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-rw-r--r--indra/newview/llvoavatar.cpp942
1 files changed, 647 insertions, 295 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 9af1198df1..ec2b5a4c98 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -40,13 +40,17 @@
#include "llaudioengine.h"
#include "noise.h"
#include "sound_ids.h"
+#include "raytrace.h"
#include "llagent.h" // Get state values from here
#include "llagentcamera.h"
#include "llagentwearables.h"
#include "llanimationstates.h"
+#include "llavatarnamecache.h"
#include "llavatarpropertiesprocessor.h"
+#include "llphysicsmotion.h"
#include "llviewercontrol.h"
+#include "llcallingcard.h" // IDEVO for LLAvatarTracker
#include "lldrawpoolavatar.h"
#include "lldriverparam.h"
#include "lleditingmotion.h"
@@ -55,9 +59,13 @@
#include "llheadrotmotion.h"
#include "llhudeffecttrail.h"
#include "llhudmanager.h"
+#include "llhudnametag.h"
+#include "llhudtext.h" // for mText/mDebugText
#include "llkeyframefallmotion.h"
#include "llkeyframestandmotion.h"
#include "llkeyframewalkmotion.h"
+#include "llmanipscale.h" // for get_default_max_prim_scale()
+#include "llmeshrepository.h"
#include "llmutelist.h"
#include "llmoveview.h"
#include "llnotificationsutil.h"
@@ -75,6 +83,7 @@
#include "llviewermenu.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmgr.h"
+#include "llviewershadermgr.h"
#include "llviewerstats.h"
#include "llvoavatarself.h"
#include "llvovolume.h"
@@ -103,6 +112,8 @@ extern F32 ANIM_SPEED_MIN;
#include <boost/lexical_cast.hpp>
+// #define OUTPUT_BREAST_DATA
+
using namespace LLVOAvatarDefines;
//-----------------------------------------------------------------------------
@@ -118,6 +129,7 @@ const LLUUID ANIM_AGENT_HEAD_ROT = LLUUID("e6e8d1dd-e643-fff7-b238-c6b4b056a68d"
const LLUUID ANIM_AGENT_PELVIS_FIX = LLUUID("0c5dd2a2-514d-8893-d44d-05beffad208b"); //"pelvis_fix"
const LLUUID ANIM_AGENT_TARGET = LLUUID("0e4896cb-fba4-926c-f355-8720189d5b55"); //"target"
const LLUUID ANIM_AGENT_WALK_ADJUST = LLUUID("829bc85b-02fc-ec41-be2e-74cc6dd7215d"); //"walk_adjust"
+const LLUUID ANIM_AGENT_PHYSICS_MOTION = LLUUID("7360e029-3cb8-ebc4-863e-212df440d987"); //"physics_motion"
//-----------------------------------------------------------------------------
@@ -176,7 +188,7 @@ const F32 TIME_BEFORE_MESH_CLEANUP = 5.f; // seconds
const S32 AVATAR_RELEASE_THRESHOLD = 10; // number of avatar instances before releasing memory
const F32 FOOT_GROUND_COLLISION_TOLERANCE = 0.25f;
const F32 AVATAR_LOD_TWEAK_RANGE = 0.7f;
-const S32 MAX_BUBBLE_CHAT_LENGTH = 1023;
+const S32 MAX_BUBBLE_CHAT_LENGTH = DB_CHAT_MSG_STR_LEN;
const S32 MAX_BUBBLE_CHAT_UTTERANCES = 12;
const F32 CHAT_FADE_TIME = 8.0;
const F32 BUBBLE_CHAT_TIME = CHAT_FADE_TIME * 3.f;
@@ -594,16 +606,16 @@ F32 LLVOAvatar::sRenderDistance = 256.f;
S32 LLVOAvatar::sNumVisibleAvatars = 0;
S32 LLVOAvatar::sNumLODChangesThisFrame = 0;
-const LLUUID LLVOAvatar::sStepSoundOnLand = LLUUID("e8af4a28-aa83-4310-a7c4-c047e15ea0df");
+const LLUUID LLVOAvatar::sStepSoundOnLand("e8af4a28-aa83-4310-a7c4-c047e15ea0df");
const LLUUID LLVOAvatar::sStepSounds[LL_MCODE_END] =
{
- LLUUID(SND_STONE_RUBBER),
- LLUUID(SND_METAL_RUBBER),
- LLUUID(SND_GLASS_RUBBER),
- LLUUID(SND_WOOD_RUBBER),
- LLUUID(SND_FLESH_RUBBER),
- LLUUID(SND_RUBBER_PLASTIC),
- LLUUID(SND_RUBBER_RUBBER)
+ SND_STONE_RUBBER,
+ SND_METAL_RUBBER,
+ SND_GLASS_RUBBER,
+ SND_WOOD_RUBBER,
+ SND_FLESH_RUBBER,
+ SND_RUBBER_PLASTIC,
+ SND_RUBBER_RUBBER
};
S32 LLVOAvatar::sRenderName = RENDER_NAME_ALWAYS;
@@ -615,6 +627,7 @@ BOOL LLVOAvatar::sShowAnimationDebug = FALSE;
BOOL LLVOAvatar::sShowFootPlane = FALSE;
BOOL LLVOAvatar::sVisibleInFirstPerson = FALSE;
F32 LLVOAvatar::sLODFactor = 1.f;
+F32 LLVOAvatar::sPhysicsLODFactor = 1.f;
BOOL LLVOAvatar::sUseImpostors = FALSE;
BOOL LLVOAvatar::sJointDebug = FALSE;
@@ -653,12 +666,14 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mAppearanceAnimating(FALSE),
mNameString(),
mTitle(),
- mNameAway(FALSE),
