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-rw-r--r--indra/newview/llvoavatar.h34
1 files changed, 23 insertions, 11 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index 2ef333a0a0..b75a03ceb7 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -65,7 +65,7 @@ extern const LLUUID ANIM_AGENT_WALK_ADJUST;
class LLTexLayerSet;
class LLVoiceVisualizer;
-class LLHUDText;
+class LLHUDNameTag;
class LLHUDEffectSpiral;
class LLTexGlobalColor;
class LLVOAvatarBoneInfo;
@@ -213,6 +213,15 @@ public:
void idleUpdateLoadingEffect();
void idleUpdateWindEffect();
void idleUpdateNameTag(const LLVector3& root_pos_last);
+ void idleUpdateNameTagText(BOOL new_name);
+ LLVector3 idleUpdateNameTagPosition(const LLVector3& root_pos_last);
+ void idleUpdateNameTagAlpha(BOOL new_name, F32 alpha);
+ LLColor4 getNameTagColor(bool is_friend);
+ void clearNameTag();
+ static void invalidateNameTag(const LLUUID& agent_id);
+ // force all name tags to rebuild, useful when display names turned on/off
+ static void invalidateNameTags();
+ void addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font);
void idleUpdateRenderCost();
void idleUpdateTractorBeam();
void idleUpdateBelowWater();
@@ -342,7 +351,6 @@ private:
**/
public:
- U32 renderFootShadows();
U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0);
U32 renderRigid();
U32 renderSkinned(EAvatarRenderPass pass);
@@ -579,7 +587,8 @@ protected:
void releaseMeshData();
virtual void restoreMeshData();
private:
- BOOL mDirtyMesh;
+ void dirtyMesh(S32 priority); // Dirty the avatar mesh, with priority
+ S32 mDirtyMesh; // 0 -- not dirty, 1 -- morphed, 2 -- LOD
BOOL mMeshTexturesDirty;
typedef std::multimap<std::string, LLPolyMesh*> polymesh_map_t;
@@ -687,6 +696,7 @@ public:
void rebuildHUD();
void resetHUDAttachments();
BOOL canAttachMoreObjects() const;
+ BOOL canAttachMoreObjects(U32 n) const;
protected:
U32 getNumAttachments() const; // O(N), not O(1)
@@ -833,13 +843,15 @@ protected:
static void getAnimLabels(LLDynamicArray<std::string>* labels);
static void getAnimNames(LLDynamicArray<std::string>* names);
private:
- LLWString mNameString;
+ std::string mNameString; // UTF-8 title + name + status
std::string mTitle;
- BOOL mNameAway;
- BOOL mNameBusy;
- BOOL mNameMute;
- BOOL mNameAppearance;
- BOOL mNameCloud;
+ bool mNameAway;
+ bool mNameBusy;
+ bool mNameMute;
+ bool mNameAppearance;
+ bool mNameFriend;
+ bool mNameCloud;
+ F32 mNameAlpha;
BOOL mRenderGroupTitles;
//--------------------------------------------------------------------
@@ -847,7 +859,7 @@ private:
//--------------------------------------------------------------------
public:
LLFrameTimer mChatTimer;
- LLPointer<LLHUDText> mNameText;
+ LLPointer<LLHUDNameTag> mNameText;
private:
LLFrameTimer mTimeVisible;
std::deque<LLChat> mChats;
@@ -1049,7 +1061,7 @@ protected: // Shared with LLVOAvatarSelf
*******************************************************************************/
}; // LLVOAvatar
+extern const F32 SELF_ADDITIONAL_PRI;
extern const S32 MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL;
-extern const F32 SELF_ADDITIONAL_PRI;
#endif // LL_VO_AVATAR_H