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Diffstat (limited to 'indra/newview/llvoavatar.h')
-rw-r--r--indra/newview/llvoavatar.h19
1 files changed, 13 insertions, 6 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index f4f1235d55..a9518d22ef 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -122,7 +122,7 @@ public:
virtual BOOL isActive() const; // Whether this object needs to do an idleUpdate.
virtual void updateTextures();
virtual S32 setTETexture(const U8 te, const LLUUID& uuid); // If setting a baked texture, need to request it from a non-local sim.
- virtual void onShift(const LLVector3& shift_vector);
+ virtual void onShift(const LLVector4a& shift_vector);
virtual U32 getPartitionType() const;
virtual const LLVector3 getRenderPosition() const;
virtual void updateDrawable(BOOL force_damped);
@@ -130,8 +130,8 @@ public:
virtual BOOL updateGeometry(LLDrawable *drawable);
virtual void setPixelAreaAndAngle(LLAgent &agent);
virtual void updateRegion(LLViewerRegion *regionp);
- virtual void updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax);
- virtual void getSpatialExtents(LLVector3& newMin, LLVector3& newMax);
+ virtual void updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax);
+ virtual void getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax);
virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
@@ -163,7 +163,10 @@ public:
virtual LLJoint* getJoint(const std::string &name);
virtual LLJoint* getRootJoint() { return &mRoot; }
-
+
+ void resetJointPositions( void );
+ void resetJointPositionsToDefault( void );
+
virtual const char* getAnimationPrefix() { return "avatar"; }
virtual const LLUUID& getID();
virtual LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset);
@@ -347,6 +350,8 @@ public:
U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0);
U32 renderRigid();
U32 renderSkinned(EAvatarRenderPass pass);
+ F32 getLastSkinTime() { return mLastSkinTime; }
+ U32 renderSkinnedAttachments();
U32 renderTransparent(BOOL first_pass);
void renderCollisionVolumes();
static void deleteCachedImages(bool clearAll=true);
@@ -358,6 +363,8 @@ private:
bool shouldAlphaMask();
BOOL mNeedsSkin; // avatar has been animated and verts have not been updated
+ F32 mLastSkinTime; //value of gFrameTimeSeconds at last skin update
+
S32 mUpdatePeriod;
S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer.
@@ -397,7 +404,7 @@ public:
BOOL needsImpostorUpdate() const;
const LLVector3& getImpostorOffset() const;
const LLVector2& getImpostorDim() const;
- void getImpostorValues(LLVector3* extents, LLVector3& angle, F32& distance) const;
+ void getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const;
void cacheImpostorValues();
void setImpostorDim(const LLVector2& dim);
static void resetImpostors();
@@ -408,7 +415,7 @@ private:
LLVector3 mImpostorOffset;
LLVector2 mImpostorDim;
BOOL mNeedsAnimUpdate;
- LLVector3 mImpostorExtents[2];
+ LLVector4a* mImpostorExtents;
LLVector3 mImpostorAngle;
F32 mImpostorDistance;
F32 mImpostorPixelArea;