diff options
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 2144 |
1 files changed, 1248 insertions, 896 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 176f8fb37b..c31714de5a 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -1,35 +1,35 @@ /** * @File llvoavatar.cpp - * @brief Implementation of LLVOAvatar class which is a derivation fo LLViewerObject + * @brief Implementation of LLVOAvatar class which is a derivation of LLViewerObject * - * $LicenseInfo:firstyear=2001&license=viewergpl$ - * - * Copyright (c) 2001-2009, Linden Research, Inc. - * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ +#if LL_MSVC +// disable warning about boost::lexical_cast returning uninitialized data +// when it fails to parse the string +#pragma warning (disable:4701) +#endif + #include "llviewerprecompiledheaders.h" #include "llvoavatar.h" @@ -37,28 +37,32 @@ #include <stdio.h> #include <ctype.h> -#include "audioengine.h" +#include "llaudioengine.h" #include "noise.h" +#include "sound_ids.h" #include "llagent.h" // Get state values from here +#include "llagentcamera.h" #include "llagentwearables.h" #include "llanimationstates.h" +#include "llavatarpropertiesprocessor.h" #include "llviewercontrol.h" #include "lldrawpoolavatar.h" #include "lldriverparam.h" #include "lleditingmotion.h" #include "llemote.h" -#include "llfirstuse.h" +//#include "llfirstuse.h" #include "llheadrotmotion.h" #include "llhudeffecttrail.h" #include "llhudmanager.h" -#include "llinventoryview.h" #include "llkeyframefallmotion.h" #include "llkeyframestandmotion.h" #include "llkeyframewalkmotion.h" #include "llmutelist.h" -#include "llnotify.h" +#include "llmoveview.h" +#include "llnotificationsutil.h" #include "llquantize.h" +#include "llrand.h" #include "llregionhandle.h" #include "llresmgr.h" #include "llselectmgr.h" @@ -67,7 +71,7 @@ #include "lltexlayer.h" #include "lltoolmorph.h" #include "llviewercamera.h" -#include "llviewerimagelist.h" +#include "llviewertexturelist.h" #include "llviewermenu.h" #include "llviewerobjectlist.h" #include "llviewerparcelmgr.h" @@ -80,12 +84,24 @@ #include "llsky.h" #include "llanimstatelabels.h" #include "lltrans.h" +#include "llappearancemgr.h" #include "llgesturemgr.h" //needed to trigger the voice gesticulations #include "llvoiceclient.h" #include "llvoicevisualizer.h" // Ventrella -#include "boost/lexical_cast.hpp" +#include "lldebugmessagebox.h" +extern F32 SPEED_ADJUST_MAX; +extern F32 SPEED_ADJUST_MAX_SEC; +extern F32 ANIM_SPEED_MAX; +extern F32 ANIM_SPEED_MIN; + +#if LL_MSVC +// disable boost::lexical_cast warning +#pragma warning (disable:4702) +#endif + +#include <boost/lexical_cast.hpp> using namespace LLVOAvatarDefines; @@ -160,7 +176,7 @@ const F32 TIME_BEFORE_MESH_CLEANUP = 5.f; // seconds const S32 AVATAR_RELEASE_THRESHOLD = 10; // number of avatar instances before releasing memory const F32 FOOT_GROUND_COLLISION_TOLERANCE = 0.25f; const F32 AVATAR_LOD_TWEAK_RANGE = 0.7f; -const S32 MAX_BUBBLE_CHAT_LENGTH = 1023; +const S32 MAX_BUBBLE_CHAT_LENGTH = DB_CHAT_MSG_STR_LEN; const S32 MAX_BUBBLE_CHAT_UTTERANCES = 12; const F32 CHAT_FADE_TIME = 8.0; const F32 BUBBLE_CHAT_TIME = CHAT_FADE_TIME * 3.f; @@ -170,8 +186,8 @@ const LLColor4 DUMMY_COLOR = LLColor4(0.5,0.5,0.5,1.0); enum ERenderName { RENDER_NAME_NEVER, - RENDER_NAME_FADE, - RENDER_NAME_ALWAYS + RENDER_NAME_ALWAYS, + RENDER_NAME_FADE }; //----------------------------------------------------------------------------- @@ -573,7 +589,7 @@ LLVOAvatarSkeletonInfo* LLVOAvatar::sAvatarSkeletonInfo = NULL; LLVOAvatar::LLVOAvatarXmlInfo* LLVOAvatar::sAvatarXmlInfo = NULL; LLVOAvatarDictionary *LLVOAvatar::sAvatarDictionary = NULL; S32 LLVOAvatar::sFreezeCounter = 0; -S32 LLVOAvatar::sMaxVisible = 50; +U32 LLVOAvatar::sMaxVisible = 12; F32 LLVOAvatar::sRenderDistance = 256.f; S32 LLVOAvatar::sNumVisibleAvatars = 0; S32 LLVOAvatar::sNumLODChangesThisFrame = 0; @@ -611,7 +627,6 @@ F32 LLVOAvatar::sGreyUpdateTime = 0.f; // Helper functions //----------------------------------------------------------------------------- static F32 calc_bouncy_animation(F32 x); -static U32 calc_shame(LLVOVolume* volume, std::set<LLUUID> &textures); //----------------------------------------------------------------------------- // LLVOAvatar() @@ -634,7 +649,6 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mWindFreq(0.f), mRipplePhase( 0.f ), mBelowWater(FALSE), - mAppearanceAnimSetByUser(FALSE), mLastAppearanceBlendTime(0.f), mAppearanceAnimating(FALSE), mNameString(), @@ -644,6 +658,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mNameMute(FALSE), mRenderGroupTitles(sRenderGroupTitles), mNameAppearance(FALSE), + mNameCloud(FALSE), mFirstTEMessageReceived( FALSE ), mFirstAppearanceMessageReceived( FALSE ), mCulled( FALSE ), @@ -653,8 +668,11 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mTexEyeColor( NULL ), mNeedsSkin(FALSE), mUpdatePeriod(1), + mFullyLoaded(FALSE), + mPreviousFullyLoaded(FALSE), mFullyLoadedInitialized(FALSE), - mSupportsAlphaLayers(FALSE) + mSupportsAlphaLayers(FALSE), + mLoadedCallbacksPaused(FALSE) { LLMemType mt(LLMemType::MTYPE_AVATAR); //VTResume(); // VTune @@ -676,12 +694,10 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mBakedTextureDatas[i].mIsUsed = false; mBakedTextureDatas[i].mMaskTexName = 0; mBakedTextureDatas[i].mTextureIndex = LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)i); - mBakedTextureDatas[i].mMorphMasksValid = FALSE; } - mDirtyMesh = TRUE; // Dirty geometry, need to regenerate. - mShadow0Facep = NULL; - mShadow1Facep = NULL; + mDirtyMesh = 2; // Dirty geometry, need to regenerate. + mMeshTexturesDirty = FALSE; mHeadp = NULL; mIsBuilt = FALSE; @@ -717,10 +733,6 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mRippleTimeLast = 0.f; - mShadowImagep = gImageList.getImageFromFile("foot_shadow.j2c"); - gGL.getTexUnit(0)->bind(mShadowImagep.get()); - mShadowImagep->setAddressMode(LLTexUnit::TAM_CLAMP); - mInAir = FALSE; mStepOnLand = TRUE; @@ -730,8 +742,11 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mOohMorph = NULL; mAahMorph = NULL; - mCurrentGesticulationLevel = 0; + mCurrentGesticulationLevel = 0; + mRuthTimer.reset(); + mRuthDebugTimer.reset(); + mDebugExistenceTimer.reset(); } //------------------------------------------------------------------------ @@ -739,12 +754,28 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, //------------------------------------------------------------------------ LLVOAvatar::~LLVOAvatar() { - lldebugs << "LLVOAvatar Destructor (0x" << this << ") id:" << mID << llendl; - - if (isSelf()) + if (gSavedSettings.getBOOL("DebugAvatarRezTime")) { - gAgent.setAvatarObject(NULL); + if (!mFullyLoaded) + { + llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' left after " << (U32)mRuthDebugTimer.getElapsedTimeF32() << " seconds as cloud." << llendl; + LLSD args; + args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); + args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32()); + args["NAME"] = getFullname(); + LLNotificationsUtil::add("AvatarRezLeftCloudNotification",args); + } + else + { + llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' left." << llendl; + LLSD args; + args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); + args["NAME"] = getFullname(); + LLNotificationsUtil::add("AvatarRezLeftNotification",args); + } + } + lldebugs << "LLVOAvatar Destructor (0x" << this << ") id:" << mID << llendl; mRoot.removeAllChildren(); @@ -777,7 +808,8 @@ LLVOAvatar::~LLVOAvatar() mMeshes.clear(); for (std::vector<LLViewerJoint*>::iterator jointIter = mMeshLOD.begin(); - jointIter != mMeshLOD.end(); jointIter++) + jointIter != mMeshLOD.end(); + ++jointIter) { LLViewerJoint* joint = (LLViewerJoint *) *jointIter; std::for_each(joint->mMeshParts.begin(), joint->mMeshParts.end(), DeletePointer()); @@ -789,6 +821,7 @@ LLVOAvatar::~LLVOAvatar() mDead = TRUE; mAnimationSources.clear(); + LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ; lldebugs << "LLVOAvatar Destructor end" << llendl; } @@ -802,6 +835,7 @@ void LLVOAvatar::markDead() sNumVisibleChatBubbles--; } mVoiceVisualizer->markDead(); + LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ; LLViewerObject::markDead(); } @@ -814,7 +848,7 @@ BOOL LLVOAvatar::isFullyBaked() for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { if (!isTextureDefined(mBakedTextureDatas[i].mTextureIndex) - && ( (i != BAKED_SKIRT) || isWearingWearableType(WT_SKIRT) ) ) + && ( (i != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT) ) ) { return FALSE; } @@ -871,7 +905,7 @@ BOOL LLVOAvatar::areAllNearbyInstancesBaked(S32& grey_avatars) // static void LLVOAvatar::dumpBakedStatus() { - LLVector3d camera_pos_global = gAgent.getCameraPositionGlobal(); + LLVector3d camera_pos_global = gAgentCamera.getCameraPositionGlobal(); for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter) @@ -928,7 +962,7 @@ void LLVOAvatar::dumpBakedStatus() for (LLVOAvatarDictionary::BakedTextures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); - iter++) + ++iter) { const LLVOAvatarDictionary::BakedEntry *baked_dict = iter->second; const ETextureIndex index = baked_dict->mTextureIndex; @@ -950,15 +984,14 @@ void LLVOAvatar::dumpBakedStatus() //static void LLVOAvatar::restoreGL() { - LLVOAvatar* self = gAgent.getAvatarObject(); - if (!self) - return; - self->setCompositeUpdatesEnabled(TRUE); - for (U32 i = 0; i < self->mBakedTextureDatas.size(); i++) + if (!isAgentAvatarValid()) return; + + gAgentAvatarp->setCompositeUpdatesEnabled(TRUE); + for (U32 i = 0; i < gAgentAvatarp->mBakedTextureDatas.size(); i++) { - self->invalidateComposite(self->mBakedTextureDatas[i].mTexLayerSet, FALSE); + gAgentAvatarp->invalidateComposite(gAgentAvatarp->mBakedTextureDatas[i].mTexLayerSet, FALSE); } - self->updateMeshTextures(); + gAgentAvatarp->updateMeshTextures(); } //static @@ -982,7 +1015,7 @@ void LLVOAvatar::resetImpostors() // static void LLVOAvatar::deleteCachedImages(bool clearAll) -{ +{ if (LLTexLayerSet::sHasCaches) { lldebugs << "Deleting layer set caches" << llendl; @@ -1101,6 +1134,17 @@ void LLVOAvatar::initClass() { llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; } + + gAnimLibrary.animStateSetString(ANIM_AGENT_BODY_NOISE,"body_noise"); + gAnimLibrary.animStateSetString(ANIM_AGENT_BREATHE_ROT,"breathe_rot"); + gAnimLibrary.animStateSetString(ANIM_AGENT_EDITING,"editing"); + gAnimLibrary.animStateSetString(ANIM_AGENT_EYE,"eye"); + gAnimLibrary.animStateSetString(ANIM_AGENT_FLY_ADJUST,"fly_adjust"); + gAnimLibrary.animStateSetString(ANIM_AGENT_HAND_MOTION,"hand_motion"); + gAnimLibrary.animStateSetString(ANIM_AGENT_HEAD_ROT,"head_rot"); + gAnimLibrary.animStateSetString(ANIM_AGENT_PELVIS_FIX,"pelvis_fix"); + gAnimLibrary.animStateSetString(ANIM_AGENT_TARGET,"target"); + gAnimLibrary.animStateSetString(ANIM_AGENT_WALK_ADJUST,"walk_adjust"); } @@ -1120,7 +1164,7 @@ void LLVOAvatar::initInstance(void) for (LLVOAvatarDictionary::Meshes::const_iterator iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin(); iter != LLVOAvatarDictionary::getInstance()->getMeshes().end(); - iter++) + ++iter) { const EMeshIndex mesh_index = iter->first; const LLVOAvatarDictionary::MeshEntry *mesh_dict = iter->second; @@ -1166,7 +1210,7 @@ void LLVOAvatar::initInstance(void) //------------------------------------------------------------------------- for (LLVOAvatarDictionary::Meshes::const_iterator iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin(); iter != LLVOAvatarDictionary::getInstance()->getMeshes().end(); - iter++) + ++iter) { const EMeshIndex mesh_index = iter->first; const LLVOAvatarDictionary::MeshEntry *mesh_dict = iter->second; @@ -1175,7 +1219,8 @@ void LLVOAvatar::initInstance(void) if (baked_texture_index == BAKED_NUM_INDICES) continue; for (std::vector<LLViewerJointMesh* >::iterator iter = mMeshLOD[mesh_index]->mMeshParts.begin(); - iter != mMeshLOD[mesh_index]->mMeshParts.end(); iter++) + iter != mMeshLOD[mesh_index]->mMeshParts.end(); + ++iter) { LLViewerJointMesh* mesh = (LLViewerJointMesh*) *iter; mBakedTextureDatas[(int)baked_texture_index].mMeshes.push_back(mesh); @@ -1211,7 +1256,11 @@ void LLVOAvatar::initInstance(void) registerMotion( ANIM_AGENT_EXPRESS_TOOTHSMILE, LLEmote::create ); registerMotion( ANIM_AGENT_EXPRESS_WINK, LLEmote::create ); registerMotion( ANIM_AGENT_EXPRESS_WORRY, LLEmote::create ); + registerMotion( ANIM_AGENT_FEMALE_RUN_NEW, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_FEMALE_WALK_NEW, LLKeyframeWalkMotion::create ); registerMotion( ANIM_AGENT_RUN, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_RUN_NEW, LLKeyframeWalkMotion::create ); registerMotion( ANIM_AGENT_STAND, LLKeyframeStandMotion::create ); registerMotion( ANIM_AGENT_STAND_1, LLKeyframeStandMotion::create ); registerMotion( ANIM_AGENT_STAND_2, LLKeyframeStandMotion::create ); @@ -1221,6 +1270,7 @@ void LLVOAvatar::initInstance(void) registerMotion( ANIM_AGENT_TURNLEFT, LLKeyframeWalkMotion::create ); registerMotion( ANIM_AGENT_TURNRIGHT, LLKeyframeWalkMotion::create ); registerMotion( ANIM_AGENT_WALK, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_WALK_NEW, LLKeyframeWalkMotion::create ); // motions without a start/stop bit registerMotion( ANIM_AGENT_BODY_NOISE, LLBodyNoiseMotion::create ); @@ -1256,7 +1306,8 @@ void LLVOAvatar::initInstance(void) //VTPause(); // VTune - mVoiceVisualizer->setVoiceEnabled( gVoiceClient->getVoiceEnabled( mID ) ); + mVoiceVisualizer->setVoiceEnabled( LLVoiceClient::getInstance()->getVoiceEnabled( mID ) ); + } const LLVector3 LLVOAvatar::getRenderPosition() const @@ -1342,27 +1393,32 @@ void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax) continue ; } - LLViewerObject* object = attachment->getObject(); - if (object && !object->isHUDAttachment()) + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) { - LLDrawable* drawable = object->mDrawable; - if (drawable) + const LLViewerObject* attached_object = (*attachment_iter); + if (attached_object && !attached_object->isHUDAttachment()) { - LLSpatialBridge* bridge = drawable->getSpatialBridge(); - if (bridge) + LLDrawable* drawable = attached_object->mDrawable; + if (drawable) { - const LLVector3* ext = bridge->getSpatialExtents(); - LLVector3 distance = (ext[1] - ext[0]); - - // Only add the prim to spatial extents calculations if it isn't a megaprim. - // max_attachment_span calculated at the start of the function - // (currently 5 times our max prim size) - if (distance.mV[0] < max_attachment_span - && distance.mV[1] < max_attachment_span - && distance.mV[2] < max_attachment_span) + LLSpatialBridge* bridge = drawable->getSpatialBridge(); + if (bridge) { - update_min_max(newMin,newMax,ext[0]); - update_min_max(newMin,newMax,ext[1]); + const LLVector3* ext = bridge->getSpatialExtents(); + LLVector3 distance = (ext[1] - ext[0]); + + // Only add the prim to spatial extents calculations if it isn't a megaprim. + // max_attachment_span calculated at the start of the function + // (currently 5 times our max prim size) + if (distance.mV[0] < max_attachment_span + && distance.mV[1] < max_attachment_span + && distance.mV[2] < max_attachment_span) + { + update_min_max(newMin,newMax,ext[0]); + update_min_max(newMin,newMax,ext[1]); + } } } } @@ -1400,7 +1456,7 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& e LLVector3* normal, LLVector3* bi_normal) { - if (isSelf() && !gAgent.needsRenderAvatar() || !LLPipeline::sPickAvatar) + if ((isSelf() && !gAgent.needsRenderAvatar()) || !LLPipeline::sPickAvatar) { return FALSE; } @@ -1472,9 +1528,9 @@ BOOL LLVOAvatar::parseSkeletonFile(const std::string& filename) //------------------------------------------------------------------------- // parse the file //------------------------------------------------------------------------- - BOOL success = sSkeletonXMLTree.parseFile( filename, FALSE ); + BOOL parsesuccess = sSkeletonXMLTree.parseFile( filename, FALSE ); - if (!success) + if (!parsesuccess) { llerrs << "Can't parse skeleton file: " << filename << llendl; return FALSE; @@ -1485,11 +1541,13 @@ BOOL LLVOAvatar::parseSkeletonFile(const std::string& filename) if (!root) { llerrs << "No root node found in avatar skeleton file: " << filename << llendl; + return FALSE; } if( !root->hasName( "linden_skeleton" ) ) { llerrs << "Invalid avatar skeleton file header: " << filename << llendl; + return FALSE; } std::string version; @@ -1497,6 +1555,7 @@ BOOL LLVOAvatar::parseSkeletonFile(const std::string& filename) if( !root->getFastAttributeString( version_string, version ) || (version != "1.0") ) { llerrs << "Invalid avatar skeleton file version: " << version << " in file: " << filename << llendl; + return FALSE; } return TRUE; @@ -1556,7 +1615,7 @@ BOOL LLVOAvatar::setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent // setup children LLVOAvatarBoneInfo::child_list_t::const_iterator iter; - for (iter = info->mChildList.begin(); iter != info->mChildList.end(); iter++) + for (iter = info->mChildList.begin(); iter != info->mChildList.end(); ++iter) { LLVOAvatarBoneInfo *child_info = *iter; if (!setupBone(child_info, joint, volume_num, joint_num)) @@ -1599,7 +1658,7 @@ BOOL LLVOAvatar::buildSkeleton(const LLVOAvatarSkeletonInfo *info) S32 current_joint_num = 0; S32 current_volume_num = 0; LLVOAvatarSkeletonInfo::bone_info_list_t::const_iterator iter; - for (iter = info->mBoneInfoList.begin(); iter != info->mBoneInfoList.end(); iter++) + for (iter = info->mBoneInfoList.begin(); iter != info->mBoneInfoList.end(); ++iter) { LLVOAvatarBoneInfo *info = *iter; if (!setupBone(info, NULL, current_volume_num, current_joint_num)) @@ -1612,6 +1671,11 @@ BOOL LLVOAvatar::buildSkeleton(const LLVOAvatarSkeletonInfo *info) return TRUE; } +LLVOAvatar* LLVOAvatar::asAvatar() +{ + return this; +} + //----------------------------------------------------------------------------- // LLVOAvatar::startDefaultMotions() //----------------------------------------------------------------------------- @@ -1657,11 +1721,11 @@ void LLVOAvatar::buildCharacter() // clear mesh data //------------------------------------------------------------------------- for (std::vector<LLViewerJoint*>::iterator jointIter = mMeshLOD.begin(); - jointIter != mMeshLOD.end(); jointIter++) + jointIter != mMeshLOD.end(); ++jointIter) { LLViewerJoint* joint = (LLViewerJoint*) *jointIter; for (std::vector<LLViewerJointMesh*>::iterator meshIter = joint->mMeshParts.begin(); - meshIter != joint->mMeshParts.end(); meshIter++) + meshIter != joint->mMeshParts.end(); ++meshIter) { LLViewerJointMesh * mesh = (LLViewerJointMesh *) *meshIter; mesh->setMesh(NULL); @@ -1806,7 +1870,8 @@ void LLVOAvatar::releaseMeshData() // cleanup mesh data for (std::vector<LLViewerJoint*>::iterator iter = mMeshLOD.begin(); - iter != mMeshLOD.end(); iter++) + iter != mMeshLOD.end(); + ++iter) { LLViewerJoint* joint = (LLViewerJoint*) *iter; joint->setValid(FALSE, TRUE); @@ -1825,10 +1890,10 @@ void LLVOAvatar::releaseMeshData() } for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); ) + iter != mAttachmentPoints.end(); + ++iter) { - attachment_map_t::iterator curiter = iter++; - LLViewerJointAttachment* attachment = curiter->second; + LLViewerJointAttachment* attachment = iter->second; if (!attachment->getIsHUDAttachment()) { attachment->setAttachmentVisibility(FALSE); @@ -1851,10 +1916,10 @@ void LLVOAvatar::restoreMeshData() updateJointLODs(); for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); ) + iter != mAttachmentPoints.end(); + ++iter) { - attachment_map_t::iterator curiter = iter++; - LLViewerJointAttachment* attachment = curiter->second; + LLViewerJointAttachment* attachment = iter->second; if (!attachment->getIsHUDAttachment()) { attachment->setAttachmentVisibility(TRUE); @@ -1896,7 +1961,7 @@ void LLVOAvatar::updateMeshData() } if(num_vertices < 1)//skip empty meshes { - break ; + continue ; } if(last_v_num > 0)//put the last inserted part into next vertex buffer. { @@ -1918,6 +1983,8 @@ void LLVOAvatar::updateMeshData() // resize immediately facep->setSize(num_vertices, num_indices); + bool terse_update = false; + if(facep->mVertexBuffer.isNull()) { facep->mVertexBuffer = new LLVertexBufferAvatar(); @@ -1925,8 +1992,16 @@ void LLVOAvatar::updateMeshData() } else { + if (facep->mVertexBuffer->getRequestedIndices() == num_indices && + facep->mVertexBuffer->getRequestedVerts() == num_vertices) + { + terse_update = true; + } + else + { facep->mVertexBuffer->resizeBuffer(num_vertices, num_indices) ; } + } facep->setGeomIndex(0); facep->setIndicesIndex(0); @@ -1940,7 +2015,7 @@ void LLVOAvatar::updateMeshData() for(S32 k = j ; k < part_index ; k++) { - mMeshLOD[k]->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR); + mMeshLOD[k]->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR, terse_update); } stop_glerror(); @@ -2000,7 +2075,8 @@ void LLVOAvatar::computeBodySize() ankle.mV[VZ] * knee_scale.mV[VZ] - foot.mV[VZ] * ankle_scale.mV[VZ]; - mBodySize.mV[VZ] = mPelvisToFoot + + LLVector3 new_body_size; + new_body_size.mV[VZ] = mPelvisToFoot + // the sqrt(2) correction below is an approximate // correction to get to the top of the head F_SQRT2 * (skull.mV[VZ] * head_scale.mV[VZ]) + @@ -2010,8 +2086,19 @@ void LLVOAvatar::computeBodySize() torso.mV[VZ] * pelvis_scale.mV[VZ]; // TODO -- measure the real depth and width - mBodySize.mV[VX] = DEFAULT_AGENT_DEPTH; - mBodySize.mV[VY] = DEFAULT_AGENT_WIDTH; + new_body_size.mV[VX] = DEFAULT_AGENT_DEPTH; + new_body_size.mV[VY] = DEFAULT_AGENT_WIDTH; + + if (new_body_size != mBodySize) + { + mBodySize = new_body_size; + + if (isSelf() && !LLAppearanceMgr::instance().isInUpdateAppearanceFromCOF()) + { // notify simulator of change in size + // but not if we are in the middle of updating appearance + gAgent.sendAgentSetAppearance(); + } + } /* debug spam std::cout << "skull = " << skull << std::endl; // adebug @@ -2050,12 +2137,27 @@ U32 LLVOAvatar::processUpdateMessage(LLMessageSystem *mesgsys, LLMemType mt(LLMemType::MTYPE_AVATAR); LLVector3 old_vel = getVelocity(); + const BOOL has_name = !getNVPair("FirstName"); + // Do base class updates... U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp); + // Print out arrival information once we have name of avatar. + if (gSavedSettings.getBOOL("DebugAvatarRezTime")) + { + if (has_name && getNVPair("FirstName")) + { + mDebugExistenceTimer.reset(); + LLSD args; + args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); + args["NAME"] = getFullname(); + LLNotificationsUtil::add("AvatarRezArrivedNotification",args); + llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' arrived." << llendl; + } + } if(retval & LLViewerObject::INVALID_UPDATE) { - if(this == gAgent.getAvatarObject()) + if (isSelf()) { //tell sim to cancel this update gAgent.teleportViaLocation(gAgent.getPositionGlobal()); @@ -2084,24 +2186,56 @@ S32 LLVOAvatar::setTETexture(const U8 te, const LLUUID& uuid) } } +static LLFastTimer::DeclareTimer FTM_AVATAR_UPDATE("Update Avatar"); +static LLFastTimer::DeclareTimer FTM_JOINT_UPDATE("Update Joints"); + +//------------------------------------------------------------------------ +// LLVOAvatar::dumpAnimationState() +//------------------------------------------------------------------------ +void LLVOAvatar::dumpAnimationState() +{ + llinfos << "==============================================" << llendl; + for (LLVOAvatar::AnimIterator it = mSignaledAnimations.begin(); it != mSignaledAnimations.end(); ++it) + { + LLUUID id = it->first; + std::string playtag = ""; + if (mPlayingAnimations.find(id) != mPlayingAnimations.end()) + { + playtag = "*"; + } + llinfos << gAnimLibrary.animationName(id) << playtag << llendl; + } + for (LLVOAvatar::AnimIterator it = mPlayingAnimations.begin(); it != mPlayingAnimations.end(); ++it) + { + LLUUID id = it->first; + bool is_signaled = mSignaledAnimations.find(id) != mSignaledAnimations.end(); + if (!is_signaled) + { + llinfos << gAnimLibrary.animationName(id) << "!S" << llendl; + } + } +} + //------------------------------------------------------------------------ // idleUpdate() //------------------------------------------------------------------------ BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) { LLMemType mt(LLMemType::MTYPE_AVATAR); - LLFastTimer t(LLFastTimer::FTM_AVATAR_UPDATE); + LLFastTimer t(FTM_AVATAR_UPDATE); if (isDead()) { llinfos << "Warning! Idle on dead avatar" << llendl; return TRUE; - } + } if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_AVATAR))) { return TRUE; } + + checkTextureLoading() ; // force immediate pixel area update on avatars using last frames data (before drawable or camera updates) setPixelAreaAndAngle(gAgent); @@ -2109,7 +2243,7 @@ BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) // force asynchronous drawable update if(mDrawable.notNull() && !gNoRender) { - LLFastTimer t(LLFastTimer::FTM_JOINT_UPDATE); + LLFastTimer t(FTM_JOINT_UPDATE); if (mIsSitting && getParent()) { @@ -2163,30 +2297,37 @@ BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) // store off last frame's root position to be consistent with camera position LLVector3 root_pos_last = mRoot.getWorldPosition(); BOOL detailed_update = updateCharacter(agent); - BOOL voice_enabled = gVoiceClient->getVoiceEnabled( mID ) && gVoiceClient->inProximalChannel(); if (gNoRender) { return TRUE; } + static LLUICachedControl<bool> visualizers_in_calls("ShowVoiceVisualizersInCalls", false); + bool voice_enabled = (visualizers_in_calls || LLVoiceClient::getInstance()->inProximalChannel()) && + LLVoiceClient::getInstance()->getVoiceEnabled(mID); + idleUpdateVoiceVisualizer( voice_enabled ); idleUpdateMisc( detailed_update ); idleUpdateAppearanceAnimation(); - idleUpdateLipSync( voice_enabled ); - idleUpdateLoadingEffect(); - idleUpdateBelowWater(); // wind effect uses this - idleUpdateWindEffect(); + if (detailed_update) + { + idleUpdateLipSync( voice_enabled ); + idleUpdateLoadingEffect(); + idleUpdateBelowWater(); // wind effect uses this + idleUpdateWindEffect(); + } + idleUpdateNameTag( root_pos_last ); idleUpdateRenderCost(); - idleUpdateTractorBeam(); + return TRUE; } void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) { // disable voice visualizer when in mouselook - mVoiceVisualizer->setVoiceEnabled( voice_enabled && !(isSelf() && gAgent.cameraMouselook()) ); + mVoiceVisualizer->setVoiceEnabled( voice_enabled && !(isSelf() && gAgentCamera.cameraMouselook()) ); if ( voice_enabled ) { //---------------------------------------------------------------- @@ -2214,7 +2355,7 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) else { llinfos << "oops - CurrentGesticulationLevel can be only 0, 1, or 2" << llendl; } // this is the call that Karl S. created for triggering gestures from within the code. - gGestureManager.triggerAndReviseString( gestureString ); + LLGestureMgr::instance().triggerAndReviseString( gestureString ); } } @@ -2227,7 +2368,7 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) // Notice the calls to "gAwayTimer.reset()". This resets the timer that determines how long the avatar has been // "away", so that the avatar doesn't lapse into away-mode (and slump over) while the user is still talking. //----------------------------------------------------------------------------------------------------------------- - if (gVoiceClient->getIsSpeaking( mID )) + if (LLVoiceClient::getInstance()->getIsSpeaking( mID )) { if (!mVoiceVisualizer->getCurrentlySpeaking()) { @@ -2236,7 +2377,7 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) //printf( "gAwayTimer.reset();\n" ); } - mVoiceVisualizer->setSpeakingAmplitude( gVoiceClient->getCurrentPower( mID ) ); + mVoiceVisualizer->setSpeakingAmplitude( LLVoiceClient::getInstance()->getCurrentPower( mID ) ); if( isSelf() ) { @@ -2271,6 +2412,8 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) }//if ( voiceEnabled ) } +static LLFastTimer::DeclareTimer FTM_ATTACHMENT_UPDATE("Update Attachments"); + void LLVOAvatar::idleUpdateMisc(bool detailed_update) { if (LLVOAvatar::sJointDebug) @@ -2281,47 +2424,46 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update) LLJoint::sNumUpdates = 0; LLJoint::sNumTouches = 0; - // *NOTE: this is necessary for the floating name text above your head. - if (mDrawable.notNull()) - { - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_SHADOW, TRUE); - } - BOOL visible = isVisible() || mNeedsAnimUpdate; // update attachments positions if (detailed_update || !sUseImpostors) { - LLFastTimer t(LLFastTimer::FTM_ATTACHMENT_UPDATE); + LLFastTimer t(FTM_ATTACHMENT_UPDATE); for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); ) + iter != mAttachmentPoints.end(); + ++iter) { - attachment_map_t::iterator curiter = iter++; - LLViewerJointAttachment* attachment = curiter->second; - LLViewerObject *attached_object = attachment->getObject(); + LLViewerJointAttachment* attachment = iter->second; - BOOL visibleAttachment = visible || (attached_object && - !(attached_object->mDrawable->getSpatialBridge() && - attached_object->mDrawable->getSpatialBridge()->getRadius() < 2.0)); - - if (visibleAttachment && attached_object && !attached_object->isDead() && attachment->getValid()) + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) { - // if selecting any attachments, update all of them as non-damped - if (LLSelectMgr::getInstance()->getSelection()->getObjectCount() && LLSelectMgr::getInstance()->getSelection()->isAttachment()) - { - gPipeline.updateMoveNormalAsync(attached_object->mDrawable); - } - else - { - gPipeline.updateMoveDampedAsync(attached_object->mDrawable); - } - - LLSpatialBridge* bridge = attached_object->mDrawable->getSpatialBridge(); - if (bridge) + LLViewerObject* attached_object = (*attachment_iter); + BOOL visibleAttachment = visible || (attached_object && + !