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Diffstat (limited to 'indra/newview/llvoicevivox.h')
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diff --git a/indra/newview/llvoicevivox.h b/indra/newview/llvoicevivox.h new file mode 100644 index 0000000000..17ee47c990 --- /dev/null +++ b/indra/newview/llvoicevivox.h @@ -0,0 +1,907 @@ +/** + * @file llvoicevivox.h + * @brief Declaration of LLDiamondwareVoiceClient class which is the interface to the voice client process. + * + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ +#ifndef LL_VOICE_VIVOX_H +#define LL_VOICE_VIVOX_H + +class LLVOAvatar; +class LLVivoxProtocolParser; + +#include "lliopipe.h" +#include "llpumpio.h" +#include "llchainio.h" +#include "lliosocket.h" +#include "v3math.h" +#include "llframetimer.h" +#include "llviewerregion.h" +#include "llcallingcard.h" // for LLFriendObserver + +#ifdef LL_STANDALONE +# include "expat.h" +#else +# include "expat/expat.h" +#endif +#include "llvoiceclient.h" + + +class LLVivoxVoiceAccountProvisionResponder; +class LLVivoxVoiceClientMuteListObserver; +class LLVivoxVoiceClientFriendsObserver; + + +class LLVivoxVoiceClientParticipantObserver +{ +public: + virtual ~LLVivoxVoiceClientParticipantObserver() { } + virtual void onChange() = 0; +}; + + +class LLVivoxVoiceClient: public LLSingleton<LLVivoxVoiceClient>, virtual public LLVoiceModuleInterface +{ + LOG_CLASS(LLVivoxVoiceClient); +public: + LLVivoxVoiceClient(); + virtual ~LLVivoxVoiceClient(); + + + /// @name LLVoiceModuleInterface virtual implementations + /// @see LLVoiceModuleInterface + //@{ + virtual void init(LLPumpIO *pump); // Call this once at application startup (creates connector) + virtual void terminate(); // Call this to clean up during shutdown + + virtual const LLVoiceVersionInfo& getVersion(); + + virtual void updateSettings(); // call after loading settings and whenever they change + + ///////////////////// + /// @name Tuning + //@{ + virtual void tuningStart(); + virtual void tuningStop(); + virtual bool inTuningMode(); + + virtual void tuningSetMicVolume(float volume); + virtual void tuningSetSpeakerVolume(float volume); + virtual float tuningGetEnergy(void); + //@} + + ///////////////////// + /// @name Devices + //@{ + // This returns true when it's safe to bring up the "device settings" dialog in the prefs. + // i.e. when the daemon is running and connected, and the device lists are populated. + virtual bool deviceSettingsAvailable(); + + // Requery the vivox daemon for the current list of input/output devices. + // If you pass true for clearCurrentList, deviceSettingsAvailable() will be false until the query has completed + // (use this if you want to know when it's done). + // If you pass false, you'll have no way to know when the query finishes, but the device lists will not appear empty in the interim. + virtual void refreshDeviceLists(bool clearCurrentList = true); + + virtual void setCaptureDevice(const std::string& name); + virtual void setRenderDevice(const std::string& name); + + virtual LLVoiceDeviceList& getCaptureDevices(); + virtual LLVoiceDeviceList& getRenderDevices(); + //@} + + virtual void getParticipantList(std::set<LLUUID> &participants); + virtual bool isParticipant(const LLUUID& speaker_id); + + // Send a text message to the specified user, initiating the session if necessary. + virtual BOOL sendTextMessage(const LLUUID& participant_id, const std::string& message); + + // close any existing text IM session with the specified user + virtual void endUserIMSession(const LLUUID &uuid); + + // Returns true if calling back the session URI after the session has closed is possible. + // Currently this will be false only for PSTN P2P calls. + // NOTE: this will return true if the session can't be found. + virtual BOOL isSessionCallBackPossible(const LLUUID &session_id); + + // Returns true if the session can accepte text IM's. + // Currently this will be false only for PSTN P2P calls. + // NOTE: this will return true if the session can't be found. + virtual BOOL isSessionTextIMPossible(const LLUUID &session_id); + + + //////////////////////////// + /// @name Channel stuff + //@{ + // returns true iff the user is currently in a proximal (local spatial) channel. + // Note that gestures should only fire if this returns true. + virtual bool inProximalChannel(); + + virtual void setNonSpatialChannel(const std::string &uri, + const std::string &credentials); + + virtual