diff options
Diffstat (limited to 'indra/newview/llvoavatarself.h')
-rw-r--r-- | indra/newview/llvoavatarself.h | 822 |
1 files changed, 411 insertions, 411 deletions
diff --git a/indra/newview/llvoavatarself.h b/indra/newview/llvoavatarself.h index 4bc414785e..77556c8412 100644 --- a/indra/newview/llvoavatarself.h +++ b/indra/newview/llvoavatarself.h @@ -1,411 +1,411 @@ -/**
- * @file llvoavatarself.h
- * @brief Declaration of LLVOAvatar class which is a derivation fo
- * LLViewerObject
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLVOAVATARSELF_H
-#define LL_LLVOAVATARSELF_H
-
-#include "llviewertexture.h"
-#include "llvoavatar.h"
-#include <map>
-#include "lleventcoro.h"
-#include "llcoros.h"
-
-struct LocalTextureData;
-class LLInventoryCallback;
-
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// LLVOAvatarSelf
-//
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-class LLVOAvatarSelf :
- public LLVOAvatar
-{
- LOG_CLASS(LLVOAvatarSelf);
-
-/********************************************************************************
- ** **
- ** INITIALIZATION
- **/
-
-public:
- LLVOAvatarSelf(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
- virtual ~LLVOAvatarSelf();
- virtual void markDead();
- virtual void initInstance(); // Called after construction to initialize the class.
- void cleanup();
-protected:
- /*virtual*/ bool loadAvatar();
- bool loadAvatarSelf();
- bool buildSkeletonSelf(const LLAvatarSkeletonInfo *info);
- bool buildMenus();
-
-/** Initialization
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** INHERITED
- **/
-
- //--------------------------------------------------------------------
- // LLViewerObject interface and related
- //--------------------------------------------------------------------
-public:
- boost::signals2::connection mRegionChangedSlot;
-
- void onSimulatorFeaturesReceived(const LLUUID& region_id);
- /*virtual*/ void updateRegion(LLViewerRegion *regionp);
- /*virtual*/ void idleUpdate(LLAgent &agent, const F64 &time);
-
- //--------------------------------------------------------------------
- // LLCharacter interface and related
- //--------------------------------------------------------------------
-public:
- /*virtual*/ bool hasMotionFromSource(const LLUUID& source_id);
- /*virtual*/ void stopMotionFromSource(const LLUUID& source_id);
- /*virtual*/ void requestStopMotion(LLMotion* motion);
- /*virtual*/ LLJoint* getJoint(const std::string &name);
-
- /*virtual*/ bool setVisualParamWeight(const LLVisualParam *which_param, F32 weight);
- /*virtual*/ bool setVisualParamWeight(const char* param_name, F32 weight);
- /*virtual*/ bool setVisualParamWeight(S32 index, F32 weight);
- /*virtual*/ void updateVisualParams();
- void writeWearablesToAvatar();
- /*virtual*/ void idleUpdateAppearanceAnimation();
-
-private:
- // helper function. Passed in param is assumed to be in avatar's parameter list.