(attached_object->mDrawable->getSpatialBridge() && + attached_object->mDrawable->getSpatialBridge()->getRadius() < 2.0)); + + if (visibleAttachment && attached_object && !attached_object->isDead() && attachment->getValid()) { - gPipeline.updateMoveNormalAsync(bridge); + // if selecting any attachments, update all of them as non-damped + if (LLSelectMgr::getInstance()->getSelection()->getObjectCount() && LLSelectMgr::getInstance()->getSelection()->isAttachment()) + { + gPipeline.updateMoveNormalAsync(attached_object->mDrawable); + } + else + { + gPipeline.updateMoveDampedAsync(attached_object->mDrawable); + } + + LLSpatialBridge* bridge = attached_object->mDrawable->getSpatialBridge(); + if (bridge) + { + gPipeline.updateMoveNormalAsync(bridge); + } + attached_object->updateText(); } - attached_object->updateText(); } } } @@ -2342,7 +2484,7 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update) F32 old_angle = mImpostorAngle.mV[i]; F32 angle_diff = fabsf(cur_angle-old_angle); - if (angle_diff > 3.14159f/512.f*distance*mUpdatePeriod) + if (angle_diff > F_PI/512.f*distance*mUpdatePeriod) { mNeedsImpostorUpdate = TRUE; } @@ -2392,9 +2534,9 @@ void LLVOAvatar::idleUpdateAppearanceAnimation() param; param = getNextVisualParam()) { - if (param->getGroup() == VISUAL_PARAM_GROUP_TWEAKABLE) + if (param->isTweakable()) { - param->stopAnimating(mAppearanceAnimSetByUser); + param->stopAnimating(FALSE); } } updateVisualParams(); @@ -2405,28 +2547,20 @@ void LLVOAvatar::idleUpdateAppearanceAnimation() } else { - F32 blend_frac = calc_bouncy_animation(appearance_anim_time / APPEARANCE_MORPH_TIME); - F32 last_blend_frac = calc_bouncy_animation(mLastAppearanceBlendTime / APPEARANCE_MORPH_TIME); - F32 morph_amt; - if (last_blend_frac == 1.f) - { - morph_amt = 1.f; - } - else - { - morph_amt = (blend_frac - last_blend_frac) / (1.f - last_blend_frac); - } - + F32 morph_amt = calcMorphAmount(); LLVisualParam *param; - // animate only top level params - for (param = getFirstVisualParam(); - param; - param = getNextVisualParam()) + if (!isSelf()) { - if (param->getGroup() == VISUAL_PARAM_GROUP_TWEAKABLE) + // animate only top level params for non-self avatars + for (param = getFirstVisualParam(); + param; + param = getNextVisualParam()) { - param->animate(morph_amt, mAppearanceAnimSetByUser); + if (param->isTweakable()) + { + param->animate(morph_amt, FALSE); + } } } @@ -2444,10 +2578,29 @@ void LLVOAvatar::idleUpdateAppearanceAnimation() } } +F32 LLVOAvatar::calcMorphAmount() +{ + F32 appearance_anim_time = mAppearanceMorphTimer.getElapsedTimeF32(); + F32 blend_frac = calc_bouncy_animation(appearance_anim_time / APPEARANCE_MORPH_TIME); + F32 last_blend_frac = calc_bouncy_animation(mLastAppearanceBlendTime / APPEARANCE_MORPH_TIME); + + F32 morph_amt; + if (last_blend_frac == 1.f) + { + morph_amt = 1.f; + } + else + { + morph_amt = (blend_frac - last_blend_frac) / (1.f - last_blend_frac); + } + + return morph_amt; +} + void LLVOAvatar::idleUpdateLipSync(bool voice_enabled) { // Use the Lipsync_Ooh and Lipsync_Aah morphs for lip sync - if ( voice_enabled && (gVoiceClient->lipSyncEnabled()) && gVoiceClient->getIsSpeaking( mID ) ) + if ( voice_enabled && (LLVoiceClient::getInstance()->lipSyncEnabled()) && LLVoiceClient::getInstance()->getIsSpeaking( mID ) ) { F32 ooh_morph_amount = 0.0f; F32 aah_morph_amount = 0.0f; @@ -2481,9 +2634,21 @@ void LLVOAvatar::idleUpdateLoadingEffect() // update visibility when avatar is partially loaded if (updateIsFullyLoaded()) // changed? { + if (isFullyLoaded() && isSelf()) + { + static bool first_fully_visible = true; + if (first_fully_visible) + { + llinfos << "self isFullyLoaded, first_fully_visible" << llendl; + + first_fully_visible = false; + LLAppearanceMgr::instance().onFirstFullyVisible(); + } + } if (isFullyLoaded()) { deleteParticleSource(); + updateLOD(); } else { @@ -2499,11 +2664,11 @@ void LLVOAvatar::idleUpdateLoadingEffect() particle_parameters.mPartData.mStartColor = LLColor4(1, 1, 1, 0.5f); particle_parameters.mPartData.mEndColor = LLColor4(1, 1, 1, 0.0f); particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f; - LLViewerImage* cloud = gImageList.getImageFromFile("cloud-particle.j2c"); + LLViewerTexture* cloud = LLViewerTextureManager::getFetchedTextureFromFile("cloud-particle.j2c"); particle_parameters.mPartImageID = cloud->getID(); particle_parameters.mMaxAge = 0.f; particle_parameters.mPattern = LLPartSysData::LL_PART_SRC_PATTERN_ANGLE_CONE; - particle_parameters.mInnerAngle = 3.14159f; + particle_parameters.mInnerAngle = F_PI; particle_parameters.mOuterAngle = 0.f; particle_parameters.mBurstRate = 0.02f; particle_parameters.mBurstRadius = 0.0f; @@ -2581,7 +2746,7 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) { // update chat bubble //-------------------------------------------------------------------- - // draw text label over characters head + // draw text label over character's head //-------------------------------------------------------------------- if (mChatTimer.getElapsedTimeF32() > BUBBLE_CHAT_TIME) { @@ -2602,8 +2767,9 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) if (isSelf()) { render_name = render_name - && !gAgent.cameraMouselook() - && (visible_chat || !gSavedSettings.getBOOL("RenderNameHideSelf")); + && !gAgentCamera.cameraMouselook() + && (visible_chat || (gSavedSettings.getBOOL("RenderNameShowSelf") + && gSavedSettings.getS32("AvatarNameTagMode") )); } if ( render_name ) @@ -2660,7 +2826,7 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) new_name = TRUE; } - LLColor4 avatar_name_color = gSavedSkinSettings.getColor( "AvatarNameColor" ); + LLColor4 avatar_name_color = LLUIColorTable::instance().getColor( "AvatarNameColor" ); avatar_name_color.setAlpha(alpha); mNameText->setColor(avatar_name_color); @@ -2699,17 +2865,33 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) if (mNameText.notNull() && firstname && lastname) { - BOOL is_away = mSignaledAnimations.find(ANIM_AGENT_AWAY) != mSignaledAnimations.end(); - BOOL is_busy = mSignaledAnimations.find(ANIM_AGENT_BUSY) != mSignaledAnimations.end(); - BOOL is_appearance = mSignaledAnimations.find(ANIM_AGENT_CUSTOMIZE) != mSignaledAnimations.end(); - BOOL is_muted; - if (isSelf()) - { - is_muted = FALSE; - } - else + const BOOL is_away = mSignaledAnimations.find(ANIM_AGENT_AWAY) != mSignaledAnimations.end(); + const BOOL is_busy = mSignaledAnimations.find(ANIM_AGENT_BUSY) != mSignaledAnimations.end(); + const BOOL is_appearance = mSignaledAnimations.find(ANIM_AGENT_CUSTOMIZE) != mSignaledAnimations.end(); + const BOOL is_muted = isSelf() ? FALSE : LLMuteList::getInstance()->isMuted(getID()); + const BOOL is_cloud = getIsCloud(); + + if (gSavedSettings.getBOOL("DebugAvatarRezTime")) { - is_muted = LLMuteList::getInstance()->isMuted(getID()); + if (is_appearance != mNameAppearance) + { + if (is_appearance) + { + LLSD args; + args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); + args["NAME"] = getFullname(); + LLNotificationsUtil::add("AvatarRezEnteredAppearanceNotification",args); + llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' entered appearance mode." << llendl; + } + else + { + LLSD args; + args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); + args["NAME"] = getFullname(); + LLNotificationsUtil::add("AvatarRezLeftAppearanceNotification",args); + llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' left appearance mode." << llendl; + } + } } if (mNameString.empty() || @@ -2717,7 +2899,9 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) (!title && !mTitle.empty()) || (title && mTitle != title->getString()) || (is_away != mNameAway || is_busy != mNameBusy || is_muted != mNameMute) - || is_appearance != mNameAppearance) + || is_appearance != mNameAppearance + || is_cloud != mNameCloud + ) { std::string line; if (!sRenderGroupTitles) @@ -2771,7 +2955,12 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) } line += ")"; } - if (is_appearance) + if (is_cloud) + { + line += "\n"; + line += "(" + LLTrans::getString("LoadingData") + ")"; + } + else if (is_appearance) { line += "\n"; line += LLTrans::getString("AvatarEditingAppearance"); @@ -2780,6 +2969,7 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) mNameBusy = is_busy; mNameMute = is_muted; mNameAppearance = is_appearance; + mNameCloud = is_cloud; mTitle = title ? title->getString() : ""; LLStringFn::replace_ascii_controlchars(mTitle,LL_UNKNOWN_CHAR); mNameString = utf8str_to_wstring(line); @@ -2802,7 +2992,7 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) std::deque<LLChat>::iterator chat_iter = mChats.begin(); mNameText->clearString(); - LLColor4 new_chat = gSavedSkinSettings.getColor( "AvatarNameColor" ); + LLColor4 new_chat = LLUIColorTable::instance().getColor( "AvatarNameColor" ); LLColor4 normal_chat = lerp(new_chat, LLColor4(0.8f, 0.8f, 0.8f, 1.f), 0.7f); LLColor4 old_chat = lerp(normal_chat, LLColor4(0.6f, 0.6f, 0.6f, 1.f), 0.7f); if (mTyping && mChats.size() >= MAX_BUBBLE_CHAT_UTTERANCES) @@ -2864,14 +3054,7 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) } else { - if (gSavedSettings.getBOOL("SmallAvatarNames")) - { - mNameText->setFont(LLFontGL::getFontSansSerif()); - } - else - { - mNameText->setFont(LLFontGL::getFontSansSerifBig()); - } + mNameText->setFont(LLFontGL::getFontSansSerif()); mNameText->setTextAlignment(LLHUDText::ALIGN_TEXT_CENTER); mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f); mNameText->setVisibleOffScreen(FALSE); @@ -2891,14 +3074,6 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) } } -//-------------------------------------------------------------------- -// draw tractor beam when editing objects -//-------------------------------------------------------------------- -// virtual -void LLVOAvatar::idleUpdateTractorBeam() -{ -} - void LLVOAvatar::idleUpdateBelowWater() { F32 avatar_height = (F32)(getPositionGlobal().mdV[VZ]); @@ -2943,14 +3118,16 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) if (motionp->getName().empty()) { output = llformat("%s - %d", - motionp->getID().asString().c_str(), - (U32)motionp->getPriority()); + gAgent.isGodlikeWithoutAdminMenuFakery() ? + motionp->getID().asString().c_str() : + LLUUID::null.asString().c_str(), + (U32)motionp->getPriority()); } else { output = llformat("%s - %d", - motionp->getName().c_str(), - (U32)motionp->getPriority()); + motionp->getName().c_str(), + (U32)motionp->getPriority()); } addDebugText(output); } @@ -2996,35 +3173,35 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) { // muted avatars update at 16 hz mUpdatePeriod = 16; } - else if (visible && mVisibilityRank <= LLVOAvatar::sMaxVisible * 0.25f) + else if (mVisibilityRank <= LLVOAvatar::sMaxVisible) { //first 25% of max visible avatars are not impostored mUpdatePeriod = 1; } - else if (visible && mVisibilityRank > LLVOAvatar::sMaxVisible * 0.75f) - { //back 25% of max visible avatars are slow updating impostors - mUpdatePeriod = 8; - } - else if (visible && mVisibilityRank > (U32) LLVOAvatar::sMaxVisible) + else if (mVisibilityRank > LLVOAvatar::sMaxVisible * 4) { //background avatars are REALLY slow updating impostors mUpdatePeriod = 16; } - else if (visible && mImpostorPixelArea <= impostor_area) + else if (mVisibilityRank > LLVOAvatar::sMaxVisible * 3) + { //back 25% of max visible avatars are slow updating impostors + mUpdatePeriod = 8; + } + else if (mImpostorPixelArea <= impostor_area) { // stuff in between gets an update period based on pixel area mUpdatePeriod = llclamp((S32) sqrtf(impostor_area*4.f/mImpostorPixelArea), 2, 8); } - else if (visible && mVisibilityRank > LLVOAvatar::sMaxVisible * 0.25f) - { // force nearby impostors in ultra crowded areas - mUpdatePeriod = 2; - } else - { // not impostored - mUpdatePeriod = 1; + { + //nearby avatars, update the impostors more frequently. + mUpdatePeriod = 4; } visible = (LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0 ? TRUE : FALSE; } - if (!visible) + // don't early out for your own avatar, as we rely on your animations playing reliably + // for example, the "turn around" animation when entering customize avatar needs to trigger + // even when your avatar is offscreen + if (!visible && !isSelf()) { updateMotions(LLCharacter::HIDDEN_UPDATE); return FALSE; @@ -3165,7 +3342,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) } } LLVector3 fwdDir = lerp(primDir, velDir, clamp_rescale(speed, 0.5f, 2.0f, 0.0f, 1.0f)); - if (isSelf() && gAgent.cameraMouselook()) + if (isSelf() && gAgentCamera.cameraMouselook()) { // make sure fwdDir stays in same general direction as primdir if (gAgent.getFlying()) @@ -3196,7 +3373,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) // When moving very slow, the pelvis is allowed to deviate from the // forward direction to allow it to hold it's position while the torso // and head turn. Once in motion, it must conform however. - BOOL self_in_mouselook = isSelf() && gAgent.cameraMouselook(); + BOOL self_in_mouselook = isSelf() && gAgentCamera.cameraMouselook(); LLVector3 pelvisDir( mRoot.getWorldMatrix().getFwdRow4().mV ); F32 pelvis_rot_threshold = clamp_rescale(speed, 0.1f, 1.0f, PELVIS_ROT_THRESHOLD_SLOW, PELVIS_ROT_THRESHOLD_FAST); @@ -3374,7 +3551,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) // AUDIO_STEP_LO_SPEED, AUDIO_STEP_HI_SPEED, // AUDIO_STEP_LO_GAIN, AUDIO_STEP_HI_GAIN ); - const F32 STEP_VOLUME = 0.5f; + const F32 STEP_VOLUME = 0.1f; const LLUUID& step_sound_id = getStepSound(); LLVector3d foot_pos_global = gAgent.getPosGlobalFromAgent(foot_pos_agent); @@ -3514,19 +3691,25 @@ void LLVOAvatar::updateVisibility() /*llinfos << "SPA: " << sel_pos_agent << llendl; llinfos << "WPA: " << wrist_right_pos_agent << llendl;*/ for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); ) + iter != mAttachmentPoints.end(); + ++iter) { - attachment_map_t::iterator curiter = iter++; - LLViewerJointAttachment* attachment = curiter->second; - if (attachment->getObject()) + LLViewerJointAttachment* attachment = iter->second; + + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) { - if(attachment->getObject()->mDrawable->isVisible()) + if (LLViewerObject *attached_object = (*attachment_iter)) { - llinfos << attachment->getName() << " visible" << llendl; - } - else - { - llinfos << attachment->getName() << " not visible at " << mDrawable->getWorldPosition() << " and radius " << mDrawable->getRadius() << llendl; + if(attached_object->mDrawable->isVisible()) + { + llinfos << attachment->getName() << " visible" << llendl; + } + else + { + llinfos << attachment->getName() << " not visible at " << mDrawable->getWorldPosition() << " and radius " << mDrawable->getRadius() << llendl; + } } } } @@ -3563,6 +3746,16 @@ void LLVOAvatar::updateVisibility() mVisible = visible; } +// private +bool LLVOAvatar::shouldAlphaMask() +{ + const bool should_alpha_mask = mSupportsAlphaLayers && !LLDrawPoolAlpha::sShowDebugAlpha // Don't alpha mask if "Highlight Transparent" checked + && !LLDrawPoolAvatar::sSkipTransparent; + + return should_alpha_mask; + +} + //----------------------------------------------------------------------------- // renderSkinned() //----------------------------------------------------------------------------- @@ -3575,13 +3768,20 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) return num_indices; } - if (mDirtyMesh || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY)) + LLFace* face = mDrawable->getFace(0); + + bool needs_rebuild = !face || face->mVertexBuffer.isNull() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY); + + if (needs_rebuild || mDirtyMesh) { //LOD changed or new mesh created, allocate new vertex buffer if needed + if (needs_rebuild || mDirtyMesh >= 2 || mVisibilityRank <= 4) + { updateMeshData(); - mDirtyMesh = FALSE; + mDirtyMesh = 0; mNeedsSkin = TRUE; mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY); } + } if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) <= 0) { @@ -3591,7 +3791,7 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) mMeshLOD[MESH_ID_LOWER_BODY]->updateJointGeometry(); mMeshLOD[MESH_ID_UPPER_BODY]->updateJointGeometry(); - if( isWearingWearableType( WT_SKIRT ) ) + if( isWearingWearableType( LLWearableType::WT_SKIRT ) ) { mMeshLOD[MESH_ID_SKIRT]->updateJointGeometry(); } @@ -3696,8 +3896,8 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) if (pass == AVATAR_RENDER_PASS_SINGLE) { - const bool should_alpha_mask = mSupportsAlphaLayers && !LLDrawPoolAlpha::sShowDebugAlpha; // Don't alpha mask if "Highlight Transparent" checked + bool should_alpha_mask = shouldAlphaMask(); LLGLState test(GL_ALPHA_TEST, should_alpha_mask); if (should_alpha_mask) @@ -3751,7 +3951,7 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) U32 LLVOAvatar::renderTransparent(BOOL first_pass) { U32 num_indices = 0; - if( isWearingWearableType( WT_SKIRT ) && (mIsDummy || isTextureVisible(TEX_SKIRT_BAKED)) ) + if( isWearingWearableType( LLWearableType::WT_SKIRT ) && (mIsDummy || isTextureVisible(TEX_SKIRT_BAKED)) ) { gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.25f); num_indices += mMeshLOD[MESH_ID_SKIRT]->render(mAdjustedPixelArea, FALSE); @@ -3773,7 +3973,7 @@ U32 LLVOAvatar::renderTransparent(BOOL first_pass) } // Can't test for baked hair being defined, since that won't always be the case (not all viewers send baked hair) // TODO: 1.25 will be able to switch this logic back to calling isTextureVisible(); - if (getImage(TEX_HAIR_BAKED)->getID() != IMG_INVISIBLE || LLDrawPoolAlpha::sShowDebugAlpha) + if (getImage(TEX_HAIR_BAKED, 0)->getID() != IMG_INVISIBLE || LLDrawPoolAlpha::sShowDebugAlpha) { num_indices += mMeshLOD[MESH_ID_HAIR]->render(mAdjustedPixelArea, first_pass, mIsDummy); first_pass = FALSE; @@ -3809,76 +4009,26 @@ U32 LLVOAvatar::renderRigid() return 0; } - if (isTextureVisible(TEX_EYES_BAKED) || mIsDummy) - { - // If the meshes need to be drawn, enable alpha masking but not blending - bool should_alpha_mask = mSupportsAlphaLayers && !LLDrawPoolAlpha::sShowDebugAlpha; - - LLGLState test(GL_ALPHA_TEST, should_alpha_mask); - - if (should_alpha_mask) - { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); - } - - num_indices += mMeshLOD[MESH_ID_EYEBALL_LEFT]->render(mAdjustedPixelArea, TRUE, mIsDummy); - num_indices += mMeshLOD[MESH_ID_EYEBALL_RIGHT]->render(mAdjustedPixelArea, TRUE, mIsDummy); + bool should_alpha_mask = shouldAlphaMask(); + LLGLState test(GL_ALPHA_TEST, should_alpha_mask); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); - } - - return num_indices; -} - -U32 LLVOAvatar::renderFootShadows() -{ - U32 num_indices = 0; - - if (!mIsBuilt) + if (should_alpha_mask) { - return 0; + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); } - if (isSelf() && (!gAgent.needsRenderAvatar() || !gAgent.needsRenderHead())) - { - return 0; - } - - if (!mIsBuilt) - { - return 0; - } - - // Don't render foot shadows if your lower body is completely invisible. - // (non-humanoid avatars rule!) - if (!isTextureVisible(TEX_LOWER_BAKED)) - { - return 0; - } - - // Update the shadow, tractor, and text label geometry. - if (mDrawable->isState(LLDrawable::REBUILD_SHADOW) && !isImpostor()) + if (isTextureVisible(TEX_EYES_BAKED) || mIsDummy) { - updateShadowFaces(); - mDrawable->clearState(LLDrawable::REBUILD_SHADOW); + num_indices += mMeshLOD[MESH_ID_EYEBALL_LEFT]->render(mAdjustedPixelArea, TRUE, mIsDummy); + num_indices += mMeshLOD[MESH_ID_EYEBALL_RIGHT]->render(mAdjustedPixelArea, TRUE, mIsDummy); } - U32 foot_mask = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_TEXCOORD0; - - LLGLDepthTest test(GL_TRUE, GL_FALSE); - //render foot shadows - LLGLEnable blend(GL_BLEND); - gGL.getTexUnit(0)->bind(mShadowImagep.get()); - glColor4fv(mShadow0Facep->getRenderColor().mV); - mShadow0Facep->renderIndexed(foot_mask); - glColor4fv(mShadow1Facep->getRenderColor().mV); - mShadow1Facep->renderIndexed(foot_mask); + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); return num_indices; } -U32 LLVOAvatar::renderImpostor(LLColor4U color) +U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel) { if (!mImpostor.isComplete()) { @@ -3898,7 +4048,7 @@ U32 LLVOAvatar::renderImpostor(LLColor4U color) gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f); gGL.color4ubv(color.mV); - gGL.getTexUnit(0)->bind(&mImpostor); + gGL.getTexUnit(diffuse_channel)->bind(&mImpostor); gGL.begin(LLRender::QUADS); gGL.texCoord2f(0,0); gGL.vertex3fv((pos+left-up).mV); @@ -3917,7 +4067,7 @@ U32 LLVOAvatar::renderImpostor(LLColor4U color) //------------------------------------------------------------------------ // LLVOAvatar::updateTextures() //------------------------------------------------------------------------ -void LLVOAvatar::updateTextures(LLAgent &agent) +void LLVOAvatar::updateTextures() { BOOL render_avatar = TRUE; @@ -3932,10 +4082,16 @@ void LLVOAvatar::updateTextures(LLAgent &agent) } else { - render_avatar = isVisible() && !mCulled; + if(!isVisible()) + { + return ;//do not update for invisible avatar. + } + + render_avatar = !mCulled; //visible and not culled. } std::vector<BOOL> layer_baked; + // GL NOT ACTIVE HERE - *TODO for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { layer_baked.push_back(isTextureDefined(mBakedTextureDatas[i].mTextureIndex)); @@ -3945,7 +4101,7 @@ void LLVOAvatar::updateTextures(LLAgent &agent) { if (layer_baked[i] && !mBakedTextureDatas[i].mIsLoaded) { - gGL.getTexUnit(0)->bind(getImage(mBakedTextureDatas[i].mTextureIndex)); + gGL.getTexUnit(0)->bind(getImage( mBakedTextureDatas[i].mTextureIndex, 0 )); } } } @@ -3953,18 +4109,34 @@ void LLVOAvatar::updateTextures(LLAgent &agent) mMaxPixelArea = 0.f; mMinPixelArea = 99999999.f; mHasGrey = FALSE; // debug - for (U32 index = 0; index < getNumTEs(); index++) + for (U32 texture_index = 0; texture_index < getNumTEs(); texture_index++) { - LLViewerImage *imagep = getImage(index); - if (imagep) + LLWearableType::EType wearable_type = LLVOAvatarDictionary::getTEWearableType((ETextureIndex)texture_index); + U32 num_wearables = gAgentWearables.getWearableCount(wearable_type); + const LLTextureEntry *te = getTE(texture_index); + const F32 texel_area_ratio = fabs(te->mScaleS * te->mScaleT); + LLViewerFetchedTexture *imagep = NULL; + for (U32 wearable_index = 0; wearable_index < num_wearables; wearable_index++) + { + imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index, wearable_index), TRUE); + if (imagep) + { + const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture((ETextureIndex)texture_index); + const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; + if (texture_dict->mIsLocalTexture) + { + addLocalTextureStats((ETextureIndex)texture_index, imagep, texel_area_ratio, render_avatar, layer_baked[baked_index]); + } + } + } + if (isIndexBakedTexture((ETextureIndex) texture_index) && render_avatar) { - const LLTextureEntry *te = getTE(index); - const F32 texel_area_ratio = fabs(te->mScaleS * te->mScaleT); const S32 boost_level = getAvatarBakedBoostLevel(); - + imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), TRUE); // Spam if this is a baked texture, not set to default image, without valid host info - if (isIndexBakedTexture((ETextureIndex)index) + if (isIndexBakedTexture((ETextureIndex)texture_index) && imagep->getID() != IMG_DEFAULT_AVATAR + && imagep->getID() != IMG_INVISIBLE && !imagep->getTargetHost().isOk()) { LL_WARNS_ONCE("Texture") << "LLVOAvatar::updateTextures No host for texture " @@ -3973,25 +4145,7 @@ void LLVOAvatar::updateTextures(LLAgent &agent) << " on host " << getRegion()->getHost() << llendl; } - /* switch(index) - case TEX_HEAD_BODYPAINT: - addLocalTextureStats( LOCTEX_HEAD_BODYPAINT, imagep, texel_area_ratio, render_avatar, head_baked ); */ - const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture((ETextureIndex)index); - if (texture_dict->mIsUsedByBakedTexture) - { - const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; - if (texture_dict->mIsLocalTexture) - { - addLocalTextureStats((ETextureIndex)index, imagep, texel_area_ratio, render_avatar, layer_baked[baked_index]); - } - else if (texture_dict->mIsBakedTexture) - { - if (layer_baked[baked_index]) - { - addBakedTextureStats( imagep, mPixelArea, texel_area_ratio, boost_level ); - } - } - } + addBakedTextureStats( imagep, mPixelArea, texel_area_ratio, boost_level ); } } @@ -3999,38 +4153,111 @@ void LLVOAvatar::updateTextures(LLAgent &agent) { setDebugText(llformat("%4.0f:%4.0f", fsqrtf(mMinPixelArea),fsqrtf(mMaxPixelArea))); } - - if( render_avatar ) - { - mShadowImagep->addTextureStats(mPixelArea); - } } -void LLVOAvatar::addLocalTextureStats(ETextureIndex idx, LLViewerImage* imagep, - F32 texel_area_ratio, BOOL render_avatar, BOOL covered_by_baked, U32 index) +void LLVOAvatar::addLocalTextureStats( ETextureIndex idx, LLViewerFetchedTexture* imagep, + F32 texel_area_ratio, BOOL render_avatar, BOOL covered_by_baked, U32 index ) { // No local texture stats for non-self avatars return; } - -void LLVOAvatar::addBakedTextureStats( LLViewerImage* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level) +const S32 MAX_TEXTURE_UPDATE_INTERVAL = 64 ; //need to call updateTextures() at least every 32 frames. +const S32 MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL = S32_MAX ; //frames +void LLVOAvatar::checkTextureLoading() +{ + static const F32 MAX_INVISIBLE_WAITING_TIME = 15.f ; //seconds + + BOOL pause = !isVisible() ; + if(!pause) + { + mInvisibleTimer.reset() ; + } + if(mLoadedCallbacksPaused == pause) + { + return ; + } + + if(mCallbackTextureList.empty()) //when is self or no callbacks. Note: this list for self is always empty. + { + mLoadedCallbacksPaused = pause ; + return ; //nothing to check. + } + + if(pause && mInvisibleTimer.getElapsedTimeF32() < MAX_INVISIBLE_WAITING_TIME) + { + return ; //have not been invisible for enough time. + } + + for(LLLoadedCallbackEntry::source_callback_list_t::iterator iter = mCallbackTextureList.begin(); + iter != mCallbackTextureList.end(); ++iter) + { + LLViewerFetchedTexture* tex = gTextureList.findImage(*iter) ; + if(tex) + { + if(pause)//pause texture fetching. + { + tex->pauseLoadedCallbacks(&mCallbackTextureList) ; + + //set to terminate texture fetching after MAX_TEXTURE_UPDATE_INTERVAL frames. + tex->setMaxVirtualSizeResetInterval(MAX_TEXTURE_UPDATE_INTERVAL); + tex->resetMaxVirtualSizeResetCounter() ; + } + else//unpause + { + static const F32 START_AREA = 100.f ; + + tex->unpauseLoadedCallbacks(&mCallbackTextureList) ; + tex->addTextureStats(START_AREA); //jump start the fetching again + } + } + } + + if(!pause) + { + updateTextures() ; //refresh texture stats. + } + mLoadedCallbacksPaused = pause ; + return ; +} + +const F32 SELF_ADDITIONAL_PRI = 0.75f ; +const F32 ADDITIONAL_PRI = 0.5f; +void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level) { + //Note: + //if this function is not called for the last MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL frames, + //the texture pipeline will stop fetching this texture. + + imagep->resetTextureStats(); + imagep->setCanUseHTTP(false) ; //turn off http fetching for baked textures. + imagep->setMaxVirtualSizeResetInterval(MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL); + imagep->resetMaxVirtualSizeResetCounter() ; + mMaxPixelArea = llmax(pixel_area, mMaxPixelArea); - mMinPixelArea = llmin(pixel_area, mMinPixelArea); + mMinPixelArea = llmin(pixel_area, mMinPixelArea); imagep->addTextureStats(pixel_area / texel_area_ratio); imagep->setBoostLevel(boost_level); + + if(boost_level != LLViewerTexture::BOOST_AVATAR_BAKED_SELF) + { + imagep->setAdditionalDecodePriority(ADDITIONAL_PRI) ; + } + else + { + imagep->setAdditionalDecodePriority(SELF_ADDITIONAL_PRI) ; + } } //virtual -void LLVOAvatar::setImage(const U8 te, LLViewerImage *imagep) +void LLVOAvatar::setImage(const U8 te, LLViewerTexture *imagep, const U32 index) { setTEImage(te, imagep); } //virtual -LLViewerImage* LLVOAvatar::getImage(const U8 te) const +LLViewerTexture* LLVOAvatar::getImage(const U8 te, const U32 index) const { return getTEImage(te); } @@ -4243,7 +4470,7 @@ BOOL LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, BOOL } else if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED) { - mIsSitting = TRUE; + sitDown(TRUE); } @@ -4260,7 +4487,7 @@ BOOL LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, BOOL { if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED) { - mIsSitting = FALSE; + sitDown(FALSE); } stopMotion(anim_id); result = TRUE; @@ -4293,34 +4520,79 @@ void LLVOAvatar::resetAnimations() flushAllMotions(); } -//----------------------------------------------------------------------------- -// startMotion() -// id is the asset if of the animation to start -// time_offset is the offset into the animation at which to start playing -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset) +// Override selectively based on avatar sex and whether we're using new +// animations. +LLUUID LLVOAvatar::remapMotionID(const LLUUID& id) { - LLMemType mt(LLMemType::MTYPE_AVATAR); - + BOOL use_new_walk_run = gSavedSettings.getBOOL("UseNewWalkRun"); + LLUUID result = id; + // start special case female walk for female avatars if (getSex() == SEX_FEMALE) { if (id == ANIM_AGENT_WALK) { - return LLCharacter::startMotion(ANIM_AGENT_FEMALE_WALK, time_offset); + if (use_new_walk_run) + result = ANIM_AGENT_FEMALE_WALK_NEW; + else + result = ANIM_AGENT_FEMALE_WALK; + } + else if (id == ANIM_AGENT_RUN) + { + // There is no old female run animation, so only override + // in one case. + if (use_new_walk_run) + result = ANIM_AGENT_FEMALE_RUN_NEW; } else if (id == ANIM_AGENT_SIT) { - return LLCharacter::startMotion(ANIM_AGENT_SIT_FEMALE, time_offset); + result = ANIM_AGENT_SIT_FEMALE; } } + else + { + // Male avatar. + if (id == ANIM_AGENT_WALK) + { + if (use_new_walk_run) + result = ANIM_AGENT_WALK_NEW; + } + else if (id == ANIM_AGENT_RUN) + { + if (use_new_walk_run) + result = ANIM_AGENT_RUN_NEW; + } + + } + + return result; + +} + +//----------------------------------------------------------------------------- +// startMotion() +// id is the asset if of the animation to start +// time_offset is the offset into the animation at which to start playing +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset) +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + lldebugs << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << llendl; + + LLUUID remap_id = remapMotionID(id); + + if (remap_id != id) + { + lldebugs << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << llendl; + } - if (isSelf() && id == ANIM_AGENT_AWAY) + if (isSelf() && remap_id == ANIM_AGENT_AWAY) { gAgent.setAFK(); } - return LLCharacter::startMotion(id, time_offset); + return LLCharacter::startMotion(remap_id, time_offset); } //----------------------------------------------------------------------------- @@ -4328,21 +4600,21 @@ BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset) //----------------------------------------------------------------------------- BOOL LLVOAvatar::stopMotion(const LLUUID& id, BOOL stop_immediate) { - if (isSelf()) - { - gAgent.onAnimStop(id); - } + lldebugs << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << llendl; - if (id == ANIM_AGENT_WALK) + LLUUID remap_id = remapMotionID(id); + + if (remap_id != id) { - LLCharacter::stopMotion(ANIM_AGENT_FEMALE_WALK, stop_immediate); + lldebugs << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << llendl; } - else if (id == ANIM_AGENT_SIT) + + if (isSelf()) { - LLCharacter::stopMotion(ANIM_AGENT_SIT_FEMALE, stop_immediate); + gAgent.onAnimStop(remap_id); } - return LLCharacter::stopMotion(id, stop_immediate); + return LLCharacter::stopMotion(remap_id, stop_immediate); } //----------------------------------------------------------------------------- @@ -4611,9 +4883,11 @@ void LLVOAvatar::requestStopMotion( LLMotion* motion ) //----------------------------------------------------------------------------- // loadAvatar() //----------------------------------------------------------------------------- +static LLFastTimer::DeclareTimer FTM_LOAD_AVATAR("Load Avatar"); + BOOL LLVOAvatar::loadAvatar() { -// LLFastTimer t(LLFastTimer::FTM_LOAD_AVATAR); +// LLFastTimer t(FTM_LOAD_AVATAR); // avatar_skeleton.xml if( !buildSkeleton(sAvatarSkeletonInfo) ) @@ -4696,7 +4970,7 @@ BOOL LLVOAvatar::loadAvatar() // avatar_lad.xml : <morph_masks> for (LLVOAvatarXmlInfo::morph_info_list_t::iterator iter = sAvatarXmlInfo->mMorphMaskInfoList.begin(); iter != sAvatarXmlInfo->mMorphMaskInfoList.end(); - iter++) + ++iter) { LLVOAvatarXmlInfo::LLVOAvatarMorphInfo *info = *iter; @@ -4720,13 +4994,19 @@ BOOL LLVOAvatar::loadAvatar() // avatar_lad.xml : <driver_parameters> for (LLVOAvatarXmlInfo::driver_info_list_t::iterator iter = sAvatarXmlInfo->mDriverInfoList.begin(); iter != sAvatarXmlInfo->mDriverInfoList.end(); - iter++) + ++iter) { LLDriverParamInfo *info = *iter; LLDriverParam* driver_param = new LLDriverParam( this ); if (driver_param->setInfo(info)) { addVisualParam( driver_param ); + LLVisualParam*(LLVOAvatar::*avatar_function)(S32)const = &LLVOAvatar::getVisualParam; + if( !driver_param->linkDrivenParams(boost::bind(avatar_function,(LLVOAvatar*)this,_1 ), false)) + { + llwarns << "could not link driven params for avatar " << this->getFullname() << " id: " << driver_param->getID() << llendl; + continue; + } } else { @@ -4735,6 +5015,19 @@ BOOL LLVOAvatar::loadAvatar() return FALSE; } } + + // Uncomment to enable avatar_lad.xml debugging. + std::ofstream file; + file.open("avatar_lad.log"); + for( LLViewerVisualParam* param = (LLViewerVisualParam*) getFirstVisualParam(); + param; + param = (LLViewerVisualParam*) getNextVisualParam() ) + { + param->getInfo()->toStream(file); + file << std::endl; + } + + file.close(); return TRUE; } @@ -4747,7 +5040,8 @@ BOOL LLVOAvatar::loadSkeletonNode () mRoot.addChild( &mSkeleton[0] ); for (std::vector<LLViewerJoint *>::iterator iter = mMeshLOD.begin(); - iter != mMeshLOD.end(); iter++) + iter != mMeshLOD.end(); + ++iter) { LLViewerJoint *joint = (LLViewerJoint *) *iter; joint->mUpdateXform = FALSE; @@ -4783,7 +5077,8 @@ BOOL LLVOAvatar::loadSkeletonNode () { LLVOAvatarXmlInfo::skeletal_distortion_info_list_t::iterator iter; for (iter = sAvatarXmlInfo->mSkeletalDistortionInfoList.begin(); - iter != sAvatarXmlInfo->mSkeletalDistortionInfoList.end(); iter++) + iter != sAvatarXmlInfo->mSkeletalDistortionInfoList.end(); + ++iter) { LLPolySkeletalDistortionInfo *info = *iter; LLPolySkeletalDistortion *param = new LLPolySkeletalDistortion(this); @@ -4803,7 +5098,8 @@ BOOL LLVOAvatar::loadSkeletonNode () { LLVOAvatarXmlInfo::attachment_info_list_t::iterator iter; for (iter = sAvatarXmlInfo->mAttachmentInfoList.begin(); - iter != sAvatarXmlInfo->mAttachmentInfoList.end(); iter++) + iter != sAvatarXmlInfo->mAttachmentInfoList.end(); + ++iter) { LLVOAvatarXmlInfo::LLVOAvatarAttachmentInfo *info = *iter; if (!isSelf() && info->mJointName == "mScreen") @@ -4884,7 +5180,7 @@ BOOL LLVOAvatar::loadMeshNodes() { for (LLVOAvatarXmlInfo::mesh_info_list_t::const_iterator meshinfo_iter = sAvatarXmlInfo->mMeshInfoList.begin(); meshinfo_iter != sAvatarXmlInfo->mMeshInfoList.end(); - meshinfo_iter++) + ++meshinfo_iter) { const LLVOAvatarXmlInfo::LLVOAvatarMeshInfo *info = *meshinfo_iter; const std::string &type = info->mType; @@ -4900,7 +5196,7 @@ BOOL LLVOAvatar::loadMeshNodes() mesh = &mHairMesh0; */ for (LLVOAvatarDictionary::Meshes::const_iterator mesh_iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin(); mesh_iter != LLVOAvatarDictionary::getInstance()->getMeshes().end(); - mesh_iter++) + ++mesh_iter) { const EMeshIndex mesh_index = mesh_iter->first; const LLVOAvatarDictionary::MeshEntry *mesh_dict = mesh_iter->second; @@ -4972,7 +5268,7 @@ BOOL LLVOAvatar::loadMeshNodes() for (LLVOAvatarXmlInfo::LLVOAvatarMeshInfo::morph_info_list_t::const_iterator xmlinfo_iter = info->mPolyMorphTargetInfoList.begin(); xmlinfo_iter != info->mPolyMorphTargetInfoList.end(); - xmlinfo_iter++) + ++xmlinfo_iter) { const LLVOAvatarXmlInfo::LLVOAvatarMeshInfo::morph_info_pair_t *info_pair = &(*xmlinfo_iter); LLPolyMorphTarget *param = new LLPolyMorphTarget(mesh->getMesh()); @@ -5006,7 +5302,7 @@ BOOL LLVOAvatar::loadLayersets() BOOL success = TRUE; for (LLVOAvatarXmlInfo::layer_info_list_t::const_iterator layerset_iter = sAvatarXmlInfo->mLayerInfoList.begin(); layerset_iter != sAvatarXmlInfo->mLayerInfoList.end(); - layerset_iter++) + ++layerset_iter) { // Construct a layerset for each one specified in avatar_lad.xml and initialize it as such. LLTexLayerSetInfo *layerset_info = *layerset_iter; @@ -5099,7 +5395,7 @@ BOOL LLVOAvatar::updateJointLODs() { if (isSelf()) { - if(gAgent.cameraCustomizeAvatar() || gAgent.cameraMouselook()) + if(gAgentCamera.cameraCustomizeAvatar() || gAgentCamera.cameraMouselook()) { mAdjustedPixelArea = MAX_PIXEL_AREA; } @@ -5123,7 +5419,7 @@ BOOL LLVOAvatar::updateJointLODs() if (res) { sNumLODChangesThisFrame++; - dirtyMesh(); + dirtyMesh(2); return TRUE; } } @@ -5147,28 +5443,29 @@ LLDrawable *LLVOAvatar::createDrawable(LLPipeline *pipeline) mDrawable->addFace(poolp, NULL); mDrawable->setRenderType(LLPipeline::RENDER_TYPE_AVATAR); - LLFace *facep; - - // Add faces for the foot shadows - facep = mDrawable->addFace((LLFacePool*) NULL, mShadowImagep); - mShadow0Facep = facep; - - facep = mDrawable->addFace((LLFacePool*) NULL, mShadowImagep); - mShadow1Facep = facep; - mNumInitFaces = mDrawable->getNumFaces() ; - dirtyMesh(); + dirtyMesh(2); return mDrawable; } +void LLVOAvatar::updateGL() +{ + if (mMeshTexturesDirty) + { + updateMeshTextures(); + mMeshTexturesDirty = FALSE; + } +} + //----------------------------------------------------------------------------- // updateGeometry() //----------------------------------------------------------------------------- +static LLFastTimer::DeclareTimer FTM_UPDATE_AVATAR("Update Avatar"); BOOL LLVOAvatar::updateGeometry(LLDrawable *drawable) { - LLFastTimer ftm(LLFastTimer::FTM_UPDATE_AVATAR); + LLFastTimer ftm(FTM_UPDATE_AVATAR); if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_AVATAR))) { return TRUE; @@ -5188,115 +5485,13 @@ BOOL LLVOAvatar::updateGeometry(LLDrawable *drawable) } //----------------------------------------------------------------------------- -// updateShadowFaces() -//----------------------------------------------------------------------------- -void LLVOAvatar::updateShadowFaces() -{ - LLFace *face0p = mShadow0Facep; - LLFace *face1p = mShadow1Facep; - - // - // render avatar shadows - // - if (mInAir || mUpdatePeriod >= IMPOSTOR_PERIOD) - { - face0p->setSize(0, 0); - face1p->setSize(0, 0); - return; - } - - LLSprite sprite(mShadowImagep.notNull() ? mShadowImagep->getID() : LLUUID::null); - sprite.setFollow(FALSE); - const F32 cos_angle = gSky.getSunDirection().mV[2]; - F32 cos_elev = sqrt(1 - cos_angle * cos_angle); - if (cos_angle < 0) cos_elev = -cos_elev; - sprite.setSize(0.4f + cos_elev * 0.8f, 0.3f); - LLVector3 sun_vec = gSky.mVOSkyp ? gSky.mVOSkyp->getToSun() : LLVector3(0.f, 0.f, 0.f); - - if (mShadowImagep->getHasGLTexture()) - { - LLVector3 normal; - LLVector3d shadow_pos; - LLVector3 shadow_pos_agent; - F32 foot_height; - - if (mFootLeftp) - { - LLVector3 joint_world_pos = mFootLeftp->getWorldPosition(); - // this only does a ray straight down from the foot, as our client-side ray-tracing is very limited now - // but we make an explicit ray trace call in expectation of future improvements - resolveRayCollisionAgent(gAgent.getPosGlobalFromAgent(joint_world_pos), - gAgent.getPosGlobalFromAgent(gSky.getSunDirection() + joint_world_pos), shadow_pos, normal); - shadow_pos_agent = gAgent.getPosAgentFromGlobal(shadow_pos); - foot_height = joint_world_pos.mV[VZ] - shadow_pos_agent.mV[VZ]; - - // Pull sprite in direction of surface normal - shadow_pos_agent += normal * SHADOW_OFFSET_AMT; - - // Render sprite - sprite.setNormal(normal); - if (isSelf() && gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK) - { - sprite.setColor(0.f, 0.f, 0.f, 0.f); - } - else - { - sprite.setColor(0.f, 0.f, 0.f, clamp_rescale(foot_height, MIN_SHADOW_HEIGHT, MAX_SHADOW_HEIGHT, 0.5f, 0.f)); - } - sprite.setPosition(shadow_pos_agent); - - LLVector3 foot_to_knee = mKneeLeftp->getWorldPosition() - joint_world_pos; - //foot_to_knee.normalize(); - foot_to_knee -= projected_vec(foot_to_knee, sun_vec); - sprite.setYaw(azimuth(sun_vec - foot_to_knee)); - - sprite.updateFace(*face0p); - } - - if (mFootRightp) - { - LLVector3 joint_world_pos = mFootRightp->getWorldPosition(); - // this only does a ray straight down from the foot, as our client-side ray-tracing is very limited now - // but we make an explicit ray trace call in expectation of future improvements - resolveRayCollisionAgent(gAgent.getPosGlobalFromAgent(joint_world_pos), - gAgent.getPosGlobalFromAgent(gSky.getSunDirection() + joint_world_pos), shadow_pos, normal); - shadow_pos_agent = gAgent.getPosAgentFromGlobal(shadow_pos); - foot_height = joint_world_pos.mV[VZ] - shadow_pos_agent.mV[VZ]; - - // Pull sprite in direction of surface normal - shadow_pos_agent += normal * SHADOW_OFFSET_AMT; - - // Render sprite - sprite.setNormal(normal); - if (isSelf() && gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK) - { - sprite.setColor(0.f, 0.f, 0.f, 0.f); - } - else - { - sprite.setColor(0.f, 0.f, 0.f, clamp_rescale(foot_height, MIN_SHADOW_HEIGHT, MAX_SHADOW_HEIGHT, 0.5f, 0.f)); - } - sprite.setPosition(shadow_pos_agent); - - LLVector3 foot_to_knee = mKneeRightp->getWorldPosition() - joint_world_pos; - //foot_to_knee.normalize(); - foot_to_knee -= projected_vec(foot_to_knee, sun_vec); - sprite.setYaw(azimuth(sun_vec - foot_to_knee)); - - sprite.updateFace(*face1p); - } - } -} - -//----------------------------------------------------------------------------- // updateSexDependentLayerSets() //----------------------------------------------------------------------------- -void LLVOAvatar::updateSexDependentLayerSets( BOOL set_by_user ) +void LLVOAvatar::updateSexDependentLayerSets( BOOL upload_bake ) { - invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, set_by_user ); - invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet, set_by_user ); - invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet, set_by_user ); - updateMeshTextures(); + invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, upload_bake ); + invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet, upload_bake ); + invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet, upload_bake ); } //----------------------------------------------------------------------------- @@ -5304,9 +5499,12 @@ void LLVOAvatar::updateSexDependentLayerSets( BOOL set_by_user ) //----------------------------------------------------------------------------- void LLVOAvatar::dirtyMesh() { - mDirtyMesh = TRUE; + dirtyMesh(1); +} +void LLVOAvatar::dirtyMesh(S32 priority) +{ + mDirtyMesh = llmax(mDirtyMesh, priority); } - //----------------------------------------------------------------------------- // hideSkirt() //----------------------------------------------------------------------------- @@ -5315,26 +5513,32 @@ void LLVOAvatar::hideSkirt() mMeshLOD[MESH_ID_SKIRT]->setVisible(FALSE, TRUE); } -void LLVOAvatar::setParent(LLViewerObject* parent) +BOOL LLVOAvatar::setParent(LLViewerObject* parent) { + BOOL ret ; if (parent == NULL) { getOffObject(); - LLViewerObject::setParent(parent); + ret = LLViewerObject::setParent(parent); if (isSelf()) { - gAgent.resetCamera(); + gAgentCamera.resetCamera(); } } else { - LLViewerObject::setParent(parent); - sitOnObject(parent); + ret = LLViewerObject::setParent(parent); + if(ret) + { + sitOnObject(parent); + } } + return ret ; } void LLVOAvatar::addChild(LLViewerObject *childp) { + childp->extractAttachmentItemID(); // find the inventory item this object is associated with. LLViewerObject::addChild(childp); if (childp->mDrawable) { @@ -5349,18 +5553,30 @@ void LLVOAvatar::addChild(LLViewerObject *childp) void LLVOAvatar::removeChild(LLViewerObject *childp) { LLViewerObject::removeChild(childp); - detachObject(childp); + if (!detachObject(childp)) + { + llwarns << "Calling detach on non-attached object " << llendl; + } } LLViewerJointAttachment* LLVOAvatar::getTargetAttachmentPoint(LLViewerObject* viewer_object) { S32 attachmentID = ATTACHMENT_ID_FROM_STATE(viewer_object->getState()); + // This should never happen unless the server didn't process the attachment point + // correctly, but putting this check in here to be safe. + if (attachmentID & ATTACHMENT_ADD) + { + llwarns << "Got an attachment with ATTACHMENT_ADD mask, removing ( attach pt:" << attachmentID << " )" << llendl; + attachmentID &= ~ATTACHMENT_ADD; + } + LLViewerJointAttachment* attachment = get_if_there(mAttachmentPoints, attachmentID, (LLViewerJointAttachment*)NULL); if (!attachment) { llwarns << "Object attachment point invalid: " << attachmentID << llendl; + attachment = get_if_there(mAttachmentPoints, 1, (LLViewerJointAttachment*)NULL); // Arbitrary using 1 (chest) } return attachment; @@ -5369,7 +5585,7 @@ LLViewerJointAttachment* LLVOAvatar::getTargetAttachmentPoint(LLViewerObject* vi //----------------------------------------------------------------------------- // attachObject() //----------------------------------------------------------------------------- -LLViewerJointAttachment *LLVOAvatar::attachObject(LLViewerObject *viewer_object) +const LLViewerJointAttachment *LLVOAvatar::attachObject(LLViewerObject *viewer_object) { LLViewerJointAttachment* attachment = getTargetAttachmentPoint(viewer_object); @@ -5388,6 +5604,39 @@ LLViewerJointAttachment *LLVOAvatar::attachObject(LLViewerObject *viewer_object) } //----------------------------------------------------------------------------- +// attachObject() +//----------------------------------------------------------------------------- +U32 LLVOAvatar::getNumAttachments() const +{ + U32 num_attachments = 0; + for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + const LLViewerJointAttachment *attachment_pt = (*iter).second; + num_attachments += attachment_pt->getNumObjects(); + } + return num_attachments; +} + +//----------------------------------------------------------------------------- +// canAttachMoreObjects() +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::canAttachMoreObjects() const +{ + return (getNumAttachments() < MAX_AGENT_ATTACHMENTS); +} + +//----------------------------------------------------------------------------- +// canAttachMoreObjects() +// Returns true if we can attach <n> more objects. +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::canAttachMoreObjects(U32 n) const +{ + return (getNumAttachments() + n) <= MAX_AGENT_ATTACHMENTS; +} + +//----------------------------------------------------------------------------- // lazyAttach() //----------------------------------------------------------------------------- void LLVOAvatar::lazyAttach() @@ -5412,16 +5661,21 @@ void LLVOAvatar::lazyAttach() void LLVOAvatar::resetHUDAttachments() { for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); ) + iter != mAttachmentPoints.end(); + ++iter) { - attachment_map_t::iterator curiter = iter++; - LLViewerJointAttachment* attachment = curiter->second; + LLViewerJointAttachment* attachment = iter->second; if (attachment->getIsHUDAttachment()) { - LLViewerObject* obj = attachment->getObject(); - if (obj && obj->mDrawable.notNull()) + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) { - gPipeline.markMoved(obj->mDrawable); + const LLViewerObject* attached_object = (*attachment_iter); + if (attached_object && attached_object->mDrawable.notNull()) + { + gPipeline.markMoved(attached_object->mDrawable); + } } } } @@ -5433,55 +5687,57 @@ void LLVOAvatar::resetHUDAttachments() BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object) { for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); ) + iter != mAttachmentPoints.end(); + ++iter) { - attachment_map_t::iterator curiter = iter++; - LLViewerJointAttachment* attachment = curiter->second; - // only one object per attachment point for now - if (attachment->getObject() == viewer_object) + LLViewerJointAttachment* attachment = iter->second; + + if (attachment->isObjectAttached(viewer_object)) { - LLUUID item_id = attachment->getItemID(); attachment->removeObject(viewer_object); - if (isSelf()) - { - // the simulator should automatically handle - // permission revocation - - stopMotionFromSource(viewer_object->getID()); - LLFollowCamMgr::setCameraActive(viewer_object->getID(), FALSE); - - LLViewerObject::const_child_list_t& child_list = viewer_object->getChildren(); - for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); - iter != child_list.end(); iter++) - { - LLViewerObject* child_objectp = *iter; - // the simulator should automatically handle - // permissions revocation - - stopMotionFromSource(child_objectp->getID()); - LLFollowCamMgr::setCameraActive(child_objectp->getID(), FALSE); - } - - } lldebugs << "Detaching object " << viewer_object->mID << " from " << attachment->getName() << llendl; - if (isSelf()) - { - // Then make sure the inventory is in sync with the avatar. - gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id); - gInventory.notifyObservers(); - } return TRUE; } } - return FALSE; } //----------------------------------------------------------------------------- +// sitDown() +//----------------------------------------------------------------------------- +void LLVOAvatar::sitDown(BOOL bSitting) +{ + mIsSitting = bSitting; + if (isSelf()) + { + // Update Movement Controls according to own Sitting mode + LLFloaterMove::setSittingMode(bSitting); + } +} + +//----------------------------------------------------------------------------- // sitOnObject() //----------------------------------------------------------------------------- void