diff options
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rwxr-xr-x | indra/newview/llvoavatar.cpp | 319 |
1 files changed, 182 insertions, 137 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 1b905713b3..7bd4ab4bb4 100755 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -618,7 +618,7 @@ private: //----------------------------------------------------------------------------- LLAvatarAppearanceDictionary *LLVOAvatar::sAvatarDictionary = NULL; S32 LLVOAvatar::sFreezeCounter = 0; -U32 LLVOAvatar::sMaxVisible = 12; +U32 LLVOAvatar::sMaxNonImpostors = 12; // overridden based on graphics setting F32 LLVOAvatar::sRenderDistance = 256.f; S32 LLVOAvatar::sNumVisibleAvatars = 0; S32 LLVOAvatar::sNumLODChangesThisFrame = 0; @@ -645,7 +645,7 @@ BOOL LLVOAvatar::sShowFootPlane = FALSE; BOOL LLVOAvatar::sVisibleInFirstPerson = FALSE; F32 LLVOAvatar::sLODFactor = 1.f; F32 LLVOAvatar::sPhysicsLODFactor = 1.f; -BOOL LLVOAvatar::sUseImpostors = FALSE; +bool LLVOAvatar::sUseImpostors = false; BOOL LLVOAvatar::sJointDebug = FALSE; F32 LLVOAvatar::sUnbakedTime = 0.f; F32 LLVOAvatar::sUnbakedUpdateTime = 0.f; @@ -774,12 +774,11 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, LLSceneMonitor::getInstance()->freezeAvatar((LLCharacter*)this); } - mCachedVisualMute = !isSelf(); + mCachedVisualMute = !isSelf(); // default to muting everyone else? hmmm.... mCachedVisualMuteUpdateTime = LLFrameTimer::getTotalSeconds() + 5.0; mVisuallyMuteSetting = VISUAL_MUTE_NOT_SET; - F32 color_value = (F32) (getID().mData[0]); - mMutedAVColor = calcMutedAVColor(color_value, 0, 256); + mMutedAVColor = calcMutedAVColor(getID()); } std::string LLVOAvatar::avString() const @@ -2148,7 +2147,7 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time) } idleUpdateNameTag( root_pos_last ); - idleUpdateRenderCost(); + idleUpdateRenderComplexity(); } void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) @@ -2488,19 +2487,22 @@ void LLVOAvatar::idleUpdateLoadingEffect() // update visibility when avatar is partially loaded if (updateIsFullyLoaded()) // changed? { - if (isFullyLoaded() && mFirstFullyVisible && isSelf()) - { - LL_INFOS("Avatar") << avString() << "self isFullyLoaded, mFirstFullyVisible" << LL_ENDL; - mFirstFullyVisible = FALSE; - LLAppearanceMgr::instance().onFirstFullyVisible(); - } - if (isFullyLoaded() && mFirstFullyVisible && !isSelf()) - { - LL_INFOS("Avatar") << avString() << "other isFullyLoaded, mFirstFullyVisible" << LL_ENDL; - mFirstFullyVisible = FALSE; - } if (isFullyLoaded()) { + if (mFirstFullyVisible) + { + mFirstFullyVisible = FALSE; + if (isSelf()) + { + LL_INFOS("Avatar") << avString() << "self isFullyLoaded, mFirstFullyVisible" << LL_ENDL; + LLAppearanceMgr::instance().onFirstFullyVisible(); + } + else + { + LL_INFOS("Avatar") << avString() << "other isFullyLoaded, mFirstFullyVisible" << LL_ENDL; + } + } + deleteParticleSource(); updateLOD(); } @@ -2533,10 +2535,7 @@ void LLVOAvatar::idleUpdateLoadingEffect() LLPartData::LL_PART_EMISSIVE_MASK | // LLPartData::LL_PART_FOLLOW_SRC_MASK | LLPartData::LL_PART_TARGET_POS_MASK ); - if (!isTooComplex()) // do not generate particles for overly-complex avatars - { - setParticleSource(particle_parameters, getID()); - } + setParticleSource(particle_parameters, getID()); } } } @@ -3079,27 +3078,20 @@ void LLVOAvatar::slamPosition() mRoot->updateWorldMatrixChildren(); } -bool LLVOAvatar::isVisuallyMuted() +bool LLVOAvatar::isVisuallyMuted() const { bool muted = false; + // Priority order (highest priority first) + // * own avatar is never visually muted + // * if on the "always draw