diff options
Diffstat (limited to 'indra/newview/llvoicevisualizer.cpp')
-rw-r--r-- | indra/newview/llvoicevisualizer.cpp | 1267 |
1 files changed, 642 insertions, 625 deletions
diff --git a/indra/newview/llvoicevisualizer.cpp b/indra/newview/llvoicevisualizer.cpp index 47060720e7..dcf33bce10 100644 --- a/indra/newview/llvoicevisualizer.cpp +++ b/indra/newview/llvoicevisualizer.cpp @@ -1,625 +1,642 @@ -/** - * @file llvoicevisualizer.cpp - * @brief Draws in-world speaking indicators. - * - * $LicenseInfo:firstyear=2000&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -//---------------------------------------------------------------------- -// Voice Visualizer -// author: JJ Ventrella -// (information about this stuff can be found in "llvoicevisualizer.h") -//---------------------------------------------------------------------- -#include "llviewerprecompiledheaders.h" -#include "llviewercontrol.h" -#include "llglheaders.h" -#include "llsphere.h" -#include "llvoicevisualizer.h" -#include "llviewercamera.h" -#include "llviewerobject.h" -#include "llviewertexture.h" -#include "llviewertexturelist.h" -#include "llvoiceclient.h" -#include "llrender.h" - -//brent's wave image -//29de489d-0491-fb00-7dab-f9e686d31e83 - - -//-------------------------------------------------------------------------------------- -// sound symbol constants -//-------------------------------------------------------------------------------------- -const F32 HEIGHT_ABOVE_HEAD = 0.3f; // how many meters vertically above the av's head the voice symbol will appear -const F32 RED_THRESHOLD = LLVoiceClient::OVERDRIVEN_POWER_LEVEL; // value above which speaking amplitude causes the voice symbol to turn red -const F32 GREEN_THRESHOLD = 0.2f; // value above which speaking amplitude causes the voice symbol to turn green -const F32 FADE_OUT_DURATION = 0.4f; // how many seconds it takes for a pair of waves to fade away -const F32 EXPANSION_RATE = 1.0f; // how many seconds it takes for the waves to expand to twice their original size -const F32 EXPANSION_MAX = 1.5f; // maximum size scale to which the waves can expand before popping back to 1.0 -const F32 WAVE_WIDTH_SCALE = 0.03f; // base width of the waves -const F32 WAVE_HEIGHT_SCALE = 0.02f; // base height of the waves -const F32 BASE_BRIGHTNESS = 0.7f; // gray level of the voice indicator when quiet (below green threshold) -const F32 DOT_SIZE = 0.05f; // size of the dot billboard texture -const F32 DOT_OPACITY = 0.7f; // how opaque the dot is -const F32 WAVE_MOTION_RATE = 1.5f; // scalar applied to consecutive waves as a function of speaking amplitude - -//-------------------------------------------------------------------------------------- -// gesticulation constants -//-------------------------------------------------------------------------------------- -const F32 DEFAULT_MINIMUM_GESTICULATION_AMPLITUDE = 0.2f; -const F32 DEFAULT_MAXIMUM_GESTICULATION_AMPLITUDE = 1.0f; - -//-------------------------------------------------------------------------------------- -// other constants -//-------------------------------------------------------------------------------------- -const F32 ONE_HALF = 1.0f; // to clarify intent and reduce magic numbers in the code. -const LLVector3 WORLD_UPWARD_DIRECTION = LLVector3( 0.0f, 0.0f, 1.0f ); // Z is up in SL - - -//------------------------------------------------------------------ -// handles parameter updates -//------------------------------------------------------------------ -static bool handleVoiceVisualizerPrefsChanged(const LLSD& newvalue) -{ - // Note: Ignore the specific event value, we look up the ones we want - LLVoiceVisualizer::setPreferences(); - return true; -} - -//------------------------------------------------------------------ -// Initialize the statics -//------------------------------------------------------------------ -bool LLVoiceVisualizer::sPrefsInitialized = false; -BOOL LLVoiceVisualizer::sLipSyncEnabled = FALSE; -F32* LLVoiceVisualizer::sOoh = NULL; -F32* LLVoiceVisualizer::sAah = NULL; -U32 LLVoiceVisualizer::sOohs = 0; -U32 LLVoiceVisualizer::sAahs = 0; -F32 LLVoiceVisualizer::sOohAahRate = 0.0f; -F32* LLVoiceVisualizer::sOohPowerTransfer = NULL; -U32 LLVoiceVisualizer::sOohPowerTransfers = 0; -F32 LLVoiceVisualizer::sOohPowerTransfersf = 0.0f; -F32* LLVoiceVisualizer::sAahPowerTransfer = NULL; -U32 LLVoiceVisualizer::sAahPowerTransfers = 0; -F32 LLVoiceVisualizer::sAahPowerTransfersf = 0.0f; - - -//----------------------------------------------- -// constructor -//----------------------------------------------- -LLVoiceVisualizer::LLVoiceVisualizer( const U8 type ) -:LLHUDEffect( type ) -{ - mCurrentTime = mTimer.getTotalSeconds(); - mPreviousTime = mCurrentTime; - mStartTime = mCurrentTime; - mVoiceSourceWorldPosition = LLVector3( 0.0f, 0.0f, 0.0f ); - mSpeakingAmplitude = 0.0f; - mCurrentlySpeaking = false; - mVoiceEnabled = false; - mMinGesticulationAmplitude = DEFAULT_MINIMUM_GESTICULATION_AMPLITUDE; - mMaxGesticulationAmplitude = DEFAULT_MAXIMUM_GESTICULATION_AMPLITUDE; - mSoundSymbol.mActive = true; - mSoundSymbol.mPosition = LLVector3( 0.0f, 0.0f, 0.0f ); - - mTimer.reset(); - - const char* sound_level_img[] = - { - "voice_meter_dot.j2c", - "voice_meter_rings.j2c", - "voice_meter_rings.j2c", - "voice_meter_rings.j2c", - "voice_meter_rings.j2c", - "voice_meter_rings.j2c", - "voice_meter_rings.j2c" - }; - - for (int i=0; i<NUM_VOICE_SYMBOL_WAVES; i++) - { - mSoundSymbol.mWaveFadeOutStartTime [i] = mCurrentTime; - mSoundSymbol.mTexture [i] = LLViewerTextureManager::getFetchedTextureFromFile(sound_level_img[i], FALSE, LLViewerTexture::BOOST_UI); - mSoundSymbol.mWaveActive [i] = false; - mSoundSymbol.mWaveOpacity [i] = 1.0f; - mSoundSymbol.mWaveExpansion [i] = 1.0f; - } - - mSoundSymbol.mTexture[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); - - // The first instance loads the initial state from prefs. - if (!sPrefsInitialized) - { - setPreferences(); - - // Set up our listener to get updates on all prefs values we care