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Diffstat (limited to 'indra/newview/llvoavatarself.h')
-rw-r--r--indra/newview/llvoavatarself.h67
1 files changed, 59 insertions, 8 deletions
diff --git a/indra/newview/llvoavatarself.h b/indra/newview/llvoavatarself.h
index 4856e82275..21c815a70c 100644
--- a/indra/newview/llvoavatarself.h
+++ b/indra/newview/llvoavatarself.h
@@ -39,9 +39,10 @@
struct LocalTextureData;
-//------------------------------------------------------------------------
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLVOAvatarSelf
-//------------------------------------------------------------------------
+//
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLVOAvatarSelf :
public LLVOAvatar
{
@@ -122,12 +123,12 @@ public:
// Loading state
//--------------------------------------------------------------------
public:
- /*virtual*/ BOOL updateIsFullyLoaded();
-private:
+ /*virtual*/ BOOL getIsCloud();
//--------------------------------------------------------------------
// Region state
//--------------------------------------------------------------------
+private:
U64 mLastRegionHandle;
LLFrameTimer mRegionCrossingTimer;
S32 mRegionCrossingCount;
@@ -176,8 +177,12 @@ public:
bool areTexturesCurrent() const;
BOOL isLocalTextureDataAvailable(const LLTexLayerSet* layerset) const;
BOOL isLocalTextureDataFinal(const LLTexLayerSet* layerset) const;
+ BOOL isBakedTextureFinal(const LLVOAvatarDefines::EBakedTextureIndex index) const;
// If you want to check all textures of a given type, pass gAgentWearables.getWearableCount() for index
/*virtual*/ BOOL isTextureDefined(LLVOAvatarDefines::ETextureIndex type, U32 index) const;
+ /*virtual*/ BOOL isTextureVisible(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const;
+ /*virtual*/ BOOL isTextureVisible(LLVOAvatarDefines::ETextureIndex type, LLWearable *wearable) const;
+
//--------------------------------------------------------------------
// Local Textures
@@ -187,8 +192,6 @@ public:
LLViewerFetchedTexture* getLocalTextureGL(LLVOAvatarDefines::ETextureIndex type, U32 index) const;
const LLUUID& getLocalTextureID(LLVOAvatarDefines::ETextureIndex type, U32 index) const;
void setLocalTextureTE(U8 te, LLViewerTexture* image, U32 index);
- const LLUUID& grabLocalTexture(LLVOAvatarDefines::ETextureIndex type, U32 index) const;
- BOOL canGrabLocalTexture(LLVOAvatarDefines::ETextureIndex type, U32 index) const;
/*virtual*/ void setLocalTexture(LLVOAvatarDefines::ETextureIndex type, LLViewerTexture* tex, BOOL baked_version_exits, U32 index);
protected:
/*virtual*/ void setBakedReady(LLVOAvatarDefines::ETextureIndex type, BOOL baked_version_exists, U32 index);
@@ -214,6 +217,7 @@ public:
void setCachedBakedTexture(LLVOAvatarDefines::ETextureIndex i, const LLUUID& uuid);
void forceBakeAllTextures(bool slam_for_debug = false);
static void processRebakeAvatarTextures(LLMessageSystem* msg, void**);
+ BOOL isUsingBakedTextures() const; // e.g. false if in appearance edit mode
protected:
/*virtual*/ void removeMissingBakedTextures();
@@ -238,6 +242,10 @@ public:
void setupComposites();
void updateComposites();
+ const LLUUID& grabBakedTexture(LLVOAvatarDefines::EBakedTextureIndex baked_index) const;
+ BOOL canGrabBakedTexture(LLVOAvatarDefines::EBakedTextureIndex baked_index) const;
+
+
//--------------------------------------------------------------------
// Scratch textures (used for compositing)
//--------------------------------------------------------------------
