"
+#else
+# include "expat/expat.h"
+#endif
+#include "llvoiceclient.h"
+
+
+class LLVivoxVoiceAccountProvisionResponder;
+class LLVivoxVoiceClientMuteListObserver;
+class LLVivoxVoiceClientFriendsObserver;
+
+
+class LLVivoxVoiceClientParticipantObserver
+{
+public:
+ virtual ~LLVivoxVoiceClientParticipantObserver() { }
+ virtual void onChange() = 0;
+};
+
+
+class LLVivoxVoiceClient: public LLSingleton<LLVivoxVoiceClient>, virtual public LLVoiceModuleInterface
+{
+ LOG_CLASS(LLVivoxVoiceClient);
+public:
+ LLVivoxVoiceClient();
+ virtual ~LLVivoxVoiceClient();
+
+
+ /// @name LLVoiceModuleInterface virtual implementations
+ /// @see LLVoiceModuleInterface
+ //@{
+ virtual void init(LLPumpIO *pump); // Call this once at application startup (creates connector)
+ virtual void terminate(); // Call this to clean up during shutdown
+
+ virtual const LLVoiceVersionInfo& getVersion();
+
+ virtual void updateSettings(); // call after loading settings and whenever they change
+
+ // Returns true if vivox has successfully logged in and is not in error state
+ virtual bool isVoiceWorking();
+
+ /////////////////////
+ /// @name Tuning
+ //@{
+ virtual void tuningStart();
+ virtual void tuningStop();
+ virtual bool inTuningMode();
+
+ virtual void tuningSetMicVolume(float volume);
+ virtual void tuningSetSpeakerVolume(float volume);
+ virtual float tuningGetEnergy(void);
+ //@}
+
+ /////////////////////
+ /// @name Devices
+ //@{
+ // This returns true when it's safe to bring up the "device settings" dialog in the prefs.
+ // i.e. when the daemon is running and connected, and the device lists are populated.
+ virtual bool deviceSettingsAvailable();
+
+ // Requery the vivox daemon for the current list of input/output devices.
+ // If you pass true for clearCurrentList, deviceSettingsAvailable() will be false until the query has completed
+ // (use this if you want to know when it's done).
+ // If you pass false, you'll have no way to know when the query finishes, but the device lists will not appear empty in the interim.
+ virtual void refreshDeviceLists(bool clearCurrentList = true);
+
+ virtual void setCaptureDevice(const std::string& name);
+ virtual void setRenderDevice(const std::string& name);
+
+ virtual LLVoiceDeviceList& getCaptureDevices();
+ virtual LLVoiceDeviceList& getRenderDevices();
+ //@}
+
+ virtual void getParticipantList(std::set<LLUUID> &participants);
+ virtual bool isParticipant(const LLUUID& speaker_id);
+
+ // Send a text message to the specified user, initiating the session if necessary.
+ virtual BOOL sendTextMessage(const LLUUID& participant_id, const std::string& message);
+
+ // close any existing text IM session with the specified user
+ virtual void endUserIMSession(const LLUUID &uuid);
+
+ // Returns true if calling back the session URI after the session has closed is possible.
+ // Currently this will be false only for PSTN P2P calls.
+ // NOTE: this will return true if the session can't be found.
+ virtual BOOL isSessionCallBackPossible(const LLUUID &session_id);
+
+ // Returns true if the session can accepte text IM's.
+ // Currently this will be false only for PSTN P2P calls.
+ // NOTE: this will return true if the session can't be found.
+ virtual BOOL isSessionTextIMPossible(const LLUUID &session_id);
+
+
+ ////////////////////////////
+ /// @name Channel stuff
+ //@{
+ // returns true iff the user is currently in a proximal (local spatial) channel.
+ // Note that gestures should only fire if this returns true.
+ virtual bool inProximalChannel();
+
+ virtual void setNonSpatialChannel(const std::string &uri,
+ const std::string &credentials);
+
+ virtual void setSpatialChannel(const std::string &uri,
+ const std::string &credentials);
+
+ virtual void leaveNonSpatialChannel();
+
+ virtual void leaveChannel(void);
+
+ // Returns the URI of the current channel, or an empty string if not currently in a channel.
