diff options
Diffstat (limited to 'indra/newview/llvoavatar.h')
-rw-r--r-- | indra/newview/llvoavatar.h | 42 |
1 files changed, 38 insertions, 4 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 71a81c2e3d..8d23d955e3 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -91,6 +91,7 @@ class LLVOAvatar : public: friend class LLVOAvatarSelf; + friend class LLAvatarCheckImpostorMode; /******************************************************************************** ** ** @@ -407,6 +408,7 @@ public: void initAttachmentPoints(bool ignore_hud_joints = false); /*virtual*/ void buildCharacter(); void resetVisualParams(); + void applyDefaultParams(); void resetSkeleton(bool reset_animations); LLVector3 mCurRootToHeadOffset; @@ -427,9 +429,12 @@ public: public: U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0); bool isVisuallyMuted(); - bool isInMuteList(); + bool isInMuteList() const; void forceUpdateVisualMuteSettings(); + // Visual Mute Setting is an input. Does not necessarily determine + // what the avatar looks like, because it interacts with other + // settings like muting, complexity threshold. Should be private or protected. enum VisualMuteSettings { AV_RENDER_NORMALLY = 0, @@ -437,8 +442,36 @@ public: AV_ALWAYS_RENDER = 2 }; void setVisualMuteSettings(VisualMuteSettings set); + +protected: + // If you think you need to access this outside LLVOAvatar, you probably want getOverallAppearance() VisualMuteSettings getVisualMuteSettings() { return mVisuallyMuteSetting; }; +public: + + // Overall Appearance is an output. Depending on whether the + // avatar is blocked/muted, whether it exceeds the complexity + // threshold, etc, avatar will want to be displayed in one of + // these ways. Rendering code that wants to know how to display an + // avatar should be looking at this value, NOT the visual mute + // settings + enum AvatarOverallAppearance + { + AOA_NORMAL, + AOA_JELLYDOLL, + AOA_INVISIBLE + }; + + AvatarOverallAppearance getOverallAppearance() const; + void setOverallAppearanceNormal(); + void setOverallAppearanceJellyDoll(); + void setOverallAppearanceInvisible(); + + void updateOverallAppearance(); + void updateOverallAppearanceAnimations(); + + std::set<LLUUID> mJellyAnims; + U32 renderRigid(); U32 renderSkinned(); F32 getLastSkinTime() { return mLastSkinTime; } @@ -451,7 +484,8 @@ public: static void restoreGL(); S32 mSpecialRenderMode; // special lighting - private: +private: + AvatarOverallAppearance mOverallAppearance; F32 mAttachmentSurfaceArea; //estimated surface area of attachments U32 mAttachmentVisibleTriangleCount; F32 mAttachmentEstTriangleCount; @@ -468,8 +502,8 @@ public: mutable bool mVisualComplexityStale; U32 mReportedVisualComplexity; // from other viewers through the simulator - bool mCachedInMuteList; - F64 mCachedMuteListUpdateTime; + mutable bool mCachedInMuteList; + mutable F64 mCachedMuteListUpdateTime; VisualMuteSettings mVisuallyMuteSetting; // Always or never visually mute this AV |