diff options
Diffstat (limited to 'indra/newview/llvoavatar.h')
-rw-r--r-- | indra/newview/llvoavatar.h | 31 |
1 files changed, 16 insertions, 15 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index e3add8aa78..d5485413f4 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -125,7 +125,7 @@ public: virtual BOOL updateLOD(); BOOL updateJointLODs(); virtual BOOL isActive() const; // Whether this object needs to do an idleUpdate. - virtual void updateTextures(LLAgent &agent); + virtual void updateTextures(); virtual S32 setTETexture(const U8 te, const LLUUID& uuid); // If setting a baked texture, need to request it from a non-local sim. virtual void onShift(const LLVector3& shift_vector); virtual U32 getPartitionType() const; @@ -205,7 +205,7 @@ public: virtual BOOL updateCharacter(LLAgent &agent); void idleUpdateVoiceVisualizer(bool voice_enabled); void idleUpdateMisc(bool detailed_update); - void idleUpdateAppearanceAnimation(); + virtual void idleUpdateAppearanceAnimation(); void idleUpdateLipSync(bool voice_enabled); void idleUpdateLoadingEffect(); void idleUpdateWindEffect(); @@ -250,6 +250,7 @@ protected: virtual BOOL updateIsFullyLoaded(); BOOL processFullyLoadedChange(bool loading); void updateRuthTimer(bool loading); + F32 calcMorphAmount(); private: BOOL mFullyLoaded; BOOL mPreviousFullyLoaded; @@ -276,7 +277,7 @@ public: protected: static BOOL parseSkeletonFile(const std::string& filename); void buildCharacter(); - BOOL loadAvatar(); + virtual BOOL loadAvatar(); BOOL setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent, S32 ¤t_volume_num, S32 ¤t_joint_num); BOOL buildSkeleton(const LLVOAvatarSkeletonInfo *info); @@ -346,6 +347,8 @@ public: BOOL mIsDummy; // for special views S32 mSpecialRenderMode; // special lighting private: + bool shouldAlphaMask(); + BOOL mNeedsSkin; // avatar has been animated and verts have not been updated S32 mUpdatePeriod; S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer. @@ -354,10 +357,8 @@ private: // Morph masks //-------------------------------------------------------------------- public: - void invalidateMorphMasks(LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES); BOOL morphMaskNeedsUpdate(LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES); void addMaskedMorph(LLVOAvatarDefines::EBakedTextureIndex index, LLPolyMorphTarget* morph_target, BOOL invert, std::string layer); - void setMorphMasksValid(BOOL new_status, LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES); void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES); //-------------------------------------------------------------------- @@ -488,7 +489,6 @@ protected: // Stores pointers to the joint meshes that this baked texture deals with std::vector< LLViewerJointMesh * > mMeshes; // std::vector<LLViewerJointMesh> mJoints[i]->mMeshParts morph_list_t mMaskedMorphs; - BOOL mMorphMasksValid; }; typedef std::vector<BakedTextureData> bakedtexturedata_vec_t; bakedtexturedata_vec_t mBakedTextureDatas; @@ -524,9 +524,11 @@ protected: // Composites //-------------------------------------------------------------------- public: - virtual void invalidateComposite(LLTexLayerSet* layerset, BOOL set_by_user); + virtual void invalidateComposite(LLTexLayerSet* layerset, BOOL upload_result); virtual void invalidateAll(); - virtual void setCompositeUpdatesEnabled(BOOL b); + virtual void setCompositeUpdatesEnabled(bool b) {} + virtual void setCompositeUpdatesEnabled(U32 index, bool b) {} + virtual bool isCompositeUpdateEnabled(U32 index) { return false; } //-------------------------------------------------------------------- // Static texture/mesh/baked dictionary @@ -560,12 +562,12 @@ private: public: void updateMeshTextures(); - void updateSexDependentLayerSets(BOOL set_by_user); + void updateSexDependentLayerSets(BOOL upload_bake); void dirtyMesh(); // Dirty the avatar mesh void updateMeshData(); protected: void releaseMeshData(); - /*virtual*/ void restoreMeshData(); + virtual void restoreMeshData(); private: BOOL mDirtyMesh; BOOL mMeshTexturesDirty; @@ -593,7 +595,7 @@ protected: public: void processAvatarAppearance(LLMessageSystem* mesgsys); void hideSkirt(); - void startAppearanceAnimation(BOOL set_by_user, BOOL play_sound); + void startAppearanceAnimation(); //-------------------------------------------------------------------- // Appearance morphing @@ -602,14 +604,13 @@ public: BOOL mAppearanceAnimating; private: LLFrameTimer mAppearanceMorphTimer; - BOOL mAppearanceAnimSetByUser; F32 mLastAppearanceBlendTime; //-------------------------------------------------------------------- // Clothing colors (convenience functions to access visual parameters) //-------------------------------------------------------------------- public: - void setClothesColor(LLVOAvatarDefines::ETextureIndex te, const LLColor4& new_color, BOOL set_by_user); + void setClothesColor(LLVOAvatarDefines::ETextureIndex te, const LLColor4& new_color, BOOL upload_bake); LLColor4 getClothesColor(LLVOAvatarDefines::ETextureIndex te); static BOOL teToColorParams(LLVOAvatarDefines::ETextureIndex te, U32 *param_name); @@ -618,7 +619,7 @@ public: //-------------------------------------------------------------------- public: LLColor4 getGlobalColor(const std::string& color_name ) const; - void onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL set_by_user); + void onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL upload_bake); private: LLTexGlobalColor* mTexSkinColor; LLTexGlobalColor* mTexHairColor; @@ -892,7 +893,7 @@ public: static void dumpArchetypeXML(void*); static void dumpBakedStatus(); const std::string getBakedStatusForPrintout() const; - void dumpAvatarTEs(const std::string& context); + void dumpAvatarTEs(const std::string& context) const; static F32 sUnbakedTime; // Total seconds with >=1 unbaked avatars static F32 sUnbakedUpdateTime; // Last time stats were updated (to prevent multiple updates per frame) |