void setSpatialChannel(const std::string &uri, + const std::string &credentials); + + virtual void leaveNonSpatialChannel(); + + virtual void leaveChannel(void); + + // Returns the URI of the current channel, or an empty string if not currently in a channel. + // NOTE that it will return an empty string if it's in the process of joining a channel. + virtual std::string getCurrentChannel(); + //@} + + + ////////////////////////// + /// @name invitations + //@{ + // start a voice channel with the specified user + virtual void callUser(const LLUUID &uuid); + virtual bool answerInvite(std::string &channelHandle); + virtual void declineInvite(std::string &channelHandle); + //@} + + ///////////////////////// + /// @name Volume/gain + //@{ + virtual void setVoiceVolume(F32 volume); + virtual void setMicGain(F32 volume); + //@} + + ///////////////////////// + /// @name enable disable voice and features + //@{ + virtual bool voiceEnabled(); + virtual void setVoiceEnabled(bool enabled); + virtual BOOL lipSyncEnabled(); + virtual void setLipSyncEnabled(BOOL enabled); + virtual void setMuteMic(bool muted); // Use this to mute the local mic (for when the client is minimized, etc), ignoring user PTT state. + //@} + + //////////////////////// + /// @name PTT + //@{ + virtual void setUserPTTState(bool ptt); + virtual bool getUserPTTState(); + virtual void setUsePTT(bool usePTT); + virtual void setPTTIsToggle(bool PTTIsToggle); + virtual bool getPTTIsToggle(); + virtual void inputUserControlState(bool down); // interpret any sort of up-down mic-open control input according to ptt-toggle prefs + virtual void toggleUserPTTState(void); + + virtual void keyDown(KEY key, MASK mask); + virtual void keyUp(KEY key, MASK mask); + virtual void middleMouseState(bool down); + //@} + + ////////////////////////// + /// @name nearby speaker accessors + //@{ + virtual BOOL getVoiceEnabled(const LLUUID& id); // true if we've received data for this avatar + virtual std::string getDisplayName(const LLUUID& id); + virtual BOOL isOnlineSIP(const LLUUID &id); + virtual BOOL isParticipantAvatar(const LLUUID &id); + virtual BOOL getIsSpeaking(const LLUUID& id); + virtual BOOL getIsModeratorMuted(const LLUUID& id); + virtual F32 getCurrentPower(const LLUUID& id); // "power" is related to "amplitude" in a defined way. I'm just not sure what the formula is... + virtual BOOL getOnMuteList(const LLUUID& id); + virtual F32 getUserVolume(const LLUUID& id); + virtual void setUserVolume(const LLUUID& id, F32 volume); // set's volume for specified agent, from 0-1 (where .5 is nominal) + //@} + + // authorize the user + virtual void userAuthorized(const std::string& user_id, + const LLUUID &agentID); + + ////////////////////////////// + /// @name Status notification + //@{ + virtual void addObserver(LLVoiceClientStatusObserver* observer); + virtual void removeObserver(LLVoiceClientStatusObserver* observer); + virtual void addObserver(LLFriendObserver* observer); + virtual void removeObserver(LLFriendObserver* observer); + virtual void addObserver(LLVoiceClientParticipantObserver* observer); + virtual void removeObserver(LLVoiceClientParticipantObserver* observer); + + + + //@} + + virtual std::string sipURIFromID(const LLUUID &id); + //@} + + +protected: + ////////////////////// + // Vivox Specific definitions + + friend class LLVivoxVoiceAccountProvisionResponder; + friend class LLVivoxVoiceClientMuteListObserver; + friend class LLVivoxVoiceClientFriendsObserver; + + enum streamState + { + streamStateUnknown = 0, + streamStateIdle = 1, + streamStateConnected = 2, + streamStateRinging = 3, + }; + struct participantState + { + public: + participantState(const std::string &uri); + + bool updateMuteState(); + bool isAvatar(); + + std::string mURI; + LLUUID mAvatarID; + std::string mAccountName; + std::string mDisplayName; + LLFrameTimer mSpeakingTimeout; + F32 mLastSpokeTimestamp; + F32 mPower; + int mVolume; + std::string mGroupID; + int mUserVolume; + bool mPTT; + bool mIsSpeaking; + bool mIsModeratorMuted; + bool mOnMuteList; // true if this avatar is on the user's mute list (and should be muted) + bool mVolumeDirty; // true if this participant needs a volume command sent (either mOnMuteList or mUserVolume has changed) + bool mAvatarIDValid; + bool mIsSelf; + }; + + typedef std::map<const std::string, participantState*> participantMap; + + typedef std::map<const LLUUID, participantState*> participantUUIDMap; + + struct