+ // NOTE that it will return an empty string if it's in the process of joining a channel.
+ virtual std::string getCurrentChannel();
+ //@}
+
+
+ //////////////////////////
+ /// @name invitations
+ //@{
+ // start a voice channel with the specified user
+ virtual void callUser(const LLUUID &uuid);
+ virtual bool isValidChannel(std::string &channelHandle);
+ virtual bool answerInvite(std::string &channelHandle);
+ virtual void declineInvite(std::string &channelHandle);
+ //@}
+
+ /////////////////////////
+ /// @name Volume/gain
+ //@{
+ virtual void setVoiceVolume(F32 volume);
+ virtual void setMicGain(F32 volume);
+ //@}
+
+ /////////////////////////
+ /// @name enable disable voice and features
+ //@{
+ virtual bool voiceEnabled();
+ virtual void setVoiceEnabled(bool enabled);
+ virtual BOOL lipSyncEnabled();
+ virtual void setLipSyncEnabled(BOOL enabled);
+ virtual void setMuteMic(bool muted); // Use this to mute the local mic (for when the client is minimized, etc), ignoring user PTT state.
+ //@}
+
+ ////////////////////////
+ /// @name PTT
+ //@{
+ virtual void setUserPTTState(bool ptt);
+ virtual bool getUserPTTState();
+ virtual void setUsePTT(bool usePTT);
+ virtual void setPTTIsToggle(bool PTTIsToggle);
+ virtual bool getPTTIsToggle();
+ virtual void inputUserControlState(bool down); // interpret any sort of up-down mic-open control input according to ptt-toggle prefs
+ virtual void toggleUserPTTState(void);
+
+ virtual void keyDown(KEY key, MASK mask);
+ virtual void keyUp(KEY key, MASK mask);
+ virtual void middleMouseState(bool down);
+ //@}
+
+ //////////////////////////
+ /// @name nearby speaker accessors
+ //@{
+ virtual BOOL getVoiceEnabled(const LLUUID& id); // true if we've received data for this avatar
+ virtual std::string getDisplayName(const LLUUID& id);
+ virtual BOOL isOnlineSIP(const LLUUID &id);
+ virtual BOOL isParticipantAvatar(const LLUUID &id);
+ virtual BOOL getIsSpeaking(const LLUUID& id);
+ virtual BOOL getIsModeratorMuted(const LLUUID& id);
+ virtual F32 getCurrentPower(const LLUUID& id); // "power" is related to "amplitude" in a defined way. I'm just not sure what the formula is...
+ virtual BOOL getOnMuteList(const LLUUID& id);
+ virtual F32 getUserVolume(const LLUUID& id);
+ virtual void setUserVolume(const LLUUID& id, F32 volume); // set's volume for specified agent, from 0-1 (where .5 is nominal)
+ //@}
+
+ // authorize the user
+ virtual void userAuthorized(const std::string& user_id,
+ const LLUUID &agentID);
+
+ //////////////////////////////
+ /// @name Status notification
+ //@{
+ virtual void addObserver(LLVoiceClientStatusObserver* observer);
+ virtual void removeObserver(LLVoiceClientStatusObserver* observer);
+ virtual void addObserver(LLFriendObserver* observer);
+ virtual void removeObserver(LLFriendObserver* observer);
+ virtual void addObserver(LLVoiceClientParticipantObserver* observer);
+ virtual void removeObserver(LLVoiceClientParticipantObserver* observer);
+
+
+
+ //@}
+
+ virtual std::string sipURIFromID(const LLUUID &id);
+ //@}
+
+
+protected:
+ //////////////////////
+ // Vivox Specific definitions
+
+ friend class LLVivoxVoiceAccountProvisionResponder;
+ friend class LLVivoxVoiceClientMuteListObserver;
+ friend class LLVivoxVoiceClientFriendsObserver;
+
+ enum streamState
+ {
+ streamStateUnknown = 0,
+ streamStateIdle = 1,
+ streamStateConnected = 2,
+ streamStateRinging = 3,
+ };
+ struct participantState
+ {
+ public:
+ participantState(const std::string &uri);
+
+ bool updateMuteState();
+ bool isAvatar();
+
+ std::string mURI;
+ LLUUID mAvatarID;
+ std::string mAccountName;
+ std::string mDisplayName;
+ LLFrameTimer mSpeakingTimeout;
+ F32 mLastSpokeTimestamp;
+ F32 mPower;
+ int mVolume;
+ std::string mGroupID;
+ int mUserVolume;
+ bool mPTT;
+ bool mIsSpeaking;
+ bool mIsModeratorMuted;
+ bool mOnMuteList; // true if this avatar is on the user's mute list (and should be muted)
+ bool mVolumeDirty; // true if this participant needs a volume command sent (either mOnMuteList or mUserVolume has changed)
+ bool mAvatarIDValid;
+ bool mIsSelf;
+ };
+
+ typedef std::map<const std::string, participantState*> participantMap;
+
+ typedef std::map<const LLUUID, participantState*> participantUUIDMap;
+
+ struct sessionState
+ {
+ public:
+ sessionState();
+ ~sessionState();
+
+ participantState *addParticipant(const std::string &uri);
+ // Note: after removeParticipant returns, the participant* that was passed to it will have been deleted.
