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path: root/indra/newview/llvoavatarself.cpp
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Diffstat (limited to 'indra/newview/llvoavatarself.cpp')
-rw-r--r--indra/newview/llvoavatarself.cpp21
1 files changed, 13 insertions, 8 deletions
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index bddde08ca9..338b3155cc 100644
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -1067,7 +1067,7 @@ const LLViewerJointAttachment *LLVOAvatarSelf::attachObject(LLViewerObject *view
// Should just be the last object added
if (attachment->isObjectAttached(viewer_object))
{
- const LLUUID& attachment_id = viewer_object->getItemID();
+ const LLUUID& attachment_id = viewer_object->getAttachmentItemID();
LLAppearanceMgr::instance().registerAttachment(attachment_id);
}
@@ -1077,7 +1077,7 @@ const LLViewerJointAttachment *LLVOAvatarSelf::attachObject(LLViewerObject *view
//virtual
BOOL LLVOAvatarSelf::detachObject(LLViewerObject *viewer_object)
{
- const LLUUID attachment_id = viewer_object->getItemID();
+ const LLUUID attachment_id = viewer_object->getAttachmentItemID();
if (LLVOAvatar::detachObject(viewer_object))
{
// the simulator should automatically handle permission revocation
@@ -1625,15 +1625,15 @@ void LLVOAvatarSelf::setLocalTexture(ETextureIndex type, LLViewerTexture* src_te
if (isSelf())
{
if (gAgentAvatarp->isUsingBakedTextures())
- {
- requestLayerSetUpdate(type);
- }
+ {
+ requestLayerSetUpdate(type);
+ }
else
- {
- LLVisualParamHint::requestHintUpdates();
+ {
+ LLVisualParamHint::requestHintUpdates();
+ }
}
}
- }
else
{
tex->setLoadedCallback(onLocalTextureLoaded, desired_discard, TRUE, FALSE, new LLAvatarTexData(getID(), type), NULL);
@@ -2145,6 +2145,11 @@ void LLVOAvatarSelf::setNewBakedTexture( ETextureIndex te, const LLUUID& uuid )
void LLVOAvatarSelf::outputRezDiagnostics() const
{
+ if(!gSavedSettings.getBOOL("DebugAvatarLocalTexLoadedTime"))
+ {
+ return ;
+ }
+
const F32 final_time = mDebugSelfLoadTimer.getElapsedTimeF32();
llinfos << "REZTIME: Myself rez stats:" << llendl;
llinfos << "\t Time from avatar creation to load wearables: " << (S32)mDebugTimeWearablesLoaded << llendl;