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-rw-r--r--indra/newview/llvoavatar.cpp132
1 files changed, 74 insertions, 58 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index ded3e36cf6..a257703b24 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -63,6 +63,7 @@
#include "llkeyframefallmotion.h"
#include "llkeyframestandmotion.h"
#include "llkeyframewalkmotion.h"
+#include "llmanipscale.h" // for get_default_max_prim_scale()
#include "llmeshrepository.h"
#include "llmutelist.h"
#include "llmoveview.h"
@@ -601,16 +602,16 @@ F32 LLVOAvatar::sRenderDistance = 256.f;
S32 LLVOAvatar::sNumVisibleAvatars = 0;
S32 LLVOAvatar::sNumLODChangesThisFrame = 0;
-const LLUUID LLVOAvatar::sStepSoundOnLand = LLUUID("e8af4a28-aa83-4310-a7c4-c047e15ea0df");
+const LLUUID LLVOAvatar::sStepSoundOnLand("e8af4a28-aa83-4310-a7c4-c047e15ea0df");
const LLUUID LLVOAvatar::sStepSounds[LL_MCODE_END] =
{
- LLUUID(SND_STONE_RUBBER),
- LLUUID(SND_METAL_RUBBER),
- LLUUID(SND_GLASS_RUBBER),
- LLUUID(SND_WOOD_RUBBER),
- LLUUID(SND_FLESH_RUBBER),
- LLUUID(SND_RUBBER_PLASTIC),
- LLUUID(SND_RUBBER_RUBBER)
+ SND_STONE_RUBBER,
+ SND_METAL_RUBBER,
+ SND_GLASS_RUBBER,
+ SND_WOOD_RUBBER,
+ SND_FLESH_RUBBER,
+ SND_RUBBER_PLASTIC,
+ SND_RUBBER_RUBBER
};
S32 LLVOAvatar::sRenderName = RENDER_NAME_ALWAYS;
@@ -1383,7 +1384,7 @@ void LLVOAvatar::getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
newMin.setSub(pos, buffer);
newMax.setAdd(pos, buffer);
- float max_attachment_span = DEFAULT_MAX_PRIM_SCALE * 5.0f;
+ float max_attachment_span = get_default_max_prim_scale() * 5.0f;
//stretch bounding box by joint positions
for (polymesh_map_t::iterator i = mMeshes.begin(); i != mMeshes.end(); ++i)
@@ -2128,31 +2129,6 @@ void LLVOAvatar::computeBodySize()
gAgent.sendAgentSetAppearance();
}
}
-
-/* debug spam
- std::cout << "skull = " << skull << std::endl; // adebug
- std::cout << "head = " << head << std::endl; // adebug
- std::cout << "head_scale = " << head_scale << std::endl; // adebug
- std::cout << "neck = " << neck << std::endl; // adebug
- std::cout << "neck_scale = " << neck_scale << std::endl; // adebug
- std::cout << "chest = " << chest << std::endl; // adebug
- std::cout << "chest_scale = " << chest_scale << std::endl; // adebug
- std::cout << "torso = " << torso << std::endl; // adebug
- std::cout << "torso_scale = " << torso_scale << std::endl; // adebug
- std::cout << std::endl; // adebug
-
- std::cout << "pelvis_scale = " << pelvis_scale << std::endl;// adebug
- std::cout << std::endl; // adebug
-
- std::cout << "hip = " << hip << std::endl; // adebug
- std::cout << "hip_scale = " << hip_scale << std::endl; // adebug
- std::cout << "ankle = " << ankle << std::endl; // adebug
- std::cout << "ankle_scale = " << ankle_scale << std::endl; // adebug
- std::cout << "foot = " << foot << std::endl; // adebug
- std::cout << "mBodySize = " << mBodySize << std::endl; // adebug
- std::cout << "mPelvisToFoot = " << mPelvisToFoot << std::endl; // adebug
- std::cout << std::endl; // adebug
-*/
}
//------------------------------------------------------------------------
@@ -2446,9 +2422,19 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled)
// here we get the approximate head position and set as sound source for the voice symbol
// (the following version uses a tweak of "mHeadOffset" which handle sitting vs. standing)
//--------------------------------------------------------------------------------------------
- LLVector3 headOffset = LLVector3( 0.0f, 0.0f, mHeadOffset.mV[2] );
- mVoiceVisualizer->setVoiceSourceWorldPosition( mRoot.getWorldPosition() + headOffset );
+ if ( mIsSitting )
+ {
+ LLVector3 headOffset = LLVector3( 0.0f, 0.0f, mHeadOffset.mV[2] );
+ mVoiceVisualizer->setVoiceSourceWorldPosition( mRoot.getWorldPosition() + headOffset );
+ }
+ else
+ {
+ LLVector3 tagPos = mRoot.getWorldPosition();
+ tagPos[VZ] -= mPelvisToFoot;
+ tagPos[VZ] += ( mBodySize[VZ] + 0.125f );
+ mVoiceVisualizer->setVoiceSourceWorldPosition( tagPos );
+ }
}//if ( voiceEnabled )
}
@@ -2895,10 +2881,8 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
}
LLVector3 name_position = idleUpdateNameTagPosition(root_pos_last);
- mNameText->setPositionAgent(name_position);
-
- idleUpdateNameTagText(new_name);
-
+ mNameText->setPositionAgent(name_position);
+ idleUpdateNameTagText(new_name);
idleUpdateNameTagAlpha(new_name, alpha);
}