about. - gSavedSettings.getControl("LipSyncEnabled")->getSignal()->connect(boost::bind(&handleVoiceVisualizerPrefsChanged, _2)); - gSavedSettings.getControl("LipSyncOohAahRate")->getSignal()->connect(boost::bind(&handleVoiceVisualizerPrefsChanged, _2)); - gSavedSettings.getControl("LipSyncOoh")->getSignal()->connect(boost::bind(&handleVoiceVisualizerPrefsChanged, _2)); - gSavedSettings.getControl("LipSyncAah")->getSignal()->connect(boost::bind(&handleVoiceVisualizerPrefsChanged, _2)); - gSavedSettings.getControl("LipSyncOohPowerTransfer")->getSignal()->connect(boost::bind(&handleVoiceVisualizerPrefsChanged, _2)); - gSavedSettings.getControl("LipSyncAahPowerTransfer")->getSignal()->connect(boost::bind(&handleVoiceVisualizerPrefsChanged, _2)); - - sPrefsInitialized = true; - } - -}//--------------------------------------------------- - -//--------------------------------------------------- -void LLVoiceVisualizer::setMinGesticulationAmplitude( F32 m ) -{ - mMinGesticulationAmplitude = m; - -}//--------------------------------------------------- - -//--------------------------------------------------- -void LLVoiceVisualizer::setMaxGesticulationAmplitude( F32 m ) -{ - mMaxGesticulationAmplitude = m; - -}//--------------------------------------------------- - -//--------------------------------------------------- -void LLVoiceVisualizer::setVoiceEnabled( bool v ) -{ - mVoiceEnabled = v; - -}//--------------------------------------------------- - -//--------------------------------------------------- -void LLVoiceVisualizer::setStartSpeaking() -{ - mStartTime = mTimer.getTotalSeconds(); - mCurrentlySpeaking = true; - mSoundSymbol.mActive = true; - -}//--------------------------------------------------- - - -//--------------------------------------------------- -bool LLVoiceVisualizer::getCurrentlySpeaking() -{ - return mCurrentlySpeaking; - -}//--------------------------------------------------- - - -//--------------------------------------------------- -void LLVoiceVisualizer::setStopSpeaking() -{ - mCurrentlySpeaking = false; - mSpeakingAmplitude = 0.0f; - -}//--------------------------------------------------- - - -//--------------------------------------------------- -void LLVoiceVisualizer::setSpeakingAmplitude( F32 a ) -{ - mSpeakingAmplitude = a; - -}//--------------------------------------------------- - - -//--------------------------------------------------- -void LLVoiceVisualizer::setPreferences( ) -{ - sLipSyncEnabled = gSavedSettings.getBOOL("LipSyncEnabled"); - sOohAahRate = gSavedSettings.getF32("LipSyncOohAahRate"); - - std::string oohString = gSavedSettings.getString("LipSyncOoh"); - lipStringToF32s (oohString, sOoh, sOohs); - - std::string aahString = gSavedSettings.getString("LipSyncAah"); - lipStringToF32s (aahString, sAah, sAahs); - - std::string oohPowerString = gSavedSettings.getString("LipSyncOohPowerTransfer"); - lipStringToF32s (oohPowerString, sOohPowerTransfer, sOohPowerTransfers); - sOohPowerTransfersf = (F32) sOohPowerTransfers; - - std::string aahPowerString = gSavedSettings.getString("LipSyncAahPowerTransfer"); - lipStringToF32s (aahPowerString, sAahPowerTransfer, sAahPowerTransfers); - sAahPowerTransfersf = (F32) sAahPowerTransfers; - -}//--------------------------------------------------- - - -//--------------------------------------------------- -// convert a string of digits to an array of floats. -// the result for each digit is the value of the -// digit multiplied by 0.11 -//--------------------------------------------------- -void LLVoiceVisualizer::lipStringToF32s ( std::string& in_string, F32*& out_F32s, U32& count_F32s ) -{ - delete[] out_F32s; // get rid of the current array - - count_F32s = in_string.length(); - if (count_F32s == 0) - { - // we don't like zero length arrays - - count_F32s = 1; - out_F32s = new F32[1]; - out_F32s[0] = 0.0f; - } - else - { - out_F32s = new F32[count_F32s]; - - for (U32 i=0; i<count_F32s; i++) - { - // we convert the characters 0 to 9 to their numeric value - // anything else we take the low order four bits with a ceiling of 9 - - U8 digit = in_string[i]; - U8 four_bits = digit % 16; - if (four_bits > 9) - { - four_bits = 9; - } - out_F32s[i] = 0.11f * (F32) four_bits; - } - } - -}//--------------------------------------------------- - - -//-------------------------------------------------------------------------- -// find the amount to blend the ooh and aah mouth morphs -//-------------------------------------------------------------------------- -void LLVoiceVisualizer::lipSyncOohAah( F32& ooh, F32& aah ) -{ - if( ( sLipSyncEnabled == TRUE ) && mCurrentlySpeaking ) - { - U32 transfer_index = (U32) (sOohPowerTransfersf * mSpeakingAmplitude); - if (transfer_index >= sOohPowerTransfers) - { - transfer_index = sOohPowerTransfers - 1; - } - F32 transfer_ooh = sOohPowerTransfer[transfer_index]; - - transfer_index = (U32) (sAahPowerTransfersf * mSpeakingAmplitude); - if (transfer_index >= sAahPowerTransfers) - { - transfer_index = sAahPowerTransfers - 1; - } - F32 transfer_aah = sAahPowerTransfer[transfer_index]; - - F64 current_time = mTimer.getTotalSeconds(); - F64 elapsed_time = current_time - mStartTime; - U32 elapsed_frames = (U32) (elapsed_time * sOohAahRate); - U32 elapsed_oohs = elapsed_frames % sOohs; - U32 elapsed_aahs = elapsed_frames % sAahs; - - ooh = transfer_ooh * sOoh[elapsed_oohs]; - aah = transfer_aah * sAah[elapsed_aahs]; - - /* - llinfos << " elapsed frames " << elapsed_frames - << " ooh " << ooh - << " aah " << aah - << " transfer ooh" << transfer_ooh - << " transfer aah" << transfer_aah - << " start time " << mStartTime - << " current time " << current_time - << " elapsed time " << elapsed_time - << " elapsed oohs " << elapsed_oohs - << " elapsed aahs " << elapsed_aahs - << llendl; - */ - } - else - { - ooh = 0.0f; - aah = 0.0f; - } - -}//--------------------------------------------------- - - -//--------------------------------------------------- -// this method is inherited from HUD Effect -//--------------------------------------------------- -void LLVoiceVisualizer::render() -{ - if ( ! mVoiceEnabled ) - { - return; - } - - if ( mSoundSymbol.mActive ) - { - mPreviousTime = mCurrentTime; - mCurrentTime = mTimer.getTotalSeconds(); - - //--------------------------------------------------------------- - // set the sound symbol position over the source (avatar's