- bool setParamWeight(const LLViewerVisualParam *param, F32 weight);
-
-/********************************************************************************
- ** **
- ** STATE
- **/
-
-public:
- /*virtual*/ bool isSelf() const { return true; }
- virtual bool isBuddy() const { return false; }
- /*virtual*/ bool isValid() const;
-
- //--------------------------------------------------------------------
- // Updates
- //--------------------------------------------------------------------
-public:
- /*virtual*/ bool updateCharacter(LLAgent &agent);
- /*virtual*/ void idleUpdateTractorBeam();
- bool checkStuckAppearance();
-
- //--------------------------------------------------------------------
- // Loading state
- //--------------------------------------------------------------------
-public:
- /*virtual*/ bool getIsCloud() const;
-
- //--------------------------------------------------------------------
- // Region state
- //--------------------------------------------------------------------
- void resetRegionCrossingTimer() { mRegionCrossingTimer.reset(); }
-
-private:
- U64 mLastRegionHandle;
- LLFrameTimer mRegionCrossingTimer;
- S32 mRegionCrossingCount;
-
-/** State
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** RENDERING
- **/
-
- //--------------------------------------------------------------------
- // Render beam
- //--------------------------------------------------------------------
-protected:
- bool needsRenderBeam();
-private:
- LLPointer<LLHUDEffectSpiral> mBeam;
- LLFrameTimer mBeamTimer;
-
- //--------------------------------------------------------------------
- // LLVOAvatar Constants
- //--------------------------------------------------------------------
-public:
- /*virtual*/ LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLGLTexture::BOOST_AVATAR_SELF; }
- /*virtual*/ LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED_SELF; }
- /*virtual*/ S32 getTexImageSize() const { return LLVOAvatar::getTexImageSize()*4; }
-
-/** Rendering
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** TEXTURES
- **/
-
- //--------------------------------------------------------------------
- // Loading status
- //--------------------------------------------------------------------
-public:
- S32 getLocalDiscardLevel(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const;
- bool areTexturesCurrent() const;
- bool isLocalTextureDataAvailable(const LLViewerTexLayerSet* layerset) const;
- bool isLocalTextureDataFinal(const LLViewerTexLayerSet* layerset) const;
- // If you want to check all textures of a given type, pass gAgentWearables.getWearableCount() for index
- /*virtual*/ bool isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const;
- /*virtual*/ bool isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, U32 index = 0) const;
- /*virtual*/ bool isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerWearable *wearable) const;
-
-
- //--------------------------------------------------------------------
- // Local Textures
- //--------------------------------------------------------------------
-public:
- bool getLocalTextureGL(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerTexture** image_gl_pp, U32 index) const;
- LLViewerFetchedTexture* getLocalTextureGL(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const;
- const LLUUID& getLocalTextureID(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const;
- void setLocalTextureTE(U8 te, LLViewerTexture* image, U32 index);
- /*virtual*/ void setLocalTexture(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerTexture* tex, bool baked_version_exits, U32 index);
-protected:
- /*virtual*/ void setBakedReady(LLAvatarAppearanceDefines::ETextureIndex type, bool baked_version_exists, U32 index);
- void localTextureLoaded(bool succcess, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata);
- void getLocalTextureByteCount(S32* gl_byte_count) const;
- /*virtual*/ void addLocalTextureStats(LLAvatarAppearanceDefines::ETextureIndex i, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, bool rendered, bool covered_by_baked);
- LLLocalTextureObject* getLocalTextureObject(LLAvatarAppearanceDefines::ETextureIndex i, U32 index) const;
-
-private:
- static void onLocalTextureLoaded(bool succcess, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata);
-
- /*virtual*/ void setImage(const U8 te, LLViewerTexture *imagep, const U32 index);
- /*virtual*/ LLViewerTexture* getImage(const U8 te, const U32 index) const;
-
-
- //--------------------------------------------------------------------
- // Baked textures
- //--------------------------------------------------------------------
-public:
- LLAvatarAppearanceDefines::ETextureIndex getBakedTE(const LLViewerTexLayerSet* layerset ) const;
- // SUNSHINE CLEANUP - dead? or update to just call request appearance update?