- mNameBusy(FALSE),
- mNameMute(FALSE),
+ mNameAway(false),
+ mNameBusy(false),
+ mNameMute(false),
+ mNameAppearance(false),
+ mNameFriend(false),
+ mNameAlpha(0.f),
mRenderGroupTitles(sRenderGroupTitles),
- mNameAppearance(FALSE),
- mNameCloud(FALSE),
+ mNameCloud(false),
mFirstTEMessageReceived( FALSE ),
mFirstAppearanceMessageReceived( FALSE ),
mCulled( FALSE ),
@@ -667,12 +682,14 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mTexHairColor( NULL ),
mTexEyeColor( NULL ),
mNeedsSkin(FALSE),
+ mLastSkinTime(0.f),
mUpdatePeriod(1),
mFullyLoaded(FALSE),
mPreviousFullyLoaded(FALSE),
mFullyLoadedInitialized(FALSE),
mSupportsAlphaLayers(FALSE),
- mLoadedCallbacksPaused(FALSE)
+ mLoadedCallbacksPaused(FALSE),
+ mHasPelvisOffset( FALSE )
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
//VTResume(); // VTune
@@ -747,6 +764,10 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mRuthTimer.reset();
mRuthDebugTimer.reset();
mDebugExistenceTimer.reset();
+ mPelvisOffset = LLVector3(0.0f,0.0f,0.0f);
+ mLastPelvisToFoot = 0.0f;
+ mPelvisFixup = 0.0f;
+ mLastPelvisFixup = 0.0f;
}
//------------------------------------------------------------------------
@@ -1137,6 +1158,7 @@ void LLVOAvatar::initClass()
gAnimLibrary.animStateSetString(ANIM_AGENT_BODY_NOISE,"body_noise");
gAnimLibrary.animStateSetString(ANIM_AGENT_BREATHE_ROT,"breathe_rot");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_PHYSICS_MOTION,"physics_motion");
gAnimLibrary.animStateSetString(ANIM_AGENT_EDITING,"editing");
gAnimLibrary.animStateSetString(ANIM_AGENT_EYE,"eye");
gAnimLibrary.animStateSetString(ANIM_AGENT_FLY_ADJUST,"fly_adjust");
@@ -1275,6 +1297,7 @@ void LLVOAvatar::initInstance(void)
// motions without a start/stop bit
registerMotion( ANIM_AGENT_BODY_NOISE, LLBodyNoiseMotion::create );
registerMotion( ANIM_AGENT_BREATHE_ROT, LLBreatheMotionRot::create );
+ registerMotion( ANIM_AGENT_PHYSICS_MOTION, LLPhysicsMotionController::create );
registerMotion( ANIM_AGENT_EDITING, LLEditingMotion::create );
registerMotion( ANIM_AGENT_EYE, LLEyeMotion::create );
registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create );
@@ -1288,18 +1311,8 @@ void LLVOAvatar::initInstance(void)
}
- if (gNoRender)
- {
- return;
- }
-
buildCharacter();
- if (gNoRender)
- {
- return;
- }
-
// preload specific motions here
createMotion( ANIM_AGENT_CUSTOMIZE);
createMotion( ANIM_AGENT_CUSTOMIZE_DONE);
@@ -1318,7 +1331,17 @@ const LLVector3 LLVOAvatar::getRenderPosition() const
}
else if (isRoot())
{
- return mDrawable->getPositionAgent();
+ if ( !mHasPelvisOffset )
+ {
+ return mDrawable->getPositionAgent();
+ }
+ else
+ {
+ //Apply a pelvis fixup (as defined by the avs skin)
+ LLVector3 pos = mDrawable->getPositionAgent();
+ pos[VZ] += mPelvisFixup;
+ return pos;
+ }
}
else
{
@@ -1331,42 +1354,47 @@ void LLVOAvatar::updateDrawable(BOOL force_damped)
clearChanged(SHIFTED);
}
-void LLVOAvatar::onShift(const LLVector3& shift_vector)
+void LLVOAvatar::onShift(const LLVector4a& shift_vector)
{
- mLastAnimExtents[0] += shift_vector;
- mLastAnimExtents[1] += shift_vector;
+ const LLVector3& shift = reinterpret_cast<const LLVector3&>(shift_vector);
+ mLastAnimExtents[0] += shift;
+ mLastAnimExtents[1] += shift;
mNeedsImpostorUpdate = TRUE;
mNeedsAnimUpdate = TRUE;
}
-void LLVOAvatar::updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax)
+void LLVOAvatar::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax)
{
if (isImpostor() && !needsImpostorUpdate())
{
LLVector3 delta = getRenderPosition() -
- ((LLVector3(mDrawable->getPositionGroup())-mImpostorOffset));
+ ((LLVector3(mDrawable->getPositionGroup().getF32ptr())-mImpostorOffset));
- newMin = mLastAnimExtents[0] + delta;
- newMax = mLastAnimExtents[1] + delta;
+ newMin.load3( (mLastAnimExtents[0] + delta).mV);
+ newMax.load3( (mLastAnimExtents[1] + delta).mV);
}
else
{
getSpatialExtents(newMin,newMax);
- mLastAnimExtents[0] = newMin;
- mLastAnimExtents[1] = newMax;
- LLVector3 pos_group = (newMin+newMax)*0.5f;