head) - //--------------------------------------------------------------- - mSoundSymbol.mPosition = mVoiceSourceWorldPosition + WORLD_UPWARD_DIRECTION * HEIGHT_ABOVE_HEAD; - - //--------------------------------------------------------------- - // some gl state - //--------------------------------------------------------------- - LLGLSPipelineAlpha alpha_blend; - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - - //------------------------------------------------------------- - // create coordinates of the geometry for the dot - //------------------------------------------------------------- - LLViewerCamera* camera = LLViewerCamera::getInstance(); - LLVector3 l = camera->getLeftAxis() * DOT_SIZE; - LLVector3 u = camera->getUpAxis() * DOT_SIZE; - - LLVector3 bottomLeft = mSoundSymbol.mPosition + l - u; - LLVector3 bottomRight = mSoundSymbol.mPosition - l - u; - LLVector3 topLeft = mSoundSymbol.mPosition + l + u; - LLVector3 topRight = mSoundSymbol.mPosition - l + u; - - //----------------------------- - // bind texture 0 (the dot) - //----------------------------- - gGL.getTexUnit(0)->bind(mSoundSymbol.mTexture[0]); - - //------------------------------------------------------------- - // now render the dot - //------------------------------------------------------------- - gGL.color4fv( LLColor4( 1.0f, 1.0f, 1.0f, DOT_OPACITY ).mV ); - - gGL.begin( LLRender::TRIANGLE_STRIP ); - gGL.texCoord2i( 0, 0 ); gGL.vertex3fv( bottomLeft.mV ); - gGL.texCoord2i( 1, 0 ); gGL.vertex3fv( bottomRight.mV ); - gGL.texCoord2i( 0, 1 ); gGL.vertex3fv( topLeft.mV ); - gGL.end(); - - gGL.begin( LLRender::TRIANGLE_STRIP ); - gGL.texCoord2i( 1, 0 ); gGL.vertex3fv( bottomRight.mV ); - gGL.texCoord2i( 1, 1 ); gGL.vertex3fv( topRight.mV ); - gGL.texCoord2i( 0, 1 ); gGL.vertex3fv( topLeft.mV ); - gGL.end(); - - - - //-------------------------------------------------------------------------------------- - // if currently speaking, trigger waves (1 through 6) based on speaking amplitude - //-------------------------------------------------------------------------------------- - if ( mCurrentlySpeaking ) - { - F32 min = 0.2f; - F32 max = 0.7f; - F32 fraction = ( mSpeakingAmplitude - min ) / ( max - min ); - - // in case mSpeakingAmplitude > max.... - if ( fraction > 1.0f ) - { - fraction = 1.0f; - } - - S32 level = 1 + (int)( fraction * ( NUM_VOICE_SYMBOL_WAVES - 2 ) ); - - for (int i=0; i<level+1; i++) - { - mSoundSymbol.mWaveActive [i] = true; - mSoundSymbol.mWaveOpacity [i] = 1.0f; - mSoundSymbol.mWaveFadeOutStartTime [i] = mCurrentTime; - } - - } // if currently speaking - - //--------------------------------------------------- - // determine color - //--------------------------------------------------- - F32 red = 0.0f; - F32 green = 0.0f; - F32 blue = 0.0f; - if ( mSpeakingAmplitude < RED_THRESHOLD ) - { - if ( mSpeakingAmplitude < GREEN_THRESHOLD ) - { - red = BASE_BRIGHTNESS; - green = BASE_BRIGHTNESS; - blue = BASE_BRIGHTNESS; - } - else - { - //--------------------------------------------------- - // fade from gray to bright green - //--------------------------------------------------- - F32 fraction = ( mSpeakingAmplitude - GREEN_THRESHOLD ) / ( 1.0f - GREEN_THRESHOLD ); - red = BASE_BRIGHTNESS - ( fraction * BASE_BRIGHTNESS ); - green = BASE_BRIGHTNESS + fraction * ( 1.0f - BASE_BRIGHTNESS ); - blue = BASE_BRIGHTNESS - ( fraction * BASE_BRIGHTNESS ); - } - } - else - { - //--------------------------------------------------- - // redish - //--------------------------------------------------- - red = 1.0f; - green = 0.2f; - blue = 0.2f; - } - - for (int i=0; i<NUM_VOICE_SYMBOL_WAVES; i++) - { - if ( mSoundSymbol.mWaveActive[i] ) - { - F32 fadeOutFraction = (F32)( mCurrentTime - mSoundSymbol.mWaveFadeOutStartTime[i] ) / FADE_OUT_DURATION; - - mSoundSymbol.mWaveOpacity[i] = 1.0f - fadeOutFraction; - - if ( mSoundSymbol.mWaveOpacity[i] < 0.0f ) - { - mSoundSymbol.mWaveFadeOutStartTime [i] = mCurrentTime; - mSoundSymbol.mWaveOpacity [i] = 0.0f; - mSoundSymbol.mWaveActive [i] = false; - } - - //---------------------------------------------------------------------------------- - // This is where we calculate the expansion of the waves - that is, the - // rate at which they are scaled greater than 1.0 so that they grow over time. - //---------------------------------------------------------------------------------- - F32 timeSlice = (F32)( mCurrentTime - mPreviousTime ); - F32 waveSpeed = mSpeakingAmplitude * WAVE_MOTION_RATE; - mSoundSymbol.mWaveExpansion[i] *= ( 1.0f + EXPANSION_RATE * timeSlice * waveSpeed ); - - if ( mSoundSymbol.mWaveExpansion[i] > EXPANSION_MAX ) - { - mSoundSymbol.mWaveExpansion[i] = 1.0f; - } - - //---------------------------------------------------------------------------------- - // create geometry for the wave billboard textures - //---------------------------------------------------------------------------------- - F32 width = i * WAVE_WIDTH_SCALE * mSoundSymbol.mWaveExpansion[i]; - F32 height = i * WAVE_HEIGHT_SCALE * mSoundSymbol.mWaveExpansion[i]; - - LLVector3 l = camera->getLeftAxis() * width; - LLVector3 u = camera->getUpAxis() * height; - - LLVector3 bottomLeft = mSoundSymbol.mPosition + l - u; - LLVector3 bottomRight = mSoundSymbol.mPosition - l - u; - LLVector3 topLeft = mSoundSymbol.mPosition + l + u; - LLVector3 topRight = mSoundSymbol.mPosition - l + u; - - gGL.color4fv( LLColor4( red, green, blue, mSoundSymbol.mWaveOpacity[i] ).mV ); - gGL.getTexUnit(0)->bind(mSoundSymbol.mTexture[i]); - - - //--------------------------------------------------- - // now, render the mofo - //--------------------------------------------------- - gGL.begin( LLRender::TRIANGLE_STRIP ); - gGL.texCoord2i( 0, 0 ); gGL.vertex3fv( bottomLeft.mV ); - gGL.texCoord2i( 1, 0 ); gGL.vertex3fv( bottomRight.mV ); - gGL.texCoord2i( 0, 1 ); gGL.vertex3fv( topLeft.mV ); - gGL.end(); - - gGL.begin( LLRender::TRIANGLE_STRIP ); - gGL.texCoord2i( 1, 0 ); gGL.vertex3fv( bottomRight.mV ); - gGL.texCoord2i( 1, 1 ); gGL.vertex3fv( topRight.mV ); - gGL.texCoord2i( 0, 1 ); gGL.vertex3fv( topLeft.mV ); - gGL.end(); - - } //if ( mSoundSymbol.mWaveActive[i] ) - - }// for loop - - }//if ( mSoundSymbol.mActive ) - -}//--------------------------------------------------- - - - - - -//--------------------------------------------------- -void LLVoiceVisualizer::setVoiceSourceWorldPosition( const LLVector3 &p ) -{ - mVoiceSourceWorldPosition = p; - -}//--------------------------------------------------- - -//--------------------------------------------------- -VoiceGesticulationLevel LLVoiceVisualizer::getCurrentGesticulationLevel() -{ - VoiceGesticulationLevel gesticulationLevel = VOICE_GESTICULATION_LEVEL_OFF; //default - - //----------------------------------------------------------------------------------------- - // Within the range of gesticulation amplitudes, the sound signal is split into - // three equal amplitude regimes, each specifying one of three gesticulation levels. - //----------------------------------------------------------------------------------------- - F32 range = mMaxGesticulationAmplitude - mMinGesticulationAmplitude; - - if ( mSpeakingAmplitude > mMinGesticulationAmplitude + range * 0.5f ) { gesticulationLevel = VOICE_GESTICULATION_LEVEL_HIGH; } - else if ( mSpeakingAmplitude > mMinGesticulationAmplitude + range * 0.25f ) { gesticulationLevel = VOICE_GESTICULATION_LEVEL_MEDIUM; } - else if ( mSpeakingAmplitude > mMinGesticulationAmplitude + range * 0.00000f ) { gesticulationLevel = VOICE_GESTICULATION_LEVEL_LOW; } - - return gesticulationLevel; - -}//--------------------------------------------------- - - - -//------------------------------------ -// Destructor -//------------------------------------ -LLVoiceVisualizer::~LLVoiceVisualizer() -{ -}//---------------------------------------------- - - -//--------------------------------------------------- -// "packData" is inherited from HUDEffect -//--------------------------------------------------- -void LLVoiceVisualizer::packData(LLMessageSystem *mesgsys) -{ - // Pack the default data - LLHUDEffect::packData(mesgsys); - - // TODO -- pack the relevant data for voice effects - // we'll come up with some cool configurations....TBD - //U8 packed_data[41]; - //mesgsys->addBinaryDataFast(_PREHASH_TypeData, packed_data, 41); - U8 packed_data = 0; - mesgsys->addBinaryDataFast(_PREHASH_TypeData, &packed_data, 1); -} - - -//--------------------------------------------------- -// "unpackData" is inherited from HUDEffect -//--------------------------------------------------- -void LLVoiceVisualizer::unpackData(LLMessageSystem *mesgsys, S32 blocknum) -{ - // TODO -- find the speaker, unpack binary data, set the properties of this effect - /* - LLHUDEffect::unpackData(mesgsys, blocknum); - LLUUID source_id; - LLUUID target_id; - S32 size = mesgsys->getSizeFast(_PREHASH_Effect, blocknum, _PREHASH_TypeData); - if (size != 1) - { - llwarns << "Voice effect with bad size " << size << llendl; - return; - } - mesgsys->getBinaryDataFast(_PREHASH_Effect, _PREHASH_TypeData, packed_data, 1, blocknum); - */ -} - - -//------------------------------------------------------------------ -// this method is inherited from HUD Effect -//------------------------------------------------------------------ -void LLVoiceVisualizer::markDead() -{ - mCurrentlySpeaking = false; - mVoiceEnabled = false; - mSoundSymbol.mActive = false; - - LLHUDEffect::markDead(); -}//------------------------------------------------------------------ - - - - - - - - +/**
+ * @file llvoicevisualizer.cpp
+ * @brief Draws in-world speaking indicators.
+ *
+ * $LicenseInfo:firstyear=2000&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+//----------------------------------------------------------------------
+// Voice Visualizer
+// author: JJ Ventrella
+// (information about this stuff can be found in "llvoicevisualizer.h")
+//----------------------------------------------------------------------
+#include "llviewerprecompiledheaders.h"
+#include "llviewercontrol.h"
+#include "llglheaders.h"
+#include "llsphere.h"
+#include "llvoicevisualizer.h"
+#include "llviewercamera.h"
+#include "llviewerobject.h"
+#include "llviewertexture.h"
+#include "llviewertexturelist.h"
+#include "llvoiceclient.h"
+#include "llrender.h"
+
+//brent's wave image
+//29de489d-0491-fb00-7dab-f9e686d31e83
+
+
+#ifdef XXX_STINSON_CHUI_REWORK
+//--------------------------------------------------------------------------------------
+// sound symbol constants
+//--------------------------------------------------------------------------------------
+const F32 HEIGHT_ABOVE_HEAD = 0.3f; // how many meters vertically above the av's head the voice symbol will appear
+const F32 RED_THRESHOLD = LLVoiceClient::OVERDRIVEN_POWER_LEVEL; // value above which speaking amplitude causes the voice symbol to turn red
+const F32 GREEN_THRESHOLD = 0.2f; // value above which speaking amplitude causes the voice symbol to turn green
+const F32 FADE_OUT_DURATION = 0.4f; // how many seconds it takes for a pair of waves to fade away
+const F32 EXPANSION_RATE = 1.0f; // how many seconds it takes for the waves to expand to twice their original size
+const F32 EXPANSION_MAX = 1.5f; // maximum size scale to which the waves can expand before popping back to 1.0
+const F32 WAVE_WIDTH_SCALE = 0.03f; // base width of the waves
+const F32 WAVE_HEIGHT_SCALE = 0.02f; // base height of the waves
+const F32 BASE_BRIGHTNESS = 0.7f; // gray level of the voice indicator when quiet (below green threshold)
+const F32 DOT_SIZE = 0.05f; // size of the dot billboard texture
+const F32 DOT_OPACITY = 0.7f; // how opaque the dot is
+const F32 WAVE_MOTION_RATE = 1.5f; // scalar applied to consecutive waves as a function of speaking amplitude
+#endif // XXX_STINSON_CHUI_REWORK
+
+//--------------------------------------------------------------------------------------
+// gesticulation constants
+//--------------------------------------------------------------------------------------
+const F32 DEFAULT_MINIMUM_GESTICULATION_AMPLITUDE = 0.2f;
+const F32 DEFAULT_MAXIMUM_GESTICULATION_AMPLITUDE = 1.0f;
+
+#ifdef XXX_STINSON_CHUI_REWORK
+//--------------------------------------------------------------------------------------
+// other constants
+//--------------------------------------------------------------------------------------
+const F32 ONE_HALF = 1.0f; // to clarify intent and reduce magic numbers in the code.