+ // Take care not to use the pointer again after that.
+ void removeParticipant(participantState *participant);
+ void removeAllParticipants();
+
+ participantState *findParticipant(const std::string &uri);
+ participantState *findParticipantByID(const LLUUID& id);
+
+ bool isCallBackPossible();
+ bool isTextIMPossible();
+
+ std::string mHandle;
+ std::string mGroupHandle;
+ std::string mSIPURI;
+ std::string mAlias;
+ std::string mName;
+ std::string mAlternateSIPURI;
+ std::string mHash; // Channel password
+ std::string mErrorStatusString;
+ std::queue<std::string> mTextMsgQueue;
+
+ LLUUID mIMSessionID;
+ LLUUID mCallerID;
+ int mErrorStatusCode;
+ int mMediaStreamState;
+ int mTextStreamState;
+ bool mCreateInProgress; // True if a Session.Create has been sent for this session and no response has been received yet.
+ bool mMediaConnectInProgress; // True if a Session.MediaConnect has been sent for this session and no response has been received yet.
+ bool mVoiceInvitePending; // True if a voice invite is pending for this session (usually waiting on a name lookup)
+ bool mTextInvitePending; // True if a text invite is pending for this session (usually waiting on a name lookup)
+ bool mSynthesizedCallerID; // True if the caller ID is a hash of the SIP URI -- this means we shouldn't do a name lookup.
+ bool mIsChannel; // True for both group and spatial channels (false for p2p, PSTN)
+ bool mIsSpatial; // True for spatial channels
+ bool mIsP2P;
+ bool mIncoming;
+ bool mVoiceEnabled;
+ bool mReconnect; // Whether we should try to reconnect to this session if it's dropped
+ // Set to true when the mute state of someone in the participant list changes.
+ // The code will have to walk the list to find the changed participant(s).
+ bool mVolumeDirty;
+
+ bool mParticipantsChanged;
+ participantMap mParticipantsByURI;
+ participantUUIDMap mParticipantsByUUID;
+ };
+
+ // internal state for a simple state machine. This is used to deal with the asynchronous nature of some of the messages.
+ // Note: if you change this list, please make corresponding changes to LLVivoxVoiceClient::state2string().
+ enum state
+ {
+ stateDisableCleanup,
+ stateDisabled, // Voice is turned off.
+ stateStart, // Class is initialized, socket is created
+ stateDaemonLaunched, // Daemon has been launched
+ stateConnecting, // connect() call has been issued
+ stateConnected, // connection to the daemon has been made, send some initial setup commands.
