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Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rwxr-xr-xindra/newview/llvoavatar.cpp155
1 files changed, 87 insertions, 68 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 22b979aa09..dd5941191a 100755
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -708,7 +708,6 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mVisualComplexity(0),
mVisualComplexityStale(TRUE),
mLoadedCallbacksPaused(FALSE),
- mHasPelvisOffset( FALSE ),
mRenderUnloadedAvatar(LLCachedControl<bool>(gSavedSettings, "RenderUnloadedAvatar", false)),
mLastRezzedStatus(-1),
mIsEditingAppearance(FALSE),
@@ -770,10 +769,6 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mRuthTimer.reset();
mRuthDebugTimer.reset();
mDebugExistenceTimer.reset();
- mPelvisOffset = LLVector3(0.0f,0.0f,0.0f);
- mLastPelvisToFoot = 0.0f;
- mPelvisFixup = 0.0f;
- mLastPelvisFixup = 0.0f;
if(LLSceneMonitor::getInstance()->isEnabled())
{
@@ -1258,17 +1253,18 @@ const LLVector3 LLVOAvatar::getRenderPosition() const
}
else if (isRoot())
{
- if ( !mHasPelvisOffset )
- {
- return mDrawable->getPositionAgent();
- }
- else
+ F32 fixup;
+ if ( hasPelvisFixup( fixup) )
{
//Apply a pelvis fixup (as defined by the avs skin)
LLVector3 pos = mDrawable->getPositionAgent();
- pos[VZ] += mPelvisFixup;
+ pos[VZ] += fixup;
return pos;
}
+ else
+ {
+ return mDrawable->getPositionAgent();
+ }
}
else
{
@@ -3212,6 +3208,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
{
debug_line += llformat(" - cof rcv:%d", last_received_cof_version);
}
+ debug_line += llformat(" bsz-z: %f avofs-z: %f", mBodySize[2], mAvatarOffset[2]);
addDebugText(debug_line);
}
if (gSavedSettings.getBOOL("DebugAvatarCompositeBaked"))
@@ -3723,21 +3720,6 @@ void LLVOAvatar::updateHeadOffset()
}
}
//------------------------------------------------------------------------
-// setPelvisOffset
-//------------------------------------------------------------------------
-void LLVOAvatar::setPelvisOffset( bool hasOffset, const LLVector3& offsetAmount, F32 pelvisFixup )
-{
- mHasPelvisOffset = hasOffset;
- if ( mHasPelvisOffset )
- {
- //Store off last pelvis to foot value
- mLastPelvisToFoot = mPelvisToFoot;
- mPelvisOffset = offsetAmount;
- mLastPelvisFixup = mPelvisFixup;
- mPelvisFixup = pelvisFixup;
- }
-}
-//------------------------------------------------------------------------
// postPelvisSetRecalc
//------------------------------------------------------------------------
void LLVOAvatar::postPelvisSetRecalc( void )
@@ -3747,15 +3729,6 @@ void LLVOAvatar::postPelvisSetRecalc( void )
dirtyMesh(2);
}
//------------------------------------------------------------------------
-// setPelvisOffset
-//------------------------------------------------------------------------
-void LLVOAvatar::setPelvisOffset( F32 pelvisFixupAmount )
-{
- mHasPelvisOffset = true;
- mLastPelvisFixup = mPelvisFixup;
- mPelvisFixup = pelvisFixupAmount;
-}
-//------------------------------------------------------------------------
// updateVisibility()
//------------------------------------------------------------------------
void LLVOAvatar::updateVisibility()
@@ -5057,10 +5030,41 @@ LLJoint *LLVOAvatar::getJoint( const std::string &name )
return jointp;
}
+
+//-----------------------------------------------------------------------------
+// getRiggedMeshID
+//
+// If viewer object is a rigged mesh, set the mesh id and return true.
+// Otherwise, null out the id and return false.