@@ -272,8 +280,8 @@ protected:
**/
public:
- /*virtual*/ BOOL isWearingWearableType(EWearableType type) const;
- void wearableUpdated(EWearableType type, BOOL upload_result);
+ /*virtual*/ BOOL isWearingWearableType(LLWearableType::EType type) const;
+ void wearableUpdated(LLWearableType::EType type, BOOL upload_result);
protected:
U32 getNumWearables(LLVOAvatarDefines::ETextureIndex i) const;
@@ -283,10 +291,18 @@ protected:
public:
void updateAttachmentVisibility(U32 camera_mode);
BOOL isWearingAttachment(const LLUUID& inv_item_id) const;
+ BOOL attachmentWasRequested(const LLUUID& inv_item_id) const;
+ void addAttachmentRequest(const LLUUID& inv_item_id);
+ void removeAttachmentRequest(const LLUUID& inv_item_id);
LLViewerObject* getWornAttachment(const LLUUID& inv_item_id);
const std::string getAttachedPointName(const LLUUID& inv_item_id) const;
/*virtual*/ const LLViewerJointAttachment *attachObject(LLViewerObject *viewer_object);
/*virtual*/ BOOL detachObject(LLViewerObject *viewer_object);
+ static BOOL detachAttachmentIntoInventory(const LLUUID& item_id);
+
+private:
+ // Track attachments that have been requested but have not arrived yet.
+ mutable std::map<LLUUID,LLTimer> mAttachmentRequests;
//--------------------------------------------------------------------
// HUDs
@@ -322,11 +338,46 @@ public:
** DIAGNOSTICS
**/
+ //--------------------------------------------------------------------
+ // General
+ //--------------------------------------------------------------------
public:
static void dumpTotalLocalTextureByteCount();
void dumpLocalTextures() const;
static void dumpScratchTextureByteCount();
+ //--------------------------------------------------------------------
+ // Avatar Rez Metrics
+ //--------------------------------------------------------------------
+public:
+ struct LLAvatarTexData
+ {
+ LLAvatarTexData(const LLUUID& id, LLVOAvatarDefines::ETextureIndex index) :
+ mAvatarID(id),
+ mIndex(index)
+ {}
+ LLUUID mAvatarID;
+ LLVOAvatarDefines::ETextureIndex mIndex;
+ };
+ void debugWearablesLoaded() { mDebugTimeWearablesLoaded = mDebugSelfLoadTimer.getElapsedTimeF32(); }
+ void debugAvatarVisible() { mDebugTimeAvatarVisible = mDebugSelfLoadTimer.getElapsedTimeF32(); }
+ void outputRezDiagnostics() const;
+ void debugBakedTextureUpload(LLVOAvatarDefines::EBakedTextureIndex index, BOOL finished);
+ static void debugOnTimingLocalTexLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
+
+ BOOL isAllLocalTextureDataFinal() const;
+
+ const LLTexLayerSet* debugGetLayerSet(LLVOAvatarDefines::EBakedTextureIndex index) const { return mBakedTextureDatas[index].mTexLayerSet; }
+ const std::string debugDumpLocalTextureDataInfo(const LLTexLayerSet* layerset) const; // Lists out state of this particular baked texture layer
+ const std::string debugDumpAllLocalTextureDataInfo() const; // Lists out which baked textures are at highest LOD
+private:
+ LLFrameTimer mDebugSelfLoadTimer;
+ F32 mDebugTimeWearablesLoaded;
+ F32 mDebugTimeAvatarVisible;
+ F32 mDebugTextureLoadTimes[LLVOAvatarDefines::TEX_NUM_INDICES][MAX_DISCARD_LEVEL+1]; // load time for each texture at each discard level
+ F32 mDebugBakedTextureTimes[LLVOAvatarDefines::BAKED_NUM_INDICES][2]; // time to start upload and finish upload of each baked texture
+ void debugTimingLocalTexLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
+
/** Diagnostics
** **
*******************************************************************************/