summaryrefslogtreecommitdiff
path: root/indra/newview/llvoavatar.h
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llvoavatar.h')
-rw-r--r--indra/newview/llvoavatar.h93
1 files changed, 79 insertions, 14 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index e53b8e3f4b..c59a3a150c 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -40,6 +40,7 @@
#include "lldrawpoolalpha.h"
#include "llviewerobject.h"
#include "llcharacter.h"
+#include "llcontrol.h"
#include "llviewerjointmesh.h"
#include "llviewerjointattachment.h"
#include "llrendertarget.h"
@@ -47,6 +48,7 @@
#include "lltexglobalcolor.h"
#include "lldriverparam.h"
#include "material_codes.h" // LL_MCODE_END
+#include "llviewerstats.h"
extern const LLUUID ANIM_AGENT_BODY_NOISE;
extern const LLUUID ANIM_AGENT_BREATHE_ROT;
@@ -65,8 +67,9 @@ class LLVoiceVisualizer;
class LLHUDNameTag;
class LLHUDEffectSpiral;
class LLTexGlobalColor;
-class LLVOAvatarBoneInfo;
-class LLVOAvatarSkeletonInfo;
+struct LLVOAvatarBoneInfo;
+struct LLVOAvatarChildJoint;
+struct LLVOAvatarSkeletonInfo;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLVOAvatar
@@ -77,6 +80,8 @@ class LLVOAvatar :
public LLCharacter,
public boost::signals2::trackable
{
+ LOG_CLASS(LLVOAvatar);
+
public:
friend class LLVOAvatarSelf;
protected:
@@ -89,6 +94,16 @@ protected:
**/
public:
+ void* operator new(size_t size)
+ {
+ return ll_aligned_malloc_16(size);
+ }
+
+ void operator delete(void* ptr)
+ {
+ ll_aligned_free_16(ptr);
+ }
+
LLVOAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
virtual void markDead();
static void initClass(); // Initialize data that's only init'd once per class.
@@ -120,7 +135,7 @@ public:
U32 block_num,
const EObjectUpdateType update_type,
LLDataPacker *dp);
- virtual BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
+ virtual void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
virtual BOOL updateLOD();
BOOL updateJointLODs();
void updateLODRiggedAttachments( void );
@@ -182,7 +197,7 @@ public:
void resetSpecificJointPosition( const std::string& name );
virtual const char* getAnimationPrefix() { return "avatar"; }
- virtual const LLUUID& getID();
+ virtual const LLUUID& getID() const;
virtual LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset);
virtual LLJoint* findCollisionVolume(U32 volume_id);
virtual S32 getCollisionVolumeID(std::string &name);
@@ -211,7 +226,7 @@ public:
bool isBuilt() const { return mIsBuilt; }
private: //aligned members
- LLVector4a mImpostorExtents[2];
+ LL_ALIGN_16(LLVector4a mImpostorExtents[2]);
private:
BOOL mSupportsAlphaLayers; // For backwards compatibility, TRUE for 1.23+ clients
@@ -229,7 +244,7 @@ public:
void idleUpdateWindEffect();
void idleUpdateNameTag(const LLVector3& root_pos_last);
void idleUpdateNameTagText(BOOL new_name);
- LLVector3 idleUpdateNameTagPosition(const LLVector3& root_pos_last);
+ void idleUpdateNameTagPosition(const LLVector3& root_pos_last);
void idleUpdateNameTagAlpha(BOOL new_name, F32 alpha);
LLColor4 getNameTagColor(bool is_friend);
void clearNameTag();
@@ -274,14 +289,27 @@ public:
public:
BOOL isFullyLoaded() const;
bool isTooComplex() const;
- bool visualParamWeightsAreDefault();
+ bool visualParamWeightsAreDefault();
+ virtual BOOL getIsCloud() const;
+ BOOL isFullyTextured() const;
+ BOOL hasGray() const;
+ S32 getRezzedStatus() const; // 0 = cloud, 1 = gray, 2 = fully textured.