- mImpostorOffset = pos_group-getRenderPosition();
+ mLastAnimExtents[0].set(newMin.getF32ptr());
+ mLastAnimExtents[1].set(newMax.getF32ptr());
+ LLVector4a pos_group;
+ pos_group.setAdd(newMin,newMax);
+ pos_group.mul(0.5f);
+ mImpostorOffset = LLVector3(pos_group.getF32ptr())-getRenderPosition();
mDrawable->setPositionGroup(pos_group);
}
}
-void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax)
+void LLVOAvatar::getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
{
- LLVector3 buffer(0.25f, 0.25f, 0.25f);
- LLVector3 pos = getRenderPosition();
- newMin = pos - buffer;
- newMax = pos + buffer;
- float max_attachment_span = DEFAULT_MAX_PRIM_SCALE * 5.0f;
+ LLVector4a buffer(0.25f);
+ LLVector4a pos;
+ pos.load3(getRenderPosition().mV);
+ newMin.setSub(pos, buffer);
+ newMax.setAdd(pos, buffer);
+
+ float max_attachment_span = get_default_max_prim_scale() * 5.0f;
//stretch bounding box by joint positions
for (polymesh_map_t::iterator i = mMeshes.begin(); i != mMeshes.end(); ++i)
@@ -1374,12 +1402,20 @@ void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax)
LLPolyMesh* mesh = i->second;
for (S32 joint_num = 0; joint_num < mesh->mJointRenderData.count(); joint_num++)
{
- update_min_max(newMin, newMax,
- mesh->mJointRenderData[joint_num]->mWorldMatrix->getTranslation());
+ LLVector4a trans;
+ trans.load3( mesh->mJointRenderData[joint_num]->mWorldMatrix->getTranslation().mV);
+ update_min_max(newMin, newMax, trans);
}
}
- mPixelArea = LLPipeline::calcPixelArea((newMin+newMax)*0.5f, (newMax-newMin)*0.5f, *LLViewerCamera::getInstance());
+ LLVector4a center, size;
+ center.setAdd(newMin, newMax);
+ center.mul(0.5f);
+
+ size.setSub(newMax,newMin);
+ size.mul(0.5f);
+
+ mPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
//stretch bounding box by attachments
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
@@ -1401,20 +1437,22 @@ void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax)
if (attached_object && !attached_object->isHUDAttachment())
{
LLDrawable* drawable = attached_object->mDrawable;
- if (drawable)
+ if (drawable && !drawable->isState(LLDrawable::RIGGED))
{
LLSpatialBridge* bridge = drawable->getSpatialBridge();
if (bridge)
{
- const LLVector3* ext = bridge->getSpatialExtents();
- LLVector3 distance = (ext[1] - ext[0]);
+ const LLVector4a* ext = bridge->getSpatialExtents();
+ LLVector4a distance;
+ distance.setSub(ext[1], ext[0]);
+ LLVector4a max_span(max_attachment_span);
+
+ S32 lt = distance.lessThan(max_span).getGatheredBits() & 0x7;
// Only add the prim to spatial extents calculations if it isn't a megaprim.
// max_attachment_span calculated at the start of the function
// (currently 5 times our max prim size)
- if (distance.mV[0] < max_attachment_span
- && distance.mV[1] < max_attachment_span
- && distance.mV[2] < max_attachment_span)
+ if (lt == 0x7)
{
update_min_max(newMin,newMax,ext[0]);
update_min_max(newMin,newMax,ext[1]);
@@ -1426,8 +1464,9 @@ void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax)
}
//pad bounding box
- newMin -= buffer;
- newMax += buffer;
+
+ newMin.sub(buffer);
+ newMax.add(buffer);
}
//-----------------------------------------------------------------------------
@@ -1602,7 +1641,8 @@ BOOL LLVOAvatar::setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent
info->mRot.mV[VZ], LLQuaternion::XYZ));
joint->setScale(info->mScale);
-
+ joint->setDefaultFromCurrentXform();
+
if (info->mIsJoint)
{
joint->setSkinOffset( info->mPivot );
@@ -1688,6 +1728,7 @@ void LLVOAvatar::startDefaultMotions()
startMotion( ANIM_AGENT_EYE );
startMotion( ANIM_AGENT_BODY_NOISE );
startMotion( ANIM_AGENT_BREATHE_ROT );
+ startMotion( ANIM_AGENT_PHYSICS_MOTION );
startMotion( ANIM_AGENT_HAND_MOTION );
startMotion( ANIM_AGENT_PELVIS_FIX );
@@ -1740,12 +1781,6 @@ void LLVOAvatar::buildCharacter()
BOOL status = loadAvatar();
stop_glerror();
- if (gNoRender)
- {
- // Still want to load the avatar skeleton so visual parameters work.