LLVOAvatar::sitOnObject(LLViewerObject *sit_object) { + if (isSelf()) + { + // Might be first sit + //LLFirstUse::useSit(); + + gAgent.setFlying(FALSE); + gAgentCamera.setThirdPersonHeadOffset(LLVector3::zero); + //interpolate to new camera position + gAgentCamera.startCameraAnimation(); + // make sure we are not trying to autopilot + gAgent.stopAutoPilot(); + gAgentCamera.setupSitCamera(); + if (gAgentCamera.getForceMouselook()) + { + gAgentCamera.changeCameraToMouselook(); + } + } + if (mDrawable.isNull()) { return; @@ -5496,30 +5752,15 @@ void LLVOAvatar::sitOnObject(LLViewerObject *sit_object) mDrawable->mXform.setRotation(mDrawable->getWorldRotation() * inv_obj_rot); gPipeline.markMoved(mDrawable, TRUE); - mIsSitting = TRUE; + // Notice that removing sitDown() from here causes avatars sitting on + // objects to be not rendered for new arrivals. See EXT-6835 and EXT-1655. + sitDown(TRUE); mRoot.getXform()->setParent(&sit_object->mDrawable->mXform); // LLVOAvatar::sitOnObject mRoot.setPosition(getPosition()); mRoot.updateWorldMatrixChildren(); stopMotion(ANIM_AGENT_BODY_NOISE); - if (isSelf()) - { - // Might be first sit - LLFirstUse::useSit(); - - gAgent.setFlying(FALSE); - gAgent.setThirdPersonHeadOffset(LLVector3::zero); - //interpolate to new camera position - gAgent.startCameraAnimation(); - // make sure we are not trying to autopilot - gAgent.stopAutoPilot(); - gAgent.setupSitCamera(); - if (gAgent.getForceMouselook()) - { - gAgent.changeCameraToMouselook(); - } - } } //----------------------------------------------------------------------------- @@ -5541,7 +5782,7 @@ void LLVOAvatar::getOffObject() LLViewerObject::const_child_list_t& child_list = sit_object->getChildren(); for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); - iter != child_list.end(); iter++) + iter != child_list.end(); ++iter) { LLViewerObject* child_objectp = *iter; @@ -5560,7 +5801,8 @@ void LLVOAvatar::getOffObject() gPipeline.markMoved(mDrawable, TRUE); - mIsSitting = FALSE; + sitDown(FALSE); + mRoot.getXform()->setParent(NULL); // LLVOAvatar::getOffObject mRoot.setPosition(cur_position_world); mRoot.setRotation(cur_rotation_world); @@ -5581,9 +5823,9 @@ void LLVOAvatar::getOffObject() //reset orientation // mRoot.setRotation(avWorldRot); - gAgent.setThirdPersonHeadOffset(LLVector3(0.f, 0.f, 1.f)); + gAgentCamera.setThirdPersonHeadOffset(LLVector3(0.f, 0.f, 1.f)); - gAgent.setSitCamera(LLUUID::null); + gAgentCamera.setSitCamera(LLUUID::null); } } @@ -5638,7 +5880,7 @@ LLColor4 LLVOAvatar::getGlobalColor( const std::string& color_name ) const } // virtual -void LLVOAvatar::invalidateComposite( LLTexLayerSet* layerset, BOOL set_by_user ) +void LLVOAvatar::invalidateComposite( LLTexLayerSet* layerset, BOOL upload_result ) { } @@ -5646,23 +5888,18 @@ void LLVOAvatar::invalidateAll() { } -// virtual -void LLVOAvatar::setCompositeUpdatesEnabled( BOOL b ) -{ -} - -void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL set_by_user ) +void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL upload_bake ) { if (global_color == mTexSkinColor) { - invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, set_by_user ); - invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet, set_by_user ); - invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet, set_by_user ); + invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, upload_bake ); + invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet, upload_bake ); + invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet, upload_bake ); } else if (global_color == mTexHairColor) { - invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, set_by_user ); - invalidateComposite( mBakedTextureDatas[BAKED_HAIR].mTexLayerSet, set_by_user ); + invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, upload_bake ); + invalidateComposite( mBakedTextureDatas[BAKED_HAIR].mTexLayerSet, upload_bake ); // ! BACKWARDS COMPATIBILITY ! // Fix for dealing with avatars from viewers that don't bake hair. @@ -5678,7 +5915,7 @@ void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL else if (global_color == mTexEyeColor) { // llinfos << "invalidateComposite cause: onGlobalColorChanged( eyecolor )" << llendl; - invalidateComposite( mBakedTextureDatas[BAKED_EYES].mTexLayerSet, set_by_user ); + invalidateComposite( mBakedTextureDatas[BAKED_EYES].mTexLayerSet, upload_bake ); } updateMeshTextures(); } @@ -5689,30 +5926,70 @@ BOOL LLVOAvatar::isVisible() const && (mDrawable->isVisible() || mIsDummy); } -// call periodically to keep isFullyLoaded up to date. -// returns true if the value has changed. -BOOL LLVOAvatar::updateIsFullyLoaded() +// Determine if we have enough avatar data to render +BOOL LLVOAvatar::getIsCloud() { - // a "heuristic" to determine if we have enough avatar data to render - // (to avoid rendering a "Ruth" - DEV-3168) - BOOL loading = FALSE; - - // do we have a shape? + // Do we have a shape? if (visualParamWeightsAreDefault()) { - loading = TRUE; + return TRUE; } if (!isTextureDefined(TEX_LOWER_BAKED) || !isTextureDefined(TEX_UPPER_BAKED) || !isTextureDefined(TEX_HEAD_BAKED)) { - loading = TRUE; + return TRUE; } - + return FALSE; +} + +// call periodically to keep isFullyLoaded up to date. +// returns true if the value has changed. +BOOL LLVOAvatar::updateIsFullyLoaded() +{ + const BOOL loading = getIsCloud(); + updateRuthTimer(loading); return processFullyLoadedChange(loading); } +void LLVOAvatar::updateRuthTimer(bool loading) +{ + if (isSelf() || !loading) + { + return; + } + + if (mPreviousFullyLoaded) + { + mRuthTimer.reset(); + if (gSavedSettings.getBOOL("DebugAvatarRezTime")) + { + llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' became cloud." << llendl; + LLSD args; + args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); + args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32()); + args["NAME"] = getFullname(); + LLNotificationsUtil::add("AvatarRezCloudNotification",args); + } + mRuthDebugTimer.reset(); + } + + const F32 LOADING_TIMEOUT__SECONDS = 120.f; + if (mRuthTimer.getElapsedTimeF32() > LOADING_TIMEOUT__SECONDS) + { + llinfos << "Ruth Timer timeout: Missing texture data for '" << getFullname() << "' " + << "( Params loaded : " << !visualParamWeightsAreDefault() << " ) " + << "( Lower : " << isTextureDefined(TEX_LOWER_BAKED) << " ) " + << "( Upper : " << isTextureDefined(TEX_UPPER_BAKED) << " ) " + << "( Head : " << isTextureDefined(TEX_HEAD_BAKED) << " )." + << llendl; + + LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(getID()); + mRuthTimer.reset(); + } +} + BOOL LLVOAvatar::processFullyLoadedChange(bool loading) { // we wait a little bit before giving the all clear, @@ -5723,7 +6000,19 @@ BOOL LLVOAvatar::processFullyLoadedChange(bool loading) mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > PAUSE); - + if (gSavedSettings.getBOOL("DebugAvatarRezTime")) + { + if (!mPreviousFullyLoaded && !loading && mFullyLoaded) + { + llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' resolved in " << (U32)mRuthDebugTimer.getElapsedTimeF32() << " seconds." << llendl; + LLSD args; + args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); + args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32()); + args["NAME"] = getFullname(); + LLNotificationsUtil::add("AvatarRezNotification",args); + } + } + // did our loading state "change" from last call? const S32 UPDATE_RATE = 30; BOOL changed = @@ -5767,15 +6056,22 @@ void LLVOAvatar::updateMeshTextures() // if user has never specified a texture, assign the default for (U32 i=0; i < getNumTEs(); i++) { - const LLViewerImage* te_image = getImage(i); + const LLViewerTexture* te_image = getImage(i, 0); if(!te_image || te_image->getID().isNull() || (te_image->getID() == IMG_DEFAULT)) { - setImage(i, gImageList.getImage(i == TEX_HAIR ? IMG_DEFAULT : IMG_DEFAULT_AVATAR)); // IMG_DEFAULT_AVATAR = a special texture that's never rendered. + setImage(i, LLViewerTextureManager::getFetchedTexture(i == TEX_HAIR ? IMG_DEFAULT : IMG_DEFAULT_AVATAR), 0); // IMG_DEFAULT_AVATAR = a special texture that's never rendered. } } - const BOOL self_customizing = isSelf() && gAgent.cameraCustomizeAvatar(); // During face edit mode, we don't use baked textures + const BOOL self_customizing = isSelf() && gAgentCamera.cameraCustomizeAvatar(); // During face edit mode, we don't use baked textures const BOOL other_culled = !isSelf() && mCulled; + LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ; + BOOL paused = FALSE; + if(!isSelf()) + { + src_callback_list = &mCallbackTextureList ; + paused = mLoadedCallbacksPaused ; + } std::vector<BOOL> is_layer_baked; is_layer_baked.resize(mBakedTextureDatas.size(), false); @@ -5792,10 +6088,14 @@ void LLVOAvatar::updateMeshTextures() // When an avatar is changing clothes and not in Appearance mode, // use the last-known good baked texture until it finish the first // render of the new layerset. + + const BOOL layerset_invalid = mBakedTextureDatas[i].mTexLayerSet + && ( !mBakedTextureDatas[i].mTexLayerSet->getComposite()->isInitialized() + || !mBakedTextureDatas[i].mTexLayerSet->isLocalTextureDataAvailable() ); + use_lkg_baked_layer[i] = (!is_layer_baked[i] && (mBakedTextureDatas[i].mLastTextureIndex != IMG_DEFAULT_AVATAR) - && mBakedTextureDatas[i].mTexLayerSet - && !mBakedTextureDatas[i].mTexLayerSet->getComposite()->isInitialized()); + && layerset_invalid); if (use_lkg_baked_layer[i]) { mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled(TRUE); @@ -5813,6 +6113,9 @@ void LLVOAvatar::updateMeshTextures() } + // Turn on alpha masking correctly for yourself and other avatars on 1.23+ + mSupportsAlphaLayers = isSelf() || is_layer_baked[BAKED_HAIR]; + // Baked textures should be requested from the sim this avatar is on. JC const LLHost target_host = getObjectHost(); if (!target_host.isOk()) @@ -5824,7 +6127,7 @@ void LLVOAvatar::updateMeshTextures() { if (use_lkg_baked_layer[i] && !self_customizing ) { - LLViewerImage* baked_img = gImageList.getImageFromHost( mBakedTextureDatas[i].mLastTextureIndex, target_host ); + LLViewerFetchedTexture* baked_img = LLViewerTextureManager::getFetchedTextureFromHost( mBakedTextureDatas[i].mLastTextureIndex, target_host ); mBakedTextureDatas[i].mIsUsed = TRUE; for (U32 k=0; k < mBakedTextureDatas[i].mMeshes.size(); k++) { @@ -5833,7 +6136,7 @@ void LLVOAvatar::updateMeshTextures() } else if (!self_customizing && is_layer_baked[i]) { - LLViewerImage* baked_img = getImage( mBakedTextureDatas[i].mTextureIndex ); + LLViewerFetchedTexture* baked_img = LLViewerTextureManager::staticCastToFetchedTexture(getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), TRUE) ; if( baked_img->getID() == mBakedTextureDatas[i].mLastTextureIndex ) { // Even though the file may not be finished loading, we'll consider it loaded and use it (rather than doing compositing). @@ -5842,16 +6145,17 @@ void LLVOAvatar::updateMeshTextures() else { mBakedTextureDatas[i].mIsLoaded = FALSE; - if ( (i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER) ) - { - baked_img->setLoadedCallback(onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID )); + if ( (baked_img->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) ) + { + baked_img->setLoadedCallback(onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ), + src_callback_list, paused); } - baked_img->setLoadedCallback(onBakedTextureLoaded, SWITCH_TO_BAKED_DISCARD, FALSE, FALSE, new LLUUID( mID ) ); + baked_img->setLoadedCallback(onBakedTextureLoaded, SWITCH_TO_BAKED_DISCARD, FALSE, FALSE, new LLUUID( mID ), + src_callback_list, paused ); } } else if (mBakedTextureDatas[i].mTexLayerSet - && !other_culled - && (i != BAKED_HAIR || is_layer_baked[i] || isSelf())) // ! BACKWARDS COMPATIBILITY ! workaround for old viewers. + && !other_culled) { mBakedTextureDatas[i].mTexLayerSet->createComposite(); mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled( TRUE ); @@ -5862,13 +6166,14 @@ void LLVOAvatar::updateMeshTextures() } } } - - // ! BACKWARDS COMPATIBILITY ! - // Workaround for viewing avatars from old viewers that haven't baked hair textures. + + // set texture and color of hair manually if we are not using a baked image. + // This can happen while loading hair for yourself, or for clients that did not + // bake a hair texture. Still needed for yourself after 1.22 is depricated. if (!is_layer_baked[BAKED_HAIR] || self_customizing) { const LLColor4 color = mTexHairColor ? mTexHairColor->getColor() : LLColor4(1,1,1,1); - LLViewerImage* hair_img = getImage( TEX_HAIR ); + LLViewerTexture* hair_img = getImage( TEX_HAIR, 0 ); for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++) { mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] ); @@ -5876,23 +6181,24 @@ void LLVOAvatar::updateMeshTextures() } } - // Turn on alpha masking correctly for yourself and other avatars on 1.23+ - mSupportsAlphaLayers = isSelf() || is_layer_baked[BAKED_HAIR]; for (LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); - baked_iter++) + ++baked_iter) { const EBakedTextureIndex baked_index = baked_iter->first; const LLVOAvatarDictionary::BakedEntry *baked_dict = baked_iter->second; for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); local_tex_iter != baked_dict->mLocalTextures.end(); - local_tex_iter++) + ++local_tex_iter) { const ETextureIndex texture_index = *local_tex_iter; const BOOL is_baked_ready = (is_layer_baked[baked_index] && mBakedTextureDatas[baked_index].mIsLoaded) || other_culled; - setLocalTexture(texture_index, getImage(texture_index), is_baked_ready ); + if (isSelf()) + { + setBakedReady(texture_index, is_baked_ready); + } } } removeMissingBakedTextures(); @@ -5902,7 +6208,14 @@ void LLVOAvatar::updateMeshTextures() //----------------------------------------------------------------------------- // setLocalTexture() //----------------------------------------------------------------------------- -void LLVOAvatar::setLocalTexture(ETextureIndex type, LLViewerImage* tex, BOOL baked_version_exists, U32 index) +void LLVOAvatar::setLocalTexture( ETextureIndex type, LLViewerTexture* in_tex, BOOL baked_version_ready, U32 index ) +{ + // invalid for anyone but self + llassert(0); +} + +//virtual +void LLVOAvatar::setBakedReady(LLVOAvatarDefines::ETextureIndex type, BOOL baked_version_exists, U32 index) { // invalid for anyone but self llassert(0); @@ -5947,28 +6260,6 @@ void LLVOAvatar::addMaskedMorph(EBakedTextureIndex index, LLPolyMorphTarget* mor } } -// invalidates morph masks for a given layer. Don't pass a parameter to invalidate all morph masks. -void LLVOAvatar::invalidateMorphMasks(LLVOAvatarDefines::EBakedTextureIndex index) -{ - setMorphMasksValid(FALSE, index); -} - -// updates morph masks to be a value for a given layer. Don't pass an argument to set value for all morph masks -void LLVOAvatar::setMorphMasksValid(BOOL new_status, LLVOAvatarDefines::EBakedTextureIndex index) -{ - if (index == BAKED_NUM_INDICES) - { - for (U8 tex = 0; tex < (U8)BAKED_NUM_INDICES; tex++) - { - mBakedTextureDatas[tex].mMorphMasksValid = new_status; - } - } - else if (index < BAKED_NUM_INDICES) - { - mBakedTextureDatas[index].mMorphMasksValid = new_status; - } -} - // returns TRUE if morph masks are present and not valid for a given baked texture, FALSE otherwise BOOL LLVOAvatar::morphMaskNeedsUpdate(LLVOAvatarDefines::EBakedTextureIndex index) { @@ -5977,9 +6268,20 @@ BOOL LLVOAvatar::morphMaskNeedsUpdate(LLVOAvatarDefines::EBakedTextureIndex inde return FALSE; } - if (!mBakedTextureDatas[index].mMaskedMorphs.empty() && !mBakedTextureDatas[index].mMorphMasksValid) + if (!mBakedTextureDatas[index].mMaskedMorphs.empty()) { - return TRUE; + if (isSelf()) + { + LLTexLayerSet *layer_set = mBakedTextureDatas[index].mTexLayerSet; + if (layer_set) + { + return !layer_set->isMorphValid(); + } + } + else + { + return FALSE; + } } return FALSE; @@ -5994,7 +6296,7 @@ void LLVOAvatar::applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_com } for (morph_list_t::const_iterator iter = mBakedTextureDatas[index].mMaskedMorphs.begin(); - iter != mBakedTextureDatas[index].mMaskedMorphs.end(); iter++) + iter != mBakedTextureDatas[index].mMaskedMorphs.end(); ++iter) { const LLMaskedMorph* maskedMorph = (*iter); maskedMorph->mMorphTarget->applyMask(tex_data, width, height, num_components, maskedMorph->mInvert); @@ -6013,9 +6315,9 @@ void LLVOAvatar::releaseComponentTextures() { // ! BACKWARDS COMPATIBILITY ! // Detect if the baked hair texture actually wasn't sent, and if so set to default - if (isTextureDefined(TEX_HAIR_BAKED) && getImage(TEX_HAIR_BAKED)->getID() == getImage(TEX_SKIRT_BAKED)->getID()) + if (isTextureDefined(TEX_HAIR_BAKED) && getImage(TEX_HAIR_BAKED,0)->getID() == getImage(TEX_SKIRT_BAKED,0)->getID()) { - if (getImage(TEX_HAIR_BAKED)->getID() != IMG_INVISIBLE) + if (getImage(TEX_HAIR_BAKED,0)->getID() != IMG_INVISIBLE) { // Regression case of messaging system. Expected 21 textures, received 20. last texture is not valid so set to default setTETexture(TEX_HAIR_BAKED, IMG_DEFAULT_AVATAR); @@ -6027,7 +6329,7 @@ void LLVOAvatar::releaseComponentTextures() const LLVOAvatarDictionary::BakedEntry * bakedDicEntry = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index); // skip if this is a skirt and av is not wearing one, or if we don't have a baked texture UUID if (!isTextureDefined(bakedDicEntry->mTextureIndex) - && ( (baked_index != BAKED_SKIRT) || isWearingWearableType(WT_SKIRT) )) + && ( (baked_index != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT) )) { continue; } @@ -6040,65 +6342,74 @@ void LLVOAvatar::releaseComponentTextures() } } -BOOL LLVOAvatar::teToColorParams( ETextureIndex te, const char* param_name[3] ) +//static +BOOL LLVOAvatar::teToColorParams( ETextureIndex te, U32 *param_name ) { switch( te ) { case TEX_UPPER_SHIRT: - param_name[0] = "shirt_red"; - param_name[1] = "shirt_green"; - param_name[2] = "shirt_blue"; + param_name[0] = 803; //"shirt_red"; + param_name[1] = 804; //"shirt_green"; + param_name[2] = 805; //"shirt_blue"; break; case TEX_LOWER_PANTS: - param_name[0] = "pants_red"; - param_name[1] = "pants_green"; - param_name[2] = "pants_blue"; + param_name[0] = 806; //"pants_red"; + param_name[1] = 807; //"pants_green"; + param_name[2] = 808; //"pants_blue"; break; case TEX_LOWER_SHOES: - param_name[0] = "shoes_red"; - param_name[1] = "shoes_green"; - param_name[2] = "shoes_blue"; + param_name[0] = 812; //"shoes_red"; + param_name[1] = 813; //"shoes_green"; + param_name[2] = 817; //"shoes_blue"; break; case TEX_LOWER_SOCKS: - param_name[0] = "socks_red"; - param_name[1] = "socks_green"; - param_name[2] = "socks_blue"; + param_name[0] = 818; //"socks_red"; + param_name[1] = 819; //"socks_green"; + param_name[2] = 820; //"socks_blue"; break; case TEX_UPPER_JACKET: case TEX_LOWER_JACKET: - param_name[0] = "jacket_red"; - param_name[1] = "jacket_green"; - param_name[2] = "jacket_blue"; + param_name[0] = 834; //"jacket_red"; + param_name[1] = 835; //"jacket_green"; + param_name[2] = 836; //"jacket_blue"; break; case TEX_UPPER_GLOVES: - param_name[0] = "gloves_red"; - param_name[1] = "gloves_green"; - param_name[2] = "gloves_blue"; + param_name[0] = 827; //"gloves_red"; + param_name[1] = 829; //"gloves_green"; + param_name[2] = 830; //"gloves_blue"; break; case TEX_UPPER_UNDERSHIRT: - param_name[0] = "undershirt_red"; - param_name[1] = "undershirt_green"; - param_name[2] = "undershirt_blue"; + param_name[0] = 821; //"undershirt_red"; + param_name[1] = 822; //"undershirt_green"; + param_name[2] = 823; //"undershirt_blue"; break; case TEX_LOWER_UNDERPANTS: - param_name[0] = "underpants_red"; - param_name[1] = "underpants_green"; - param_name[2] = "underpants_blue"; + param_name[0] = 824; //"underpants_red"; + param_name[1] = 825; //"underpants_green"; + param_name[2] = 826; //"underpants_blue"; break; case TEX_SKIRT: - param_name[0] = "skirt_red"; - param_name[1] = "skirt_green"; - param_name[2] = "skirt_blue"; + param_name[0] = 921; //"skirt_red"; + param_name[1] = 922; //"skirt_green"; + param_name[2] = 923; //"skirt_blue"; break; + case TEX_HEAD_TATTOO: + case TEX_LOWER_TATTOO: + case TEX_UPPER_TATTOO: + param_name[0] = 1071; //"tattoo_red"; + param_name[1] = 1072; //"tattoo_green"; + param_name[2] = 1073; //"tattoo_blue"; + break; + default: llassert(0); return FALSE; @@ -6107,21 +6418,21 @@ BOOL LLVOAvatar::teToColorParams( ETextureIndex te, const char* param_name[3] ) return TRUE; } -void LLVOAvatar::setClothesColor( ETextureIndex te, const LLColor4& new_color, BOOL set_by_user ) +void LLVOAvatar::setClothesColor( ETextureIndex te, const LLColor4& new_color, BOOL upload_bake ) { - const char* param_name[3]; + U32 param_name[3]; if( teToColorParams( te, param_name ) ) { - setVisualParamWeight( param_name[0], new_color.mV[VX], set_by_user ); - setVisualParamWeight( param_name[1], new_color.mV[VY], set_by_user ); - setVisualParamWeight( param_name[2], new_color.mV[VZ], set_by_user ); + setVisualParamWeight( param_name[0], new_color.mV[VX], upload_bake ); + setVisualParamWeight( param_name[1], new_color.mV[VY], upload_bake ); + setVisualParamWeight( param_name[2], new_color.mV[VZ], upload_bake ); } } LLColor4 LLVOAvatar::getClothesColor( ETextureIndex te ) { LLColor4 color; - const char* param_name[3]; + U32 param_name[3]; if( teToColorParams( te, param_name ) ) { color.mV[VX] = getVisualParamWeight( param_name[0] ); @@ -6137,18 +6448,16 @@ LLColor4 LLVOAvatar::getDummyColor() return DUMMY_COLOR; } -void LLVOAvatar::dumpAvatarTEs( const std::string& context ) +void LLVOAvatar::dumpAvatarTEs( const std::string& context ) const { - /* const char* te_name[] = { - "TEX_HEAD_BODYPAINT ", - "TEX_UPPER_SHIRT ", */ llinfos << (isSelf() ? "Self: " : "Other: ") << context << llendl; for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); - iter++) + ++iter) { const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; - const LLViewerImage* te_image = getImage(iter->first); + // TODO: MULTI-WEARABLE: handle multiple textures for self + const LLViewerTexture* te_image = getImage(iter->first,0); if( !te_image ) { llinfos << " " << texture_dict->mName << ": null ptr" << llendl; @@ -6173,45 +6482,31 @@ void LLVOAvatar::dumpAvatarTEs( const std::string& context ) } // Unlike most wearable functions, this works for both self and other. -BOOL LLVOAvatar::isWearingWearableType(EWearableType type) const +BOOL LLVOAvatar::isWearingWearableType(LLWearableType::EType type) const { if (mIsDummy) return TRUE; switch(type) { - case WT_SHAPE: - case WT_SKIN: - case WT_HAIR: - case WT_EYES: + case LLWearableType::WT_SHAPE: + case LLWearableType::WT_SKIN: + case LLWearableType::WT_HAIR: + case LLWearableType::WT_EYES: return TRUE; // everyone has all bodyparts default: break; // Do nothing } /* switch(type) - case WT_SHIRT: + case LLWearableType::WT_SHIRT: indicator_te = TEX_UPPER_SHIRT; */ for (LLVOAvatarDictionary::Textures::const_iterator tex_iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); tex_iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); - tex_iter++) + ++tex_iter) { - const LLVOAvatarDefines::ETextureIndex index = tex_iter->first; const LLVOAvatarDictionary::TextureEntry *texture_dict = tex_iter->second; if (texture_dict->mWearableType == type) { - // If you're checking your own clothing, check the component texture - if (isSelf()) - { - if (isTextureDefined(index)) - { - return TRUE; - } - else - { - return FALSE; - } - } - // If you're checking another avatar's clothing, you don't have component textures. // Thus, you must check to see if the corresponding baked texture is defined. // NOTE: this is a poor substitute if you actually want to know about individual pieces of clothing @@ -6238,10 +6533,10 @@ void LLVOAvatar::clampAttachmentPositions() return; } for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); ) + iter != mAttachmentPoints.end(); + ++iter) { - attachment_map_t::iterator curiter = iter++; - LLViewerJointAttachment* attachment = curiter->second; + LLViewerJointAttachment* attachment = iter->second; if (attachment) { attachment->clampObjectPosition(); @@ -6252,11 +6547,11 @@ void LLVOAvatar::clampAttachmentPositions() BOOL LLVOAvatar::hasHUDAttachment() const { for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); ) + iter != mAttachmentPoints.end(); + ++iter) { - attachment_map_t::const_iterator curiter = iter++; - LLViewerJointAttachment* attachment = curiter->second; - if (attachment->getIsHUDAttachment() && attachment->getObject()) + LLViewerJointAttachment* attachment = iter->second; + if (attachment->getIsHUDAttachment() && attachment->getNumObjects() > 0) { return TRUE; } @@ -6268,24 +6563,34 @@ LLBBox LLVOAvatar::getHUDBBox() const { LLBBox bbox; for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); ) + iter != mAttachmentPoints.end(); + ++iter) { - attachment_map_t::const_iterator curiter = iter++; - LLViewerJointAttachment* attachment = curiter->second; - if (attachment->getIsHUDAttachment() && attachment->getObject()) + LLViewerJointAttachment* attachment = iter->second; + if (attachment->getIsHUDAttachment()) { - LLViewerObject* hud_object = attachment->getObject(); - - // initialize bounding box to contain identity orientation and center point for attached object - bbox.addPointLocal(hud_object->getPosition()); - // add rotated bounding box for attached object - bbox.addBBoxAgent(hud_object->getBoundingBoxAgent()); - LLViewerObject::const_child_list_t& child_list = hud_object->getChildren(); - for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); - iter != child_list.end(); iter++) + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) { - LLViewerObject* child_objectp = *iter; - bbox.addBBoxAgent(child_objectp->getBoundingBoxAgent()); + const LLViewerObject* attached_object = (*attachment_iter); + if (attached_object == NULL) + { + llwarns << "HUD attached object is NULL!" << llendl; + continue; + } + // initialize bounding box to contain identity orientation and center point for attached object + bbox.addPointLocal(attached_object->getPosition()); + // add rotated bounding box for attached object + bbox.addBBoxAgent(attached_object->getBoundingBoxAgent()); + LLViewerObject::const_child_list_t& child_list = attached_object->getChildren(); + for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); + iter != child_list.end(); + ++iter) + { + const LLViewerObject* child_objectp = *iter; + bbox.addBBoxAgent(child_objectp->getBoundingBoxAgent()); + } } } } @@ -6306,6 +6611,14 @@ void LLVOAvatar::onFirstTEMessageReceived() { mFirstTEMessageReceived = TRUE; + LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ; + BOOL paused = FALSE ; + if(!isSelf()) + { + src_callback_list = &mCallbackTextureList ; + paused = mLoadedCallbacksPaused ; + } + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { const BOOL layer_baked = isTextureDefined(mBakedTextureDatas[i].mTextureIndex); @@ -6314,21 +6627,59 @@ void LLVOAvatar::onFirstTEMessageReceived() // (That is, don't do a transition from unbaked to baked.) if (layer_baked) { - LLViewerImage* image = getImage( mBakedTextureDatas[i].mTextureIndex ); + LLViewerFetchedTexture* image = LLViewerTextureManager::staticCastToFetchedTexture(getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), TRUE) ; mBakedTextureDatas[i].mLastTextureIndex = image->getID(); // If we have more than one texture for the other baked layers, we'll want to call this for them too. - if ( (i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER) ) + if ( (image->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) ) { - image->setLoadedCallback( onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID )); + image->setLoadedCallback( onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ), + src_callback_list, paused); } - image->setLoadedCallback( onInitialBakedTextureLoaded, MAX_DISCARD_LEVEL, FALSE, FALSE, new LLUUID( mID ) ); + image->setLoadedCallback( onInitialBakedTextureLoaded, MAX_DISCARD_LEVEL, FALSE, FALSE, new LLUUID( mID ), + src_callback_list, paused ); } } - updateMeshTextures(); + mMeshTexturesDirty = TRUE; + gPipeline.markGLRebuild(this); + } +} + +//----------------------------------------------------------------------------- +// bool visualParamWeightsAreDefault() +//----------------------------------------------------------------------------- +bool LLVOAvatar::visualParamWeightsAreDefault() +{ + bool rtn = true; + + bool is_wearing_skirt = isWearingWearableType(LLWearableType::WT_SKIRT); + for (LLVisualParam *param = getFirstVisualParam(); + param; + param = getNextVisualParam()) + { + if (param->isTweakable()) + { + LLViewerVisualParam* vparam = dynamic_cast<LLViewerVisualParam*>(param); + llassert(vparam); + bool is_skirt_param = vparam && + LLWearableType::WT_SKIRT == vparam->getWearableType(); + if (param->getWeight() != param->getDefaultWeight() && + // we have to not care whether skirt weights are default, if we're not actually wearing a skirt + (is_wearing_skirt || !is_skirt_param)) + { + //llinfos << "param '" << param->getName() << "'=" << param->getWeight() << " which differs from default=" << param->getDefaultWeight() << llendl; + rtn = false; + break; + } + } } + + //llinfos << "params are default ? " << int(rtn) << llendl; + + return rtn; } + //----------------------------------------------------------------------------- // processAvatarAppearance() //----------------------------------------------------------------------------- @@ -6376,17 +6727,20 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) && mBakedTextureDatas[baked_index].mLastTextureIndex != IMG_DEFAULT && baked_index != BAKED_SKIRT) { - setTEImage(mBakedTextureDatas[baked_index].mTextureIndex, gImageList.getImage(mBakedTextureDatas[baked_index].mLastTextureIndex)); + setTEImage(mBakedTextureDatas[baked_index].mTextureIndex, + LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[baked_index].mLastTextureIndex, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE)); } } - if( !mFirstTEMessageReceived ) + if( !is_first_appearance_message ) { onFirstTEMessageReceived(); } setCompositeUpdatesEnabled( FALSE ); + mMeshTexturesDirty = TRUE; + gPipeline.markGLRebuild(this); // ! BACKWARDS COMPATIBILITY ! // Non-self avatars will no longer have component textures @@ -6394,17 +6748,17 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) { releaseComponentTextures(); } - - updateMeshTextures(); // enables updates for laysets without baked textures. - + // parse visual params S32 num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_VisualParam); - if( num_blocks > 1 ) + bool drop_visual_params_debug = gSavedSettings.getBOOL("BlockSomeAvatarAppearanceVisualParams") && (ll_rand(2) == 0); // pretend that ~12% of AvatarAppearance messages arrived without a VisualParam block, for testing + if( num_blocks > 1 && !drop_visual_params_debug) { BOOL params_changed = FALSE; BOOL interp_params = FALSE; LLVisualParam* param = getFirstVisualParam(); + llassert(param); // if this ever fires, we should do the same as when num_blocks<=1 if (!param) { llwarns << "No visual params!" << llendl; @@ -6413,15 +6767,15 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) { for( S32 i = 0; i < num_blocks; i++ ) { - while( param && (param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) ) + while( param && (param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) ) // should not be any of group VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT { param = getNextVisualParam(); } if( !param ) { - llwarns << "Number of params in AvatarAppearance msg does not match number of params in avatar xml file." << llendl; - return; + // more visual params supplied than expected - just process what we know about + break; } U8 value; @@ -6446,21 +6800,17 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) } } - while( param && (param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) ) + const S32 expected_tweakable_count = getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TWEAKABLE); // don't worry about VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT + if (num_blocks != expected_tweakable_count) { - param = getNextVisualParam(); - } - if( param ) - { - llwarns << "Number of params in AvatarAppearance msg does not match number of params in avatar xml file." << llendl; - return; + llinfos << "Number of params in AvatarAppearance msg (" << num_blocks << ") does not match number of tweakable params in avatar xml file (" << expected_tweakable_count << "). Processing what we can. object: " << getID() << llendl; } if (params_changed) { if (interp_params) { - startAppearanceAnimation(FALSE, FALSE); + startAppearanceAnimation(); } updateVisualParams(); @@ -6470,16 +6820,39 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) updateSexDependentLayerSets( FALSE ); } } + + llassert( getSex() == ((getVisualParamWeight( "male" ) > 0.5f) ? SEX_MALE : SEX_FEMALE) ); } else { - llwarns << "AvatarAppearance msg received without any parameters, object: " << getID() << llendl; + // AvatarAppearance message arrived without visual params + if (drop_visual_params_debug) + { + llinfos << "Debug-faked lack of parameters on AvatarAppearance for object: " << getID() << llendl; + } + else + { + llinfos << "AvatarAppearance msg received without any parameters, object: " << getID() << llendl; + } + + const F32 LOADING_TIMEOUT_SECONDS = 60.f; + // this isn't really a problem if we already have a non-default shape + if (visualParamWeightsAreDefault() && mRuthTimer.getElapsedTimeF32() > LOADING_TIMEOUT_SECONDS) + { + // re-request appearance, hoping that it comes back with a shape next time + llinfos << "Re-requesting AvatarAppearance for object: " << getID() << llendl; + LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(getID()); + mRuthTimer.reset(); + } + else + { + llinfos << "That's okay, we already have a non-default shape for object: " << getID() << llendl; + // we don't really care. + } } setCompositeUpdatesEnabled( TRUE ); - llassert( getSex() == ((getVisualParamWeight( "male" ) > 0.5f) ? SEX_MALE : SEX_FEMALE) ); - // If all of the avatars are completely baked, release the global image caches to conserve memory. LLVOAvatar::cullAvatarsByPixelArea(); @@ -6513,7 +6886,7 @@ void LLVOAvatar::getAnimNames( LLDynamicArray<std::string>* names ) names->put( "enter_away_from_keyboard_state" ); } -void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) +void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) { if (!userdata) return; @@ -6559,15 +6932,15 @@ void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerImage *src_vi, BOOL found_texture_id = false; for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); - iter++) + ++iter) { const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; if (texture_dict->mIsUsedByBakedTexture) { const ETextureIndex texture_index = iter->first; - const LLViewerImage *baked_img = self->getImage(texture_index); - if (id == baked_img->getID()) + const LLViewerTexture *baked_img = self->getImage(texture_index, 0); + if (baked_img && id == baked_img->getID()) { const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; self->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1, baked_index); @@ -6576,7 +6949,6 @@ void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerImage *src_vi, { LLImageGL::deleteTextures(1, &(self->mBakedTextureDatas[baked_index].mMaskTexName)); } - self->mBakedTextureDatas[baked_index].mMaskTexName = gl_name; found_texture_id = true; break; @@ -6604,7 +6976,7 @@ void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerImage *src_vi, } // static -void LLVOAvatar::onInitialBakedTextureLoaded( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) +void LLVOAvatar::onInitialBakedTextureLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) { LLUUID *avatar_idp = (LLUUID *)userdata; LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp); @@ -6619,7 +6991,7 @@ void LLVOAvatar::onInitialBakedTextureLoaded( BOOL success, LLViewerImage *src_v } } -void LLVOAvatar::onBakedTextureLoaded(BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata) +void LLVOAvatar::onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata) { //llinfos << "onBakedTextureLoaded: " << src_vi->getID() << llendl; @@ -6654,7 +7026,7 @@ void LLVOAvatar::useBakedTexture( const LLUUID& id ) mHeadMesh1.setTexture( head_baked ); */ for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { - LLViewerImage* image_baked = getImage( mBakedTextureDatas[i].mTextureIndex ); + LLViewerTexture* image_baked = getImage( mBakedTextureDatas[i].mTextureIndex, 0 ); if (id == image_baked->getID()) { mBakedTextureDatas[i].mIsLoaded = true; @@ -6666,14 +7038,14 @@ void LLVOAvatar::useBakedTexture( const LLUUID& id ) } if (mBakedTextureDatas[i].mTexLayerSet) { - mBakedTextureDatas[i].mTexLayerSet->destroyComposite(); + //mBakedTextureDatas[i].mTexLayerSet->destroyComposite(); } const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)i); for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); local_tex_iter != baked_dict->mLocalTextures.end(); - local_tex_iter++) + ++local_tex_iter) { - setLocalTexture(*local_tex_iter, getImage(*local_tex_iter), TRUE); + if (isSelf()) setBakedReady(*local_tex_iter, TRUE); } // ! BACKWARDS COMPATIBILITY ! @@ -6695,8 +7067,7 @@ void LLVOAvatar::useBakedTexture( const LLUUID& id ) // static void LLVOAvatar::dumpArchetypeXML( void* ) { - LLVOAvatar* avatar = gAgent.getAvatarObject(); - LLAPRFile outfile ; + LLAPRFile outfile; outfile.open(gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,"new archetype.xml"), LL_APR_WB ); apr_file_t* file = outfile.getFileHandle() ; if (!file) @@ -6709,16 +7080,16 @@ void LLVOAvatar::dumpArchetypeXML( void* ) apr_file_printf( file, "\n\t<archetype name=\"???\">\n" ); // only body parts, not clothing. - for (S32 type = WT_SHAPE; type <= WT_EYES; type++) + for (S32 type = LLWearableType::WT_SHAPE; type <= LLWearableType::WT_EYES; type++) { - const std::string& wearable_name = LLWearableDictionary::getTypeName((EWearableType)type); + const std::string& wearable_name = LLWearableType::getTypeName((LLWearableType::EType)type); apr_file_printf( file, "\n\t\t<!-- wearable: %s -->\n", wearable_name.c_str() ); - for (LLVisualParam* param = avatar->getFirstVisualParam(); param; param = avatar->getNextVisualParam()) + for (LLVisualParam* param = gAgentAvatarp->getFirstVisualParam(); param; param = gAgentAvatarp->getNextVisualParam()) { LLViewerVisualParam* viewer_param = (LLViewerVisualParam*)param; if( (viewer_param->getWearableType() == type) && - (viewer_param->getGroup() == VISUAL_PARAM_GROUP_TWEAKABLE) ) + (viewer_param->isTweakable() ) ) { apr_file_printf(file, "\t\t<param id=\"%d\" name=\"%s\" value=\"%.3f\"/>\n", viewer_param->getID(), viewer_param->getName().c_str(), viewer_param->getWeight()); @@ -6729,7 +7100,8 @@ void LLVOAvatar::dumpArchetypeXML( void* ) { if (LLVOAvatarDictionary::getTEWearableType((ETextureIndex)te) == type) { - LLViewerImage* te_image = avatar->getImage((ETextureIndex)te); + // MULTIPLE_WEARABLES: extend to multiple wearables? + LLViewerTexture* te_image = ((LLVOAvatar *)(gAgentAvatarp))->getImage((ETextureIndex)te, 0); if( te_image ) { std::string uuid_str; @@ -6790,7 +7162,7 @@ void LLVOAvatar::cullAvatarsByPixelArea() std::sort(LLCharacter::sInstances.begin(), LLCharacter::sInstances.end(), CompareScreenAreaGreater()); // Update the avatars that have changed status - U32 rank = 0; + U32 rank = 2; //1 is reserved for self. for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter) { @@ -6814,7 +7186,7 @@ void LLVOAvatar::cullAvatarsByPixelArea() if (inst->isSelf()) { - inst->setVisibilityRank(0); + inst->setVisibilityRank(1); } else if (inst->mDrawable.notNull() && inst->mDrawable->isVisible()) { @@ -6845,11 +7217,10 @@ void LLVOAvatar::cullAvatarsByPixelArea() } } -void LLVOAvatar::startAppearanceAnimation(BOOL set_by_user, BOOL play_sound) +void LLVOAvatar::startAppearanceAnimation() { if(!mAppearanceAnimating) { - mAppearanceAnimSetByUser = set_by_user; mAppearanceAnimating = TRUE; mAppearanceMorphTimer.reset(); mLastAppearanceBlendTime = 0.f; @@ -7406,21 +7777,23 @@ void LLVOAvatar::updateFreezeCounter(S32 counter) BOOL LLVOAvatar::updateLOD() { + if (isImpostor()) + { + return TRUE; + } + BOOL res = updateJointLODs(); LLFace* facep = mDrawable->getFace(0); - if (facep->mVertexBuffer.isNull() || - LLVertexBuffer::sEnableVBOs && - ((facep->mVertexBuffer->getUsage() == GL_STATIC_DRAW ? TRUE : FALSE) != - (facep->getPool()->getVertexShaderLevel() > 0 ? TRUE : FALSE))) + if (facep->mVertexBuffer.isNull()) { - mDirtyMesh = TRUE; + dirtyMesh(2); } - if (mDirtyMesh || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY)) + if (mDirtyMesh >= 2 || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY)) { //LOD changed or new mesh created, allocate new vertex buffer if needed updateMeshData(); - mDirtyMesh = FALSE; + mDirtyMesh = 0; mNeedsSkin = TRUE; mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY); } @@ -7497,41 +7870,100 @@ void LLVOAvatar::getImpostorValues(LLVector3* extents, LLVector3& angle, F32& di void LLVOAvatar::idleUpdateRenderCost() { + static const U32 ARC_BODY_PART_COST = 20; + static const U32 ARC_LIMIT = 2048; + + static std::set<LLUUID> all_textures; + if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHAME)) { return; } - U32 shame = 1; - + U32 cost = 0; std::set<LLUUID> textures; + for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++) + { + const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index); + ETextureIndex tex_index = baked_dict->mTextureIndex; + if ((tex_index != TEX_SKIRT_BAKED) || (isWearingWearableType(LLWearableType::WT_SKIRT))) + { + if (isTextureVisible(tex_index)) + { + cost +=ARC_BODY_PART_COST; + } + } + } + for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter) { LLViewerJointAttachment* attachment = iter->second; - LLViewerObject* object = attachment->getObject(); - if (object && !object->isHUDAttachment()) + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) { - LLDrawable* drawable = object->mDrawable; - if (drawable) + const LLViewerObject* attached_object = (*attachment_iter); + if (attached_object && !attached_object->isHUDAttachment()) { - shame += 10; - LLVOVolume* volume = drawable->getVOVolume(); - if (volume) + const LLDrawable* drawable = attached_object->mDrawable; + if (drawable) { - shame += calc_shame(volume, textures); + const LLVOVolume* volume = drawable->getVOVolume(); + if (volume) + { + cost += volume->getRenderCost(textures); + } } } } - } + } + // Diagnostic output to identify all avatar-related textures. + // Does not affect rendering cost calculation. + // Could be wrapped in a debug option if output becomes problematic. + if (isSelf()) + { + // print any attachment textures we didn't already know about. + for (std::set<LLUUID>::iterator it = textures.begin(); it != textures.end(); ++it) + { + LLUUID image_id = *it; + if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR) + continue; + if (all_textures.find(image_id) == all_textures.end()) + { + // attachment texture not previously seen. + llinfos << "attachment_texture: " << image_id.asString() << llendl; + all_textures.insert(image_id); + } + } - shame += textures.size() * 5; + // print any avatar textures we didn't already know about + for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); + iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); + ++iter) + { + const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; + // TODO: MULTI-WEARABLE: handle multiple textures for self + const LLViewerTexture* te_image = getImage(iter->first,0); + if (!te_image) + continue; + LLUUID image_id = te_image->getID(); + if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR) + continue; + if (all_textures.find(image_id) == all_textures.end()) + { + llinfos << "local_texture: " << texture_dict->mName << ": " << image_id << llendl; + all_textures.insert(image_id); + } + } + } + cost += textures.size() * LLVOVolume::ARC_TEXTURE_COST; - setDebugText(llformat("%d", shame)); - F32 green = 1.f-llclamp(((F32) shame-1024.f)/1024.f, 0.f, 1.f); - F32 red = llmin((F32) shame/1024.f, 1.f); + setDebugText(llformat("%d", cost)); + F32 green = 1.f-llclamp(((F32) cost-(F32)ARC_LIMIT)/(F32)ARC_LIMIT, 0.f, 1.f); + F32 red = llmin((F32) cost/(F32)ARC_LIMIT, 1.f); mText->setColor(LLColor4(red,green,0,1)); } @@ -7555,7 +7987,7 @@ const std::string LLVOAvatar::getBakedStatusForPrintout() const for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); - iter++) + ++iter) { const ETextureIndex index = iter->first; const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; @@ -7573,109 +8005,6 @@ const std::string LLVOAvatar::getBakedStatusForPrintout() const } -U32 calc_shame(LLVOVolume* volume, std::set<LLUUID> &textures) -{ - if (!volume) - { - return 0; - } - - U32 shame = 0; - - U32 invisi = 0; - U32 shiny = 0; - U32 glow = 0; - U32 alpha = 0; - U32 flexi = 0; - U32 animtex = 0; - U32 particles = 0; - U32 scale = 0; - U32 bump = 0; - U32 planar = 0; - - if (volume->isFlexible()) - { - flexi = 1; - } - if (volume->isParticleSource()) - { - particles = 1; - } - - const LLVector3& sc = volume->getScale(); - scale += (U32) sc.mV[0] + (U32) sc.mV[1] + (U32) sc.mV[2]; - - LLDrawable* drawablep = volume->mDrawable; - - if (volume->isSculpted()) - { - LLSculptParams *sculpt_params = (LLSculptParams *) volume->getParameterEntry(LLNetworkData::PARAMS_SCULPT); - LLUUID sculpt_id = sculpt_params->getSculptTexture(); - textures.insert(sculpt_id); - } - - for (S32 i = 0; i < drawablep->getNumFaces(); ++i) - { - LLFace* face = drawablep->getFace(i); - const LLTextureEntry* te = face->getTextureEntry(); - LLViewerImage* img = face->getTexture(); - - textures.insert(img->getID()); - - if (face->getPoolType() == LLDrawPool::POOL_ALPHA) - { - alpha++; - } - else if (img->getPrimaryFormat() == GL_ALPHA) - { - invisi = 1; - } - - if (te) - { - if (te->getBumpmap()) - { - bump = 1; - } - if (te->getShiny()) - { - shiny = 1; - } - if (te->getGlow() > 0.f) - { - glow = 1; - } - if (face->mTextureMatrix != NULL) - { - animtex++; - } - if (te->getTexGen()) - { - planar++; - } - } - } - - shame += invisi + shiny + glow + alpha*4 + flexi*8 + animtex*4 + particles*16+bump*4+scale+planar; - - LLViewerObject::const_child_list_t& child_list = volume->getChildren(); - for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); - iter != child_list.end(); iter++) - { - LLViewerObject* child_objectp = *iter; - LLDrawable* child_drawablep = child_objectp->mDrawable; - if (child_drawablep) - { - LLVOVolume* child_volumep = child_drawablep->getVOVolume(); - if (child_volumep) - { - shame += calc_shame(child_volumep, textures); - } - } - } - - return shame; -} //virtual S32 LLVOAvatar::getTexImageSize() const @@ -7700,7 +8029,30 @@ BOOL LLVOAvatar::isTextureDefined(LLVOAvatarDefines::ETextureIndex te, U32 index return FALSE; } - return (getImage(te)->getID() != IMG_DEFAULT_AVATAR && - getImage(te)->getID() != IMG_DEFAULT); + return (getImage(te, index)->getID() != IMG_DEFAULT_AVATAR && + getImage(te, index)->getID() != IMG_DEFAULT); +} + +//virtual +BOOL LLVOAvatar::isTextureVisible(LLVOAvatarDefines::ETextureIndex type, U32 index) const +{ + if (isIndexLocalTexture(type)) + { + return isTextureDefined(type, index); + } + else + { + // baked textures can use TE images directly + return ((isTextureDefined(type) || isSelf()) + && (getTEImage(type)->getID() != IMG_INVISIBLE + || LLDrawPoolAlpha::sShowDebugAlpha)); + } +} + +//virtual +BOOL LLVOAvatar::isTextureVisible(LLVOAvatarDefines::ETextureIndex type, LLWearable *wearable) const +{ + // non-self avatars don't have wearables + return FALSE; } |