+ void updateRezzedStatusTimers();
+
+ S32 mLastRezzedStatus;
+
+ LLViewerStats::PhaseMap& getPhases()
+ {
+ return mPhases;
+ }
+
protected:
- virtual BOOL getIsCloud();
BOOL updateIsFullyLoaded();
BOOL processFullyLoadedChange(bool loading);
void updateRuthTimer(bool loading);
F32 calcMorphAmount();
private:
+ BOOL mFirstFullyVisible;
BOOL mFullyLoaded;
BOOL mPreviousFullyLoaded;
BOOL mFullyLoadedInitialized;
@@ -289,6 +317,28 @@ private:
S32 mVisualComplexity;
LLFrameTimer mFullyLoadedTimer;
LLFrameTimer mRuthTimer;
+
+public:
+ class ScopedPhaseSetter
+ {
+ public:
+ ScopedPhaseSetter(LLVOAvatar *avatarp, std::string phase_name):
+ mAvatar(avatarp), mPhaseName(phase_name)
+ {
+ if (mAvatar) { mAvatar->getPhases().startPhase(mPhaseName); }
+ }
+ ~ScopedPhaseSetter()
+ {
+ if (mAvatar) { mAvatar->getPhases().stopPhase(mPhaseName); }
+ }
+ private:
+ std::string mPhaseName;
+ LLVOAvatar* mAvatar;
+ };
+
+private:
+ LLViewerStats::PhaseMap mPhases;
+
protected:
LLFrameTimer mInvisibleTimer;
@@ -314,15 +364,21 @@ public:
F32 mLastPelvisToFoot;
F32 mPelvisFixup;
F32 mLastPelvisFixup;
+ LLVector3 mCurRootToHeadOffset;
+ LLVector3 mTargetRootToHeadOffset;
LLVector3 mHeadOffset; // current head position
LLViewerJoint mRoot;
+
+ typedef std::map<std::string, LLJoint*> joint_map_t;
+ joint_map_t mJointMap;
+
protected:
static BOOL parseSkeletonFile(const std::string& filename);
void buildCharacter();
virtual BOOL loadAvatar();
- BOOL setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent, S32 &current_volume_num, S32 &current_joint_num);
+ BOOL setupBone(const LLVOAvatarChildJoint& info, LLViewerJoint* parent, S32 &current_volume_num, S32 &current_joint_num);
BOOL buildSkeleton(const LLVOAvatarSkeletonInfo *info);
private:
BOOL mIsBuilt; // state of deferred character building
@@ -366,7 +422,7 @@ public:
//--------------------------------------------------------------------
private:
static LLXmlTree sXMLTree; // avatar config file
- static LLXmlTree sSkeletonXMLTree; // avatar skeleton file
+ static LLXMLNodePtr sSkeletonXMLTree; // avatar skeleton file
/** Skeleton
** **
@@ -379,10 +435,11 @@ private:
public:
U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0);
+ bool isVisuallyMuted() const;
+
U32 renderRigid();
U32 renderSkinned(EAvatarRenderPass pass);
F32 getLastSkinTime() { return mLastSkinTime; }
- U32 renderSkinnedAttachments();
U32 renderTransparent(BOOL first_pass);
void renderCollisionVolumes();
static void deleteCachedImages(bool clearAll=true);
@@ -390,6 +447,9 @@ public:
static void restoreGL();
BOOL mIsDummy; // for special views
S32 mSpecialRenderMode; // special lighting
+ U32 mAttachmentGeometryBytes; //number of bytes in attached geometry
+ F32 mAttachmentSurfaceArea; //estimated surface area of attachments
+
private:
bool shouldAlphaMask();
@@ -450,6 +510,8 @@ private:
F32 mImpostorDistance;
F32 mImpostorPixelArea;
LLVector3 mLastAnimExtents[2];
+
+ LLCachedControl<bool> mRenderUnloadedAvatar;
//--------------------------------------------------------------------
// Wind rippling in clothes
@@ -508,9 +570,10 @@ public:
virtual BOOL isTextureVisible(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const;
virtual BOOL isTextureVisible(LLVOAvatarDefines::ETextureIndex type, LLWearable *wearable) const;
-protected:
BOOL isFullyBaked();
static BOOL areAllNearbyInstancesBaked(S32& grey_avatars);
+ static void getNearbyRezzedStats(std::vector<S32>& counts);
+ static std::string rezStatusToString(S32 status);
//--------------------------------------------------------------------
// Baked textures
@@ -725,7 +788,6 @@ public:
public:
BOOL hasHUDAttachment() const;
LLBBox getHUDBBox() const;
- void rebuildHUD();
void resetHUDAttachments();
BOOL canAttachMoreObjects() const;
BOOL canAttachMoreObjects(U32 n) const;
@@ -872,6 +934,7 @@ private:
public:
std::string getFullname() const; // Returns "FirstName LastName"
+ std::string avString() const; // Frequently used string in log messages "Avatar '<full name'"
protected:
static void getAnimLabels(LLDynamicArray<std::string>* labels);
static void getAnimNames(LLDynamicArray<std::string>* names);
@@ -879,7 +942,7 @@ private:
std::string mNameString; // UTF-8 title + name + status
std::string mTitle;
bool mNameAway;
- bool mNameBusy;
+ bool mNameDoNotDisturb;
bool mNameMute;
bool mNameAppearance;
bool mNameFriend;
@@ -973,7 +1036,9 @@ private:
// Avatar Rez Metrics
//--------------------------------------------------------------------
public:
+ void debugAvatarRezTime(std::string notification_name, std::string comment = "");
F32 debugGetExistenceTimeElapsedF32() const { return mDebugExistenceTimer.getElapsedTimeF32(); }
+
protected:
LLFrameTimer mRuthDebugTimer; // For tracking how long it takes for av to rez
LLFrameTimer mDebugExistenceTimer; // Debugging for how long the avatar has been in memory.