- return;
- }
-
// gPrintMessagesThisFrame = TRUE;
lldebugs << "Avatar load took " << timer.getElapsedTimeF32() << " seconds." << llendl;
@@ -1985,26 +2020,29 @@ void LLVOAvatar::updateMeshData()
bool terse_update = false;
- if(facep->mVertexBuffer.isNull())
+ facep->setGeomIndex(0);
+ facep->setIndicesIndex(0);
+
+ LLVertexBuffer* buff = facep->getVertexBuffer();
+ if(!facep->getVertexBuffer())
{
- facep->mVertexBuffer = new LLVertexBufferAvatar();
- facep->mVertexBuffer->allocateBuffer(num_vertices, num_indices, TRUE);
+ buff = new LLVertexBufferAvatar();
+ buff->allocateBuffer(num_vertices, num_indices, TRUE);
+ facep->setVertexBuffer(buff);
}
else
{
- if (facep->mVertexBuffer->getRequestedIndices() == num_indices &&
- facep->mVertexBuffer->getRequestedVerts() == num_vertices)
+ if (buff->getRequestedIndices() == num_indices &&
+ buff->getRequestedVerts() == num_vertices)
{
terse_update = true;
}
else
{
- facep->mVertexBuffer->resizeBuffer(num_vertices, num_indices) ;
- }
+ buff->resizeBuffer(num_vertices, num_indices);
+ }
}
-
- facep->setGeomIndex(0);
- facep->setIndicesIndex(0);
+
// This is a hack! Avatars have their own pool, so we are detecting
// the case of more than one avatar in the pool (thus > 0 instead of >= 0)
@@ -2019,7 +2057,7 @@ void LLVOAvatar::updateMeshData()
}
stop_glerror();
- facep->mVertexBuffer->setBuffer(0);
+ buff->setBuffer(0);
if(!f_num)
{
@@ -2099,31 +2137,6 @@ void LLVOAvatar::computeBodySize()
gAgent.sendAgentSetAppearance();
}
}
-
-/* debug spam
- std::cout << "skull = " << skull << std::endl; // adebug
- std::cout << "head = " << head << std::endl; // adebug
- std::cout << "head_scale = " << head_scale << std::endl; // adebug
- std::cout << "neck = " << neck << std::endl; // adebug
- std::cout << "neck_scale = " << neck_scale << std::endl; // adebug
- std::cout << "chest = " << chest << std::endl; // adebug
- std::cout << "chest_scale = " << chest_scale << std::endl; // adebug
- std::cout << "torso = " << torso << std::endl; // adebug
- std::cout << "torso_scale = " << torso_scale << std::endl; // adebug
- std::cout << std::endl; // adebug
-
- std::cout << "pelvis_scale = " << pelvis_scale << std::endl;// adebug
- std::cout << std::endl; // adebug
-
- std::cout << "hip = " << hip << std::endl; // adebug
- std::cout << "hip_scale = " << hip_scale << std::endl; // adebug
- std::cout << "ankle = " << ankle << std::endl; // adebug
- std::cout << "ankle_scale = " << ankle_scale << std::endl; // adebug
- std::cout << "foot = " << foot << std::endl; // adebug
- std::cout << "mBodySize = " << mBodySize << std::endl; // adebug
- std::cout << "mPelvisToFoot = " << mPelvisToFoot << std::endl; // adebug
- std::cout << std::endl; // adebug
-*/
}
//------------------------------------------------------------------------
@@ -2241,7 +2254,7 @@ BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
setPixelAreaAndAngle(gAgent);
// force asynchronous drawable update
- if(mDrawable.notNull() && !gNoRender)
+ if(mDrawable.notNull())
{
LLFastTimer t(FTM_JOINT_UPDATE);
@@ -2298,11 +2311,6 @@ BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
LLVector3 root_pos_last = mRoot.getWorldPosition();
BOOL detailed_update = updateCharacter(agent);
- if (gNoRender)
- {
- return TRUE;
- }
-
static LLUICachedControl<bool> visualizers_in_calls("ShowVoiceVisualizersInCalls", false);
bool voice_enabled = (visualizers_in_calls || LLVoiceClient::getInstance()->inProximalChannel()) &&
LLVoiceClient::getInstance()->getVoiceEnabled(mID);
@@ -2320,15 +2328,25 @@ BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
idleUpdateNameTag( root_pos_last );
idleUpdateRenderCost();
- idleUpdateTractorBeam();
return TRUE;
}
void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled)
{
- // disable voice visualizer when in mouselook
- mVoiceVisualizer->setVoiceEnabled( voice_enabled && !(isSelf() && gAgentCamera.cameraMouselook()) );
+ bool render_visualizer = voice_enabled;
+
+ // Don't render the user's own voice visualizer when in mouselook, or when opening the mic is disabled.