+const LLVector3 WORLD_UPWARD_DIRECTION = LLVector3( 0.0f, 0.0f, 1.0f ); // Z is up in SL
+#endif // XXX_STINSON_CHUI_REWORK
+
+//------------------------------------------------------------------
+// Initialize the statics
+//------------------------------------------------------------------
+bool LLVoiceVisualizer::sPrefsInitialized = false;
+BOOL LLVoiceVisualizer::sLipSyncEnabled = FALSE;
+F32* LLVoiceVisualizer::sOoh = NULL;
+F32* LLVoiceVisualizer::sAah = NULL;
+U32 LLVoiceVisualizer::sOohs = 0;
+U32 LLVoiceVisualizer::sAahs = 0;
+F32 LLVoiceVisualizer::sOohAahRate = 0.0f;
+F32* LLVoiceVisualizer::sOohPowerTransfer = NULL;
+U32 LLVoiceVisualizer::sOohPowerTransfers = 0;
+F32 LLVoiceVisualizer::sOohPowerTransfersf = 0.0f;
+F32* LLVoiceVisualizer::sAahPowerTransfer = NULL;
+U32 LLVoiceVisualizer::sAahPowerTransfers = 0;
+F32 LLVoiceVisualizer::sAahPowerTransfersf = 0.0f;
+
+
+//-----------------------------------------------
+// constructor
+//-----------------------------------------------
+#ifdef XXX_STINSON_CHUI_REWORK
+LLVoiceVisualizer::LLVoiceVisualizer( const U8 type )
+#else // XXX_STINSON_CHUI_REWORK
+LLVoiceVisualizer::LLVoiceVisualizer()
+ : LLRefCount(),
+ mTimer(),
+ mStartTime(0.0),
+ mCurrentlySpeaking(false),
+ mSpeakingAmplitude(0.0f),
+ mMaxGesticulationAmplitude(DEFAULT_MAXIMUM_GESTICULATION_AMPLITUDE),
+ mMinGesticulationAmplitude(DEFAULT_MINIMUM_GESTICULATION_AMPLITUDE)
+#endif // XXX_STINSON_CHUI_REWORK
+{
+#ifdef XXX_STINSON_CHUI_REWORK
+ mCurrentTime = mTimer.getTotalSeconds();
+ mPreviousTime = mCurrentTime;
+ mStartTime = mCurrentTime;
+#else // XXX_STINSON_CHUI_REWORK
+ mStartTime = mTimer.getTotalSeconds();
+#endif // XXX_STINSON_CHUI_REWORK
+#ifdef XXX_STINSON_CHUI_REWORK
+ mVoiceSourceWorldPosition = LLVector3( 0.0f, 0.0f, 0.0f );
+ mSpeakingAmplitude = 0.0f;
+ mCurrentlySpeaking = false;
+ mVoiceEnabled = false;
+ mMinGesticulationAmplitude = DEFAULT_MINIMUM_GESTICULATION_AMPLITUDE;
+ mMaxGesticulationAmplitude = DEFAULT_MAXIMUM_GESTICULATION_AMPLITUDE;
+ mSoundSymbol.mActive = true;
+ mSoundSymbol.mPosition = LLVector3( 0.0f, 0.0f, 0.0f );
+#endif // XXX_STINSON_CHUI_REWORK
+
+ mTimer.reset();
+
+#ifdef XXX_STINSON_CHUI_REWORK
+ const char* sound_level_img[] =
+ {
+ "voice_meter_dot.j2c",
+ "voice_meter_rings.j2c",
+ "voice_meter_rings.j2c",
+ "voice_meter_rings.j2c",
+ "voice_meter_rings.j2c",
+ "voice_meter_rings.j2c",
+ "voice_meter_rings.j2c"
+ };
+
+ for (int i=0; i<NUM_VOICE_SYMBOL_WAVES; i++)
+ {
+ mSoundSymbol.mWaveFadeOutStartTime [i] = mCurrentTime;
+ mSoundSymbol.mTexture [i] = LLViewerTextureManager::getFetchedTextureFromFile(sound_level_img[i], FALSE, LLViewerTexture::BOOST_UI);
+ mSoundSymbol.mWaveActive [i] = false;
+ mSoundSymbol.mWaveOpacity [i] = 1.0f;
+ mSoundSymbol.mWaveExpansion [i] = 1.0f;
+ }
+
+ mSoundSymbol.mTexture[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
+#endif // XXX_STINSON_CHUI_REWORK
+
+ // The first instance loads the initial state from prefs.
+ if (!sPrefsInitialized)
+ {
+ setPreferences();
+
+ // Set up our listener to get updates on all prefs values we care about.