+//-----------------------------------------------------------------------------
+// static
+bool LLVOAvatar::getRiggedMeshID(LLViewerObject* pVO, LLUUID& mesh_id)
+{
+ mesh_id.setNull();
+
+ //If a VO has a skin that we'll reset the joint positions to their default
+ if ( pVO && pVO->mDrawable )
+ {
+ LLVOVolume* pVObj = pVO->mDrawable->getVOVolume();
+ if ( pVObj )
+ {
+ const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( pVObj->getVolume()->getParams().getSculptID(), pVObj );
+ if (pSkinData
+ && pSkinData->mJointNames.size() > JOINT_COUNT_REQUIRED_FOR_FULLRIG // full rig
+ && pSkinData->mAlternateBindMatrix.size() > 0 )
+ {
+ mesh_id = pSkinData->mMeshID;
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
//-----------------------------------------------------------------------------
-// resetJointPositionsToDefault
+// resetJointPositionsOnDetach
//-----------------------------------------------------------------------------
-void LLVOAvatar::resetJointPositionsToDefault( void )
+void LLVOAvatar::resetJointPositionsOnDetach(const LLUUID& mesh_id)
{
//Subsequent joints are relative to pelvis
avatar_joint_list_t::iterator iter = mSkeleton.begin();
@@ -5072,23 +5076,18 @@ void LLVOAvatar::resetJointPositionsToDefault( void )
{
LLJoint* pJoint = (*iter);
//Reset joints except for pelvis
- if ( pJoint && pJoint != pJointPelvis && pJoint->doesJointNeedToBeReset() )
+ if ( pJoint )
{
pJoint->setId( LLUUID::null );
- pJoint->restoreOldXform();
+ pJoint->removeAttachmentPosOverride(mesh_id, avString());
}
- else
- if ( pJoint && pJoint == pJointPelvis && pJoint->doesJointNeedToBeReset() )
+ if ( pJoint && pJoint == pJointPelvis)
{
- pJoint->setId( LLUUID::null );
+ removePelvisFixup( mesh_id );
pJoint->setPosition( LLVector3( 0.0f, 0.0f, 0.0f) );
- pJoint->setJointResetFlag( false );
}
}
- //make sure we don't apply the joint offset
- mHasPelvisOffset = false;
- mPelvisFixup = mLastPelvisFixup;
postPelvisSetRecalc();
}
//-----------------------------------------------------------------------------
@@ -5625,7 +5624,7 @@ const LLViewerJointAttachment *LLVOAvatar::attachObject(LLViewerObject *viewer_o
}
//-----------------------------------------------------------------------------
-// attachObject()
+// getNumAttachments()
//-----------------------------------------------------------------------------
U32 LLVOAvatar::getNumAttachments() const
{
@@ -5735,30 +5734,18 @@ void LLVOAvatar::rebuildRiggedAttachments( void )
//-----------------------------------------------------------------------------
void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO )
{
- //If a VO has a skin that we'll reset the joint positions to their default
- if ( pVO && pVO->mDrawable )
+ LLUUID mesh_id;
+ if (getRiggedMeshID(pVO, mesh_id))
{
- LLVOVolume* pVObj = pVO->mDrawable->getVOVolume();
- if ( pVObj )
+ resetJointPositionsOnDetach(mesh_id);
+ if ( gAgentCamera.cameraCustomizeAvatar() )
{
- const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( pVObj->getVolume()->getParams().getSculptID(), pVObj );
- if (pSkinData
- && pSkinData->mJointNames.size() > JOINT_COUNT_REQUIRED_FOR_FULLRIG // full rig
- && pSkinData->mAlternateBindMatrix.size() > 0 )
- {
- LLVOAvatar::resetJointPositionsToDefault();
- //Need to handle the repositioning of the cam, updating rig data etc during outfit editing
- //This handles the case where we detach a replacement rig.
- if ( gAgentCamera.cameraCustomizeAvatar() )
- {
- gAgent.unpauseAnimation();
- //Still want to refocus on head bone
- gAgentCamera.changeCameraToCustomizeAvatar();
- }
- }
- }
- }
+ gAgent.unpauseAnimation();
+ //Still want to refocus on head bone
+ gAgentCamera.changeCameraToCustomizeAvatar();
}
+ }
+}
//-----------------------------------------------------------------------------
// detachObject()
@@ -7676,6 +7663,38 @@ void LLVOAvatar::dumpArchetypeXML(const std::string& prefix, bool group_by_weara
}
}
+ avatar_joint_list_t::iterator iter = mSkeleton.begin();
+ avatar_joint_list_t::iterator end = mSkeleton.end();
+ for (; iter != end; ++iter)
+ {
+ LLJoint* pJoint = (*iter);
+ const LLVector3& pos = pJoint->getPosition();
+ const LLVector3& scale = pJoint->getScale();
+ apr_file_printf( file, "\t\t<joint name=\"%s\" position=\"%f %f %f\" scale=\"%f %f %f\"/>\n",
+ pJoint->getName().c_str(), pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]);
+ }
+
+ for (iter = mSkeleton.begin(); iter != end; ++iter)
+ {
+ LLJoint* pJoint = (*iter);
+
+ LLVector3 pos;
+ LLUUID mesh_id;
+
+ if (pJoint->hasAttachmentPosOverride(pos,mesh_id))
+ {
+ apr_file_printf( file, "\t\t<joint_offset name=\"%s\" position=\"%f %f %f\" mesh_id=\"%s\"/>\n",
+ pJoint->getName().c_str(), pos[0], pos[1], pos[2], mesh_id.asString().c_str());
+ }
+ }
+ F32 pelvis_fixup;
+ LLUUID mesh_id;
+ if (hasPelvisFixup(pelvis_fixup, mesh_id))
+ {
+ apr_file_printf( file, "\t\t<pelvis_fixup z=\"%f\" mesh_id=\"%s\"/>\n",
+ pelvis_fixup, mesh_id.asString().c_str());
+ }
+
apr_file_printf( file, "\t</archetype>\n" );
apr_file_printf( file, "\n</linden_genepool>\n" );