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Diffstat (limited to 'indra/newview/llvoicechannel.cpp')
-rw-r--r--indra/newview/llvoicechannel.cpp42
1 files changed, 34 insertions, 8 deletions
diff --git a/indra/newview/llvoicechannel.cpp b/indra/newview/llvoicechannel.cpp
index ae32ec7d11..8f63df8c29 100644
--- a/indra/newview/llvoicechannel.cpp
+++ b/indra/newview/llvoicechannel.cpp
@@ -33,6 +33,7 @@
#include "llviewerprecompiledheaders.h"
#include "llagent.h"
+#include "llfloatercall.h"
#include "llfloaterreg.h"
#include "llimview.h"
#include "llnotifications.h"
@@ -408,9 +409,14 @@ void LLVoiceChannel::doSetState(const EState& new_state)
void LLVoiceChannel::toggleCallWindowIfNeeded(EState state)
{
+ LLFloaterCall* floater = dynamic_cast<LLFloaterCall*>(LLFloaterReg::getInstance("voice_call", mSessionID));
+ if (!floater)
+ return;
+
if (state == STATE_CONNECTED)
{
- LLFloaterReg::showInstance("voice_call", mSessionID);
+ floater->init(mSessionID);
+ floater->openFloater(mSessionID);
}
// By checking that current state is CONNECTED we make sure that the call window
// has been shown, hence there's something to hide. This helps when user presses
@@ -418,7 +424,8 @@ void LLVoiceChannel::toggleCallWindowIfNeeded(EState state)
// *TODO: move this check to LLFloaterCall?
else if (state == STATE_HUNG_UP && mState == STATE_CONNECTED)
{
- LLFloaterReg::hideInstance("voice_call", mSessionID);
+ floater->reset();
+ floater->closeFloater();
}
}
@@ -747,6 +754,8 @@ LLVoiceChannelP2P::LLVoiceChannelP2P(const LLUUID& session_id, const std::string
void LLVoiceChannelP2P::handleStatusChange(EStatusType type)
{
+ llinfos << "P2P CALL CHANNEL STATUS CHANGE: incoming=" << int(mReceivedCall) << " newstatus=" << LLVoiceClientStatusObserver::status2string(type) << " (mState=" << mState << ")" << llendl;
+
// status updates
switch(type)
{
@@ -873,6 +882,8 @@ void LLVoiceChannelP2P::setState(EState state)
// *HACK: Open/close the call window if needed.
toggleCallWindowIfNeeded(state);
+ llinfos << "P2P CALL STATE CHANGE: incoming=" << int(mReceivedCall) << " oldstate=" << mState << " newstate=" << state << llendl;
+
if (mReceivedCall) // incoming call
{
// you only "answer" voice invites in p2p mode
@@ -889,7 +900,8 @@ void LLVoiceChannelP2P::setState(EState state)
mCallDialogPayload["session_id"] = mSessionID;
mCallDialogPayload["session_name"] = mSessionName;
mCallDialogPayload["other_user_id"] = mOtherUserID;
- if (state == STATE_RINGING)
+ if (state == STATE_RINGING ||
+ state == STATE_CALL_STARTED)
{
// *HACK: open outgoing call floater if needed, might be better done elsewhere.
// *TODO: should move this squirrelly ui-fudging crap into LLOutgoingCallDialog itself
@@ -901,6 +913,7 @@ void LLVoiceChannelP2P::setState(EState state)
ocd->getChild<LLTextBox>("calling")->setVisible(true);
ocd->getChild<LLTextBox>("leaving")->setVisible(true);
ocd->getChild<LLTextBox>("connecting")->setVisible(false);
+ ocd->getChild<LLTextBox>("noanswer")->setVisible(false);
}
}
}
@@ -912,16 +925,29 @@ void LLVoiceChannelP2P::setState(EState state)
ocd->getChild<LLTextBox>("calling")->setVisible(false);
ocd->getChild<LLTextBox>("leaving")->setVisible(false);
ocd->getChild<LLTextBox>("connecting")->setVisible(true);
+ ocd->getChild<LLTextBox>("noanswer")->setVisible(false);
}
}*/
+ else if (state == STATE_ERROR)
+ {
+ LLOutgoingCallDialog *ocd = dynamic_cast<LLOutgoingCallDialog*>(LLFloaterReg::showInstance("outgoing_call", mCallDialogPayload, TRUE));
+ if (ocd)
+ {
+ ocd->getChild<LLTextBox>("calling")->setVisible(false);
+ ocd->getChild<LLTextBox>("leaving")->setVisible(false);
+ ocd->getChild<LLTextBox>("connecting")->setVisible(false);
+ ocd->getChild<LLTextBox>("noanswer")->setVisible(true);
+ }
+ }
else if (state == STATE_HUNG_UP ||
state == STATE_CONNECTED)
{
- LLOutgoingCallDialog *ocd = dynamic_cast<LLOutgoingCallDialog*>(LLFloaterReg::showInstance("outgoing_call", mCallDialogPayload, TRUE));
- if (ocd)
- {
- ocd->closeFloater();
- }
+ // hide popup
+ LLOutgoingCallDialog *ocd = dynamic_cast<LLOutgoingCallDialog*>(LLFloaterReg::showInstance("outgoing_call", mCallDialogPayload, TRUE));
+ if (ocd)
+ {
+ ocd->closeFloater();
+ }
}
}