+ if(isSelf())
+ {
+ if(gAgentCamera.cameraMouselook() || gSavedSettings.getBOOL("VoiceDisableMic"))
+ {
+ render_visualizer = false;
+ }
+ }
+
+ mVoiceVisualizer->setVoiceEnabled(render_visualizer);
+
if ( voice_enabled )
{
//----------------------------------------------------------------
@@ -2407,9 +2425,19 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled)
// here we get the approximate head position and set as sound source for the voice symbol
// (the following version uses a tweak of "mHeadOffset" which handle sitting vs. standing)
//--------------------------------------------------------------------------------------------
- LLVector3 headOffset = LLVector3( 0.0f, 0.0f, mHeadOffset.mV[2] );
- mVoiceVisualizer->setVoiceSourceWorldPosition( mRoot.getWorldPosition() + headOffset );
+ if ( mIsSitting )
+ {
+ LLVector3 headOffset = LLVector3( 0.0f, 0.0f, mHeadOffset.mV[2] );
+ mVoiceVisualizer->setVoiceSourceWorldPosition( mRoot.getWorldPosition() + headOffset );
+ }
+ else
+ {
+ LLVector3 tagPos = mRoot.getWorldPosition();
+ tagPos[VZ] -= mPelvisToFoot;
+ tagPos[VZ] += ( mBodySize[VZ] + 0.125f );
+ mVoiceVisualizer->setVoiceSourceWorldPosition( tagPos );
+ }
}//if ( voiceEnabled )
}
@@ -2473,7 +2501,7 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update)
if (isImpostor() && !mNeedsImpostorUpdate)
{
- LLVector3 ext[2];
+ LLVector4a ext[2];
F32 distance;
LLVector3 angle;
@@ -2502,12 +2530,22 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update)
}
else
{
+ //VECTORIZE THIS
getSpatialExtents(ext[0], ext[1]);
- if ((ext[1]-mImpostorExtents[1]).length() > 0.05f ||
- (ext[0]-mImpostorExtents[0]).length() > 0.05f)
+ LLVector4a diff;
+ diff.setSub(ext[1], mImpostorExtents[1]);
+ if (diff.getLength3().getF32() > 0.05f)
{
mNeedsImpostorUpdate = TRUE;
}
+ else
+ {
+ diff.setSub(ext[0], mImpostorExtents[0]);
+ if (diff.getLength3().getF32() > 0.05f)
+ {
+ mNeedsImpostorUpdate = TRUE;
+ }
+ }
}
}
}
@@ -2773,8 +2811,18 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
&& gSavedSettings.getS32("AvatarNameTagMode") ));
}
- if ( render_name )
+ if ( !render_name )
{
+ if (mNameText)
+ {
+ // ...clean up old name tag
+ mNameText->markDead();
+ mNameText = NULL;
+ sNumVisibleChatBubbles--;
+ }
+ return;
+ }
+
BOOL new_name = FALSE;
if (visible_chat != mVisibleChat)
{
@@ -2790,7 +2838,6 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
// First Calculate Alpha
// If alpha > 0, create mNameText if necessary, otherwise delete it
- {
F32 alpha = 0.f;
if (mAppAngle > 5.f)
{
@@ -2811,66 +2858,60 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
alpha = (mAppAngle-2.f)/3.f;
}
- if (alpha > 0.f)
+ if (alpha <= 0.f)
{
+ if (mNameText)
+ {
+ mNameText->markDead();
+ mNameText = NULL;
+ sNumVisibleChatBubbles--;
+ }
+ return;
+ }
+
if (!mNameText)
{
- mNameText = (LLHUDText *)LLHUDObject::addHUDObject(LLHUDObject::LL_HUD_TEXT);
- mNameText->setMass(10.f);
+ mNameText = static_cast<LLHUDNameTag*>( LLHUDObject::addHUDObject(
+ LLHUDObject::LL_HUD_NAME_TAG) );
+ //mNameText->setMass(10.f);
mNameText->setSourceObject(this);
- mNameText->setVertAlignment(LLHUDText::ALIGN_VERT_TOP);
+ mNameText->setVertAlignment(LLHUDNameTag::ALIGN_VERT_TOP);
mNameText->setVisibleOffScreen(TRUE);
mNameText->setMaxLines(11);
mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f);
- mNameText->setUseBubble(TRUE);
sNumVisibleChatBubbles++;
new_name = TRUE;
}
- LLColor4 avatar_name_color = LLUIColorTable::instance().getColor( "AvatarNameColor" );
- avatar_name_color.setAlpha(alpha);
- mNameText->setColor(avatar_name_color);
-
- LLQuaternion root_rot = mRoot.getWorldRotation();
- mNameText->setUsePixelSize(TRUE);
- LLVector3 pixel_right_vec;
- LLVector3 pixel_up_vec;
- LLViewerCamera::getInstance()->getPixelVectors(root_pos_last, pixel_up_vec, pixel_right_vec);
- LLVector3 camera_to_av = root_pos_last - LLViewerCamera::getInstance()->getOrigin();
- camera_to_av.normalize();
- LLVector3 local_camera_at = camera_to_av * ~root_rot;
- LLVector3 local_camera_up = camera_to_av % LLViewerCamera::getInstance()->getLeftAxis();
- local_camera_up.normalize();
- local_camera_up = local_camera_up * ~root_rot;
-
- local_camera_up.scaleVec(mBodySize * 0.5f);
- local_camera_at.scaleVec(mBodySize * 0.5f);
+ LLVector3 name_position = idleUpdateNameTagPosition(root_pos_last);
+ mNameText->setPositionAgent(name_position);
