diff options
Diffstat (limited to 'indra/newview/llvoavatar.h')
-rw-r--r-- | indra/newview/llvoavatar.h | 26 |
1 files changed, 10 insertions, 16 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 0bb19c4420..2ca44b041a 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -305,6 +305,9 @@ public: static const U32 VISUAL_COMPLEXITY_UNKNOWN; void updateVisualComplexity(); + void placeProfileQuery(); + void readProfileQuery(S32 retries); + // get the GPU time in ms of rendering this avatar including all attachments // returns -1 if this avatar has not been profiled using gPipeline.profileAvatar F32 getGPURenderTime() { return mGPURenderTime; } @@ -313,18 +316,11 @@ public: // return -1 if this avatar has not been profiled using gPipeline.mProfileAvatar F32 getCPURenderTime() { return mCPURenderTime; } - // get the number of samples passed during the avatar profile - // return -1 if this avatar has not been profiled using gPipeline.mProfileAvatar - S32 getGPUSamplesPassed() { return mGPUSamplesPassed; } - - // get the number of triangles rendered during the avatar profile - // return -1 if this avatar has not been profiled using gPipeline.mProfileAvatar - S32 getGPUTrianglesRendered() { return mGPUTrianglesRendered; } - - // DEPRECATED -- obsolete avatar render cost + + // avatar render cost U32 getVisualComplexity() { return mVisualComplexity; }; - // DEPRECATED -- obsolete surface area calculation + // surface area calculation F32 getAttachmentSurfaceArea() { return mAttachmentSurfaceArea; }; U32 getReportedVisualComplexity() { return mReportedVisualComplexity; }; // Numbers as reported by the SL server @@ -555,20 +551,18 @@ private: S32 mUpdatePeriod; S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer. + // profile handle + U32 mGPUTimerQuery = 0; + // profile results // GPU render time in ms F32 mGPURenderTime = -1.f; + bool mGPUProfilePending = false; // CPU render time in ms F32 mCPURenderTime = -1.f; - // number of samples passed according to GPU - S32 mGPUSamplesPassed = -1; - - // number of triangles rendered according to GPU - S32 mGPUTrianglesRendered = -1; - // the isTooComplex method uses these mutable values to avoid recalculating too frequently // DEPRECATED -- obsolete avatar render cost values mutable U32 mVisualComplexity; |