sessionState + { + public: + sessionState(); + ~sessionState(); + + participantState *addParticipant(const std::string &uri); + // Note: after removeParticipant returns, the participant* that was passed to it will have been deleted. + // Take care not to use the pointer again after that. + void removeParticipant(participantState *participant); + void removeAllParticipants(); + + participantState *findParticipant(const std::string &uri); + participantState *findParticipantByID(const LLUUID& id); + + bool isCallBackPossible(); + bool isTextIMPossible(); + + std::string mHandle; + std::string mGroupHandle; + std::string mSIPURI; + std::string mAlias; + std::string mName; + std::string mAlternateSIPURI; + std::string mHash; // Channel password + std::string mErrorStatusString; + std::queue<std::string> mTextMsgQueue; + + LLUUID mIMSessionID; + LLUUID mCallerID; + int mErrorStatusCode; + int mMediaStreamState; + int mTextStreamState; + bool mCreateInProgress; // True if a Session.Create has been sent for this session and no response has been received yet. + bool mMediaConnectInProgress; // True if a Session.MediaConnect has been sent for this session and no response has been received yet. + bool mVoiceInvitePending; // True if a voice invite is pending for this session (usually waiting on a name lookup) + bool mTextInvitePending; // True if a text invite is pending for this session (usually waiting on a name lookup) + bool mSynthesizedCallerID; // True if the caller ID is a hash of the SIP URI -- this means we shouldn't do a name lookup. + bool mIsChannel; // True for both group and spatial channels (false for p2p, PSTN) + bool mIsSpatial; // True for spatial channels + bool mIsP2P; + bool mIncoming; + bool mVoiceEnabled; + bool mReconnect; // Whether we should try to reconnect to this session if it's dropped + // Set to true when the mute state of someone in the participant list changes. + // The code will have to walk the list to find the changed participant(s). + bool mVolumeDirty; + + bool mParticipantsChanged; + participantMap mParticipantsByURI; + participantUUIDMap mParticipantsByUUID; + }; + + // internal state for a simple state machine. This is used to deal with the asynchronous nature of some of the messages. + // Note: if you change this list, please make corresponding changes to LLVivoxVoiceClient::state2string(). + enum state + { + stateDisableCleanup, + stateDisabled, // Voice is turned off. + stateStart, // Class is initialized, socket is created + stateDaemonLaunched, // Daemon has been launched + stateConnecting, // connect() call has been issued + stateConnected, // connection to the daemon has been made, send some initial setup commands. + stateIdle, // socket is connected, ready for messaging + stateMicTuningStart, + stateMicTuningRunning, + stateMicTuningStop, + stateConnectorStart, // connector needs to be started + stateConnectorStarting, // waiting for connector handle + stateConnectorStarted, // connector handle received + stateLoginRetry, // need to retry login (failed due to changing password) + stateLoginRetryWait, // waiting for retry timer + stateNeedsLogin, // send login request + stateLoggingIn, // waiting for account handle + stateLoggedIn, // account handle received + stateCreatingSessionGroup, // Creating the main session group + stateNoChannel, // + stateJoiningSession, // waiting for session handle + stateSessionJoined, // session handle received + stateRunning, // in session, steady state + stateLeavingSession, // waiting for terminate session response + stateSessionTerminated, // waiting for terminate session response + + stateLoggingOut, // waiting for logout response + stateLoggedOut, // logout response received + stateConnectorStopping, // waiting for connector stop + stateConnectorStopped, // connector stop received + + // We go to this state if the login fails because the account needs to be provisioned. + + // error states. No way to recover from these yet. + stateConnectorFailed, + stateConnectorFailedWaiting, + stateLoginFailed, + stateLoginFailedWaiting, + stateJoinSessionFailed, + stateJoinSessionFailedWaiting, + + stateJail // Go here when all else has failed. Nothing will be retried, we're done. + }; + + typedef std::map<std::string, sessionState*> sessionMap; + + + + /////////////////////////////////////////////////////// + // Private Member Functions + ////////////////////////////////////////////////////// + + ////////////////////////////// + /// @name