+ stateIdle, // socket is connected, ready for messaging
+ stateMicTuningStart,
+ stateMicTuningRunning,
+ stateMicTuningStop,
+ stateConnectorStart, // connector needs to be started
+ stateConnectorStarting, // waiting for connector handle
+ stateConnectorStarted, // connector handle received
+ stateLoginRetry, // need to retry login (failed due to changing password)
+ stateLoginRetryWait, // waiting for retry timer
+ stateNeedsLogin, // send login request
+ stateLoggingIn, // waiting for account handle
+ stateLoggedIn, // account handle received
+ stateCreatingSessionGroup, // Creating the main session group
+ stateNoChannel, //
+ stateJoiningSession, // waiting for session handle
+ stateSessionJoined, // session handle received
+ stateRunning, // in session, steady state
+ stateLeavingSession, // waiting for terminate session response
+ stateSessionTerminated, // waiting for terminate session response
+
+ stateLoggingOut, // waiting for logout response
+ stateLoggedOut, // logout response received
+ stateConnectorStopping, // waiting for connector stop
+ stateConnectorStopped, // connector stop received
+
+ // We go to this state if the login fails because the account needs to be provisioned.
+
+ // error states. No way to recover from these yet.
+ stateConnectorFailed,
+ stateConnectorFailedWaiting,
+ stateLoginFailed,
+ stateLoginFailedWaiting,
+ stateJoinSessionFailed,
+ stateJoinSessionFailedWaiting,
+
+ stateJail // Go here when all else has failed. Nothing will be retried, we're done.
+ };
+
+ typedef std::map<std::string, sessionState*> sessionMap;
+
+
+
+ ///////////////////////////////////////////////////////
+ // Private Member Functions
+ //////////////////////////////////////////////////////
+
+ //////////////////////////////
+ /// @name TVC/Server management and communication
+ //@{
+ // Call this if the connection to the daemon terminates unexpectedly. It will attempt to reset everything and relaunch.
+ void daemonDied();
+
+ // Call this if we're just giving up on voice (can't provision an account, etc.). It will clean up and go away.
+ void giveUp();
+
+ // write to the tvc
+ bool writeString(const std::string &str);
+
+ void connectorCreate();
+ void connectorShutdown();
+ void closeSocket(void);
+
+ void requestVoiceAccountProvision(S32 retries = 3);
+ void login(
+ const std::string& account_name,
+ const std::string& password,
+ const std::string& voice_sip_uri_hostname,
+ const std::string& voice_account_server_uri);
+ void loginSendMessage();
+ void logout();
+ void logoutSendMessage();
+
+
+ //@}
+
+ //------------------------------------
+ // tuning
+
+ void tuningRenderStartSendMessage(const std::string& name, bool loop);
+ void tuningRenderStopSendMessage();
+
+ void tuningCaptureStartSendMessage(int duration);
+ void tuningCaptureStopSendMessage();
+
+ bool inTuningStates();
+
+ //----------------------------------
+ // devices
+ void clearCaptureDevices();
+ void addCaptureDevice(const std::string& name);
+ void clearRenderDevices();
+ void addRenderDevice(const std::string& name);
+ void buildSetAudioDevices(std::ostringstream &stream);
+
+ void getCaptureDevicesSendMessage();
+ void getRenderDevicesSendMessage();
+
+ // local audio updates
+ void buildLocalAudioUpdates(std::ostringstream &stream);
+
+
+ /////////////////////////////
+ // Response/Event handlers
+ void connectorCreateResponse(int statusCode, std::string &statusString, std::string &connectorHandle, std::string &versionID);
+ void loginResponse(int statusCode, std::string &statusString, std::string &accountHandle, int numberOfAliases);
+ void sessionCreateResponse(std::string &requestId, int statusCode, std::string &statusString, std::string &sessionHandle);
+ void sessionGroupAddSessionResponse(std::string &requestId, int statusCode, std::string &statusString, std::string &sessionHandle);
+ void sessionConnectResponse(std::string &requestId, int statusCode, std::string &statusString);
+ void logoutResponse(int statusCode, std::string &statusString);
+ void connectorShutdownResponse(int statusCode, std::string &statusString);
+
+ void accountLoginStateChangeEvent(std::string &accountHandle, int statusCode, std::string &statusString, int state);
+ void mediaStreamUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, int statusCode, std::string &statusString, int state, bool incoming);
+ void textStreamUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, bool enabled, int state, bool incoming);
+ void sessionAddedEvent(std::string &uriString, std::string &alias, std::string &sessionHandle, std::string &sessionGroupHandle, bool isChannel, bool incoming, std::string &nameString, std::string &applicationString);