normally" list, draw them normally + // * if on the "always visually mute" list, mute them + // * check against the render cost and attachment limits if (!isSelf()) { - static LLCachedControl<U32> render_auto_mute_functions(gSavedSettings, "RenderAutoMuteFunctions", 0); - if (render_auto_mute_functions) // Hacky debug switch for developing feature - { - // Priority order (highest priority first) - // * own avatar is never visually muted - // * if on the "always draw normally" list, draw them normally - // * if on the "always visually mute" list, mute them - // * draw them normally if they meet the following criteria: - // - within the closest N avatars OR on friends list OR in an IM chat - // - AND aren't over the thresholds - // * otherwise visually mute all other avatars - static LLCachedControl<U32> max_attachment_bytes(gSavedSettings, "RenderAutoMuteByteLimit", 0); static LLCachedControl<F32> max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit", 0.0); - static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAutoMuteRenderWeightLimit", 0); + static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAvatarMaxComplexity", 0); if (mVisuallyMuteSetting == ALWAYS_VISUAL_MUTE) { // Always want to see this AV as an impostor @@ -3120,33 +3112,11 @@ bool LLVOAvatar::isVisuallyMuted() else { // Determine if visually muted or not - U32 max_cost = (U32) (max_render_cost*(LLVOAvatar::sLODFactor+0.5)); - - muted = LLMuteList::getInstance()->isMuted(getID()) || - (mAttachmentGeometryBytes > max_attachment_bytes && max_attachment_bytes > 0) || - (mAttachmentSurfaceArea > max_attachment_area && max_attachment_area > 0.f) || - (mVisualComplexity > max_cost && max_render_cost > 0); - - // Could be part of the grand || collection above, but yanked out to make the logic visible - if (!muted) - { - if (sMaxVisible > 0) - { // They are above the visibilty rank - mute them - muted = (mVisibilityRank > sMaxVisible); - } - - // Always draw friends or those in IMs. Needs UI? - if ((render_auto_mute_functions & 0x02) && - (muted || sMaxVisible == 0)) // Don't mute friends or IMs - { - muted = !(LLAvatarTracker::instance().isBuddy(getID())); - if (muted) - { // Not a friend, so they are muted ... are they in an IM? - LLUUID session_id = gIMMgr->computeSessionID(IM_NOTHING_SPECIAL,getID()); - muted = !gIMMgr->hasSession(session_id); - } - } - } + muted = ( (max_render_cost > 0 && mVisualComplexity > max_render_cost) + || (max_attachment_bytes > 0 && mAttachmentGeometryBytes > max_attachment_bytes) + || (max_attachment_area > 0.f && mAttachmentSurfaceArea > max_attachment_area) + || LLMuteList::getInstance()->isMuted(getID()) + ); // Save visual mute state and set interval for updating const F64 SECONDS_BETWEEN_RENDER_AUTO_MUTE_UPDATES = 1.5; @@ -3154,7 +3124,6 @@ bool LLVOAvatar::isVisuallyMuted() mCachedVisualMute = muted; } } - } } return muted; @@ -3310,18 +3279,18 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) { // visually muted avatars update at 16 hz mUpdatePeriod = 16; } - else if (mVisibilityRank <= LLVOAvatar::sMaxVisible || - mDrawable->mDistanceWRTCamera < 1.f + mag) - { //first 25% of max visible avatars are not impostored - //also, don't impostor avatars whose bounding box may be penetrating the - //impostor camera near clip plane + else if ( mVisibilityRank <= LLVOAvatar::sMaxNonImpostors + || mDrawable->mDistanceWRTCamera < 1.f + mag) + { // first 25% of max visible avatars are not impostored + // also, don't impostor avatars whose bounding box may be penetrating the + // impostor camera near clip plane mUpdatePeriod = 1; } - else