diff options
Diffstat (limited to 'indra/newview/llvoicevisualizer.cpp')
-rw-r--r-- | indra/newview/llvoicevisualizer.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/indra/newview/llvoicevisualizer.cpp b/indra/newview/llvoicevisualizer.cpp index 9bafc03a6d..4794cab32e 100644 --- a/indra/newview/llvoicevisualizer.cpp +++ b/indra/newview/llvoicevisualizer.cpp @@ -142,7 +142,7 @@ LLVoiceVisualizer::LLVoiceVisualizer( const U8 type ) for (int i=0; i<NUM_VOICE_SYMBOL_WAVES; i++) { mSoundSymbol.mWaveFadeOutStartTime [i] = mCurrentTime; - mSoundSymbol.mTexture [i] = LLViewerTextureManager::getFetchedTextureFromFile(sound_level_img[i], FALSE, TRUE); + mSoundSymbol.mTexture [i] = LLViewerTextureManager::getFetchedTextureFromFile(sound_level_img[i], FALSE, LLViewerTexture::BOOST_UI); mSoundSymbol.mWaveActive [i] = false; mSoundSymbol.mWaveOpacity [i] = 1.0f; mSoundSymbol.mWaveExpansion [i] = 1.0f; @@ -369,8 +369,9 @@ void LLVoiceVisualizer::render() //------------------------------------------------------------- // create coordinates of the geometry for the dot //------------------------------------------------------------- - LLVector3 l = LLViewerCamera::getInstance()->getLeftAxis() * DOT_SIZE; - LLVector3 u = LLViewerCamera::getInstance()->getUpAxis() * DOT_SIZE; + LLViewerCamera* camera = LLViewerCamera::getInstance(); + LLVector3 l = camera->getLeftAxis() * DOT_SIZE; + LLVector3 u = camera->getUpAxis() * DOT_SIZE; LLVector3 bottomLeft = mSoundSymbol.mPosition + l - u; LLVector3 bottomRight = mSoundSymbol.mPosition - l - u; @@ -496,8 +497,8 @@ void LLVoiceVisualizer::render() F32 width = i * WAVE_WIDTH_SCALE * mSoundSymbol.mWaveExpansion[i]; F32 height = i * WAVE_HEIGHT_SCALE * mSoundSymbol.mWaveExpansion[i]; - LLVector3 l = LLViewerCamera::getInstance()->getLeftAxis() * width; - LLVector3 u = LLViewerCamera::getInstance()->getUpAxis() * height; + LLVector3 l = camera->getLeftAxis() * width; + LLVector3 u = camera->getUpAxis() * height; LLVector3 bottomLeft = mSoundSymbol.mPosition + l - u; LLVector3 bottomRight = mSoundSymbol.mPosition - l - u; |