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path: root/indra/newview/llvoavatarself.cpp
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Diffstat (limited to 'indra/newview/llvoavatarself.cpp')
-rw-r--r--indra/newview/llvoavatarself.cpp22
1 files changed, 10 insertions, 12 deletions
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index 8b87254f81..7473adda1f 100644
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -1697,22 +1697,20 @@ void LLVOAvatarSelf::dumpTotalLocalTextureByteCount()
llinfos << "Total Avatar LocTex GL:" << (gl_bytes/1024) << "KB" << llendl;
}
-BOOL LLVOAvatarSelf::updateIsFullyLoaded()
+BOOL LLVOAvatarSelf::getIsCloud()
{
- BOOL loading = FALSE;
-
// do we have our body parts?
if (gAgentWearables.getWearableCount(WT_SHAPE) == 0 ||
gAgentWearables.getWearableCount(WT_HAIR) == 0 ||
gAgentWearables.getWearableCount(WT_EYES) == 0 ||
gAgentWearables.getWearableCount(WT_SKIN) == 0)
{
- loading = TRUE;
+ return TRUE;
}
if (!isTextureDefined(TEX_HAIR, 0))
{
- loading = TRUE;
+ return TRUE;
}
if (!mPreviousFullyLoaded)
@@ -1720,13 +1718,13 @@ BOOL LLVOAvatarSelf::updateIsFullyLoaded()
if (!isLocalTextureDataAvailable(mBakedTextureDatas[BAKED_LOWER].mTexLayerSet) &&
(!isTextureDefined(TEX_LOWER_BAKED, 0)))
{
- loading = TRUE;
+ return TRUE;
}
if (!isLocalTextureDataAvailable(mBakedTextureDatas[BAKED_UPPER].mTexLayerSet) &&
(!isTextureDefined(TEX_UPPER_BAKED, 0)))
{
- loading = TRUE;
+ return TRUE;
}
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
@@ -1734,23 +1732,23 @@ BOOL LLVOAvatarSelf::updateIsFullyLoaded()
if (i == BAKED_SKIRT && !isWearingWearableType(WT_SKIRT))
continue;
- BakedTextureData& texture_data = mBakedTextureDatas[i];
+ const BakedTextureData& texture_data = mBakedTextureDatas[i];
if (!isTextureDefined(texture_data.mTextureIndex, 0))
continue;
// Check for the case that texture is defined but not sufficiently loaded to display anything.
- LLViewerTexture* baked_img = getImage( texture_data.mTextureIndex, 0 );
+ const LLViewerTexture* baked_img = getImage( texture_data.mTextureIndex, 0 );
if (!baked_img || !baked_img->hasGLTexture())
{
- loading = TRUE;
+ return TRUE;
}
-
}
}
- return processFullyLoadedChange(loading);
+ return FALSE;
}
+
const LLUUID& LLVOAvatarSelf::grabLocalTexture(ETextureIndex type, U32 index) const
{
if (canGrabLocalTexture(type, index))