if (mVisibilityRank > LLVOAvatar::sMaxVisible * 4) + else if (mVisibilityRank > LLVOAvatar::sMaxNonImpostors * 4) { //background avatars are REALLY slow updating impostors mUpdatePeriod = 16; } - else if (mVisibilityRank > LLVOAvatar::sMaxVisible * 3) + else if (mVisibilityRank > LLVOAvatar::sMaxNonImpostors * 3) { //back 25% of max visible avatars are slow updating impostors mUpdatePeriod = 8; } @@ -6236,26 +6205,14 @@ BOOL LLVOAvatar::isVisible() const } // Determine if we have enough avatar data to render -BOOL LLVOAvatar::getIsCloud() const +bool LLVOAvatar::getIsCloud() const { - // Do we have a shape? - if ((const_cast<LLVOAvatar*>(this))->visualParamWeightsAreDefault()) - { - return TRUE; - } - - if (!isTextureDefined(TEX_LOWER_BAKED) || - !isTextureDefined(TEX_UPPER_BAKED) || - !isTextureDefined(TEX_HEAD_BAKED)) - { - return TRUE; - } - - if (isTooComplex()) - { - return TRUE; - } - return FALSE; + return ( ((const_cast<LLVOAvatar*>(this))->visualParamWeightsAreDefault())// Do we have a shape? + || ( !isTextureDefined(TEX_LOWER_BAKED) + || !isTextureDefined(TEX_UPPER_BAKED) + || !isTextureDefined(TEX_HEAD_BAKED) + ) + ); } void LLVOAvatar::updateRezzedStatusTimers() @@ -6433,7 +6390,7 @@ void LLVOAvatar::logMetricsTimerRecord(const std::string& phase_name, F32 elapse // returns true if the value has changed. BOOL LLVOAvatar::updateIsFullyLoaded() { - const BOOL loading = getIsCloud(); + const bool loading = getIsCloud(); updateRezzedStatusTimers(); updateRuthTimer(loading); return processFullyLoadedChange(loading); @@ -6503,16 +6460,6 @@ BOOL LLVOAvatar::isFullyLoaded() const return (mRenderUnloadedAvatar || mFullyLoaded); } -bool LLVOAvatar::isTooComplex() const -{ - if (gSavedSettings.getS32("RenderAvatarComplexityLimit") > 0 && mVisualComplexity >= gSavedSettings.getS32("RenderAvatarComplexityLimit")) - { - return true; - } - - return false; -} - //----------------------------------------------------------------------------- // findMotion() @@ -8171,39 +8118,134 @@ void LLVOAvatar::getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& d angle.mV[2] = da; } +// static +const U32 LLVOAvatar::IMPOSTORS_OFF = 66; /* Must equal the maximum allowed the RenderAvatarMaxNonImpostors + * slider in panel_preferences_graphics1.xml */ -void LLVOAvatar::idleUpdateRenderCost() +// static +void LLVOAvatar::updateImpostorRendering(U32 newMaxNonImpostorsValue) { - static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAutoMuteRenderWeightLimit", 0); - static const U32 ARC_LIMIT = 20000; - - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_ATTACHMENT_BYTES)) - { //set debug text to attachment geometry bytes here so render cost will override - setDebugText(llformat("%.1f KB, %.2f m^2", mAttachmentGeometryBytes/1024.f, mAttachmentSurfaceArea)); + U32 oldmax = sMaxNonImpostors; + bool oldflg = sUseImpostors; + + if (IMPOSTORS_OFF <= newMaxNonImpostorsValue) + { + sMaxNonImpostors = 0; } - - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHAME) && max_render_cost == 0) + else { - return; + sMaxNonImpostors = newMaxNonImpostorsValue; } + // the sUseImpostors flag depends on whether or not sMaxNonImpostors is set to the no-limit value (0) + sUseImpostors = (0 != sMaxNonImpostors); - calculateUpdateRenderCost(); // Update mVisualComplexity if needed - - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHAME)) + LL_DEBUGS("AvatarRender") + << "was " << (oldflg ? "use" : "don't use" ) << " impostors (max " << oldmax << "); " + << "now " << (sUseImpostors ? "use" : "don't use" ) << " impostors (max " << sMaxNonImpostors << "); " + << LL_ENDL; +} + + +void LLVOAvatar::idleUpdateRenderComplexity() +{ + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AVATAR_DRAW_INFO)) { - std::string viz_string = LLVOAvatar::rezStatusToString(getRezzedStatus()); - setDebugText(llformat("%s %d", viz_string.c_str(), mVisualComplexity)); - F32 green = 1.f-llclamp(((F32) mVisualComplexity-(F32)ARC_LIMIT)/(F32)ARC_LIMIT, 0.f, 1.f); - F32 red = llmin((F32) mVisualComplexity/(F32)ARC_LIMIT, 1.f); - mText->setColor(LLColor4(red,green,0,1)); + std::string info_line; + F32 red_level; + F32 green_level; + LLColor4 info_color; + LLFontGL::StyleFlags info_style; + + if ( !mText ) + { + initDebugTextHud(); + mText->setFadeDistance(20.0, 5.0); // limit clutter in large crowds + } + else + { + mText->clearString(); // clear debug text + } + + /* + * NOTE: the logic for whether or not each of the values below + * controls muting MUST match that in the isVisuallyMuted method. + */ + + // Render Complexity + calculateUpdateRenderComplexity(); // Update mVisualComplexity if needed + + static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAvatarMaxComplexity", 0); + info_line = llformat("%d Complexity", mVisualComplexity); + + if (max_render_cost != 0) // zero means don't care, so don't bother coloring based on this + { + green_level = 1.f-llclamp(((F32) mVisualComplexity-(F32)max_render_cost)/(F32)max_render_cost, 0.f, 1.f); + red_level = llmin((F32) mVisualComplexity/(F32)max_render_cost, 1.f); + info_color.set(red_level, green_level, 0.0, 1.0); + info_style = ( mVisualComplexity > max_render_cost + ? LLFontGL::BOLD : LLFontGL::NORMAL ); + } + else + { + info_color.set(LLColor4::grey); + info_style = LLFontGL::NORMAL; + } + mText->addLine(info_line, info_color, info_style); + + // Visual rank + info_line = llformat("%d rank", mVisibilityRank); + // Use grey for imposters, white for normal rendering or no impostors + info_color.set((sMaxNonImpostors > 0 && mVisibilityRank > sMaxNonImpostors) ? LLColor4::grey : LLColor4::white); + info_style = LLFontGL::NORMAL; + mText->addLine(info_line, info_color, info_style); + + // Attachment Surface Area + static LLCachedControl<F32> max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit", 0); + info_line = llformat("%.2f m^2", mAttachmentSurfaceArea); + + if (max_attachment_area != 0) // zero means don't care, so don't bother coloring based on this + { + green_level = 1.f-llclamp((mAttachmentSurfaceArea-max_attachment_area)/max_attachment_area, 0.f, 1.f); + red_level = llmin(mAttachmentSurfaceArea/max_attachment_area, 1.f); + info_color.set(red_level, green_level, 0.0, 1.0); + info_style = ( mAttachmentSurfaceArea > max_attachment_area + ? LLFontGL::BOLD : LLFontGL::NORMAL ); + + } + else + { + info_color.set(LLColor4::grey); + info_style = LLFontGL::NORMAL; + } + mText->addLine(info_line, info_color, info_style); + + // Attachment byte limit + static LLCachedControl<U32> max_attachment_bytes(gSavedSettings, "RenderAutoMuteByteLimit", 0); + info_line = llformat("%.1f KB", mAttachmentGeometryBytes/1024.f); + if (max_attachment_bytes != 0) // zero means don't care, so don't bother coloring based on this + { + green_level = 1.f-llclamp(((F32) mAttachmentGeometryBytes-(F32)max_attachment_bytes)/(F32)max_attachment_bytes, 0.f, 1.f); + red_level = llmin((F32) mAttachmentGeometryBytes/(F32)max_attachment_bytes, 1.f); + info_color.set(red_level, green_level, 0.0, 1.0); + info_style = ( mAttachmentGeometryBytes > max_attachment_bytes + ? LLFontGL::BOLD : LLFontGL::NORMAL ); + } + else + { + info_color.set(LLColor4::grey); + info_style = LLFontGL::NORMAL; + } + mText->addLine(info_line, info_color, info_style); + + updateText(); // corrects position } } // Calculations for mVisualComplexity value -void LLVOAvatar::calculateUpdateRenderCost() +void LLVOAvatar::calculateUpdateRenderComplexity() { - static const U32 ARC_BODY_PART_COST = 200; + static const U32 COMPLEXITY_BODY_PART_COST = 200; // Diagnostic list of all textures on our avatar static std::set<LLUUID> all_textures; @@ -8216,23 +8258,24 @@ void LLVOAvatar::calculateUpdateRenderCost() for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++) { - const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = LLAvatarAppearanceDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index); + const LLAvatarAppearanceDictionary::BakedEntry *baked_dict + = LLAvatarAppearanceDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index); ETextureIndex tex_index = baked_dict->mTextureIndex; if ((tex_index != TEX_SKIRT_BAKED) || (isWearingWearableType(LLWearableType::WT_SKIRT))) { if (isTextureVisible(tex_index)) { - cost +=ARC_BODY_PART_COST; + cost +=COMPLEXITY_BODY_PART_COST; } } } - for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) + for (attachment_map_t::const_iterator attachment_point = mAttachmentPoints.begin(); + attachment_point != mAttachmentPoints.end(); + ++attachment_point) { - LLViewerJointAttachment* attachment = iter->second; + LLViewerJointAttachment* attachment = attachment_point->second; for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); attachment_iter != attachment->mAttachedObjects.end(); ++attachment_iter) @@ -8262,10 +8305,12 @@ void LLVOAvatar::calculateUpdateRenderCost() } } - for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter) + for (LLVOVolume::texture_cost_t::iterator volume_texture = textures.begin(); + volume_texture != textures.end(); + ++volume_texture) { // add the cost of each individual texture in the linkset - cost += iter->second; + cost += volume_texture->second; } } } @@ -8318,11 +8363,11 @@ void LLVOAvatar::calculateUpdateRenderCost() // static -LLColor4 LLVOAvatar::calcMutedAVColor(F32 value, S32 range_low, S32 range_high) +LLColor4 LLVOAvatar::calcMutedAVColor(const LLUUID av_id) { - F32 clamped_value = llmin(value, (F32) range_high); - clamped_value = llmax(value, (F32) range_low); - F32 spectrum = (clamped_value / range_high); // spectrum is between 0 and 1.f + // select a color based on the first byte of the agents uuid so any muted agent is always the same color + F32 color_value = (F32) (av_id.mData[0]); + F32 spectrum = (color_value / 256.0); // spectrum is between 0 and 1.f // Array of colors. These are arranged so only one RGB color changes between each step, // and it loops back to red so there is an even distribution. It is not a heat map @@ -8336,12 +8381,12 @@ LLColor4 LLVOAvatar::calcMutedAVColor(F32 value, S32 range_low, S32 range_high) LLColor4 new_color = lerp(*spectrum_color[spectrum_index_1], *spectrum_color[spectrum_index_2], fractBetween); new_color.normalize(); - new_color *= 0.7f; // Tone it down a bit + new_color *= 0.5f; // Tone it down - //LL_INFOS() << "From value " << std::setprecision(3) << value << " returning color " << new_color - // << " using indexes " << spectrum_index_1 << ", " << spectrum_index_2 - // << " and fractBetween " << fractBetween - // << LL_ENDL; + LL_DEBUGS("AvatarRender") << "avatar "<< av_id << " color " << std::setprecision(3) << color_value << " returning color " << new_color + << " using indexes " << spectrum_index_1 << ", " << spectrum_index_2 + << " and fractBetween " << fractBetween + << LL_ENDL; return new_color; } |