TVC/Server management and communication + //@{ + // Call this if the connection to the daemon terminates unexpectedly. It will attempt to reset everything and relaunch. + void daemonDied(); + + // Call this if we're just giving up on voice (can't provision an account, etc.). It will clean up and go away. + void giveUp(); + + // write to the tvc + bool writeString(const std::string &str); + + void connectorCreate(); + void connectorShutdown(); + void closeSocket(void); + + void requestVoiceAccountProvision(S32 retries = 3); + void login( + const std::string& account_name, + const std::string& password, + const std::string& voice_sip_uri_hostname, + const std::string& voice_account_server_uri); + void loginSendMessage(); + void logout(); + void logoutSendMessage(); + + + //@} + + //------------------------------------ + // tuning + + void tuningRenderStartSendMessage(const std::string& name, bool loop); + void tuningRenderStopSendMessage(); + + void tuningCaptureStartSendMessage(int duration); + void tuningCaptureStopSendMessage(); + + bool inTuningStates(); + + //---------------------------------- + // devices + void clearCaptureDevices(); + void addCaptureDevice(const std::string& name); + void clearRenderDevices(); + void addRenderDevice(const std::string& name); + void buildSetAudioDevices(std::ostringstream &stream); + + void getCaptureDevicesSendMessage(); + void getRenderDevicesSendMessage(); + + // local audio updates + void buildLocalAudioUpdates(std::ostringstream &stream); + + + ///////////////////////////// + // Response/Event handlers + void connectorCreateResponse(int statusCode, std::string &statusString, std::string &connectorHandle, std::string &versionID); + void loginResponse(int statusCode, std::string &statusString, std::string &accountHandle, int numberOfAliases); + void sessionCreateResponse(std::string &requestId, int statusCode, std::string &statusString, std::string &sessionHandle); + void sessionGroupAddSessionResponse(std::string &requestId, int statusCode, std::string &statusString, std::string &sessionHandle); + void sessionConnectResponse(std::string &requestId, int statusCode, std::string &statusString); + void logoutResponse(int statusCode, std::string &statusString); + void connectorShutdownResponse(int statusCode, std::string &statusString); + + void accountLoginStateChangeEvent(std::string &accountHandle, int statusCode, std::string &statusString, int state); + void mediaStreamUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, int statusCode, std::string &statusString, int state, bool incoming); + void textStreamUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, bool enabled, int state, bool incoming); + void sessionAddedEvent(std::string &uriString, std::string &alias, std::string &sessionHandle, std::string &sessionGroupHandle, bool isChannel, bool incoming, std::string &nameString, std::string &applicationString); + void sessionGroupAddedEvent(std::string &sessionGroupHandle); + void sessionRemovedEvent(std::string &sessionHandle, std::string &sessionGroupHandle); + void participantAddedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, std::string &nameString, std::string &displayNameString, int participantType); + void participantRemovedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, std::string &nameString); + void participantUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, bool isModeratorMuted, bool isSpeaking, int volume, F32 energy); + void auxAudioPropertiesEvent(F32 energy); + void buddyPresenceEvent(std::string &uriString, std::string &alias, std::string &statusString, std::string &applicationString); + void messageEvent(std::string &sessionHandle, std::string &uriString, std::string &alias, std::string &messageHeader, std::string &messageBody, std::string &applicationString); + void sessionNotificationEvent(std::string &sessionHandle, std::string &uriString, std::string ¬ificationType); + void subscriptionEvent(std::string &buddyURI, std::string &subscriptionHandle, std::string &alias, std::string &displayName, std::string &applicationString, std::string &subscriptionType); + + void buddyListChanged(); + void muteListChanged(); + void updateFriends(U32 mask); + + ///////////////////////////// + // Sending updates of current state + void updatePosition(void); + void setCameraPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot); + void setAvatarPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot); + bool channelFromRegion(LLViewerRegion *region, std::string &name); + + void setEarLocation(S32 loc); + + + ///////////////////////////// + // Accessors for data related to nearby speakers + + // MBW -- XXX -- Not sure how to get this data out of the TVC + BOOL getUsingPTT(const LLUUID& id); + std::string getGroupID(const LLUUID& id); // group ID if the user is in group chat (empty string if not applicable) + + ///////////////////////////// + BOOL getAreaVoiceDisabled(); // returns true if the area the avatar is in is speech-disabled. + // Use this to determine whether to show a "no speech" icon in the menu bar. + + + // PTT + void setPTTKey(std::string &key); + + ///////////////////////////// + // Recording controls + void recordingLoopStart(int seconds = 3600, int deltaFramesPerControlFrame = 200); + void recordingLoopSave(const std::string& filename); + void recordingStop(); + + // Playback controls + void filePlaybackStart(const std::string& filename); + void filePlaybackStop(); + void filePlaybackSetPaused(bool paused); + void filePlaybackSetMode(bool vox = false, float speed = 1.0f); + + participantState *findParticipantByID(const LLUUID& id); + + + //////////////////////////////////////// + // voice sessions. + typedef std::set<sessionState*> sessionSet; + + typedef sessionSet::iterator sessionIterator; + sessionIterator sessionsBegin(void); + sessionIterator sessionsEnd(void); + + sessionState *findSession(const std::string &handle); + sessionState *findSessionBeingCreatedByURI(const std::string &uri); + sessionState *findSession(const LLUUID &participant_id); + sessionState *findSessionByCreateID(const std::string &create_id); + + sessionState *addSession(const std::string &uri, const std::string &handle = LLStringUtil::null); + void setSessionHandle(sessionState *session, const std::string &handle = LLStringUtil::null); + void setSessionURI(sessionState *session, const std::string &uri); + void deleteSession(sessionState *session); + void deleteAllSessions(void); + + void verifySessionState(void); + + void joinedAudioSession(sessionState *session); + void leftAudioSession(sessionState *session); + + // This is called in several places where the session _may_ need to be deleted. + // It contains logic for whether to delete the session or keep it around. + void reapSession(sessionState *session); + + // Returns true if the session seems to indicate we've moved to a region on a different voice server + bool sessionNeedsRelog(sessionState *session); + + + ////////////////////////////////////// + // buddy list stuff, needed for SLIM later + struct buddyListEntry + { + buddyListEntry(const std::string &uri); + std::string mURI; + std::string mDisplayName; + LLUUID mUUID; + bool mOnlineSL; + bool mOnlineSLim; + bool mCanSeeMeOnline; + bool mHasBlockListEntry; + bool mHasAutoAcceptListEntry; + bool mNameResolved; + bool mInSLFriends; + bool mInVivoxBuddies; + bool mNeedsNameUpdate; + }; + + typedef std::map<std::string, buddyListEntry*> buddyListMap; + + // This should be called when parsing a buddy list entry sent by SLVoice. + void processBuddyListEntry(const std::string &uri, const std::string &displayName); + + buddyListEntry *addBuddy(const std::string &uri); + buddyListEntry *addBuddy(const std::string &uri, const std::string &displayName); + buddyListEntry *findBuddy(const std::string &uri); + buddyListEntry *findBuddy(const LLUUID &id); + buddyListEntry *findBuddyByDisplayName(const std::string &name); + void deleteBuddy(const std::string &uri); + void deleteAllBuddies(void); + + void deleteAllBlockRules(void); + void addBlockRule(const std::string &blockMask, const std::string &presenceOnly); + void deleteAllAutoAcceptRules(void); + void addAutoAcceptRule(const std::string &autoAcceptMask, const std::string &autoAddAsBuddy); + void accountListBlockRulesResponse(int statusCode, const std::string &statusString); + void accountListAutoAcceptRulesResponse(int statusCode, const std::string &statusString); + + ///////////////////////////// + // session control messages + + void accountListBlockRulesSendMessage(); + void accountListAutoAcceptRulesSendMessage(); + + void sessionGroupCreateSendMessage(); + void sessionCreateSendMessage(sessionState *session, bool startAudio = true, bool startText = false); + void sessionGroupAddSessionSendMessage(sessionState *session, bool startAudio = true, bool