+ void sessionGroupAddedEvent(std::string &sessionGroupHandle);
+ void sessionRemovedEvent(std::string &sessionHandle, std::string &sessionGroupHandle);
+ void participantAddedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, std::string &nameString, std::string &displayNameString, int participantType);
+ void participantRemovedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, std::string &nameString);
+ void participantUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, bool isModeratorMuted, bool isSpeaking, int volume, F32 energy);
+ void auxAudioPropertiesEvent(F32 energy);
+ void buddyPresenceEvent(std::string &uriString, std::string &alias, std::string &statusString, std::string &applicationString);
+ void messageEvent(std::string &sessionHandle, std::string &uriString, std::string &alias, std::string &messageHeader, std::string &messageBody, std::string &applicationString);
+ void sessionNotificationEvent(std::string &sessionHandle, std::string &uriString, std::string &notificationType);
+ void subscriptionEvent(std::string &buddyURI, std::string &subscriptionHandle, std::string &alias, std::string &displayName, std::string &applicationString, std::string &subscriptionType);
+
+ void buddyListChanged();
+ void muteListChanged();
+ void updateFriends(U32 mask);
+
+ /////////////////////////////
+ // Sending updates of current state
+ void updatePosition(void);
+ void setCameraPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot);
+ void setAvatarPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot);
+ bool channelFromRegion(LLViewerRegion *region, std::string &name);
+
+ void setEarLocation(S32 loc);
+
+
+ /////////////////////////////
+ // Accessors for data related to nearby speakers
+
+ // MBW -- XXX -- Not sure how to get this data out of the TVC
+ BOOL getUsingPTT(const LLUUID& id);
+ std::string getGroupID(const LLUUID& id); // group ID if the user is in group chat (empty string if not applicable)
+
+ /////////////////////////////
+ BOOL getAreaVoiceDisabled(); // returns true if the area the avatar is in is speech-disabled.
+ // Use this to determine whether to show a "no speech" icon in the menu bar.
+
+
+ // PTT
+ void setPTTKey(std::string &key);
+
+ /////////////////////////////
+ // Recording controls
+ void recordingLoopStart(int seconds = 3600, int deltaFramesPerControlFrame = 200);
+ void recordingLoopSave(const std::string& filename);
+ void recordingStop();
+
+ // Playback controls
+ void filePlaybackStart(const std::string& filename);
+ void filePlaybackStop();
+ void filePlaybackSetPaused(bool paused);
+ void filePlaybackSetMode(bool vox = false, float speed = 1.0f);
+
+ participantState *findParticipantByID(const LLUUID& id);
+
+
+ ////////////////////////////////////////
+ // voice sessions.
+ typedef std::set<sessionState*> sessionSet;
+
+ typedef sessionSet::iterator sessionIterator;
+ sessionIterator sessionsBegin(void);
+ sessionIterator sessionsEnd(void);
+
+ sessionState *findSession(const std::string &handle);
+ sessionState *findSessionBeingCreatedByURI(const std::string &uri);
+ sessionState *findSession(const LLUUID &participant_id);
+ sessionState *findSessionByCreateID(const std::string &create_id);
+
+ sessionState *addSession(const std::string &uri, const std::string &handle = LLStringUtil::null);
+ void setSessionHandle(sessionState *session, const std::string &handle = LLStringUtil::null);
+ void setSessionURI(sessionState *session, const std::string &uri);
+ void deleteSession(sessionState *session);
+ void deleteAllSessions(void);
+
+ void verifySessionState(void);
+
+ void joinedAudioSession(sessionState *session);
+ void leftAudioSession(sessionState *session);
+
+ // This is called in several places where the session _may_ need to be deleted.
+ // It contains logic for whether to delete the session or keep it around.
+ void reapSession(sessionState *session);
+
+ // Returns true if the session seems to indicate we've moved to a region on a different voice server
+ bool sessionNeedsRelog(sessionState *session);
+
+
+ //////////////////////////////////////
+ // buddy list stuff, needed for SLIM later
+ struct buddyListEntry
+ {
+ buddyListEntry(const std::string &uri);
+ std::string mURI;
+ std::string mDisplayName;
+ LLUUID mUUID;
+ bool mOnlineSL;
+ bool mOnlineSLim;
+ bool mCanSeeMeOnline;
+ bool mHasBlockListEntry;
+ bool mHasAutoAcceptListEntry;
+ bool mNameResolved;
+ bool mInSLFriends;
+ bool mInVivoxBuddies;
+ bool mNeedsNameUpdate;
+ };
+
+ typedef std::map<std::string, buddyListEntry*> buddyListMap;
+
+ // This should be called when parsing a buddy list entry sent by SLVoice.