+ idleUpdateNameTagText(new_name);
+ idleUpdateNameTagAlpha(new_name, alpha);
+}
- LLVector3 name_position = mRoot.getWorldPosition() +
- (local_camera_up * root_rot) -
- (projected_vec(local_camera_at * root_rot, camera_to_av));
- name_position += pixel_up_vec * 15.f;
- mNameText->setPositionAgent(name_position);
- }
- else if (mNameText)
+void LLVOAvatar::idleUpdateNameTagText(BOOL new_name)
{
- mNameText->markDead();
- mNameText = NULL;
- sNumVisibleChatBubbles--;
- }
- }
-
LLNameValue *title = getNVPair("Title");
LLNameValue* firstname = getNVPair("FirstName");
LLNameValue* lastname = getNVPair("LastName");
- if (mNameText.notNull() && firstname && lastname)
+ // Avatars must have a first and last name
+ if (!firstname || !lastname) return;
+
+ bool is_away = mSignaledAnimations.find(ANIM_AGENT_AWAY) != mSignaledAnimations.end();
+ bool is_busy = mSignaledAnimations.find(ANIM_AGENT_BUSY) != mSignaledAnimations.end();
+ bool is_appearance = mSignaledAnimations.find(ANIM_AGENT_CUSTOMIZE) != mSignaledAnimations.end();
+ bool is_muted;
+ if (isSelf())
+ {
+ is_muted = false;
+ }
+ else
{
- const BOOL is_away = mSignaledAnimations.find(ANIM_AGENT_AWAY) != mSignaledAnimations.end();
- const BOOL is_busy = mSignaledAnimations.find(ANIM_AGENT_BUSY) != mSignaledAnimations.end();
- const BOOL is_appearance = mSignaledAnimations.find(ANIM_AGENT_CUSTOMIZE) != mSignaledAnimations.end();
- const BOOL is_muted = isSelf() ? FALSE : LLMuteList::getInstance()->isMuted(getID());
- const BOOL is_cloud = getIsCloud();
+ is_muted = LLMuteList::getInstance()->isMuted(getID());
+ }
+ bool is_friend = LLAvatarTracker::instance().isBuddy(getID());
+ bool is_cloud = getIsCloud();
if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
{
@@ -2895,105 +2936,125 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
}
}
- if (mNameString.empty() ||
- new_name ||
- (!title && !mTitle.empty()) ||
- (title && mTitle != title->getString()) ||
- (is_away != mNameAway || is_busy != mNameBusy || is_muted != mNameMute)
+ // Rebuild name tag if state change detected
+ if (mNameString.empty()
+ || new_name
+ || (!title && !mTitle.empty())
+ || (title && mTitle != title->getString())
+ || is_away != mNameAway
+ || is_busy != mNameBusy
+ || is_muted != mNameMute
|| is_appearance != mNameAppearance
- || is_cloud != mNameCloud
- )
- {
- std::string line;
- if (!sRenderGroupTitles)
+ || is_friend != mNameFriend
+ || is_cloud != mNameCloud)
{
- // If all group titles are turned off, stack first name
- // on a line above last name
- line += firstname->getString();
- line += "\n";
- }
- else if (title && title->getString() && title->getString()[0] != '\0')
- {
- line += title->getString();
- LLStringFn::replace_ascii_controlchars(line,LL_UNKNOWN_CHAR);
- line += "\n";
- line += firstname->getString();
- }
- else
- {
- line += firstname->getString();
- }
+ LLColor4 name_tag_color = getNameTagColor(is_friend);
- line += " ";
- line += lastname->getString();
- BOOL need_comma = FALSE;
+ clearNameTag();
- if (is_away || is_muted || is_busy)
+ if (is_away || is_muted || is_busy || is_appearance)
{
- line += " (";
+ std::string line;
if (is_away)
{
line += LLTrans::getString("AvatarAway");
- need_comma = TRUE;
+ line += ", ";
}
if (is_busy)
{
- if (need_comma)
+ line += LLTrans::getString("AvatarBusy");
+ line += ", ";
+ }
+ if (is_muted)
{
+ line += LLTrans::getString("AvatarMuted");
line += ", ";
}
- line += LLTrans::getString("AvatarBusy");
- need_comma = TRUE;
+ if (is_appearance)
+ {
+ line += LLTrans::getString("AvatarEditingAppearance");
+ line += ", ";
}
- if (is_muted)
+ if (is_cloud)
{
- if (need_comma)
+ line += LLTrans::getString("LoadingData");
+ line += ", ";
+ }
+ // trim last ", "
+ line.resize( line.length() - 2 );
+ addNameTagLine(line, name_tag_color, LLFontGL::NORMAL,
+ LLFontGL::getFontSansSerifSmall());
+ }
+
+ if (sRenderGroupTitles
+ && title && title->getString() && title->getString()[0] != '\0')
{
- line += ", ";
+ std::string title_str = title->getString();
+ LLStringFn::replace_ascii_controlchars(title_str,LL_UNKNOWN_CHAR);
+ addNameTagLine(title_str, name_tag_color, LLFontGL::NORMAL,
+ LLFontGL::getFontSansSerifSmall());
}
- line += LLTrans::getString("AvatarMuted");
- need_comma = TRUE;
+
+ static LLUICachedControl<bool> show_display_names("NameTagShowDisplayNames");