startText = false); + void sessionMediaConnectSendMessage(sessionState *session); // just joins the audio session + void sessionTextConnectSendMessage(sessionState *session); // just joins the text session + void sessionTerminateSendMessage(sessionState *session); + void sessionGroupTerminateSendMessage(sessionState *session); + void sessionMediaDisconnectSendMessage(sessionState *session); + void sessionTextDisconnectSendMessage(sessionState *session); + + // Pokes the state machine to leave the audio session next time around. + void sessionTerminate(); + + // Pokes the state machine to shut down the connector and restart it. + void requestRelog(); + + // Does the actual work to get out of the audio session + void leaveAudioSession(); + + void lookupName(const LLUUID &id); + static void onAvatarNameLookup(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group); + void avatarNameResolved(const LLUUID &id, const std::string &name); + +private: + LLVoiceVersionInfo mVoiceVersion; + + state mState; + bool mSessionTerminateRequested; + bool mRelogRequested; + + void setState(state inState); + state getState(void) { return mState; }; + std::string state2string(state inState); + + void stateMachine(); + static void idle(void *user_data); + + LLHost mDaemonHost; + LLSocket::ptr_t mSocket; + bool mConnected; + + + LLPumpIO *mPump; + friend class LLVivoxProtocolParser; + + std::string mAccountName; + std::string mAccountPassword; + std::string mAccountDisplayName; + + bool mTuningMode; + float mTuningEnergy; + std::string mTuningAudioFile; + int mTuningMicVolume; + bool mTuningMicVolumeDirty; + int mTuningSpeakerVolume; + bool mTuningSpeakerVolumeDirty; + state mTuningExitState; // state to return to when we leave tuning mode. + + std::string mSpatialSessionURI; + std::string mSpatialSessionCredentials; + + std::string mMainSessionGroupHandle; // handle of the "main" session group. + + std::string mChannelName; // Name of the channel to be looked up + bool mAreaVoiceDisabled; + sessionState *mAudioSession; // Session state for the current audio session + bool mAudioSessionChanged; // set to true when the above pointer gets changed, so observers can be notified. + + sessionState *mNextAudioSession; // Session state for the audio session we're trying to join + +// std::string mSessionURI; // URI of the session we're in. +// std::string mSessionHandle; // returned by ? + + S32 mCurrentParcelLocalID; // Used to detect parcel boundary crossings + std::string mCurrentRegionName; // Used to detect parcel boundary crossings + + std::string mConnectorHandle; // returned by "Create Connector" message + std::string mAccountHandle; // returned by login message + int mNumberOfAliases; + U32 mCommandCookie; + + std::string mVoiceAccountServerURI; + std::string mVoiceSIPURIHostName; + + int mLoginRetryCount; + + sessionMap mSessionsByHandle; // Active sessions, indexed by session handle. Sessions which are being initiated may not be in this map. + sessionSet mSessions; // All sessions, not indexed. This is the canonical session list. + + bool mBuddyListMapPopulated; + bool mBlockRulesListReceived; + bool mAutoAcceptRulesListReceived; + buddyListMap mBuddyListMap; + + LLVoiceDeviceList mCaptureDevices; + LLVoiceDeviceList mRenderDevices; + + std::string mCaptureDevice; + std::string mRenderDevice; + bool mCaptureDeviceDirty; + bool mRenderDeviceDirty; + + // This should be called when the code detects we have changed parcels. + // It initiates the call to the server that gets the parcel channel. + void parcelChanged(); + + void switchChannel(std::string uri = std::string(), bool spatial = true, bool no_reconnect = false, bool is_p2p = false, std::string hash = ""); + void joinSession(sessionState *session); + + std::string nameFromAvatar(LLVOAvatar *avatar); + std::string nameFromID(const LLUUID &id); + bool IDFromName(const std::string name, LLUUID &uuid); + std::string displayNameFromAvatar(LLVOAvatar *avatar); + std::string sipURIFromAvatar(LLVOAvatar *avatar); + std::string sipURIFromName(std::string &name); + + // Returns the name portion of the SIP URI if the string looks vaguely like a SIP URI, or an empty string if not. + std::string nameFromsipURI(const std::string &uri); + + bool inSpatialChannel(void); + std::string getAudioSessionURI(); + std::string getAudioSessionHandle(); + + void sendPositionalUpdate(void); + + void buildSetCaptureDevice(std::ostringstream &stream); + void