+ void processBuddyListEntry(const std::string &uri, const std::string &displayName);
+
+ buddyListEntry *addBuddy(const std::string &uri);
+ buddyListEntry *addBuddy(const std::string &uri, const std::string &displayName);
+ buddyListEntry *findBuddy(const std::string &uri);
+ buddyListEntry *findBuddy(const LLUUID &id);
+ buddyListEntry *findBuddyByDisplayName(const std::string &name);
+ void deleteBuddy(const std::string &uri);
+ void deleteAllBuddies(void);
+
+ void deleteAllBlockRules(void);
+ void addBlockRule(const std::string &blockMask, const std::string &presenceOnly);
+ void deleteAllAutoAcceptRules(void);
+ void addAutoAcceptRule(const std::string &autoAcceptMask, const std::string &autoAddAsBuddy);
+ void accountListBlockRulesResponse(int statusCode, const std::string &statusString);
+ void accountListAutoAcceptRulesResponse(int statusCode, const std::string &statusString);
+
+ /////////////////////////////
+ // session control messages
+
+ void accountListBlockRulesSendMessage();
+ void accountListAutoAcceptRulesSendMessage();
+
+ void sessionGroupCreateSendMessage();
+ void sessionCreateSendMessage(sessionState *session, bool startAudio = true, bool startText = false);
+ void sessionGroupAddSessionSendMessage(sessionState *session, bool startAudio = true, bool startText = false);
+ void sessionMediaConnectSendMessage(sessionState *session); // just joins the audio session
+ void sessionTextConnectSendMessage(sessionState *session); // just joins the text session
+ void sessionTerminateSendMessage(sessionState *session);
+ void sessionGroupTerminateSendMessage(sessionState *session);
+ void sessionMediaDisconnectSendMessage(sessionState *session);
+ void sessionTextDisconnectSendMessage(sessionState *session);
+
+ // Pokes the state machine to leave the audio session next time around.
+ void sessionTerminate();
+
+ // Pokes the state machine to shut down the connector and restart it.
+ void requestRelog();
+
+ // Does the actual work to get out of the audio session
+ void leaveAudioSession();
+
+ void lookupName(const LLUUID &id);
+ static void onAvatarNameLookup(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group);
+ void avatarNameResolved(const LLUUID &id, const std::string &name);
+
+private:
+ LLVoiceVersionInfo mVoiceVersion;
+
+ state mState;
+ bool mSessionTerminateRequested;
+ bool mRelogRequested;
+ // Number of times (in a row) "stateJoiningSession" case for spatial channel is reached in stateMachine().
+ // The larger it is the greater is possibility there is a problem with connection to voice server.
+ // Introduced while fixing EXT-4313.
+ int mSpatialJoiningNum;
+
+ void setState(state inState);
+ state getState(void) { return mState; };
+ std::string state2string(state inState);
+
+ void stateMachine();
+ static void idle(void *user_data);
+
+ LLHost mDaemonHost;
+ LLSocket::ptr_t mSocket;
+ bool mConnected;
+
+
+ LLPumpIO *mPump;
+ friend class LLVivoxProtocolParser;
+
+ std::string mAccountName;
+ std::string mAccountPassword;
+ std::string mAccountDisplayName;
+
+ bool mTuningMode;
+ float mTuningEnergy;
+ std::string mTuningAudioFile;
+ int mTuningMicVolume;
+ bool mTuningMicVolumeDirty;
+ int mTuningSpeakerVolume;
+ bool mTuningSpeakerVolumeDirty;
+ state mTuningExitState; // state to return to when we leave tuning mode.
+
+ std::string mSpatialSessionURI;
+ std::string mSpatialSessionCredentials;
+
+ std::string mMainSessionGroupHandle; // handle of the "main" session group.
