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Diffstat (limited to 'indra/newview/llvoavatarself.cpp')
-rw-r--r-- | indra/newview/llvoavatarself.cpp | 2241 |
1 files changed, 2241 insertions, 0 deletions
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp new file mode 100644 index 0000000000..ecd6b05ded --- /dev/null +++ b/indra/newview/llvoavatarself.cpp @@ -0,0 +1,2241 @@ +/** + * @file llvoavatar.cpp + * @brief Implementation of LLVOAvatar class which is a derivation fo LLViewerObject + * + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#if LL_MSVC +// disable warning about boost::lexical_cast returning uninitialized data +// when it fails to parse the string +#pragma warning (disable:4701) +#endif + +#include "llviewerprecompiledheaders.h" + +#include "llvoavatarself.h" +#include "llvoavatar.h" + +#include "pipeline.h" + +#include "llagent.h" // Get state values from here +#include "llagentwearables.h" +#include "llhudeffecttrail.h" +#include "llhudmanager.h" +#include "llselectmgr.h" +#include "lltoolgrab.h" // for needsRenderBeam +#include "lltoolmgr.h" // for needsRenderBeam +#include "lltoolmorph.h" +#include "lltrans.h" +#include "llviewercamera.h" +#include "llviewermenu.h" +#include "llviewerobjectlist.h" +#include "llviewerstats.h" +#include "llviewerregion.h" +#include "llappearancemgr.h" + +#if LL_MSVC +// disable boost::lexical_cast warning +#pragma warning (disable:4702) +#endif + +#include <boost/lexical_cast.hpp> + +using namespace LLVOAvatarDefines; + +/********************************************************************************* + ** ** + ** Begin private LLVOAvatarSelf Support classes + ** + **/ + +struct LocalTextureData +{ + LocalTextureData() : + mIsBakedReady(FALSE), + mDiscard(MAX_DISCARD_LEVEL+1), + mImage(NULL), + mWearableID(IMG_DEFAULT_AVATAR), + mTexEntry(NULL) + {} + LLPointer<LLViewerFetchedTexture> mImage; + BOOL mIsBakedReady; + S32 mDiscard; + LLUUID mWearableID; // UUID of the wearable that this texture belongs to, not of the image itself + LLTextureEntry *mTexEntry; +}; + +//----------------------------------------------------------------------------- +// Callback data +//----------------------------------------------------------------------------- +struct LLAvatarTexData +{ + LLAvatarTexData(const LLUUID& id, ETextureIndex index) : + mAvatarID(id), + mIndex(index) + {} + LLUUID mAvatarID; + ETextureIndex mIndex; +}; + +/** + ** + ** End LLVOAvatarSelf Support classes + ** ** + *********************************************************************************/ + + +//----------------------------------------------------------------------------- +// Static Data +//----------------------------------------------------------------------------- +S32 LLVOAvatarSelf::sScratchTexBytes = 0; +LLMap< LLGLenum, LLGLuint*> LLVOAvatarSelf::sScratchTexNames; +LLMap< LLGLenum, F32*> LLVOAvatarSelf::sScratchTexLastBindTime; + + +/********************************************************************************* + ** ** + ** Begin LLVOAvatarSelf Constructor routines + ** + **/ + +LLVOAvatarSelf::LLVOAvatarSelf(const LLUUID& id, + const LLPCode pcode, + LLViewerRegion* regionp) : + LLVOAvatar(id, pcode, regionp), + mScreenp(NULL), + mLastRegionHandle(0), + mRegionCrossingCount(0) +{ + gAgent.setAvatarObject(this); + gAgentWearables.setAvatarObject(this); + + lldebugs << "Marking avatar as self " << id << llendl; +} + +void LLVOAvatarSelf::initInstance() +{ + BOOL status = TRUE; + // creates hud joint(mScreen) among other things + status &= loadAvatarSelf(); + + // adds attachment points to mScreen among other things + LLVOAvatar::initInstance(); + + status &= buildMenus(); + if (!status) + { + llerrs << "Unable to load user's avatar" << llendl; + return; + } +} + +// virtual +void LLVOAvatarSelf::markDead() +{ + mBeam = NULL; + LLVOAvatar::markDead(); +} + +/*virtual*/ BOOL LLVOAvatarSelf::loadAvatar() +{ + BOOL success = LLVOAvatar::loadAvatar(); + + // set all parameters sotred directly in the avatar to have + // the isSelfParam to be TRUE - this is used to prevent + // them from being animated or trigger accidental rebakes + // when we copy params from the wearable to the base avatar. + for (LLViewerVisualParam* param = (LLViewerVisualParam*) getFirstVisualParam(); + param; + param = (LLViewerVisualParam*) getNextVisualParam()) + { + if (param->getWearableType() != WT_INVALID) + { + param->setIsDummy(TRUE); + } + } + + return success; +} + + +BOOL LLVOAvatarSelf::loadAvatarSelf() +{ + BOOL success = TRUE; + // avatar_skeleton.xml + if (!buildSkeletonSelf(sAvatarSkeletonInfo)) + { + llwarns << "avatar file: buildSkeleton() failed" << llendl; + return FALSE; + } + // TODO: make loadLayersets() called only by self. + //success &= loadLayersets(); + + return success; +} + +BOOL LLVOAvatarSelf::buildSkeletonSelf(const LLVOAvatarSkeletonInfo *info) +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + // add special-purpose "screen" joint + mScreenp = new LLViewerJoint("mScreen", NULL); + // for now, put screen at origin, as it is only used during special + // HUD rendering mode + F32 aspect = LLViewerCamera::getInstance()->getAspect(); + LLVector3 scale(1.f, aspect, 1.f); + mScreenp->setScale(scale); + mScreenp->setWorldPosition(LLVector3::zero); + return TRUE; +} + +BOOL LLVOAvatarSelf::buildMenus() +{ + //------------------------------------------------------------------------- + // build the attach and detach menus + //------------------------------------------------------------------------- + gAttachBodyPartPieMenus[0] = NULL; + + LLContextMenu::Params params; + params.label(LLTrans::getString("BodyPartsRightArm") + " >"); + params.name(params.label); + params.visible(false); + gAttachBodyPartPieMenus[1] = LLUICtrlFactory::create<LLContextMenu> (params); + + params.label(LLTrans::getString("BodyPartsHead") + " >"); + params.name(params.label); + gAttachBodyPartPieMenus[2] = LLUICtrlFactory::create<LLContextMenu> (params); + + params.label(LLTrans::getString("BodyPartsLeftArm") + " >"); + params.name(params.label); + gAttachBodyPartPieMenus[3] = LLUICtrlFactory::create<LLContextMenu> (params); + + gAttachBodyPartPieMenus[4] = NULL; + + params.label(LLTrans::getString("BodyPartsLeftLeg") + " >"); + params.name(params.label); + gAttachBodyPartPieMenus[5] = LLUICtrlFactory::create<LLContextMenu> (params); + + params.label(LLTrans::getString("BodyPartsTorso") + " >"); + params.name(params.label); + gAttachBodyPartPieMenus[6] = LLUICtrlFactory::create<LLContextMenu> (params); + + params.label(LLTrans::getString("BodyPartsRightLeg") + " >"); + params.name(params.label); + gAttachBodyPartPieMenus[7] = LLUICtrlFactory::create<LLContextMenu> (params); + + gDetachBodyPartPieMenus[0] = NULL; + + params.label(LLTrans::getString("BodyPartsRightArm") + " >"); + params.name(params.label); + gDetachBodyPartPieMenus[1] = LLUICtrlFactory::create<LLContextMenu> (params); + + params.label(LLTrans::getString("BodyPartsHead") + " >"); + params.name(params.label); + gDetachBodyPartPieMenus[2] = LLUICtrlFactory::create<LLContextMenu> (params); + + params.label(LLTrans::getString("BodyPartsLeftArm") + " >"); + params.name(params.label); + gDetachBodyPartPieMenus[3] = LLUICtrlFactory::create<LLContextMenu> (params); + + gDetachBodyPartPieMenus[4] = NULL; + + params.label(LLTrans::getString("BodyPartsLeftLeg") + " >"); + params.name(params.label); + gDetachBodyPartPieMenus[5] = LLUICtrlFactory::create<LLContextMenu> (params); + + params.label(LLTrans::getString("BodyPartsTorso") + " >"); + params.name(params.label); + gDetachBodyPartPieMenus[6] = LLUICtrlFactory::create<LLContextMenu> (params); + + params.label(LLTrans::getString("BodyPartsRightLeg") + " >"); + params.name(params.label); + gDetachBodyPartPieMenus[7] = LLUICtrlFactory::create<LLContextMenu> (params); + + for (S32 i = 0; i < 8; i++) + { + if (gAttachBodyPartPieMenus[i]) + { + gAttachPieMenu->appendContextSubMenu( gAttachBodyPartPieMenus[i] ); + } + else + { + BOOL attachment_found = FALSE; + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + if (attachment->getGroup() == i) + { + LLMenuItemCallGL::Params item_params; + + std::string sub_piemenu_name = attachment->getName(); + if (LLTrans::getString(sub_piemenu_name) != "") + { + item_params.label = LLTrans::getString(sub_piemenu_name); + } + else + { + item_params.label = sub_piemenu_name; + } + item_params.name =(item_params.label ); + item_params.on_click.function_name = "Object.AttachToAvatar"; + item_params.on_click.parameter = iter->first; + item_params.on_enable.function_name = "Object.EnableWear"; + item_params.on_enable.parameter = iter->first; + LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params); + + gAttachPieMenu->addChild(item); + + attachment_found = TRUE; + break; + + } + } + } + + if (gDetachBodyPartPieMenus[i]) + { + gDetachPieMenu->appendContextSubMenu( gDetachBodyPartPieMenus[i] ); + } + else + { + BOOL attachment_found = FALSE; + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + if (attachment->getGroup() == i) + { + LLMenuItemCallGL::Params item_params; + std::string sub_piemenu_name = attachment->getName(); + if (LLTrans::getString(sub_piemenu_name) != "") + { + item_params.label = LLTrans::getString(sub_piemenu_name); + } + else + { + item_params.label = sub_piemenu_name; + } + item_params.name =(item_params.label ); + item_params.on_click.function_name = "Attachment.Detach"; + item_params.on_click.parameter = iter->first; + item_params.on_enable.function_name = "Attachment.EnableDetach"; + item_params.on_enable.parameter = iter->first; + LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params); + + gDetachPieMenu->addChild(item); + + attachment_found = TRUE; + break; + } + } + } + } + + // add screen attachments + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + if (attachment->getGroup() == 8) + { + LLMenuItemCallGL::Params item_params; + std::string sub_piemenu_name = attachment->getName(); + if (LLTrans::getString(sub_piemenu_name) != "") + { + item_params.label = LLTrans::getString(sub_piemenu_name); + } + else + { + item_params.label = sub_piemenu_name; + } + item_params.name =(item_params.label ); + item_params.on_click.function_name = "Object.AttachToAvatar"; + item_params.on_click.parameter = iter->first; + item_params.on_enable.function_name = "Object.EnableWear"; + item_params.on_enable.parameter = iter->first; + LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params); + gAttachScreenPieMenu->addChild(item); + + item_params.on_click.function_name = "Attachment.DetachFromPoint"; + item_params.on_click.parameter = iter->first; + item_params.on_enable.function_name = "Attachment.PointFilled"; + item_params.on_enable.parameter = iter->first; + item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params); + gDetachScreenPieMenu->addChild(item); + } + } + + for (S32 pass = 0; pass < 2; pass++) + { + // *TODO: Skinning - gAttachSubMenu is an awful, awful hack + if (!gAttachSubMenu) + { + break; + } + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + if (attachment->getIsHUDAttachment() != (pass == 1)) + { + continue; + } + LLMenuItemCallGL::Params item_params; + std::string sub_piemenu_name = attachment->getName(); + if (LLTrans::getString(sub_piemenu_name) != "") + { + item_params.label = LLTrans::getString(sub_piemenu_name); + } + else + { + item_params.label = sub_piemenu_name; + } + item_params.name =(item_params.label ); + item_params.on_click.function_name = "Object.AttachToAvatar"; + item_params.on_click.parameter = iter->first; + item_params.on_enable.function_name = "Object.EnableWear"; + item_params.on_enable.parameter = iter->first; + //* TODO: Skinning: + //LLSD params; + //params["index"] = iter->first; + //params["label"] = attachment->getName(); + //item->addEventHandler("on_enable", LLMenuItemCallGL::MenuCallback().function_name("Attachment.Label").parameter(params)); + + LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params); + gAttachSubMenu->addChild(item); + + item_params.on_click.function_name = "Attachment.DetachFromPoint"; + item_params.on_click.parameter = iter->first; + item_params.on_enable.function_name = "Attachment.PointFilled"; + item_params.on_enable.parameter = iter->first; + //* TODO: Skinning: item->addEventHandler("on_enable", LLMenuItemCallGL::MenuCallback().function_name("Attachment.Label").parameter(params)); + + item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params); + gDetachSubMenu->addChild(item); + } + if (pass == 0) + { + // put separator between non-hud and hud attachments + gAttachSubMenu->addSeparator(); + gDetachSubMenu->addSeparator(); + } + } + + for (S32 group = 0; group < 8; group++) + { + // skip over groups that don't have sub menus + if (!gAttachBodyPartPieMenus[group] || !gDetachBodyPartPieMenus[group]) + { + continue; + } + + std::multimap<S32, S32> attachment_pie_menu_map; + + // gather up all attachment points assigned to this group, and throw into map sorted by pie slice number + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + if(attachment->getGroup() == group) + { + // use multimap to provide a partial order off of the pie slice key + S32 pie_index = attachment->getPieSlice(); + attachment_pie_menu_map.insert(std::make_pair(pie_index, iter->first)); + } + } + + // add in requested order to pie menu, inserting separators as necessary + for (std::multimap<S32, S32>::iterator attach_it = attachment_pie_menu_map.begin(); + attach_it != attachment_pie_menu_map.end(); ++attach_it) + { + S32 attach_index = attach_it->second; + + LLViewerJointAttachment* attachment = get_if_there(mAttachmentPoints, attach_index, (LLViewerJointAttachment*)NULL); + if (attachment) + { + LLMenuItemCallGL::Params item_params; + item_params.name = attachment->getName(); + item_params.label = attachment->getName(); + item_params.on_click.function_name = "Object.AttachToAvatar"; + item_params.on_click.parameter = attach_index; + item_params.on_enable.function_name = "Object.EnableWear"; + item_params.on_enable.parameter = attach_index; + + LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params); + gAttachBodyPartPieMenus[group]->addChild(item); + + item_params.on_click.function_name = "Attachment.DetachFromPoint"; + item_params.on_click.parameter = attach_index; + item_params.on_enable.function_name = "Attachment.PointFilled"; + item_params.on_enable.parameter = attach_index; + item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params); + gDetachBodyPartPieMenus[group]->addChild(item); + } + } + } + return TRUE; +} + +LLVOAvatarSelf::~LLVOAvatarSelf() +{ + gAgent.setAvatarObject(NULL); + gAgentWearables.setAvatarObject(NULL); + delete mScreenp; + mScreenp = NULL; +} + +/** + ** + ** End LLVOAvatarSelf Constructor routines + ** ** + *********************************************************************************/ + +//virtual +BOOL LLVOAvatarSelf::loadLayersets() +{ + BOOL success = TRUE; + for (LLVOAvatarXmlInfo::layer_info_list_t::const_iterator iter = sAvatarXmlInfo->mLayerInfoList.begin(); + iter != sAvatarXmlInfo->mLayerInfoList.end(); + ++iter) + { + // Construct a layerset for each one specified in avatar_lad.xml and initialize it as such. + const LLTexLayerSetInfo *info = *iter; + LLTexLayerSet* layer_set = new LLTexLayerSet( this ); + + if (!layer_set->setInfo(info)) + { + stop_glerror(); + delete layer_set; + llwarns << "avatar file: layer_set->parseData() failed" << llendl; + return FALSE; + } + + // scan baked textures and associate the layerset with the appropriate one + EBakedTextureIndex baked_index = BAKED_NUM_INDICES; + for (LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); + baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); + ++baked_iter) + { + const LLVOAvatarDictionary::BakedEntry *baked_dict = baked_iter->second; + if (layer_set->isBodyRegion(baked_dict->mName)) + { + baked_index = baked_iter->first; + // ensure both structures are aware of each other + mBakedTextureDatas[baked_index].mTexLayerSet = layer_set; + layer_set->setBakedTexIndex(baked_index); + break; + } + } + // if