+ static LLUICachedControl<bool> show_usernames("NameTagShowUsernames");
+
+ if (LLAvatarNameCache::useDisplayNames())
+ {
+ LLAvatarName av_name;
+ if (!LLAvatarNameCache::get(getID(), &av_name))
+ {
+ // ...call this function back when the name arrives
+ // and force a rebuild
+ LLAvatarNameCache::get(getID(),
+ boost::bind(&LLVOAvatar::clearNameTag, this));
}
- line += ")";
+
+ // Might be blank if name not available yet, that's OK
+ if (show_display_names)
+ {
+ addNameTagLine(av_name.mDisplayName, name_tag_color, LLFontGL::NORMAL,
+ LLFontGL::getFontSansSerif());
}
- if (is_cloud)
+ // Suppress SLID display if display name matches exactly (ugh)
+ if (show_usernames && !av_name.mIsDisplayNameDefault)
{
- line += "\n";
- line += "(" + LLTrans::getString("LoadingData") + ")";
+ // *HACK: Desaturate the color
+ LLColor4 username_color = name_tag_color * 0.83f;
+ addNameTagLine(av_name.mUsername, username_color, LLFontGL::NORMAL,
+ LLFontGL::getFontSansSerifSmall());
+ }
}
- else if (is_appearance)
+ else
{
- line += "\n";
- line += LLTrans::getString("AvatarEditingAppearance");
+ const LLFontGL* font = LLFontGL::getFontSansSerif();
+ std::string full_name =
+ LLCacheName::buildFullName( firstname->getString(), lastname->getString() );
+ addNameTagLine(full_name, name_tag_color, LLFontGL::NORMAL, font);
}
+
mNameAway = is_away;
mNameBusy = is_busy;
mNameMute = is_muted;
mNameAppearance = is_appearance;
+ mNameFriend = is_friend;
mNameCloud = is_cloud;
mTitle = title ? title->getString() : "";
LLStringFn::replace_ascii_controlchars(mTitle,LL_UNKNOWN_CHAR);
- mNameString = utf8str_to_wstring(line);
new_name = TRUE;
}
- if (visible_chat)
+ if (mVisibleChat)
{
- mNameText->setDropShadow(TRUE);
mNameText->setFont(LLFontGL::getFontSansSerif());
- mNameText->setTextAlignment(LLHUDText::ALIGN_TEXT_LEFT);
+ mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_LEFT);
mNameText->setFadeDistance(CHAT_NORMAL_RADIUS * 2.f, 5.f);
- if (new_name)
- {
- mNameText->setLabel(mNameString);
- }
char line[MAX_STRING]; /* Flawfinder: ignore */
line[0] = '\0';
std::deque<LLChat>::iterator chat_iter = mChats.begin();
mNameText->clearString();
- LLColor4 new_chat = LLUIColorTable::instance().getColor( "AvatarNameColor" );
+ LLColor4 new_chat = LLUIColorTable::instance().getColor( isSelf() ? "UserChatColor" : "AgentChatColor" );
LLColor4 normal_chat = lerp(new_chat, LLColor4(0.8f, 0.8f, 0.8f, 1.f), 0.7f);
LLColor4 old_chat = lerp(normal_chat, LLColor4(0.6f, 0.6f, 0.6f, 1.f), 0.7f);
if (mTyping && mChats.size() >= MAX_BUBBLE_CHAT_UTTERANCES)
@@ -3020,17 +3081,17 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
if (chat_fade_amt < 1.f)
{
F32 u = clamp_rescale(chat_fade_amt, 0.9f, 1.f, 0.f, 1.f);
- mNameText->addLine(utf8str_to_wstring(chat_iter->mText), lerp(new_chat, normal_chat, u), style);
+ mNameText->addLine(chat_iter->mText, lerp(new_chat, normal_chat, u), style);
}
else if (chat_fade_amt < 2.f)
{
F32 u = clamp_rescale(chat_fade_amt, 1.9f, 2.f, 0.f, 1.f);
- mNameText->addLine(utf8str_to_wstring(chat_iter->mText), lerp(normal_chat, old_chat, u), style);
+ mNameText->addLine(chat_iter->mText, lerp(normal_chat, old_chat, u), style);
}
else if (chat_fade_amt < 3.f)
{
// *NOTE: only remove lines down to minimum number
- mNameText->addLine(utf8str_to_wstring(chat_iter->mText), old_chat, style);
+ mNameText->addLine(chat_iter->mText, old_chat, style);
}
}
mNameText->setVisibleOffScreen(TRUE);
@@ -3055,32 +3116,132 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
}
else
{
- mNameText->setFont(LLFontGL::getFontSansSerif());
- mNameText->setTextAlignment(LLHUDText::ALIGN_TEXT_CENTER);
+ // ...not using chat bubbles, just names
+ mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_CENTER);
mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f);
mNameText->setVisibleOffScreen(FALSE);
- if (new_name)
+ }
+}
+
+void LLVOAvatar::addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font)
+{
+ llassert(mNameText);
+ if (mVisibleChat)
+ {
+ mNameText->addLabel(line);
+ }
+ else
+ {
+ mNameText->addLine(line, color, (LLFontGL::StyleFlags)style, font);
+ }
+ mNameString += line;
+ mNameString += '\n';
+}
+
+void LLVOAvatar::clearNameTag()
+{
+ mNameString.clear();
+ if (mNameText)
{
mNameText->setLabel("");
- mNameText->setString(mNameString);
- }
- }
- }
+ mNameText->setString( "" );
}
- else if (mNameText)
+}
+
+//static