- void forceBakeAllTextures(bool slam_for_debug = false);
-protected:
- /*virtual*/ void removeMissingBakedTextures();
-
- //--------------------------------------------------------------------
- // Layers
- //--------------------------------------------------------------------
-public:
- void requestLayerSetUpdate(LLAvatarAppearanceDefines::ETextureIndex i);
- LLViewerTexLayerSet* getLayerSet(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const;
- LLViewerTexLayerSet* getLayerSet(LLAvatarAppearanceDefines::ETextureIndex index) const;
-
-
- //--------------------------------------------------------------------
- // Composites
- //--------------------------------------------------------------------
-public:
- /* virtual */ void invalidateComposite(LLTexLayerSet* layerset);
- /* virtual */ void invalidateAll();
- /* virtual */ void setCompositeUpdatesEnabled(bool b); // only works for self
- /* virtual */ void setCompositeUpdatesEnabled(U32 index, bool b);
- /* virtual */ bool isCompositeUpdateEnabled(U32 index);
- void setupComposites();
- void updateComposites();
-
- const LLUUID& grabBakedTexture(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const;
- bool canGrabBakedTexture(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const;
-
-
- //--------------------------------------------------------------------
- // Scratch textures (used for compositing)
- //--------------------------------------------------------------------
-public:
- static void deleteScratchTextures();
-private:
- static S32Bytes sScratchTexBytes;
- static std::map< LLGLenum, LLGLuint*> sScratchTexNames;
-
-/** Textures
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** MESHES
- **/
-protected:
- /*virtual*/ void restoreMeshData();
-
-/** Meshes
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** WEARABLES
- **/
-
-public:
- void wearableUpdated(LLWearableType::EType type);
-protected:
- U32 getNumWearables(LLAvatarAppearanceDefines::ETextureIndex i) const;
-
- //--------------------------------------------------------------------
- // Attachments
- //--------------------------------------------------------------------
-public:
- void updateAttachmentVisibility(U32 camera_mode);
- bool isWearingAttachment(const LLUUID& inv_item_id) const;
- LLViewerObject* getWornAttachment(const LLUUID& inv_item_id);
- bool getAttachedPointName(const LLUUID& inv_item_id, std::string& name) const;
- /*virtual*/ const LLViewerJointAttachment *attachObject(LLViewerObject *viewer_object);
- /*virtual*/ bool detachObject(LLViewerObject *viewer_object);
- static bool detachAttachmentIntoInventory(const LLUUID& item_id);
-
- bool hasAttachmentsInTrash();
-
- //--------------------------------------------------------------------
- // HUDs
- //--------------------------------------------------------------------
-private:
- LLViewerJoint* mScreenp; // special purpose joint for HUD attachments
-
-/** Attachments
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** APPEARANCE
- **/
-
-public:
- static void onCustomizeStart(bool disable_camera_switch = false);
- static void onCustomizeEnd(bool disable_camera_switch = false);
- LLPointer<LLInventoryCallback> mEndCustomizeCallback;
-
- //--------------------------------------------------------------------
- // Visibility
- //--------------------------------------------------------------------
-
- /* virtual */ bool shouldRenderRigged() const;
-
-public:
- bool sendAppearanceMessage(LLMessageSystem *mesgsys) const;
-
- // -- care and feeding of hover height.
- void setHoverIfRegionEnabled();
- void sendHoverHeight() const;
- /*virtual*/ void setHoverOffset(const LLVector3& hover_offset, bool send_update=true);
-
-private:
- mutable LLVector3 mLastHoverOffsetSent;
-
-/** Appearance
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** DIAGNOSTICS
- **/
-
- //--------------------------------------------------------------------
- // General
- //--------------------------------------------------------------------
-public:
- static void dumpTotalLocalTextureByteCount();
- void dumpLocalTextures() const;
- static void dumpScratchTextureByteCount();
- void dumpWearableInfo(LLAPRFile& outfile);
-
- //--------------------------------------------------------------------
- // Avatar Rez Metrics