+ gSavedSettings.getControl("LipSyncEnabled")->getSignal()->connect(boost::bind(&LLVoiceVisualizer::handleVoiceVisualizerPrefsChanged, _2));
+ gSavedSettings.getControl("LipSyncOohAahRate")->getSignal()->connect(boost::bind(&LLVoiceVisualizer::handleVoiceVisualizerPrefsChanged, _2));
+ gSavedSettings.getControl("LipSyncOoh")->getSignal()->connect(boost::bind(&LLVoiceVisualizer::handleVoiceVisualizerPrefsChanged, _2));
+ gSavedSettings.getControl("LipSyncAah")->getSignal()->connect(boost::bind(&LLVoiceVisualizer::handleVoiceVisualizerPrefsChanged, _2));
+ gSavedSettings.getControl("LipSyncOohPowerTransfer")->getSignal()->connect(boost::bind(&LLVoiceVisualizer::handleVoiceVisualizerPrefsChanged, _2));
+ gSavedSettings.getControl("LipSyncAahPowerTransfer")->getSignal()->connect(boost::bind(&LLVoiceVisualizer::handleVoiceVisualizerPrefsChanged, _2));
+
+ sPrefsInitialized = true;
+ }
+
+}//---------------------------------------------------
+
+#ifdef XXX_STINSON_CHUI_REWORK
+//---------------------------------------------------
+void LLVoiceVisualizer::setMinGesticulationAmplitude( F32 m )
+{
+ mMinGesticulationAmplitude = m;
+
+}//---------------------------------------------------
+
+//---------------------------------------------------
+void LLVoiceVisualizer::setMaxGesticulationAmplitude( F32 m )
+{
+ mMaxGesticulationAmplitude = m;
+
+}//---------------------------------------------------
+
+//---------------------------------------------------
+void LLVoiceVisualizer::setVoiceEnabled( bool v )
+{
+ mVoiceEnabled = v;
+
+}//---------------------------------------------------
+#endif // XXX_STINSON_CHUI_REWORK
+
+//---------------------------------------------------
+void LLVoiceVisualizer::setStartSpeaking()
+{
+ mStartTime = mTimer.getTotalSeconds();
+ mCurrentlySpeaking = true;
+#ifdef XXX_STINSON_CHUI_REWORK
+ mSoundSymbol.mActive = true;
+#endif // XXX_STINSON_CHUI_REWORK
+
+}//---------------------------------------------------
+
+
+//---------------------------------------------------
+bool LLVoiceVisualizer::getCurrentlySpeaking()
+{
+ return mCurrentlySpeaking;
+
+}//---------------------------------------------------
+
+
+//---------------------------------------------------
+void LLVoiceVisualizer::setStopSpeaking()
+{
+ mCurrentlySpeaking = false;
+ mSpeakingAmplitude = 0.0f;
+
+}//---------------------------------------------------
+
+
+//---------------------------------------------------
+void LLVoiceVisualizer::setSpeakingAmplitude( F32 a )
+{
+ mSpeakingAmplitude = a;
+
+}//---------------------------------------------------
+
+//------------------------------------------------------------------
+// handles parameter updates
+//------------------------------------------------------------------
+bool LLVoiceVisualizer::handleVoiceVisualizerPrefsChanged(const LLSD& newvalue)
+{
+ // Note: Ignore the specific event value, we look up the ones we want
+ LLVoiceVisualizer::setPreferences();
+ return true;
+}
+
+//---------------------------------------------------
+void LLVoiceVisualizer::setPreferences( )
+{
+ sLipSyncEnabled = gSavedSettings.getBOOL("LipSyncEnabled");
+ sOohAahRate = gSavedSettings.getF32("LipSyncOohAahRate");
+
+ std::string oohString = gSavedSettings.getString("LipSyncOoh");
+ lipStringToF32s (oohString, sOoh, sOohs);
+
+ std::string aahString = gSavedSettings.getString("LipSyncAah");
+ lipStringToF32s (aahString, sAah, sAahs);
+
+ std::string oohPowerString = gSavedSettings.getString("LipSyncOohPowerTransfer");
+ lipStringToF32s (oohPowerString, sOohPowerTransfer, sOohPowerTransfers);
+ sOohPowerTransfersf = (F32) sOohPowerTransfers;
+
+ std::string aahPowerString = gSavedSettings.getString("LipSyncAahPowerTransfer");
+ lipStringToF32s (aahPowerString, sAahPowerTransfer, sAahPowerTransfers);
+ sAahPowerTransfersf = (F32) sAahPowerTransfers;
+
+}//---------------------------------------------------
+
+
+//---------------------------------------------------
+// convert a string of digits to an array of floats.
+// the result for each digit is the value of the
+// digit multiplied by 0.11
+//---------------------------------------------------
+void LLVoiceVisualizer::lipStringToF32s ( std::string& in_string, F32*& out_F32s, U32& count_F32s )
+{
+ delete[] out_F32s; // get rid of the current array
+
+ count_F32s = in_string.length();
+ if (count_F32s == 0)
+ {
+ // we don't like zero length arrays
+
+ count_F32s = 1;
+ out_F32s = new F32[1];
+ out_F32s[0] = 0.0f;
+ }
+ else
+ {
+ out_F32s = new F32[count_F32s];
+
+ for (U32 i=0; i<count_F32s; i++)
+ {
+ // we convert the characters 0 to 9 to their numeric value
+ // anything else we take the low order four bits with a ceiling of 9
+
+ U8 digit = in_string[i];
+ U8 four_bits = digit % 16;
+ if (four_bits > 9)
+ {
+ four_bits = 9;
+ }
+ out_F32s[i] = 0.11f * (F32) four_bits;
+ }
+ }
+
+}//---------------------------------------------------
+
+
+//--------------------------------------------------------------------------
+// find the amount to blend the ooh and aah mouth morphs
+//--------------------------------------------------------------------------
+void LLVoiceVisualizer::lipSyncOohAah( F32& ooh, F32& aah )
+{
+ if( ( sLipSyncEnabled == TRUE ) && mCurrentlySpeaking )
+ {
+ U32 transfer_index = (U32) (sOohPowerTransfersf * mSpeakingAmplitude);
+ if (transfer_index >= sOohPowerTransfers)
+ {
+ transfer_index = sOohPowerTransfers - 1;
+ }
+ F32 transfer_ooh = sOohPowerTransfer[transfer_index];
+
+ transfer_index = (U32) (sAahPowerTransfersf * mSpeakingAmplitude);
+ if (transfer_index >= sAahPowerTransfers)
+ {
+ transfer_index = sAahPowerTransfers - 1;
+ }