no baked texture was found, warn and cleanup + if (baked_index == BAKED_NUM_INDICES) + { + llwarns << "<layer_set> has invalid body_region attribute" << llendl; + delete layer_set; + return FALSE; + } + + // scan morph masks and let any affected layers know they have an associated morph + for (LLVOAvatar::morph_list_t::const_iterator morph_iter = mBakedTextureDatas[baked_index].mMaskedMorphs.begin(); + morph_iter != mBakedTextureDatas[baked_index].mMaskedMorphs.end(); + ++morph_iter) + { + LLMaskedMorph *morph = *morph_iter; + LLTexLayerInterface* layer = layer_set->findLayerByName(morph->mLayer); + if (layer) + { + layer->setHasMorph(TRUE); + } + else + { + llwarns << "Could not find layer named " << morph->mLayer << " to set morph flag" << llendl; + success = FALSE; + } + } + } + return success; +} +// virtual +BOOL LLVOAvatarSelf::updateCharacter(LLAgent &agent) +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + // update screen joint size + if (mScreenp) + { + F32 aspect = LLViewerCamera::getInstance()->getAspect(); + LLVector3 scale(1.f, aspect, 1.f); + mScreenp->setScale(scale); + mScreenp->updateWorldMatrixChildren(); + resetHUDAttachments(); + } + return LLVOAvatar::updateCharacter(agent); +} + +// virtual +LLJoint *LLVOAvatarSelf::getJoint(const std::string &name) +{ + if (mScreenp) + { + LLJoint* jointp = mScreenp->findJoint(name); + if (jointp) return jointp; + } + return LLVOAvatar::getJoint(name); +} + +/*virtual*/ BOOL LLVOAvatarSelf::setVisualParamWeight(LLVisualParam *which_param, F32 weight, BOOL upload_bake ) +{ + if (!which_param) + { + return FALSE; + } + LLViewerVisualParam *param = (LLViewerVisualParam*) LLCharacter::getVisualParam(which_param->getID()); + return setParamWeight(param,weight,upload_bake); +} + +/*virtual*/ BOOL LLVOAvatarSelf::setVisualParamWeight(const char* param_name, F32 weight, BOOL upload_bake ) +{ + if (!param_name) + { + return FALSE; + } + LLViewerVisualParam *param = (LLViewerVisualParam*) LLCharacter::getVisualParam(param_name); + return setParamWeight(param,weight,upload_bake); +} + +/*virtual*/ BOOL LLVOAvatarSelf::setVisualParamWeight(S32 index, F32 weight, BOOL upload_bake ) +{ + LLViewerVisualParam *param = (LLViewerVisualParam*) LLCharacter::getVisualParam(index); + return setParamWeight(param,weight,upload_bake); +} + +BOOL LLVOAvatarSelf::setParamWeight(LLViewerVisualParam *param, F32 weight, BOOL upload_bake ) +{ + if (!param) + { + return FALSE; + } + + if (param->getCrossWearable()) + { + EWearableType type = (EWearableType)param->getWearableType(); + U32 size = gAgentWearables.getWearableCount(type); + for (U32 count = 0; count < size; ++count) + { + LLWearable *wearable = gAgentWearables.getWearable(type,count); + if (wearable) + { + wearable->setVisualParamWeight(param->getID(), weight, upload_bake); + } + } + } + + return LLCharacter::setVisualParamWeight(param,weight,upload_bake); +} + +/*virtual*/ +void LLVOAvatarSelf::updateVisualParams() +{ + for (U32 type = 0; type < WT_COUNT; type++) + { + LLWearable *wearable = gAgentWearables.getTopWearable((EWearableType)type); + if (wearable) + { + wearable->writeToAvatar(); + } + } + + LLVOAvatar::updateVisualParams(); +} + +/*virtual*/ +void LLVOAvatarSelf::idleUpdateAppearanceAnimation() +{ + // Animate all top-level wearable visual parameters + gAgentWearables.animateAllWearableParams(calcMorphAmount(), FALSE); + + // apply wearable visual params to avatar + updateVisualParams(); + + //allow avatar to process updates + LLVOAvatar::idleUpdateAppearanceAnimation(); + +} + +// virtual +void LLVOAvatarSelf::requestStopMotion(LLMotion* motion) +{ + // Only agent avatars should handle the stop motion notifications. + + // Notify agent that motion has stopped + gAgent.requestStopMotion(motion); +} + +// virtual +void LLVOAvatarSelf::stopMotionFromSource(const LLUUID& source_id) +{ + for (AnimSourceIterator motion_it = mAnimationSources.find(source_id); motion_it != mAnimationSources.end(); ) + { + gAgent.sendAnimationRequest(motion_it->second, ANIM_REQUEST_STOP); + mAnimationSources.erase(motion_it++); + } + + LLViewerObject* object = gObjectList.findObject(source_id); + if (object) + { + object->mFlags &= ~FLAGS_ANIM_SOURCE; + } +} + +void LLVOAvatarSelf::setLocalTextureTE(U8 te, LLViewerTexture* image, U32 index) +{ + if (te >= TEX_NUM_INDICES) + { + llassert(0); + return; + } + + if (getTEImage(te)->getID() == image->getID()) + { + return; + } + + if (isIndexBakedTexture((ETextureIndex)te)) + { + llassert(0); + return; + } + + setTEImage(te, image); +} + +//virtual +void LLVOAvatarSelf::removeMissingBakedTextures() +{ + BOOL removed = FALSE; + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + const S32 te = mBakedTextureDatas[i].mTextureIndex; + LLViewerTexture* tex = getTEImage(te) ; + if (!tex || tex->isMissingAsset()) + { + setTEImage(te, LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT_AVATAR)); + removed = TRUE; + } + } + + if (removed) + { + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + invalidateComposite(mBakedTextureDatas[i].mTexLayerSet, FALSE); + } + updateMeshTextures(); + requestLayerSetUploads(); + } +} + +//virtual +void LLVOAvatarSelf::updateRegion(LLViewerRegion *regionp) +{ + if (regionp->getHandle() != mLastRegionHandle) + { + if (mLastRegionHandle != 0) + { + ++mRegionCrossingCount; + F64 delta = (F64)mRegionCrossingTimer.getElapsedTimeF32(); + F64 avg = (mRegionCrossingCount == 1) ? 0 : LLViewerStats::getInstance()->getStat(LLViewerStats::ST_CROSSING_AVG); + F64 delta_avg = (delta + avg*(mRegionCrossingCount-1)) / mRegionCrossingCount; + LLViewerStats::getInstance()->setStat(LLViewerStats::ST_CROSSING_AVG, delta_avg); + + F64 max = (mRegionCrossingCount == 1) ? 0 : LLViewerStats::getInstance()->getStat(LLViewerStats::ST_CROSSING_MAX); + max = llmax(delta, max); + LLViewerStats::getInstance()->setStat(LLViewerStats::ST_CROSSING_MAX, max); + } + mLastRegionHandle = regionp->getHandle(); + } + mRegionCrossingTimer.reset(); +} + +//-------------------------------------------------------------------- +// draw tractor beam when editing objects +//-------------------------------------------------------------------- +//virtual +void LLVOAvatarSelf::idleUpdateTractorBeam() +{ + // This is only done for yourself (maybe it should be in the agent?) + if (!needsRenderBeam() || !mIsBuilt) + { + mBeam = NULL; + } + else if (!mBeam || mBeam->isDead()) + { + // VEFFECT: Tractor Beam + mBeam = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM); + mBeam->setColor(LLColor4U(gAgent.getEffectColor())); + mBeam->setSourceObject(this); + mBeamTimer.reset(); + } + + if (!mBeam.isNull()) + { + LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); + + if (gAgent.mPointAt.notNull()) + { + // get point from pointat effect + mBeam->setPositionGlobal(gAgent.mPointAt->getPointAtPosGlobal()); + mBeam->triggerLocal(); + } + else if (selection->getFirstRootObject() && + selection->getSelectType() != SELECT_TYPE_HUD) + { + LLViewerObject* objectp = selection->getFirstRootObject(); + mBeam->setTargetObject(objectp); + } + else + { + mBeam->setTargetObject(NULL); + LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); + if (tool->isEditing()) + { + if (tool->getEditingObject()) + { + mBeam->setTargetObject(tool->getEditingObject()); + } + else + { + mBeam->setPositionGlobal(tool->getEditingPointGlobal()); + } + } + else + { + const LLPickInfo& pick = gViewerWindow->getLastPick(); + mBeam->setPositionGlobal(pick.mPosGlobal); + } + + } + if (mBeamTimer.getElapsedTimeF32() > 0.25f) + { + mBeam->setColor(LLColor4U(gAgent.getEffectColor())); + mBeam->setNeedsSendToSim(TRUE); + mBeamTimer.reset(); + } + } +} + +//----------------------------------------------------------------------------- +// restoreMeshData() +//----------------------------------------------------------------------------- +// virtual +void LLVOAvatarSelf::restoreMeshData() +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + //llinfos << "Restoring" << llendl; + mMeshValid = TRUE; + updateJointLODs(); + updateAttachmentVisibility(gAgent.getCameraMode()); + + // force mesh update as LOD might not have changed to trigger this + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE); +} + + + +//----------------------------------------------------------------------------- +// updateAttachmentVisibility() +//----------------------------------------------------------------------------- +void LLVOAvatarSelf::updateAttachmentVisibility(U32 camera_mode) +{ + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + if (attachment->getIsHUDAttachment()) + { + attachment->setAttachmentVisibility(TRUE); + } + else + { + switch (camera_mode) + { + case CAMERA_MODE_MOUSELOOK: + if (LLVOAvatar::sVisibleInFirstPerson && attachment->getVisibleInFirstPerson()) + { + attachment->setAttachmentVisibility(TRUE); + } + else + { + attachment->setAttachmentVisibility(FALSE); + } + break; + default: + attachment->setAttachmentVisibility(TRUE); + break; + } + } + } +} + +/*virtual*/ BOOL LLVOAvatarSelf::isWearingWearableType(EWearableType type ) const +{ + return gAgentWearables.getWearableCount(type) > 0; +} + +//----------------------------------------------------------------------------- +// updatedWearable( EWearableType type ) +// forces an update to any baked textures relevant to type. +// will force an upload of the resulting bake if the second parameter is TRUE +//----------------------------------------------------------------------------- +void LLVOAvatarSelf::wearableUpdated( EWearableType type, BOOL upload_result ) +{ + for (LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); + baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); + ++baked_iter) + { + const LLVOAvatarDictionary::BakedEntry *baked_dict = baked_iter->second; + const LLVOAvatarDefines::EBakedTextureIndex index = baked_iter->first; + if (baked_dict) + { + for (LLVOAvatarDefines::wearables_vec_t::const_iterator type_iter = baked_dict->mWearables.begin(); + type_iter != baked_dict->mWearables.end(); + ++type_iter) + { + const EWearableType comp_type = *type_iter; + if (comp_type == type) + { + if (mBakedTextureDatas[index].mTexLayerSet) + { + invalidateComposite(mBakedTextureDatas[index].mTexLayerSet, upload_result); + } + break; + } + } + } + } +} + +//----------------------------------------------------------------------------- +// isWearingAttachment() +//----------------------------------------------------------------------------- +BOOL LLVOAvatarSelf::isWearingAttachment(const LLUUID& inv_item_id) const +{ + const LLUUID& base_inv_item_id = gInventory.getLinkedItemID(inv_item_id); + for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + const LLViewerJointAttachment* attachment = iter->second; + if (attachment->getAttachedObject(base_inv_item_id)) + { + return TRUE; + } + } + return FALSE; +} + +//----------------------------------------------------------------------------- +// getWornAttachment() +//----------------------------------------------------------------------------- +LLViewerObject* LLVOAvatarSelf::getWornAttachment(const LLUUID& inv_item_id) +{ + const LLUUID& base_inv_item_id = gInventory.getLinkedItemID(inv_item_id); + for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + if (LLViewerObject *attached_object = attachment->getAttachedObject(base_inv_item_id)) + { + return attached_object; + } + } + return NULL; +} + +const std::string LLVOAvatarSelf::getAttachedPointName(const LLUUID& inv_item_id) const +{ + const LLUUID& base_inv_item_id = gInventory.getLinkedItemID(inv_item_id); + for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + const LLViewerJointAttachment* attachment = iter->second; + if (attachment->getAttachedObject(base_inv_item_id)) + { + return attachment->getName(); + } + } + + return LLStringUtil::null; +} + +//virtual +const LLViewerJointAttachment *LLVOAvatarSelf::attachObject(LLViewerObject *viewer_object) +{ + const LLViewerJointAttachment *attachment = LLVOAvatar::attachObject(viewer_object); + if (!attachment) + { + return 0; + } + + updateAttachmentVisibility(gAgent.getCameraMode()); + + // Then make sure the inventory is in sync with the avatar. + + // Should just be the last object added + if (attachment->isObjectAttached(viewer_object)) + { + const LLUUID& attachment_id = viewer_object->getItemID(); + LLAppearanceManager::instance().registerAttachment(attachment_id); + } + + return attachment; +} + +//virtual +BOOL LLVOAvatarSelf::detachObject(LLViewerObject *viewer_object) +{ + const LLUUID attachment_id = viewer_object->getItemID(); + if (LLVOAvatar::detachObject(viewer_object)) + { + // the simulator should automatically handle permission revocation + + stopMotionFromSource(attachment_id); + LLFollowCamMgr::setCameraActive(viewer_object->getID(), FALSE); + + LLViewerObject::const_child_list_t& child_list = viewer_object->getChildren(); + for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); + iter != child_list.end(); + ++iter) + { + LLViewerObject* child_objectp = *iter; + // the simulator should automatically handle + // permissions revocation + + stopMotionFromSource(child_objectp->getID()); + LLFollowCamMgr::setCameraActive(child_objectp->getID(), FALSE); + } + + // Make sure the inventory is in sync with the avatar. + + // Update COF contents, don't trigger appearance update. + if (gAgent.getAvatarObject() == NULL) + { + llinfos << "removeItemLinks skipped, avatar is under destruction" << llendl; + } + else + { + LLAppearanceManager::instance().unregisterAttachment(attachment_id); + } + + return TRUE; + } + return FALSE; +} + +U32 LLVOAvatarSelf::getNumWearables(LLVOAvatarDefines::ETextureIndex i) const +{ + EWearableType type = LLVOAvatarDictionary::getInstance()->getTEWearableType(i); + return gAgentWearables.getWearableCount(type); +} + +// virtual +void LLVOAvatarSelf::localTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src_raw, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata) +{ + //llinfos << "onLocalTextureLoaded: " << src_vi->getID() << llendl; + + const LLUUID& src_id = src_vi->getID(); + LLAvatarTexData *data = (LLAvatarTexData *)userdata; + ETextureIndex index = data->mIndex; + if (!isIndexLocalTexture(index)) return; + LLLocalTextureObject *local_tex_obj = getLocalTextureObject(index, 0); + + // fix for EXT-268. Preventing using of NULL pointer + if(NULL == local_tex_obj) + { + LL_WARNS("TAG") << "There is no Local Texture Object with index: " << index + << ", final: " << final + << LL_ENDL; + return; + } + if (success) + { + if (!local_tex_obj->getBakedReady() && + local_tex_obj->getImage() != NULL && + (local_tex_obj->getID() == src_id) && + discard_level < local_tex_obj->getDiscard()) + { + local_tex_obj->setDiscard(discard_level); + if (!gAgent.cameraCustomizeAvatar()) + { + requestLayerSetUpdate(index); + } + else if (gAgent.cameraCustomizeAvatar()) + { + LLVisualParamHint::requestHintUpdates(); + } + updateMeshTextures(); + } + } + else if (final) + { + // Failed: asset is missing + if (!local_tex_obj->getBakedReady() && + local_tex_obj->getImage() != NULL && + local_tex_obj->getImage()->getID() == src_id) + { + local_tex_obj->setDiscard(0); + requestLayerSetUpdate(index); + updateMeshTextures(); + } + } +} + +// virtual +BOOL LLVOAvatarSelf::getLocalTextureGL(ETextureIndex type, LLViewerTexture** tex_pp, U32 index) const +{ + *tex_pp = NULL; + + if (!isIndexLocalTexture(type)) return FALSE; + if (getLocalTextureID(type, index) == IMG_DEFAULT_AVATAR) return TRUE; + + const LLLocalTextureObject *local_tex_obj = getLocalTextureObject(type, index); + if (!local_tex_obj) + { + return FALSE; + } + *tex_pp = local_tex_obj->getImage(); + return TRUE; +} + +LLViewerFetchedTexture* LLVOAvatarSelf::getLocalTextureGL(LLVOAvatarDefines::ETextureIndex type, U32 index) const +{ + if (!isIndexLocalTexture(type)) + { + return NULL; + } + + const LLLocalTextureObject *local_tex_obj = getLocalTextureObject(type, index); + if (!local_tex_obj) + { + return NULL; + } + if (local_tex_obj->getID() == IMG_DEFAULT_AVATAR) + { + return LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT_AVATAR); + } + return local_tex_obj->getImage(); +} + +const LLUUID& LLVOAvatarSelf::getLocalTextureID(ETextureIndex type, U32 index) const +{ + if (!isIndexLocalTexture(type)) return IMG_DEFAULT_AVATAR; + + const LLLocalTextureObject *local_tex_obj = getLocalTextureObject(type, index); + if (local_tex_obj && local_tex_obj->getImage() != NULL) + { + return local_tex_obj->getImage()->getID(); + } + return IMG_DEFAULT_AVATAR; +} + + +//----------------------------------------------------------------------------- +// isLocalTextureDataAvailable() +// Returns true if at least the lowest quality discard level exists for every texture +// in the layerset. +//----------------------------------------------------------------------------- +BOOL LLVOAvatarSelf::isLocalTextureDataAvailable(const LLTexLayerSet* layerset) const +{ + /* if (layerset == mBakedTextureDatas[BAKED_HEAD].mTexLayerSet) + return getLocalDiscardLevel(TEX_HEAD_BODYPAINT) >= 0; */ + for (LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); + baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); + ++baked_iter) + { + const EBakedTextureIndex baked_index = baked_iter->first; + if (layerset == mBakedTextureDatas[baked_index].mTexLayerSet) + { + BOOL ret = true; + const LLVOAvatarDictionary::BakedEntry *baked_dict = baked_iter->second; + for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); + local_tex_iter != baked_dict->mLocalTextures.end(); + ++local_tex_iter) + { + const ETextureIndex tex_index = *local_tex_iter; + const EWearableType wearable_type = LLVOAvatarDictionary::getTEWearableType(tex_index); + const U32 wearable_count = gAgentWearables.getWearableCount(wearable_type); + for (U32 wearable_index = 0; wearable_index < wearable_count; wearable_index++) + { + ret &= (getLocalDiscardLevel(tex_index, wearable_index) >= 0); + } + } + return ret; + } + } + llassert(0); + return FALSE; +} + +//----------------------------------------------------------------------------- +// virtual +// isLocalTextureDataFinal() +// Returns true if the highest quality discard level exists for every texture +// in the layerset. +//----------------------------------------------------------------------------- +BOOL LLVOAvatarSelf::isLocalTextureDataFinal(const LLTexLayerSet* layerset) const +{ + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + if (layerset == mBakedTextureDatas[i].mTexLayerSet) + { + const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)i); + for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); + local_tex_iter != baked_dict->mLocalTextures.end(); + ++local_tex_iter) + { + const ETextureIndex tex_index = *local_tex_iter; + const EWearableType wearable_type = LLVOAvatarDictionary::getTEWearableType(tex_index); + const U32 wearable_count = gAgentWearables.getWearableCount(wearable_type); + for (U32 wearable_index = 0; wearable_index < wearable_count; wearable_index++) + { + if (getLocalDiscardLevel(*local_tex_iter, wearable_index) != 0) + { + return FALSE; + } + } + } + return TRUE; + } + } + llassert(0); + return FALSE; +} + +BOOL LLVOAvatarSelf::isTextureDefined(LLVOAvatarDefines::ETextureIndex type, U32 index) const +{ + LLUUID id; + BOOL isDefined = TRUE; + if (isIndexLocalTexture(type)) + { + const EWearableType wearable_type = LLVOAvatarDictionary::getTEWearableType(type); + const U32 wearable_count = gAgentWearables.getWearableCount(wearable_type); + if (index >= wearable_count) + { + // invalid index passed in. check all textures of a given type + for (U32 wearable_index = 0; wearable_index < wearable_count; wearable_index++) + { + id = getLocalTextureID(type, wearable_index); + isDefined &= (id != IMG_DEFAULT_AVATAR && id != IMG_DEFAULT); + } + } + else + { + id = getLocalTextureID(type, index); + isDefined &= (id != IMG_DEFAULT_AVATAR && id != IMG_DEFAULT); + } + } + else + { + id = getTEImage(type)->getID(); + isDefined &= (id != IMG_DEFAULT_AVATAR && id != IMG_DEFAULT); + } + + return isDefined; +} + +//----------------------------------------------------------------------------- +// virtual +// requestLayerSetUploads() +//----------------------------------------------------------------------------- +void LLVOAvatarSelf::requestLayerSetUploads() +{ + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + ETextureIndex tex_index = mBakedTextureDatas[i].mTextureIndex; + BOOL layer_baked = isTextureDefined(tex_index, gAgentWearables.getWearableCount(tex_index)); + if (!layer_baked && mBakedTextureDatas[i].mTexLayerSet) + { + mBakedTextureDatas[i].mTexLayerSet->requestUpload(); + } + } +} + +bool LLVOAvatarSelf::areTexturesCurrent() const +{ + return !hasPendingBakedUploads() && gAgentWearables.areWearablesLoaded(); +} + +// virtual +bool LLVOAvatarSelf::hasPendingBakedUploads() const +{ + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + BOOL upload_pending = (mBakedTextureDatas[i].mTexLayerSet && mBakedTextureDatas[i].mTexLayerSet->getComposite()->uploadPending()); + if (upload_pending) + { + return true; + } + } + return false; +} + +void LLVOAvatarSelf::invalidateComposite( LLTexLayerSet* layerset, BOOL upload_result ) +{ + if( !layerset || !layerset->getUpdatesEnabled() ) + { + return; + } + // llinfos << "LLVOAvatar::invalidComposite() " << layerset->getBodyRegion() << llendl; + + layerset->requestUpdate(); + layerset->invalidateMorphMasks(); + + if( upload_result ) + { + llassert(isSelf()); + + ETextureIndex baked_te = getBakedTE( layerset ); + setTEImage( baked_te, LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT_AVATAR) ); + layerset->requestUpload(); + updateMeshTextures(); + } +} + +void LLVOAvatarSelf::invalidateAll() +{ + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + invalidateComposite(mBakedTextureDatas[i].mTexLayerSet, TRUE); + } +} + +//----------------------------------------------------------------------------- +// setCompositeUpdatesEnabled() +//----------------------------------------------------------------------------- +void LLVOAvatarSelf::setCompositeUpdatesEnabled( BOOL b ) +{ + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + if (mBakedTextureDatas[i].mTexLayerSet ) + { + mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled( b ); + } + } +} + +void LLVOAvatarSelf::setupComposites() +{ + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + ETextureIndex tex_index = mBakedTextureDatas[i].mTextureIndex; + BOOL layer_baked = isTextureDefined(tex_index, gAgentWearables.getWearableCount(tex_index)); + if (mBakedTextureDatas[i].mTexLayerSet) + { + mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled(!layer_baked); + } + } +} + +void LLVOAvatarSelf::updateComposites() +{ + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + if (mBakedTextureDatas[i].mTexLayerSet + && ((i != BAKED_SKIRT) || isWearingWearableType(WT_SKIRT))) + { + mBakedTextureDatas[i].mTexLayerSet->updateComposite(); + } + } +} + +// virtual +S32 LLVOAvatarSelf::getLocalDiscardLevel(ETextureIndex type, U32 wearable_index) const +{ + if (!isIndexLocalTexture(type)) return FALSE; + + const LLLocalTextureObject *local_tex_obj = getLocalTextureObject(type, wearable_index); + if (local_tex_obj) + { + if (type >= 0 + && local_tex_obj->getID() != IMG_DEFAULT_AVATAR + && !local_tex_obj->getImage()->isMissingAsset()) + { + return local_tex_obj->getImage()->getDiscardLevel(); + } + else + { + // We don't care about this (no image associated with the layer) treat as fully loaded. + return 0; + } + } + return 0; +} + +// virtual +// Counts the memory footprint of local textures. +void LLVOAvatarSelf::getLocalTextureByteCount(S32* gl_bytes) const +{ + *gl_bytes = 0; + for (S32 type = 0; type < TEX_NUM_INDICES; type++) + { + if (!isIndexLocalTexture((ETextureIndex)type)) continue; + U32 max_tex = getNumWearables((ETextureIndex) type); + for (U32 num = 0; num < max_tex; num++) + { + const LLLocalTextureObject *local_tex_obj = getLocalTextureObject((ETextureIndex) type, num); + if (local_tex_obj) + { + const LLViewerFetchedTexture* image_gl = local_tex_obj->getImage(); + if (image_gl) + { + S32 bytes = (S32)image_gl->getWidth() * image_gl->getHeight() * image_gl->getComponents(); + + if (image_gl->hasGLTexture()) + { + *gl_bytes += bytes; + } + } + } + } + } +} + +// virtual +void LLVOAvatarSelf::setLocalTexture(ETextureIndex type, LLViewerTexture* src_tex, BOOL baked_version_ready, U32 index) +{ + if (!isIndexLocalTexture(type)) return; + + LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(src_tex, TRUE) ; + if(!tex) + { + return ; + } + + S32 desired_discard = isSelf() ? 