+
+ std::string mChannelName; // Name of the channel to be looked up
+ bool mAreaVoiceDisabled;
+ sessionState *mAudioSession; // Session state for the current audio session
+ bool mAudioSessionChanged; // set to true when the above pointer gets changed, so observers can be notified.
+
+ sessionState *mNextAudioSession; // Session state for the audio session we're trying to join
+
+// std::string mSessionURI; // URI of the session we're in.
+// std::string mSessionHandle; // returned by ?
+
+ S32 mCurrentParcelLocalID; // Used to detect parcel boundary crossings
+ std::string mCurrentRegionName; // Used to detect parcel boundary crossings
+
+ std::string mConnectorHandle; // returned by "Create Connector" message
+ std::string mAccountHandle; // returned by login message
+ int mNumberOfAliases;
+ U32 mCommandCookie;
+
+ std::string mVoiceAccountServerURI;
+ std::string mVoiceSIPURIHostName;
+
+ int mLoginRetryCount;
+
+ sessionMap mSessionsByHandle; // Active sessions, indexed by session handle. Sessions which are being initiated may not be in this map.
+ sessionSet mSessions; // All sessions, not indexed. This is the canonical session list.
+
+ bool mBuddyListMapPopulated;
+ bool mBlockRulesListReceived;
+ bool mAutoAcceptRulesListReceived;
+ buddyListMap mBuddyListMap;
+
+ LLVoiceDeviceList mCaptureDevices;
+ LLVoiceDeviceList mRenderDevices;
+
+ std::string mCaptureDevice;
+ std::string mRenderDevice;
+ bool mCaptureDeviceDirty;
+ bool mRenderDeviceDirty;
+
+ // This should be called when the code detects we have changed parcels.
+ // It initiates the call to the server that gets the parcel channel.
+ void parcelChanged();
+
+ void switchChannel(std::string uri = std::string(), bool spatial = true, bool no_reconnect = false, bool is_p2p = false, std::string hash = "");
+ void joinSession(sessionState *session);
+
+ std::string nameFromAvatar(LLVOAvatar *avatar);
+ std::string nameFromID(const LLUUID &id);
+ bool IDFromName(const std::string name, LLUUID &uuid);
+ std::string displayNameFromAvatar(LLVOAvatar *avatar);
+ std::string sipURIFromAvatar(LLVOAvatar *avatar);
+ std::string sipURIFromName(std::string &name);
+
+ // Returns the name portion of the SIP URI if the string looks vaguely like a SIP URI, or an empty string if not.
+ std::string nameFromsipURI(const std::string &uri);
+
+ bool inSpatialChannel(void);
+ std::string getAudioSessionURI();
+ std::string getAudioSessionHandle();
+
+ void sendPositionalUpdate(void);
+
+ void buildSetCaptureDevice(std::ostringstream &stream);
+ void buildSetRenderDevice(std::ostringstream &stream);
+
+ void clearAllLists();
+ void checkFriend(const LLUUID& id);
+ void sendFriendsListUpdates();
+
+ // start a text IM session with the specified user
+ // This will be asynchronous, the session may be established at a future time.
+ sessionState* startUserIMSession(const LLUUID& uuid);
+ void sendQueuedTextMessages(sessionState *session);
+
+ void enforceTether(void);
+
+ bool mSpatialCoordsDirty;
+
+ LLVector3d mCameraPosition;
+ LLVector3d mCameraRequestedPosition;
+ LLVector3 mCameraVelocity;
+ LLMatrix3 mCameraRot;
+
+ LLVector3d mAvatarPosition;
+ LLVector3 mAvatarVelocity;
+ LLMatrix3 mAvatarRot;
+
+ bool mPTTDirty;
+ bool mPTT;
+
+ bool mUsePTT;
+ bool mPTTIsMiddleMouse;
+ KEY mPTTKey;
+ bool mPTTIsToggle;
+ bool mUserPTTState;
+ bool mMuteMic;
+
+ // Set to true when the friends list is known to have changed.