buildSetRenderDevice(std::ostringstream &stream); + + void clearAllLists(); + void checkFriend(const LLUUID& id); + void sendFriendsListUpdates(); + + // start a text IM session with the specified user + // This will be asynchronous, the session may be established at a future time. + sessionState* startUserIMSession(const LLUUID& uuid); + void sendQueuedTextMessages(sessionState *session); + + void enforceTether(void); + + bool mSpatialCoordsDirty; + + LLVector3d mCameraPosition; + LLVector3d mCameraRequestedPosition; + LLVector3 mCameraVelocity; + LLMatrix3 mCameraRot; + + LLVector3d mAvatarPosition; + LLVector3 mAvatarVelocity; + LLMatrix3 mAvatarRot; + + bool mPTTDirty; + bool mPTT; + + bool mUsePTT; + bool mPTTIsMiddleMouse; + KEY mPTTKey; + bool mPTTIsToggle; + bool mUserPTTState; + bool mMuteMic; + + // Set to true when the friends list is known to have changed. + bool mFriendsListDirty; + + enum + { + earLocCamera = 0, // ear at camera + earLocAvatar, // ear at avatar + earLocMixed // ear at avatar location/camera direction + }; + + S32 mEarLocation; + + bool mSpeakerVolumeDirty; + bool mSpeakerMuteDirty; + int mSpeakerVolume; + + int mMicVolume; + bool mMicVolumeDirty; + + bool mVoiceEnabled; + bool mWriteInProgress; + std::string mWriteString; + size_t mWriteOffset; + + LLTimer mUpdateTimer; + + BOOL mLipSyncEnabled; + + typedef std::set<LLVoiceClientParticipantObserver*> observer_set_t; + observer_set_t mParticipantObservers; + + void notifyParticipantObservers(); + + typedef std::set<LLVoiceClientStatusObserver*> status_observer_set_t; + status_observer_set_t mStatusObservers; + + void notifyStatusObservers(LLVoiceClientStatusObserver::EStatusType status); + + typedef std::set<LLFriendObserver*> friend_observer_set_t; + friend_observer_set_t mFriendObservers; + void notifyFriendObservers(); +}; + +/** + * @class LLVivoxProtocolParser + * @brief This class helps construct new LLIOPipe specializations + * @see LLIOPipe + * + * THOROUGH_DESCRIPTION + */ +class LLVivoxProtocolParser : public LLIOPipe +{ + LOG_CLASS(LLVivoxProtocolParser); +public: + LLVivoxProtocolParser(); + virtual ~LLVivoxProtocolParser(); + +protected: + /* @name LLIOPipe virtual implementations + */ + //@{ + /** + * @brief Process the data in buffer + */ + virtual EStatus process_impl( + const LLChannelDescriptors& channels, + buffer_ptr_t& buffer, + bool& eos, + LLSD& context, + LLPumpIO* pump); + //@} + + std::string mInput; + + // Expat control members + XML_Parser parser; + int responseDepth; + bool ignoringTags; + bool isEvent; + int ignoreDepth; + + // Members for processing responses. The values are transient and only valid within a call to processResponse(). + bool squelchDebugOutput; + int returnCode; + int statusCode; + std::string statusString; + std::string requestId; + std::string actionString; + std::string connectorHandle; + std::string versionID; + std::string accountHandle; + std::string sessionHandle; + std::string sessionGroupHandle; + std::string alias; + std::string applicationString; + + // Members for processing events. The values are transient and only valid within a call to processResponse(). + std::string eventTypeString; + int state; + std::string uriString; + bool isChannel; + bool incoming; + bool enabled; + std::string nameString; + std::string audioMediaString; + std::string deviceString; + std::string displayNameString; + int participantType; + bool isLocallyMuted; + bool isModeratorMuted; + bool isSpeaking; + int volume; + F32 energy; + std::string messageHeader; + std::string messageBody; + std::string notificationType; + bool hasText; + bool hasAudio; + bool hasVideo; + bool terminated; + std::string blockMask; + std::string presenceOnly; + std::string autoAcceptMask; + std::string autoAddAsBuddy; + int numberOfAliases; + std::string subscriptionHandle; + std::string subscriptionType; + + + // Members for processing text between tags + std::string textBuffer; + bool accumulateText; + + void reset(); + + void processResponse(std::string tag); + + static void XMLCALL ExpatStartTag(void *data, const char *el, const char **attr); + static void XMLCALL ExpatEndTag(void *data, const char *el); + static void XMLCALL ExpatCharHandler(void *data, const XML_Char *s, int len); + + void StartTag(const char *tag, const char **attr); + void EndTag(const char *tag); + void CharData(const char *buffer, int length); + +}; + + +#endif //LL_VIVOX_VOICE_CLIENT_H + + + |