0 : 2; + LLLocalTextureObject *local_tex_obj = getLocalTextureObject(type,index); + if (!local_tex_obj) + { + if (type >= TEX_NUM_INDICES) + { + llerrs << "Tried to set local texture with invalid type: (" << (U32) type << ", " << index << ")" << llendl; + return; + } + EWearableType wearable_type = LLVOAvatarDictionary::getInstance()->getTEWearableType(type); + if (!gAgentWearables.getWearable(wearable_type,index)) + { + // no wearable is loaded, cannot set the texture. + return; + } + gAgentWearables.addLocalTextureObject(wearable_type,type,index); + local_tex_obj = getLocalTextureObject(type,index); + if (!local_tex_obj) + { + llerrs << "Unable to create LocalTextureObject for wearable type & index: (" << (U32) wearable_type << ", " << index << ")" << llendl; + return; + } + + LLTexLayerSet *layer_set = getLayerSet(type); + if (layer_set) + { + layer_set->cloneTemplates(local_tex_obj, type, gAgentWearables.getWearable(wearable_type,index)); + } + + } + if (!baked_version_ready) + { + if (tex != local_tex_obj->getImage() || local_tex_obj->getBakedReady()) + { + local_tex_obj->setDiscard(MAX_DISCARD_LEVEL+1); + } + if (tex->getID() != IMG_DEFAULT_AVATAR) + { + if (local_tex_obj->getDiscard() > desired_discard) + { + S32 tex_discard = tex->getDiscardLevel(); + if (tex_discard >= 0 && tex_discard <= desired_discard) + { + local_tex_obj->setDiscard(tex_discard); + if (isSelf() && !gAgent.cameraCustomizeAvatar()) + { + requestLayerSetUpdate(type); + } + else if (isSelf() && gAgent.cameraCustomizeAvatar()) + { + LLVisualParamHint::requestHintUpdates(); + } + } + else + { + tex->setLoadedCallback(onLocalTextureLoaded, desired_discard, TRUE, FALSE, new LLAvatarTexData(getID(), type)); + } + } + tex->setMinDiscardLevel(desired_discard); + } + } + local_tex_obj->setImage(tex); + local_tex_obj->setID(tex->getID()); + setBakedReady(type,baked_version_ready,index); +} +//virtual +void LLVOAvatarSelf::setBakedReady(LLVOAvatarDefines::ETextureIndex type, BOOL baked_version_exists, U32 index) +{ + if (!isIndexLocalTexture(type)) return; + LLLocalTextureObject *local_tex_obj = getLocalTextureObject(type,index); + if (local_tex_obj) + { + local_tex_obj->setBakedReady( baked_version_exists ); + } +} + + +// virtual +void LLVOAvatarSelf::dumpLocalTextures() const +{ + llinfos << "Local Textures:" << llendl; + + /* ETextureIndex baked_equiv[] = { + TEX_UPPER_BAKED, + if (isTextureDefined(baked_equiv[i])) */ + for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); + iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); + ++iter) + { + const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; + if (!texture_dict->mIsLocalTexture || !texture_dict->mIsUsedByBakedTexture) + continue; + + const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; + const ETextureIndex baked_equiv = LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_index)->mTextureIndex; + + const std::string &name = texture_dict->mName; + const LLLocalTextureObject *local_tex_obj = getLocalTextureObject(iter->first, 0); + // index is baked texture - index is not relevant. putting in 0 as placeholder + if (isTextureDefined(baked_equiv, 0)) + { +#if LL_RELEASE_FOR_DOWNLOAD + // End users don't get to trivially see avatar texture IDs, makes textures + // easier to steal. JC + llinfos << "LocTex " << name << ": Baked " << llendl; +#else + llinfos << "LocTex " << name << ": Baked " << getTEImage(baked_equiv)->getID() << llendl; +#endif + } + else if (local_tex_obj && local_tex_obj->getImage() != NULL) + { + if (local_tex_obj->getImage()->getID() == IMG_DEFAULT_AVATAR) + { + llinfos << "LocTex " << name << ": None" << llendl; + } + else + { + const LLViewerFetchedTexture* image = local_tex_obj->getImage(); + + llinfos << "LocTex " << name << ": " + << "Discard " << image->getDiscardLevel() << ", " + << "(" << image->getWidth() << ", " << image->getHeight() << ") " +#if !LL_RELEASE_FOR_DOWNLOAD + // End users don't get to trivially see avatar texture IDs, + // makes textures easier to steal + << image->getID() << " " +#endif + << "Priority: " << image->getDecodePriority() + << llendl; + } + } + else + { + llinfos << "LocTex " << name << ": No LLViewerTexture" << llendl; + } + } +} + +//----------------------------------------------------------------------------- +// static +// onLocalTextureLoaded() +//----------------------------------------------------------------------------- + +void LLVOAvatarSelf::onLocalTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src_raw, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata) +{ + LLAvatarTexData *data = (LLAvatarTexData *)userdata; + LLVOAvatarSelf *self = (LLVOAvatarSelf *)gObjectList.findObject(data->mAvatarID); + if (self) + { + // We should only be handling local textures for ourself + self->localTextureLoaded(success, src_vi, src_raw, aux_src, discard_level, final, userdata); + } + // ensure data is cleaned up + if (final || !success) + { + delete data; + } +} + +/*virtual*/ void LLVOAvatarSelf::setImage(const U8 te, LLViewerTexture *imagep, const U32 index) +{ + if (isIndexLocalTexture((ETextureIndex)te)) + { + setLocalTexture((ETextureIndex)te, imagep, FALSE ,index); + } + else + { + setTEImage(te,imagep); + } +} + +/*virtual*/ LLViewerTexture* LLVOAvatarSelf::getImage(const U8 te, const U32 index) const +{ + if (isIndexLocalTexture((ETextureIndex)te)) + { + return getLocalTextureGL((ETextureIndex)te,index); + } + else + { + return getTEImage(te); + } +} + + +// static +void LLVOAvatarSelf::dumpTotalLocalTextureByteCount() +{ + S32 gl_bytes = 0; + gAgent.getAvatarObject()->getLocalTextureByteCount(&gl_bytes); + llinfos << "Total Avatar LocTex GL:" << (gl_bytes/1024) << "KB" << llendl; +} + +BOOL LLVOAvatarSelf::updateIsFullyLoaded() +{ + BOOL loading = FALSE; + + // do we have a shape? + if (visualParamWeightsAreDefault()) + { + loading = TRUE; + } + + if (!isTextureDefined(TEX_HAIR, 0)) + { + loading = TRUE; + } + + if (!mPreviousFullyLoaded) + { + if (!isLocalTextureDataAvailable(mBakedTextureDatas[BAKED_LOWER].mTexLayerSet) && + (!isTextureDefined(TEX_LOWER_BAKED, 0))) + { + loading = TRUE; + } + + if (!isLocalTextureDataAvailable(mBakedTextureDatas[BAKED_UPPER].mTexLayerSet) && + (!isTextureDefined(TEX_UPPER_BAKED, 0))) + { + loading = TRUE; + } + + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + if (i == BAKED_SKIRT && !isWearingWearableType(WT_SKIRT)) + continue; + + BakedTextureData& texture_data = mBakedTextureDatas[i]; + if (!isTextureDefined(texture_data.mTextureIndex, 0)) + continue; + + // Check for the case that texture is defined but not sufficiently loaded to display anything. + LLViewerTexture* baked_img = getImage( texture_data.mTextureIndex, 0 ); + if (!baked_img || !baked_img->hasGLTexture()) + { + loading = TRUE; + } + + } + + } + return processFullyLoadedChange(loading); +} + +const LLUUID& LLVOAvatarSelf::grabLocalTexture(ETextureIndex type, U32 index) const +{ + if (canGrabLocalTexture(type, index)) + { + return getTEImage( type )->getID(); + } + return LLUUID::null; +} + +BOOL LLVOAvatarSelf::canGrabLocalTexture(ETextureIndex type, U32 index) const +{ + // Check if the texture hasn't been baked yet. + if (!isTextureDefined(type, index)) + { + lldebugs << "getTEImage( " << (U32) type << ", " << index << " )->getID() == IMG_DEFAULT_AVATAR" << llendl; + return FALSE; + } + + if (gAgent.isGodlike()) + return TRUE; + + // Check permissions of textures that show up in the + // baked texture. We don't