+ F32 transfer_aah = sAahPowerTransfer[transfer_index];
+
+ F64 current_time = mTimer.getTotalSeconds();
+ F64 elapsed_time = current_time - mStartTime;
+ U32 elapsed_frames = (U32) (elapsed_time * sOohAahRate);
+ U32 elapsed_oohs = elapsed_frames % sOohs;
+ U32 elapsed_aahs = elapsed_frames % sAahs;
+
+ ooh = transfer_ooh * sOoh[elapsed_oohs];
+ aah = transfer_aah * sAah[elapsed_aahs];
+
+ /*
+ llinfos << " elapsed frames " << elapsed_frames
+ << " ooh " << ooh
+ << " aah " << aah
+ << " transfer ooh" << transfer_ooh
+ << " transfer aah" << transfer_aah
+ << " start time " << mStartTime
+ << " current time " << current_time
+ << " elapsed time " << elapsed_time
+ << " elapsed oohs " << elapsed_oohs
+ << " elapsed aahs " << elapsed_aahs
+ << llendl;
+ */
+ }
+ else
+ {
+ ooh = 0.0f;
+ aah = 0.0f;
+ }
+
+}//---------------------------------------------------
+
+
+#ifdef XXX_STINSON_CHUI_REWORK
+//---------------------------------------------------
+// this method is inherited from HUD Effect
+//---------------------------------------------------
+void LLVoiceVisualizer::render()
+{
+ if ( ! mVoiceEnabled )
+ {
+ return;
+ }
+
+ if ( mSoundSymbol.mActive )
+ {
+ mPreviousTime = mCurrentTime;
+ mCurrentTime = mTimer.getTotalSeconds();
+
+ //---------------------------------------------------------------
+ // set the sound symbol position over the source (avatar's head)
+ //---------------------------------------------------------------
+ mSoundSymbol.mPosition = mVoiceSourceWorldPosition + WORLD_UPWARD_DIRECTION * HEIGHT_ABOVE_HEAD;
+
+ //---------------------------------------------------------------
+ // some gl state
+ //---------------------------------------------------------------
+ LLGLSPipelineAlpha alpha_blend;
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+
+ //-------------------------------------------------------------
+ // create coordinates of the geometry for the dot
+ //-------------------------------------------------------------
+ LLViewerCamera* camera = LLViewerCamera::getInstance();
+ LLVector3 l = camera->getLeftAxis() * DOT_SIZE;
+ LLVector3 u = camera->getUpAxis() * DOT_SIZE;
+
+ LLVector3 bottomLeft = mSoundSymbol.mPosition + l - u;
+ LLVector3 bottomRight = mSoundSymbol.mPosition - l - u;
+ LLVector3 topLeft = mSoundSymbol.mPosition + l + u;
+ LLVector3 topRight = mSoundSymbol.mPosition - l + u;
+
+ //-----------------------------
+ // bind texture 0 (the dot)
+ //-----------------------------
+ gGL.getTexUnit(0)->bind(mSoundSymbol.mTexture[0]);
+
+ //-------------------------------------------------------------
+ // now render the dot
+ //-------------------------------------------------------------
+ gGL.color4fv( LLColor4( 1.0f, 1.0f, 1.0f, DOT_OPACITY ).mV );
+
+ gGL.begin( LLRender::TRIANGLE_STRIP );
+ gGL.texCoord2i( 0, 0 ); gGL.vertex3fv( bottomLeft.mV );
+ gGL.texCoord2i( 1, 0 ); gGL.vertex3fv( bottomRight.mV );
+ gGL.texCoord2i( 0, 1 ); gGL.vertex3fv( topLeft.mV );
+ gGL.end();
+
+ gGL.begin( LLRender::TRIANGLE_STRIP );
+ gGL.texCoord2i( 1, 0 ); gGL.vertex3fv( bottomRight.mV );
+ gGL.texCoord2i( 1, 1 ); gGL.vertex3fv( topRight.mV );
+ gGL.texCoord2i( 0, 1 ); gGL.vertex3fv( topLeft.mV );
+ gGL.end();
+
+
+
+ //--------------------------------------------------------------------------------------
+ // if currently speaking, trigger waves (1 through 6) based on speaking amplitude
+ //--------------------------------------------------------------------------------------
+ if ( mCurrentlySpeaking )
+ {
+ F32 min = 0.2f;
+ F32 max = 0.7f;
+ F32 fraction = ( mSpeakingAmplitude - min ) / ( max - min );
+
+ // in case mSpeakingAmplitude > max....
+ if ( fraction > 1.0f )
+ {
+ fraction = 1.0f;
+ }
+
+ S32 level = 1 + (int)( fraction * ( NUM_VOICE_SYMBOL_WAVES - 2 ) );
+
+ for (int i=0; i<level+1; i++)
+ {
+ mSoundSymbol.mWaveActive [i] = true;
+ mSoundSymbol.mWaveOpacity [i] = 1.0f;
+ mSoundSymbol.mWaveFadeOutStartTime [i] = mCurrentTime;
+ }
+
+ } // if currently speaking
+
+ //---------------------------------------------------
+ // determine color
+ //---------------------------------------------------
+ F32 red = 0.0f;
+ F32 green = 0.0f;
+ F32 blue = 0.0f;
+ if ( mSpeakingAmplitude < RED_THRESHOLD )
+ {
+ if ( mSpeakingAmplitude < GREEN_THRESHOLD )
+ {
+ red = BASE_BRIGHTNESS;
+ green = BASE_BRIGHTNESS;
+ blue = BASE_BRIGHTNESS;
+ }
+ else
+ {
+ //---------------------------------------------------
+ // fade from gray to bright green
+ //---------------------------------------------------
+ F32 fraction = ( mSpeakingAmplitude - GREEN_THRESHOLD ) / ( 1.0f - GREEN_THRESHOLD );
+ red = BASE_BRIGHTNESS - ( fraction * BASE_BRIGHTNESS );
+ green = BASE_BRIGHTNESS + fraction * ( 1.0f - BASE_BRIGHTNESS );
+ blue = BASE_BRIGHTNESS - ( fraction * BASE_BRIGHTNESS );
+ }
+ }
+ else
+ {
+ //---------------------------------------------------
+ // redish
+ //---------------------------------------------------
+ red = 1.0f;
+ green = 0.2f;
+ blue = 0.2f;
+ }
+
+ for (int i=0; i<NUM_VOICE_SYMBOL_WAVES; i++)
+ {
+ if ( mSoundSymbol.mWaveActive[i] )
+ {
+ F32 fadeOutFraction = (F32)( mCurrentTime - mSoundSymbol.mWaveFadeOutStartTime[i] ) / FADE_OUT_DURATION;
+
+ mSoundSymbol.mWaveOpacity[i] = 1.0f - fadeOutFraction;
+
+ if ( mSoundSymbol.mWaveOpacity[i] < 0.0f )
+ {
+ mSoundSymbol.mWaveFadeOutStartTime [i] = mCurrentTime;
+ mSoundSymbol.mWaveOpacity [i] = 0.0f;
+ mSoundSymbol.mWaveActive [i] = false;
+ }
+
+ //----------------------------------------------------------------------------------
+ // This is where we calculate the expansion of the waves - that is, the
+ // rate at which they are scaled greater than 1.0 so that they grow over time.