- //--------------------------------------------------------------------
-public:
- struct LLAvatarTexData
- {
- LLAvatarTexData(const LLUUID& id, LLAvatarAppearanceDefines::ETextureIndex index) :
- mAvatarID(id),
- mIndex(index)
- {}
- LLUUID mAvatarID;
- LLAvatarAppearanceDefines::ETextureIndex mIndex;
- };
-
- LLTimer mTimeSinceLastRezMessage;
- bool updateAvatarRezMetrics(bool force_send);
-
- std::vector<LLSD> mPendingTimerRecords;
- void addMetricsTimerRecord(const LLSD& record);
-
- void debugWearablesLoaded() { mDebugTimeWearablesLoaded = mDebugSelfLoadTimer.getElapsedTimeF32(); }
- void debugAvatarVisible() { mDebugTimeAvatarVisible = mDebugSelfLoadTimer.getElapsedTimeF32(); }
- void outputRezDiagnostics() const;
- void outputRezTiming(const std::string& msg) const;
- void reportAvatarRezTime() const;
- void debugBakedTextureUpload(LLAvatarAppearanceDefines::EBakedTextureIndex index, bool finished);
- static void debugOnTimingLocalTexLoaded(bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata);
-
- bool isAllLocalTextureDataFinal() const;
-
- const LLViewerTexLayerSet* debugGetLayerSet(LLAvatarAppearanceDefines::EBakedTextureIndex index) const { return (LLViewerTexLayerSet*)(mBakedTextureDatas[index].mTexLayerSet); }
- const std::string verboseDebugDumpLocalTextureDataInfo(const LLViewerTexLayerSet* layerset) const; // Lists out state of this particular baked texture layer
- void dumpAllTextures() const;
- const std::string debugDumpLocalTextureDataInfo(const LLViewerTexLayerSet* layerset) const; // Lists out state of this particular baked texture layer
- const std::string debugDumpAllLocalTextureDataInfo() const; // Lists out which baked textures are at highest LOD
- void sendViewerAppearanceChangeMetrics(); // send data associated with completing a change.
-private:
- LLFrameTimer mDebugSelfLoadTimer;
- F32 mDebugTimeWearablesLoaded;
- F32 mDebugTimeAvatarVisible;
- F32 mDebugTextureLoadTimes[LLAvatarAppearanceDefines::TEX_NUM_INDICES][MAX_DISCARD_LEVEL+1]; // load time for each texture at each discard level
- F32 mDebugBakedTextureTimes[LLAvatarAppearanceDefines::BAKED_NUM_INDICES][2]; // time to start upload and finish upload of each baked texture
- void debugTimingLocalTexLoaded(bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata);
-
- void appearanceChangeMetricsCoro(std::string url);
- bool mInitialMetric;
- S32 mMetricSequence;
-/** Diagnostics
- ** **
- *******************************************************************************/
-
-};
-
-extern LLPointer<LLVOAvatarSelf> gAgentAvatarp;
-
-bool isAgentAvatarValid();
-
-void selfStartPhase(const std::string& phase_name);
-void selfStopPhase(const std::string& phase_name, bool err_check = true);
-void selfClearPhases();
-
-#endif // LL_VO_AVATARSELF_H
+/** + * @file llvoavatarself.h + * @brief Declaration of LLVOAvatar class which is a derivation fo + * LLViewerObject + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLVOAVATARSELF_H +#define LL_LLVOAVATARSELF_H + +#include "llviewertexture.h" +#include "llvoavatar.h" +#include <map> +#include "lleventcoro.h" +#include "llcoros.h" + +struct LocalTextureData; +class LLInventoryCallback; + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// LLVOAvatarSelf +// +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +class LLVOAvatarSelf : + public LLVOAvatar +{ + LOG_CLASS(LLVOAvatarSelf); + +/******************************************************************************** + ** ** + ** INITIALIZATION + **/ + +public: + LLVOAvatarSelf(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); + virtual ~LLVOAvatarSelf(); + virtual void markDead(); + virtual void initInstance(); // Called after construction to initialize the class. + void cleanup(); +protected: + /*virtual*/ bool loadAvatar(); + bool loadAvatarSelf(); + bool buildSkeletonSelf(const LLAvatarSkeletonInfo *info); + bool buildMenus(); + +/** Initialization + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** INHERITED + **/ + + //-------------------------------------------------------------------- + // LLViewerObject interface and related + //-------------------------------------------------------------------- +public: + boost::signals2::connection mRegionChangedSlot; + + void onSimulatorFeaturesReceived(const LLUUID& region_id); + /*virtual*/ void