+ bool mFriendsListDirty;
+
+ enum
+ {
+ earLocCamera = 0, // ear at camera
+ earLocAvatar, // ear at avatar
+ earLocMixed // ear at avatar location/camera direction
+ };
+
+ S32 mEarLocation;
+
+ bool mSpeakerVolumeDirty;
+ bool mSpeakerMuteDirty;
+ int mSpeakerVolume;
+
+ int mMicVolume;
+ bool mMicVolumeDirty;
+
+ bool mVoiceEnabled;
+ bool mWriteInProgress;
+ std::string mWriteString;
+ size_t mWriteOffset;
+
+ LLTimer mUpdateTimer;
+
+ BOOL mLipSyncEnabled;
+
+ typedef std::set<LLVoiceClientParticipantObserver*> observer_set_t;
+ observer_set_t mParticipantObservers;
+
+ void notifyParticipantObservers();
+
+ typedef std::set<LLVoiceClientStatusObserver*> status_observer_set_t;
+ status_observer_set_t mStatusObservers;
+
+ void notifyStatusObservers(LLVoiceClientStatusObserver::EStatusType status);
+
+ typedef std::set<LLFriendObserver*> friend_observer_set_t;
+ friend_observer_set_t mFriendObservers;
+ void notifyFriendObservers();
+};
+
+/**
+ * @class LLVivoxProtocolParser
+ * @brief This class helps construct new LLIOPipe specializations
+ * @see LLIOPipe
+ *
+ * THOROUGH_DESCRIPTION
+ */
+class LLVivoxProtocolParser : public LLIOPipe
+{
+ LOG_CLASS(LLVivoxProtocolParser);
+public:
+ LLVivoxProtocolParser();
+ virtual ~LLVivoxProtocolParser();
+
+protected:
+ /* @name LLIOPipe virtual implementations
+ */
+ //@{
+ /**
+ * @brief Process the data in buffer
+ */
+ virtual EStatus process_impl(
+ const LLChannelDescriptors& channels,
+ buffer_ptr_t& buffer,
+ bool& eos,
+ LLSD& context,
+ LLPumpIO* pump);
+ //@}
+
+ std::string mInput;
+
+ // Expat control members
+ XML_Parser parser;
+ int responseDepth;
+ bool ignoringTags;
+ bool isEvent;
+ int ignoreDepth;
+
+ // Members for processing responses. The values are transient and only valid within a call to processResponse().
+ bool squelchDebugOutput;
+ int returnCode;
+ int statusCode;
+ std::string statusString;
+ std::string requestId;
+ std::string actionString;
+ std::string connectorHandle;
+ std::string versionID;
+ std::string accountHandle;
+ std::string sessionHandle;
+ std::string sessionGroupHandle;
+ std::string alias;
+ std::string applicationString;
+
+ // Members for processing events. The values are transient and only valid within a call to processResponse().
+ std::string eventTypeString;
+ int state;
+ std::string uriString;
+ bool isChannel;
+ bool incoming;
+ bool enabled;
+ std::string nameString;
+ std::string audioMediaString;
+ std::string deviceString;
+ std::string displayNameString;
+ int participantType;
+ bool isLocallyMuted;
+ bool isModeratorMuted;
+ bool isSpeaking;
+ int volume;
+ F32 energy;
+ std::string messageHeader;
+ std::string messageBody;
+ std::string notificationType;
+ bool hasText;
+ bool hasAudio;
+ bool hasVideo;
+ bool terminated;
+ std::string blockMask;
+ std::string presenceOnly;
+ std::string autoAcceptMask;
+ std::string autoAddAsBuddy;
+ int numberOfAliases;
+ std::string subscriptionHandle;
+ std::string subscriptionType;
+
+
+ // Members for processing text between tags
+ std::string textBuffer;
+ bool accumulateText;
+
+ void reset();
+
+ void processResponse(std::string tag);
+
+ static void XMLCALL ExpatStartTag(void *data, const char *el, const char **attr);
+ static void XMLCALL ExpatEndTag(void *data, const char *el);
+ static void XMLCALL ExpatCharHandler(void *data, const XML_Char *s, int len);
+
+ void StartTag(const char *tag, const char **attr);
+ void EndTag(const char *tag);
+ void CharData(const char *buffer, int length);
+
+};
+
+
+#endif //LL_VIVOX_VOICE_CLIENT_H
+
+
+