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-rw-r--r--indra/newview/llvoicevisualizer.h37
1 files changed, 31 insertions, 6 deletions
diff --git a/indra/newview/llvoicevisualizer.h b/indra/newview/llvoicevisualizer.h
index e434c7f3f1..6258de163d 100644
--- a/indra/newview/llvoicevisualizer.h
+++ b/indra/newview/llvoicevisualizer.h
@@ -42,7 +42,11 @@
#ifndef LL_VOICE_VISUALIZER_H
#define LL_VOICE_VISUALIZER_H
+#ifdef XXX_STINSON_CHUI_REWORK
#include "llhudeffect.h"
+#else // XXX_STINSON_CHUI_REWORK
+#include "llpointer.h"
+#endif // XXX_STINSON_CHUI_REWORK
//-----------------------------------------------------------------------------------------------
// The values of voice gesticulation represent energy levels for avatar animation, based on
@@ -60,34 +64,45 @@ enum VoiceGesticulationLevel
NUM_VOICE_GESTICULATION_LEVELS
};
+#ifdef XXX_STINSON_CHUI_REWORK
const static int NUM_VOICE_SYMBOL_WAVES = 7;
+#endif // XXX_STINSON_CHUI_REWORK
//----------------------------------------------------
// LLVoiceVisualizer class
//----------------------------------------------------
+#ifdef XXX_STINSON_CHUI_REWORK
class LLVoiceVisualizer : public LLHUDEffect
+#else // XXX_STINSON_CHUI_REWORK
+class LLVoiceVisualizer : public LLRefCount
+#endif // XXX_STINSON_CHUI_REWORK
{
//---------------------------------------------------
// public methods
//---------------------------------------------------
public:
- LLVoiceVisualizer ( const U8 type ); //constructor
+#ifdef XXX_STINSON_CHUI_REWORK
+ LLVoiceVisualizer( const U8 type ); //constructor
+#else // XXX_STINSON_CHUI_REWORK
+ LLVoiceVisualizer(); //constructor
+#endif // XXX_STINSON_CHUI_REWORK
~LLVoiceVisualizer(); //destructor
-
- friend class LLHUDObject;
+#ifdef XXX_STINSON_CHUI_REWORK
void setVoiceSourceWorldPosition( const LLVector3 &p ); // this should be the position of the speaking avatar's head
void setMinGesticulationAmplitude( F32 ); // the lower range of meaningful amplitude for setting gesticulation level
void setMaxGesticulationAmplitude( F32 ); // the upper range of meaningful amplitude for setting gesticulation level
+#endif // XXX_STINSON_CHUI_REWORK
void setStartSpeaking(); // tell me when the av starts speaking
+#ifdef XXX_STINSON_CHUI_REWORK
void setVoiceEnabled( bool ); // tell me whether or not the user is voice enabled
+#endif // XXX_STINSON_CHUI_REWORK
void setSpeakingAmplitude( F32 ); // tell me how loud the av is speaking (ranges from 0 to 1)
void setStopSpeaking(); // tell me when the av stops speaking
bool getCurrentlySpeaking(); // the get for the above set
VoiceGesticulationLevel getCurrentGesticulationLevel(); // based on voice amplitude, I'll give you the current "energy level" of avatar speech
- static void setPreferences( );
- static void lipStringToF32s ( std::string& in_string, F32*& out_F32s, U32& count_F32s ); // convert a string of digits to an array of floats
void lipSyncOohAah( F32& ooh, F32& aah );
+#ifdef XXX_STINSON_CHUI_REWORK
void render(); // inherited from HUD Effect
void packData(LLMessageSystem *mesgsys); // inherited from HUD Effect
void unpackData(LLMessageSystem *mesgsys, S32 blocknum); // inherited from HUD Effect
@@ -103,12 +118,17 @@ class LLVoiceVisualizer : public LLHUDEffect
//----------------------------------------------------------------------------------------------
void setMaxGesticulationAmplitude();
void setMinGesticulationAmplitude();
+#endif // XXX_STINSON_CHUI_REWORK
//---------------------------------------------------
// private members
//---------------------------------------------------
private:
-
+ static bool handleVoiceVisualizerPrefsChanged(const LLSD& newvalue);
+ static void setPreferences( );
+ static void lipStringToF32s ( std::string& in_string, F32*& out_F32s, U32& count_F32s ); // convert a string of digits to an array of floats
+
+#ifdef XXX_STINSON_CHUI_REWORK
struct SoundSymbol
{
F32 mWaveExpansion [ NUM_VOICE_SYMBOL_WAVES ];
@@ -119,15 +139,20 @@ class LLVoiceVisualizer : public LLHUDEffect
bool mActive;
LLVector3 mPosition;
};
+#endif // XXX_STINSON_CHUI_REWORK
LLFrameTimer mTimer; // so I can ask the current time in seconds
F64 mStartTime; // time in seconds when speaking started
+#ifdef XXX_STINSON_CHUI_REWORK
F64 mCurrentTime; // current time in seconds, captured every step
F64 mPreviousTime; // copy of "current time" from last frame
SoundSymbol mSoundSymbol; // the sound symbol that appears over the avatar's head
bool mVoiceEnabled; // if off, no rendering should happen
+#endif // XXX_STINSON_CHUI_REWORK
bool mCurrentlySpeaking; // is the user currently speaking?
+#ifdef XXX_STINSON_CHUI_REWORK
LLVector3 mVoiceSourceWorldPosition; // give this to me every step - I need it to update the sound symbol
+#endif // XXX_STINSON_CHUI_REWORK
F32 mSpeakingAmplitude; // this should be set as often as possible when the user is speaking
F32 mMaxGesticulationAmplitude; // this is the upper-limit of the envelope of detectable gesticulation leves
F32 mMinGesticulationAmplitude; // this is the lower-limit of the envelope of detectable gesticulation leves