updateRegion(LLViewerRegion *regionp); + /*virtual*/ void idleUpdate(LLAgent &agent, const F64 &time); + + //-------------------------------------------------------------------- + // LLCharacter interface and related + //-------------------------------------------------------------------- +public: + /*virtual*/ bool hasMotionFromSource(const LLUUID& source_id); + /*virtual*/ void stopMotionFromSource(const LLUUID& source_id); + /*virtual*/ void requestStopMotion(LLMotion* motion); + /*virtual*/ LLJoint* getJoint(const std::string &name); + + /*virtual*/ bool setVisualParamWeight(const LLVisualParam *which_param, F32 weight); + /*virtual*/ bool setVisualParamWeight(const char* param_name, F32 weight); + /*virtual*/ bool setVisualParamWeight(S32 index, F32 weight); + /*virtual*/ void updateVisualParams(); + void writeWearablesToAvatar(); + /*virtual*/ void idleUpdateAppearanceAnimation(); + +private: + // helper function. Passed in param is assumed to be in avatar's parameter list. + bool setParamWeight(const LLViewerVisualParam *param, F32 weight); + +/******************************************************************************** + ** ** + ** STATE + **/ + +public: + /*virtual*/ bool isSelf() const { return true; } + virtual bool isBuddy() const { return false; } + /*virtual*/ bool isValid() const; + + //-------------------------------------------------------------------- + // Updates + //-------------------------------------------------------------------- +public: + /*virtual*/ bool updateCharacter(LLAgent &agent); + /*virtual*/ void idleUpdateTractorBeam(); + bool checkStuckAppearance(); + + //-------------------------------------------------------------------- + // Loading state + //-------------------------------------------------------------------- +public: + /*virtual*/ bool getIsCloud() const; + + //-------------------------------------------------------------------- + // Region state + //-------------------------------------------------------------------- + void resetRegionCrossingTimer() { mRegionCrossingTimer.reset(); } + +private: + U64 mLastRegionHandle; + LLFrameTimer mRegionCrossingTimer; + S32 mRegionCrossingCount; + +/** State + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** RENDERING + **/ + + //-------------------------------------------------------------------- + // Render beam + //-------------------------------------------------------------------- +protected: + bool needsRenderBeam(); +private: + LLPointer<LLHUDEffectSpiral> mBeam; + LLFrameTimer mBeamTimer; + + //-------------------------------------------------------------------- + // LLVOAvatar Constants + //-------------------------------------------------------------------- +public: + /*virtual*/ LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLGLTexture::BOOST_AVATAR_SELF; } + /*virtual*/ LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED_SELF; } + /*virtual*/ S32 getTexImageSize() const { return LLVOAvatar::getTexImageSize()*4; } + +/** Rendering + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** TEXTURES + **/ + + //-------------------------------------------------------------------- + // Loading status + //-------------------------------------------------------------------- +public: + S32 getLocalDiscardLevel(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const; + bool areTexturesCurrent() const; + bool isLocalTextureDataAvailable(const LLViewerTexLayerSet* layerset) const; + bool isLocalTextureDataFinal(const LLViewerTexLayerSet* layerset) const; + // If you want to check all textures of a given type, pass gAgentWearables.getWearableCount() for index + /*virtual*/ bool isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const; + /*virtual*/ bool isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, U32 index = 0) const; + /*virtual*/ bool isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerWearable *wearable) const; + + + //-------------------------------------------------------------------- + // Local Textures + //-------------------------------------------------------------------- +public: + bool getLocalTextureGL(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerTexture** image_gl_pp, U32 index) const; + LLViewerFetchedTexture* getLocalTextureGL(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const; + const