+ //----------------------------------------------------------------------------------
+ F32 timeSlice = (F32)( mCurrentTime - mPreviousTime );
+ F32 waveSpeed = mSpeakingAmplitude * WAVE_MOTION_RATE;
+ mSoundSymbol.mWaveExpansion[i] *= ( 1.0f + EXPANSION_RATE * timeSlice * waveSpeed );
+
+ if ( mSoundSymbol.mWaveExpansion[i] > EXPANSION_MAX )
+ {
+ mSoundSymbol.mWaveExpansion[i] = 1.0f;
+ }
+
+ //----------------------------------------------------------------------------------
+ // create geometry for the wave billboard textures
+ //----------------------------------------------------------------------------------
+ F32 width = i * WAVE_WIDTH_SCALE * mSoundSymbol.mWaveExpansion[i];
+ F32 height = i * WAVE_HEIGHT_SCALE * mSoundSymbol.mWaveExpansion[i];
+
+ LLVector3 l = camera->getLeftAxis() * width;
+ LLVector3 u = camera->getUpAxis() * height;
+
+ LLVector3 bottomLeft = mSoundSymbol.mPosition + l - u;
+ LLVector3 bottomRight = mSoundSymbol.mPosition - l - u;
+ LLVector3 topLeft = mSoundSymbol.mPosition + l + u;
+ LLVector3 topRight = mSoundSymbol.mPosition - l + u;
+
+ gGL.color4fv( LLColor4( red, green, blue, mSoundSymbol.mWaveOpacity[i] ).mV );
+ gGL.getTexUnit(0)->bind(mSoundSymbol.mTexture[i]);
+
+
+ //---------------------------------------------------
+ // now, render the mofo
+ //---------------------------------------------------
+ gGL.begin( LLRender::TRIANGLE_STRIP );
+ gGL.texCoord2i( 0, 0 ); gGL.vertex3fv( bottomLeft.mV );
+ gGL.texCoord2i( 1, 0 ); gGL.vertex3fv( bottomRight.mV );
+ gGL.texCoord2i( 0, 1 ); gGL.vertex3fv( topLeft.mV );
+ gGL.end();
+
+ gGL.begin( LLRender::TRIANGLE_STRIP );
+ gGL.texCoord2i( 1, 0 ); gGL.vertex3fv( bottomRight.mV );
+ gGL.texCoord2i( 1, 1 ); gGL.vertex3fv( topRight.mV );
+ gGL.texCoord2i( 0, 1 ); gGL.vertex3fv( topLeft.mV );
+ gGL.end();
+
+ } //if ( mSoundSymbol.mWaveActive[i] )
+
+ }// for loop
+
+ }//if ( mSoundSymbol.mActive )
+
+}//---------------------------------------------------
+
+//---------------------------------------------------
+void LLVoiceVisualizer::setVoiceSourceWorldPosition( const LLVector3 &p )
+{
+ mVoiceSourceWorldPosition = p;
+
+}//---------------------------------------------------
+#endif // XXX_STINSON_CHUI_REWORK
+
+//---------------------------------------------------
+VoiceGesticulationLevel LLVoiceVisualizer::getCurrentGesticulationLevel()
+{
+ VoiceGesticulationLevel gesticulationLevel = VOICE_GESTICULATION_LEVEL_OFF; //default
+
+ //-----------------------------------------------------------------------------------------
+ // Within the range of gesticulation amplitudes, the sound signal is split into
+ // three equal amplitude regimes, each specifying one of three gesticulation levels.
+ //-----------------------------------------------------------------------------------------
+ F32 range = mMaxGesticulationAmplitude - mMinGesticulationAmplitude;
+
+ if ( mSpeakingAmplitude > mMinGesticulationAmplitude + range * 0.5f ) { gesticulationLevel = VOICE_GESTICULATION_LEVEL_HIGH; }
+ else if ( mSpeakingAmplitude > mMinGesticulationAmplitude + range * 0.25f ) { gesticulationLevel = VOICE_GESTICULATION_LEVEL_MEDIUM; }
+ else if ( mSpeakingAmplitude > mMinGesticulationAmplitude + range * 0.00000f ) { gesticulationLevel = VOICE_GESTICULATION_LEVEL_LOW; }
+
+ return gesticulationLevel;
+
+}//---------------------------------------------------
+
+
+
+//------------------------------------
+// Destructor
+//------------------------------------
+LLVoiceVisualizer::~LLVoiceVisualizer()
+{
+}//----------------------------------------------
+
+
+#ifdef XXX_STINSON_CHUI_REWORK
+//---------------------------------------------------
+// "packData" is inherited from HUDEffect
+//---------------------------------------------------
+void LLVoiceVisualizer::packData(LLMessageSystem *mesgsys)
+{
+ // Pack the default data
+ LLHUDEffect::packData(mesgsys);
+
+ // TODO -- pack the relevant data for voice effects
+ // we'll come up with some cool configurations....TBD
+ //U8 packed_data[41];
+ //mesgsys->addBinaryDataFast(_PREHASH_TypeData, packed_data, 41);
+ U8 packed_data = 0;
+ mesgsys->addBinaryDataFast(_PREHASH_TypeData, &packed_data, 1);
+}
+
+
+//---------------------------------------------------
+// "unpackData" is inherited from HUDEffect
+//---------------------------------------------------
+void LLVoiceVisualizer::unpackData(LLMessageSystem *mesgsys, S32 blocknum)
+{
+ // TODO -- find the speaker, unpack binary data, set the properties of this effect
+ /*
+ LLHUDEffect::unpackData(mesgsys, blocknum);
+ LLUUID source_id;
+ LLUUID target_id;
+ S32 size = mesgsys->getSizeFast(_PREHASH_Effect, blocknum, _PREHASH_TypeData);
+ if (size != 1)
+ {
+ llwarns << "Voice effect with bad size " << size << llendl;
+ return;
+ }
+ mesgsys->getBinaryDataFast(_PREHASH_Effect, _PREHASH_TypeData, packed_data, 1, blocknum);
+ */
+}
+
+
+//------------------------------------------------------------------
+// this method is inherited from HUD Effect
+//------------------------------------------------------------------
+void LLVoiceVisualizer::markDead()
+{
+ mCurrentlySpeaking = false;
+ mVoiceEnabled = false;
+ mSoundSymbol.mActive = false;
+
+ LLHUDEffect::markDead();
+}//------------------------------------------------------------------
+
+#endif // XXX_STINSON_CHUI_REWORK
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