diff options
Diffstat (limited to 'indra/newview/llvoicevisualizer.h')
-rw-r--r-- | indra/newview/llvoicevisualizer.h | 38 |
1 files changed, 32 insertions, 6 deletions
diff --git a/indra/newview/llvoicevisualizer.h b/indra/newview/llvoicevisualizer.h index e434c7f3f1..5da592c48e 100644 --- a/indra/newview/llvoicevisualizer.h +++ b/indra/newview/llvoicevisualizer.h @@ -42,7 +42,12 @@ #ifndef LL_VOICE_VISUALIZER_H #define LL_VOICE_VISUALIZER_H +#define XXX_STINSON_CHUI_REWORK // temporarily re-enabling the in-world voice-dot +#ifdef XXX_STINSON_CHUI_REWORK #include "llhudeffect.h" +#else // XXX_STINSON_CHUI_REWORK +#include "llpointer.h" +#endif // XXX_STINSON_CHUI_REWORK //----------------------------------------------------------------------------------------------- // The values of voice gesticulation represent energy levels for avatar animation, based on @@ -60,34 +65,45 @@ enum VoiceGesticulationLevel NUM_VOICE_GESTICULATION_LEVELS }; +#ifdef XXX_STINSON_CHUI_REWORK const static int NUM_VOICE_SYMBOL_WAVES = 7; +#endif // XXX_STINSON_CHUI_REWORK //---------------------------------------------------- // LLVoiceVisualizer class //---------------------------------------------------- +#ifdef XXX_STINSON_CHUI_REWORK class LLVoiceVisualizer : public LLHUDEffect +#else // XXX_STINSON_CHUI_REWORK +class LLVoiceVisualizer : public LLRefCount +#endif // XXX_STINSON_CHUI_REWORK { //--------------------------------------------------- // public methods //--------------------------------------------------- public: - LLVoiceVisualizer ( const U8 type ); //constructor +#ifdef XXX_STINSON_CHUI_REWORK + LLVoiceVisualizer( const U8 type ); //constructor +#else // XXX_STINSON_CHUI_REWORK + LLVoiceVisualizer(); //constructor +#endif // XXX_STINSON_CHUI_REWORK ~LLVoiceVisualizer(); //destructor - - friend class LLHUDObject; +#ifdef XXX_STINSON_CHUI_REWORK void setVoiceSourceWorldPosition( const LLVector3 &p ); // this should be the position of the speaking avatar's head void setMinGesticulationAmplitude( F32 ); // the lower range of meaningful amplitude for setting gesticulation level void setMaxGesticulationAmplitude( F32 ); // the upper range of meaningful amplitude for setting gesticulation level +#endif // XXX_STINSON_CHUI_REWORK void setStartSpeaking(); // tell me when the av starts speaking +#ifdef XXX_STINSON_CHUI_REWORK void setVoiceEnabled( bool ); // tell me whether or not the user is voice enabled +#endif // XXX_STINSON_CHUI_REWORK void setSpeakingAmplitude( F32 ); // tell me how loud the av is speaking (ranges from 0 to 1) void setStopSpeaking(); // tell me when the av stops speaking bool getCurrentlySpeaking(); // the get for the above set VoiceGesticulationLevel getCurrentGesticulationLevel(); // based on voice amplitude, I'll give you the current "energy level" of avatar speech - static void setPreferences( ); - static void lipStringToF32s ( std::string& in_string, F32*& out_F32s, U32& count_F32s ); // convert a string of digits to an array of floats void lipSyncOohAah( F32& ooh, F32& aah ); +#ifdef XXX_STINSON_CHUI_REWORK void render(); // inherited from HUD Effect void packData(LLMessageSystem *mesgsys); // inherited from HUD Effect void unpackData(LLMessageSystem *mesgsys, S32 blocknum); // inherited from HUD Effect @@ -103,12 +119,17 @@ class LLVoiceVisualizer : public LLHUDEffect //---------------------------------------------------------------------------------------------- void setMaxGesticulationAmplitude(); void setMinGesticulationAmplitude(); +#endif // XXX_STINSON_CHUI_REWORK //--------------------------------------------------- // private members //--------------------------------------------------- private: - + static bool handleVoiceVisualizerPrefsChanged(const LLSD& newvalue); + static void setPreferences( ); + static void lipStringToF32s ( std::string& in_string, F32*& out_F32s, U32& count_F32s ); // convert a string of digits to an array of floats + +#ifdef XXX_STINSON_CHUI_REWORK struct SoundSymbol { F32 mWaveExpansion [ NUM_VOICE_SYMBOL_WAVES ]; @@ -119,15 +140,20 @@ class LLVoiceVisualizer : public LLHUDEffect bool mActive; LLVector3 mPosition; }; +#endif // XXX_STINSON_CHUI_REWORK LLFrameTimer mTimer; // so I can ask the current time in seconds F64 mStartTime; // time in seconds when speaking started +#ifdef XXX_STINSON_CHUI_REWORK F64 mCurrentTime; // current time in seconds, captured every step F64 mPreviousTime; // copy of "current time" from last frame SoundSymbol mSoundSymbol; // the sound symbol that appears over the avatar's head bool mVoiceEnabled; // if off, no rendering should happen +#endif // XXX_STINSON_CHUI_REWORK bool mCurrentlySpeaking; // is the user currently speaking? +#ifdef XXX_STINSON_CHUI_REWORK LLVector3 mVoiceSourceWorldPosition; // give this to me every step - I need it to update the sound symbol +#endif // XXX_STINSON_CHUI_REWORK F32 mSpeakingAmplitude; // this should be set as often as possible when the user is speaking F32 mMaxGesticulationAmplitude; // this is the upper-limit of the envelope of detectable gesticulation leves F32 mMinGesticulationAmplitude; // this is the lower-limit of the envelope of detectable gesticulation leves |