want people copying people's + // work via baked textures. + /* switch(type) + case TEX_EYES_BAKED: + textures.push_back(TEX_EYES_IRIS); */ + const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture(type); + if (!texture_dict->mIsUsedByBakedTexture) return FALSE; + + const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; + const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_index); + for (texture_vec_t::const_iterator iter = baked_dict->mLocalTextures.begin(); + iter != baked_dict->mLocalTextures.end(); + ++iter) + { + const ETextureIndex t_index = (*iter); + lldebugs << "Checking index " << (U32) t_index << llendl; + // MULTI-WEARABLE: old method. replace. + const LLUUID& texture_id = getTEImage( t_index )->getID(); + if (texture_id != IMG_DEFAULT_AVATAR) + { + // Search inventory for this texture. + LLViewerInventoryCategory::cat_array_t cats; + LLViewerInventoryItem::item_array_t items; + LLAssetIDMatches asset_id_matches(texture_id); + gInventory.collectDescendentsIf(LLUUID::null, + cats, + items, + LLInventoryModel::INCLUDE_TRASH, + asset_id_matches); + + BOOL can_grab = FALSE; + lldebugs << "item count for asset " << texture_id << ": " << items.count() << llendl; + if (items.count()) + { + // search for full permissions version + for (S32 i = 0; i < items.count(); i++) + { + LLInventoryItem* itemp = items[i]; + LLPermissions item_permissions = itemp->getPermissions(); + if ( item_permissions.allowOperationBy( + PERM_MODIFY, gAgent.getID(), gAgent.getGroupID()) && + item_permissions.allowOperationBy( + PERM_COPY, gAgent.getID(), gAgent.getGroupID()) && + item_permissions.allowOperationBy( + PERM_TRANSFER, gAgent.getID(), gAgent.getGroupID()) ) + { + can_grab = TRUE; + break; + } + } + } + if (!can_grab) return FALSE; + } + } + + return TRUE; +} + +void LLVOAvatarSelf::addLocalTextureStats( ETextureIndex type, LLViewerFetchedTexture* imagep, + F32 texel_area_ratio, BOOL render_avatar, BOOL covered_by_baked, U32 index ) +{ + if (!isIndexLocalTexture(type)) return; + + if (!covered_by_baked) + { + if (getLocalTextureID(type, index) != IMG_DEFAULT_AVATAR && imagep->getDiscardLevel() != 0) + { + F32 desired_pixels; + desired_pixels = llmin(mPixelArea, (F32)getTexImageArea()); + imagep->setBoostLevel(getAvatarBoostLevel()); + imagep->addTextureStats( desired_pixels / texel_area_ratio ); + imagep->forceUpdateBindStats() ; + if (imagep->getDiscardLevel() < 0) + { + mHasGrey = TRUE; // for statistics gathering + } + } + else + { + // texture asset is missing + mHasGrey = TRUE; // for statistics gathering + } + } +} + +LLLocalTextureObject* LLVOAvatarSelf::getLocalTextureObject(LLVOAvatarDefines::ETextureIndex i, U32 wearable_index) const +{ + EWearableType type = LLVOAvatarDictionary::getInstance()->getTEWearableType(i); + LLWearable* wearable = gAgentWearables.getWearable(type, wearable_index); + if (wearable) + { + return wearable->getLocalTextureObject(i); + } + + return NULL; +} + +//----------------------------------------------------------------------------- +// getBakedTE() +// Used by the LayerSet. (Layer sets don't in general know what textures depend on them.) +//----------------------------------------------------------------------------- +ETextureIndex LLVOAvatarSelf::getBakedTE( const LLTexLayerSet* layerset ) const +{ + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + if (layerset == mBakedTextureDatas[i].mTexLayerSet ) + { + return mBakedTextureDatas[i].mTextureIndex; + } + } + llassert(0); + return TEX_HEAD_BAKED; +} + + +void LLVOAvatarSelf::setNewBakedTexture(LLVOAvatarDefines::EBakedTextureIndex i, const LLUUID &uuid) +{ + ETextureIndex index = LLVOAvatarDictionary::bakedToLocalTextureIndex(i); + setNewBakedTexture(index, uuid); +} + + +//----------------------------------------------------------------------------- +// setNewBakedTexture() +// A new baked texture has been successfully uploaded and we can start using it now. +//----------------------------------------------------------------------------- +void LLVOAvatarSelf::setNewBakedTexture( ETextureIndex te, const LLUUID& uuid ) +{ + // Baked textures live on other sims. + LLHost target_host = getObjectHost(); + setTEImage( te, LLViewerTextureManager::getFetchedTextureFromHost( uuid, target_host ) ); + updateMeshTextures(); + dirtyMesh(); + + LLVOAvatar::cullAvatarsByPixelArea(); + + /* switch(te) + case TEX_HEAD_BAKED: + llinfos << "New baked texture: HEAD" << llendl; */ + const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture(te); + if (texture_dict->mIsBakedTexture) + { + llinfos << "New baked texture: " << texture_dict->mName << " UUID: " << uuid <<llendl; + } + else + { + llwarns << "New baked texture: unknown te " << te << llendl; + } + + // dumpAvatarTEs( "setNewBakedTexture() send" ); + // RN: throttle uploads + if (!hasPendingBakedUploads()) + { + gAgent.sendAgentSetAppearance(); + } +} + +//----------------------------------------------------------------------------- +// setCachedBakedTexture() +// A baked texture id was received from a cache query, make it active +//----------------------------------------------------------------------------- +void LLVOAvatarSelf::setCachedBakedTexture( ETextureIndex te, const LLUUID& uuid ) +{ + setTETexture( te, uuid ); + + /* switch(te) + case TEX_HEAD_BAKED: + if( mHeadLayerSet ) + mHeadLayerSet->cancelUpload(); */ + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + if ( mBakedTextureDatas[i].mTextureIndex == te && mBakedTextureDatas[i].mTexLayerSet) + { + mBakedTextureDatas[i].mTexLayerSet->cancelUpload(); + } + } +} + +// static +void LLVOAvatarSelf::processRebakeAvatarTextures(LLMessageSystem* msg, void**) +{ + LLUUID texture_id; + msg->getUUID("TextureData", "TextureID", texture_id); + + LLVOAvatarSelf* self = gAgent.getAvatarObject(); + if (!self) return; + + // If this is a texture corresponding to one of our baked entries, + // just rebake that layer set. + BOOL found = FALSE; + + /* ETextureIndex baked_texture_indices[BAKED_NUM_INDICES] = + TEX_HEAD_BAKED, + TEX_UPPER_BAKED, */ + for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); + iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); + ++iter) + { + const ETextureIndex index = iter->first; + const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; + if (texture_dict->mIsBakedTexture) + { + if (texture_id == self->getTEImage(index)->getID()) + { + LLTexLayerSet* layer_set = self->getLayerSet(index); + if (layer_set) + { + llinfos << "TAT: rebake - matched entry " << (S32)index << llendl; + self->invalidateComposite(layer_set, TRUE); + found = TRUE; + LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TEX_REBAKES); + } + } + } + } + + // If texture not found, rebake all entries. + if (!found) + { + self->forceBakeAllTextures(); + } + else + { + // Not sure if this is necessary, but forceBakeAllTextures() does it. + self->updateMeshTextures(); + } +} + +void LLVOAvatarSelf::forceBakeAllTextures(bool slam_for_debug) +{ + llinfos << "TAT: forced full rebake. " << llendl; + + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + ETextureIndex baked_index = mBakedTextureDatas[i].mTextureIndex; + LLTexLayerSet* layer_set = getLayerSet(baked_index); + if (layer_set) + { + if (slam_for_debug) + { + layer_set->setUpdatesEnabled(TRUE); + layer_set->cancelUpload(); + } + + invalidateComposite(layer_set, TRUE); + LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TEX_REBAKES); + } + else + { + llwarns << "TAT: NO LAYER SET FOR " << (S32)baked_index << llendl; + } + } + + // Don't know if this is needed + updateMeshTextures(); +} + +//----------------------------------------------------------------------------- +// requestLayerSetUpdate() +//----------------------------------------------------------------------------- +void LLVOAvatarSelf::requestLayerSetUpdate(ETextureIndex index ) +{ + /* switch(index) + case LOCTEX_UPPER_BODYPAINT: + case LOCTEX_UPPER_SHIRT: + if( mUpperBodyLayerSet ) + mUpperBodyLayerSet->requestUpdate(); */ + const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture(index); + if (!texture_dict->mIsLocalTexture || !texture_dict->mIsUsedByBakedTexture) + return; + const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; + if (mBakedTextureDatas[baked_index].mTexLayerSet) + { + mBakedTextureDatas[baked_index].mTexLayerSet->requestUpdate(); + } +} + +LLTexLayerSet* LLVOAvatarSelf::getLayerSet(ETextureIndex index) const +{ + /* switch(index) + case TEX_HEAD_BAKED: + case TEX_HEAD_BODYPAINT: + return mHeadLayerSet; */ + const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture(index); + if (texture_dict->mIsUsedByBakedTexture) + { + const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; + return mBakedTextureDatas[baked_index].mTexLayerSet; + } + return NULL; +} + +// static +void LLVOAvatarSelf::onCustomizeStart() +{ + // We're no longer doing any baking or invalidating on entering + // appearance editing mode. Leaving function in place in case + // further changes require us to do something at this point - Nyx +} + +// static +void LLVOAvatarSelf::onCustomizeEnd() +{ + LLVOAvatarSelf *avatarp = gAgent.getAvatarObject(); + if (avatarp) + { + avatarp->invalidateAll(); + } +} + +// HACK: this will null out the avatar's local texture IDs before the TE message is sent +// to ensure local texture IDs are not sent to other clients in the area. +// this is a short-term solution. The long term solution will be to not set the texture +// IDs in the avatar object, and keep them only in the wearable. +// This will involve further refactoring that is too risky for the initial release of 2.0. +bool LLVOAvatarSelf::sendAppearanceMessage(LLMessageSystem *mesgsys) const +{ + LLUUID texture_id[TEX_NUM_INDICES]; + // pack away current TEs to make sure we don't send them out + for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); + iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); + ++iter) + { + const ETextureIndex index = iter->first; + const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; + if (!texture_dict->mIsBakedTexture) + { + LLTextureEntry* entry = getTE((U8) index); + texture_id[index] = entry->getID(); + entry->setID(IMG_DEFAULT_AVATAR); + } + } + + bool success = packTEMessage(mesgsys); + + // unpack TEs to make sure we don't re-trigger a bake + for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); + iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); + ++iter) + { + const ETextureIndex index = iter->first; + const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; + if (!texture_dict->mIsBakedTexture) + { + LLTextureEntry* entry = getTE((U8) index); + entry->setID(texture_id[index]); + } + } + + return success; +} + + +//------------------------------------------------------------------------ +// needsRenderBeam() +//------------------------------------------------------------------------ +BOOL LLVOAvatarSelf::needsRenderBeam() +{ + if (gNoRender) + { + return FALSE; + } + LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); + + BOOL is_touching_or_grabbing = (tool == LLToolGrab::getInstance() && LLToolGrab::getInstance()->isEditing()); + if (LLToolGrab::getInstance()->getEditingObject() && + LLToolGrab::getInstance()->getEditingObject()->isAttachment()) + { + // don't render selection beam on hud objects + is_touching_or_grabbing = FALSE; + } + return is_touching_or_grabbing || (mState & AGENT_STATE_EDITING && LLSelectMgr::getInstance()->shouldShowSelection()); +} + +// static +void LLVOAvatarSelf::deleteScratchTextures() +{ + if(gAuditTexture) + { + S32 total_tex_size = sScratchTexBytes ; + S32 tex_size = SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT ; + + if( sScratchTexNames.checkData( GL_LUMINANCE ) ) + { + LLImageGL::decTextureCounter(tex_size, 1, LLViewerTexture::AVATAR_SCRATCH_TEX) ; + total_tex_size -= tex_size ; + } + if( sScratchTexNames.checkData( GL_ALPHA ) ) + { + LLImageGL::decTextureCounter(tex_size, 1, LLViewerTexture::AVATAR_SCRATCH_TEX) ; + total_tex_size -= tex_size ; + } + if( sScratchTexNames.checkData( GL_COLOR_INDEX ) ) + { + LLImageGL::decTextureCounter(tex_size, 1, LLViewerTexture::AVATAR_SCRATCH_TEX) ; + total_tex_size -= tex_size ; + } + if( sScratchTexNames.checkData( GL_LUMINANCE_ALPHA ) ) + { + LLImageGL::decTextureCounter(tex_size, 2, LLViewerTexture::AVATAR_SCRATCH_TEX) ; + total_tex_size -= 2 * tex_size ; + } + if( sScratchTexNames.checkData( GL_RGB ) ) + { + LLImageGL::decTextureCounter(tex_size, 3, LLViewerTexture::AVATAR_SCRATCH_TEX) ; + total_tex_size -= 3 * tex_size ; + } + if( sScratchTexNames.checkData( GL_RGBA ) ) + { + LLImageGL::decTextureCounter(tex_size, 4, LLViewerTexture::AVATAR_SCRATCH_TEX) ; + total_tex_size -= 4 * tex_size ; + } + //others + while(total_tex_size > 0) + { + LLImageGL::decTextureCounter(tex_size, 4, LLViewerTexture::AVATAR_SCRATCH_TEX) ; + total_tex_size -= 4 * tex_size ; + } + } + + for( LLGLuint* namep = sScratchTexNames.getFirstData(); + namep; + namep = sScratchTexNames.getNextData() ) + { + LLImageGL::deleteTextures(1, (U32 *)namep ); + stop_glerror(); + } + + if( sScratchTexBytes ) + { + lldebugs << "Clearing Scratch Textures " << (sScratchTexBytes/1024) << "KB" << llendl; + + sScratchTexNames.deleteAllData(); + sScratchTexLastBindTime.deleteAllData(); + LLImageGL::sGlobalTextureMemoryInBytes -= sScratchTexBytes; + sScratchTexBytes = 0; + } +} + +BOOL LLVOAvatarSelf::bindScratchTexture( LLGLenum format ) +{ + U32 texture_bytes = 0; + S32 components = 0; + GLuint gl_name = getScratchTexName( format, components, &texture_bytes ); + if( gl_name ) + { + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name); + stop_glerror(); + + F32* last_bind_time = sScratchTexLastBindTime.getIfThere( format ); + if( last_bind_time ) + { + if( *last_bind_time != LLImageGL::sLastFrameTime ) + { + *last_bind_time = LLImageGL::sLastFrameTime; + LLImageGL::updateBoundTexMem(texture_bytes, components, LLViewerTexture::AVATAR_SCRATCH_TEX) ; + } + } + else + { + LLImageGL::updateBoundTexMem(texture_bytes, components, LLViewerTexture::AVATAR_SCRATCH_TEX) ; + sScratchTexLastBindTime.addData( format, new F32(LLImageGL::sLastFrameTime) ); + } + return TRUE; + } + return FALSE; +} + +LLGLuint LLVOAvatarSelf::getScratchTexName( LLGLenum format, S32& components, U32* texture_bytes ) +{ + GLenum internal_format; + switch( format ) + { + case GL_LUMINANCE: components = 1; internal_format = GL_LUMINANCE8; break; + case GL_ALPHA: components = 1; internal_format = GL_ALPHA8; break; + case GL_COLOR_INDEX: components = 1; internal_format = GL_COLOR_INDEX8_EXT; break; + case GL_LUMINANCE_ALPHA: components = 2; internal_format = GL_LUMINANCE8_ALPHA8; break; + case GL_RGB: components = 3; internal_format = GL_RGB8; break; + case GL_RGBA: components = 4; internal_format = GL_RGBA8; break; + default: llassert(0); components = 4; internal_format = GL_RGBA8; break; + } + + *texture_bytes = components * SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT; + + if( sScratchTexNames.checkData( format ) ) + { + return *( sScratchTexNames.getData( format ) ); + } + + LLGLSUIDefault gls_ui; + + U32 name = 0; + LLImageGL::generateTextures(1, &name ); + stop_glerror(); + + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, name); + stop_glerror(); + + LLImageGL::setManualImage( + GL_TEXTURE_2D, 0, internal_format, + SCRATCH_TEX_WIDTH, SCRATCH_TEX_HEIGHT, + format, GL_UNSIGNED_BYTE, NULL ); + stop_glerror(); + + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + stop_glerror(); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + stop_glerror(); + + sScratchTexNames.addData( format, new LLGLuint( name ) ); + + sScratchTexBytes += *texture_bytes; + LLImageGL::sGlobalTextureMemoryInBytes += *texture_bytes; + + if(gAuditTexture) + { + LLImageGL::incTextureCounter(SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT, components, LLViewerTexture::AVATAR_SCRATCH_TEX) ; + } + return name; +} + +// static +void LLVOAvatarSelf::dumpScratchTextureByteCount() +{ + llinfos << "Scratch Texture GL: " << (sScratchTexBytes/1024) << "KB" << llendl; +} |