LLUUID& getLocalTextureID(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const; + void setLocalTextureTE(U8 te, LLViewerTexture* image, U32 index); + /*virtual*/ void setLocalTexture(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerTexture* tex, bool baked_version_exits, U32 index); +protected: + /*virtual*/ void setBakedReady(LLAvatarAppearanceDefines::ETextureIndex type, bool baked_version_exists, U32 index); + void localTextureLoaded(bool succcess, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata); + void getLocalTextureByteCount(S32* gl_byte_count) const; + /*virtual*/ void addLocalTextureStats(LLAvatarAppearanceDefines::ETextureIndex i, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, bool rendered, bool covered_by_baked); + LLLocalTextureObject* getLocalTextureObject(LLAvatarAppearanceDefines::ETextureIndex i, U32 index) const; + +private: + static void onLocalTextureLoaded(bool succcess, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata); + + /*virtual*/ void setImage(const U8 te, LLViewerTexture *imagep, const U32 index); + /*virtual*/ LLViewerTexture* getImage(const U8 te, const U32 index) const; + + + //-------------------------------------------------------------------- + // Baked textures + //-------------------------------------------------------------------- +public: + LLAvatarAppearanceDefines::ETextureIndex getBakedTE(const LLViewerTexLayerSet* layerset ) const; + // SUNSHINE CLEANUP - dead? or update to just call request appearance update? + void forceBakeAllTextures(bool slam_for_debug = false); +protected: + /*virtual*/ void removeMissingBakedTextures(); + + //-------------------------------------------------------------------- + // Layers + //-------------------------------------------------------------------- +public: + void requestLayerSetUpdate(LLAvatarAppearanceDefines::ETextureIndex i); + LLViewerTexLayerSet* getLayerSet(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const; + LLViewerTexLayerSet* getLayerSet(LLAvatarAppearanceDefines::ETextureIndex index) const; + + + //-------------------------------------------------------------------- + // Composites + //-------------------------------------------------------------------- +public: + /* virtual */ void invalidateComposite(LLTexLayerSet* layerset); + /* virtual */ void invalidateAll(); + /* virtual */ void setCompositeUpdatesEnabled(bool b); // only works for self + /* virtual */ void setCompositeUpdatesEnabled(U32 index, bool b); + /* virtual */ bool isCompositeUpdateEnabled(U32 index); + void setupComposites(); + void updateComposites(); + + const LLUUID& grabBakedTexture(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const; + bool canGrabBakedTexture(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const; + + + //-------------------------------------------------------------------- + // Scratch textures (used for compositing) + //-------------------------------------------------------------------- +public: + static void deleteScratchTextures(); +private: + static S32Bytes sScratchTexBytes; + static std::map< LLGLenum, LLGLuint*> sScratchTexNames; + +/** Textures + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** MESHES + **/ +protected: + /*virtual*/ void restoreMeshData(); + +/** Meshes + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** WEARABLES + **/ + +public: + void wearableUpdated(LLWearableType::EType type); +protected: + U32 getNumWearables(LLAvatarAppearanceDefines::ETextureIndex i) const; + + //-------------------------------------------------------------------- + // Attachments + //-------------------------------------------------------------------- +public: + void updateAttachmentVisibility(U32 camera_mode); + bool isWearingAttachment(const LLUUID& inv_item_id) const; + LLViewerObject* getWornAttachment(const LLUUID& inv_item_id); + bool getAttachedPointName(const LLUUID& inv_item_id, std::string& name) const; + /*virtual*/ const LLViewerJointAttachment *attachObject(LLViewerObject *viewer_object); + /*virtual*/ bool detachObject(LLViewerObject *viewer_object); + static bool detachAttachmentIntoInventory(const LLUUID& item_id); + + bool hasAttachmentsInTrash(); + + //-------------------------------------------------------------------- + // HUDs + //-------------------------------------------------------------------- +private: + LLViewerJoint* mScreenp; // special purpose joint for HUD attachments + +/** Attachments + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** APPEARANCE + **/ + +public: + static void onCustomizeStart(bool disable_camera_switch = false); + static void onCustomizeEnd(bool disable_camera_switch = false); + LLPointer<LLInventoryCallback> mEndCustomizeCallback; + + //-------------------------------------------------------------------- + // Visibility + //-------------------------------------------------------------------- + + /* virtual */ bool shouldRenderRigged() const; + +public: + bool sendAppearanceMessage(LLMessageSystem *mesgsys) const; + + // -- care and feeding of hover height. + void setHoverIfRegionEnabled(); + void sendHoverHeight() const; + /*virtual*/ void setHoverOffset(const LLVector3& hover_offset, bool send_update=true); + +private: + mutable LLVector3 mLastHoverOffsetSent; + +/** Appearance + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** DIAGNOSTICS + **/ + + //-------------------------------------------------------------------- + // General + //-------------------------------------------------------------------- +public: + static void dumpTotalLocalTextureByteCount(); + void dumpLocalTextures() const; + static void dumpScratchTextureByteCount(); + void dumpWearableInfo(LLAPRFile& outfile); + + //-------------------------------------------------------------------- + // Avatar Rez Metrics + //-------------------------------------------------------------------- +public: + struct LLAvatarTexData + { + LLAvatarTexData(const LLUUID& id, LLAvatarAppearanceDefines::ETextureIndex index) : + mAvatarID(id), + mIndex(index) + {} + LLUUID mAvatarID; + LLAvatarAppearanceDefines::ETextureIndex mIndex; + }; + + LLTimer mTimeSinceLastRezMessage; + bool updateAvatarRezMetrics(bool force_send); + + std::vector<LLSD> mPendingTimerRecords; + void addMetricsTimerRecord(const LLSD& record); + + void debugWearablesLoaded() { mDebugTimeWearablesLoaded = mDebugSelfLoadTimer.getElapsedTimeF32(); } + void debugAvatarVisible() { mDebugTimeAvatarVisible = mDebugSelfLoadTimer.getElapsedTimeF32(); } + void outputRezDiagnostics() const; + void outputRezTiming(const std::string& msg) const; + void reportAvatarRezTime() const; + void debugBakedTextureUpload(LLAvatarAppearanceDefines::EBakedTextureIndex index, bool finished); + static void debugOnTimingLocalTexLoaded(bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata); + + bool isAllLocalTextureDataFinal() const; + + const LLViewerTexLayerSet* debugGetLayerSet(LLAvatarAppearanceDefines::EBakedTextureIndex index) const { return (LLViewerTexLayerSet*)(mBakedTextureDatas[index].mTexLayerSet); } + const std::string verboseDebugDumpLocalTextureDataInfo(const LLViewerTexLayerSet* layerset) const; // Lists out state of this particular baked texture layer + void dumpAllTextures() const; + const std::string debugDumpLocalTextureDataInfo(const LLViewerTexLayerSet* layerset) const; // Lists out state of this particular baked texture layer + const std::string debugDumpAllLocalTextureDataInfo() const; // Lists out which baked textures are at highest LOD + void sendViewerAppearanceChangeMetrics(); // send data associated with completing a change. +private: + LLFrameTimer mDebugSelfLoadTimer; + F32 mDebugTimeWearablesLoaded; + F32 mDebugTimeAvatarVisible; + F32 mDebugTextureLoadTimes[LLAvatarAppearanceDefines::TEX_NUM_INDICES][MAX_DISCARD_LEVEL+1]; // load time for each texture at each discard level + F32 mDebugBakedTextureTimes[LLAvatarAppearanceDefines::BAKED_NUM_INDICES][2]; // time to start upload and finish upload of each baked texture + void debugTimingLocalTexLoaded(bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata); + + void appearanceChangeMetricsCoro(std::string url); + bool mInitialMetric; + S32 mMetricSequence; +/** Diagnostics + ** ** + *******************************************************************************/ + +}; + +extern LLPointer<LLVOAvatarSelf> gAgentAvatarp; + +bool isAgentAvatarValid(); + +void selfStartPhase(const std::string& phase_name); +void selfStopPhase(const std::string& phase_name, bool err_check = true); +void selfClearPhases(); + +#endif // LL_VO_AVATARSELF_H |