@@ -3184,8 +3168,9 @@ void LLVOAvatar::invalidateNameTags()
if (avatar->isDead()) continue;
avatar->clearNameTag();
- }
- }
+
+ }
+}
// Compute name tag position during idle update
LLVector3 LLVOAvatar::idleUpdateNameTagPosition(const LLVector3& root_pos_last)
@@ -3204,12 +3189,14 @@ LLVector3 LLVOAvatar::idleUpdateNameTagPosition(const LLVector3& root_pos_last)
local_camera_up.scaleVec(mBodySize * 0.5f);
local_camera_at.scaleVec(mBodySize * 0.5f);
- LLVector3 name_position = mRoot.getWorldPosition() +
- (local_camera_up * root_rot) -
- (projected_vec(local_camera_at * root_rot, camera_to_av));
+ LLVector3 name_position = mRoot.getWorldPosition();
+ name_position[VZ] -= mPelvisToFoot;
+ name_position[VZ] += (mBodySize[VZ]* 0.55f);
+ name_position += (local_camera_up * root_rot) - (projected_vec(local_camera_at * root_rot, camera_to_av));
name_position += pixel_up_vec * 15.f;
+
return name_position;
- }
+}
void LLVOAvatar::idleUpdateNameTagAlpha(BOOL new_name, F32 alpha)
{
@@ -6026,6 +6013,34 @@ void LLVOAvatar::rebuildRiggedAttachments( void )
}
}
//-----------------------------------------------------------------------------
+// cleanupAttachedMesh()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO )
+{
+ //If a VO has a skin that we'll reset the joint positions to their default
+ if ( pVO && pVO->mDrawable )
+ {
+ LLVOVolume* pVObj = pVO->mDrawable->getVOVolume();
+ if ( pVObj )
+ {
+ const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( pVObj->getVolume()->getParams().getSculptID() );
+ if ( pSkinData )
+ {
+ const int jointCnt = pSkinData->mJointNames.size();
+ bool fullRig = ( jointCnt>=20 ) ? true : false;
+ if ( fullRig )
+ {
+ const int bindCnt = pSkinData->mAlternateBindMatrix.size();
+ if ( bindCnt > 0 )
+ {
+ LLVOAvatar::resetJointPositionsToDefault();
+ }
+ }
+ }
+ }
+ }
+}
+//-----------------------------------------------------------------------------
// detachObject()
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object)
@@ -6035,9 +6050,10 @@ BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object)
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
-
+
if (attachment->isObjectAttached(viewer_object))
{
+ cleanupAttachedMesh( viewer_object );
attachment->removeObject(viewer_object);
lldebugs << "Detaching object " << viewer_object->mID << " from " << attachment->getName() << llendl;
return TRUE;
@@ -8148,12 +8164,16 @@ BOOL LLVOAvatar::updateLOD()
mNeedsSkin = TRUE;
mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
}
-
updateVisibility();
return res;
}
+void LLVOAvatar::updateLODRiggedAttachments( void )
+{
+ updateLOD();
+ rebuildRiggedAttachments();
+}
U32 LLVOAvatar::getPartitionType() const
{
// Avatars merely exist as drawables in the bridge partition
@@ -8221,7 +8241,7 @@ void LLVOAvatar::getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& d
void LLVOAvatar::idleUpdateRenderCost()
{
- static const U32 ARC_BODY_PART_COST = 200;
+ static const U32 ARC_BODY_PART_COST = 20;
static const U32 ARC_LIMIT = 2048;
static std::set<LLUUID> all_textures;
@@ -8232,7 +8252,7 @@ void LLVOAvatar::idleUpdateRenderCost()
}
U32 cost = 0;
- LLVOVolume::texture_cost_t textures;
+ std::set<LLUUID> textures;
for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++)
{
@@ -8273,21 +8293,15 @@ void LLVOAvatar::idleUpdateRenderCost()
}
- for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter)
- {
- // add the cost of each individual texture in the linkset
- cost += iter->second;
- }
-
// Diagnostic output to identify all avatar-related textures.
// Does not affect rendering cost calculation.
// Could be wrapped in a debug option if output becomes problematic.
if (isSelf())
{
// print any attachment textures we didn't already know about.
- for (LLVOVolume::texture_cost_t::iterator it = textures.begin(); it != textures.end(); ++it)
+ for (std::set<LLUUID>::iterator it = textures.begin(); it != textures.end(); ++it)
{
- LLUUID image_id = it->first;
+ LLUUID image_id = *it;
if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR)
continue;
if (all_textures.find(image_id) == all_textures.end())
@@ -8319,6 +8333,8 @@ void LLVOAvatar::idleUpdateRenderCost()
}
}
+ cost += textures.size() * LLVOVolume::ARC_TEXTURE_COST;
+
setDebugText(llformat("%d", cost));
F32 green = 1.f-llclamp(((F32) cost-(F32)ARC_LIMIT)/(F32)ARC_LIMIT, 0.f, 1.f);
F32 red = llmin((F32) cost/(F32)ARC_LIMIT, 1.f);