+void LLVOAvatar::invalidateNameTag(const LLUUID& agent_id)
+{
+ LLViewerObject* obj = gObjectList.findObject(agent_id);
+ if (!obj) return;
+
+ LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(obj);
+ if (!avatar) return;
+
+ avatar->clearNameTag();
+}
+
+//static
+void LLVOAvatar::invalidateNameTags()
+{
+ std::vector<LLCharacter*>::iterator it = LLCharacter::sInstances.begin();
+ for ( ; it != LLCharacter::sInstances.end(); ++it)
{
- mNameText->markDead();
- mNameText = NULL;
- sNumVisibleChatBubbles--;
+ LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*it);
+ if (!avatar) continue;
+ if (avatar->isDead()) continue;
+
+ avatar->clearNameTag();
+
}
}
-//--------------------------------------------------------------------
-// draw tractor beam when editing objects
-//--------------------------------------------------------------------
-// virtual
-void LLVOAvatar::idleUpdateTractorBeam()
+// Compute name tag position during idle update
+LLVector3 LLVOAvatar::idleUpdateNameTagPosition(const LLVector3& root_pos_last)
{
+ LLQuaternion root_rot = mRoot.getWorldRotation();
+ LLVector3 pixel_right_vec;
+ LLVector3 pixel_up_vec;
+ LLViewerCamera::getInstance()->getPixelVectors(root_pos_last, pixel_up_vec, pixel_right_vec);
+ LLVector3 camera_to_av = root_pos_last - LLViewerCamera::getInstance()->getOrigin();
+ camera_to_av.normalize();
+ LLVector3 local_camera_at = camera_to_av * ~root_rot;
+ LLVector3 local_camera_up = camera_to_av % LLViewerCamera::getInstance()->getLeftAxis();
+ local_camera_up.normalize();
+ local_camera_up = local_camera_up * ~root_rot;
+
+ local_camera_up.scaleVec(mBodySize * 0.5f);
+ local_camera_at.scaleVec(mBodySize * 0.5f);
+
+ LLVector3 name_position = mRoot.getWorldPosition();
+ name_position[VZ] -= mPelvisToFoot;
+ name_position[VZ] += (mBodySize[VZ]* 0.55f);
+ name_position += (local_camera_up * root_rot) - (projected_vec(local_camera_at * root_rot, camera_to_av));
+ name_position += pixel_up_vec * 15.f;
+
+ return name_position;
+}
+
+void LLVOAvatar::idleUpdateNameTagAlpha(BOOL new_name, F32 alpha)
+{
+ llassert(mNameText);
+
+ if (new_name
+ || alpha != mNameAlpha)
+ {
+ mNameText->setAlpha(alpha);
+ mNameAlpha = alpha;
+ }
+}
+
+LLColor4 LLVOAvatar::getNameTagColor(bool is_friend)
+{
+ static LLUICachedControl<bool> show_friends("NameTagShowFriends");
+ const char* color_name;
+ if (show_friends && is_friend)
+ {
+ color_name = "NameTagFriend";
+ }
+ else if (LLAvatarNameCache::useDisplayNames())
+ {
+ // ...color based on whether username "matches" a computed display
+ // name
+ LLAvatarName av_name;
+ if (LLAvatarNameCache::get(getID(), &av_name)
+ && av_name.mIsDisplayNameDefault)
+ {
+ color_name = "NameTagMatch";
+ }
+ else
+ {
+ color_name = "NameTagMismatch";
+ }
+ }
+ else
+ {
+ // ...not using display names
+ color_name = "NameTagLegacy";
+ }
+ return LLUIColorTable::getInstance()->getColor( color_name );
}
void LLVOAvatar::idleUpdateBelowWater()
@@ -3143,17 +3304,6 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
}
}
- if (gNoRender)
- {
- // Hack if we're running drones...
- if (isSelf())
- {
- gAgent.setPositionAgent(getPositionAgent());
- }
- return FALSE;
- }
-
-
LLVector3d root_pos_global;
if (!mIsBuilt)
@@ -3170,20 +3320,28 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
mTimeVisible.reset();
}
-
+
//--------------------------------------------------------------------
// the rest should only be done occasionally for far away avatars
//--------------------------------------------------------------------
if (visible && !isSelf() && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter)
{
+ const LLVector4a* ext = mDrawable->getSpatialExtents();
+ LLVector4a size;
+ size.setSub(ext[1],ext[0]);
+ F32 mag = size.getLength3().getF32()*0.5f;
+
F32 impostor_area = 256.f*512.f*(8.125f - LLVOAvatar::sLODFactor*8.f);
if (LLMuteList::getInstance()->isMuted(getID()))
{ // muted avatars update at 16 hz
mUpdatePeriod = 16;
}
- else if (mVisibilityRank <= LLVOAvatar::sMaxVisible)
+ else if (mVisibilityRank <= LLVOAvatar::sMaxVisible ||
+ mDrawable->mDistanceWRTCamera < 1.f + mag)
{ //first 25% of max visible avatars are not impostored
+ //also, don't impostor avatars whose bounding box may be penetrating the
+ //impostor camera near clip plane
mUpdatePeriod = 1;
}
else if (mVisibilityRank > LLVOAvatar::sMaxVisible * 4)
@@ -3294,7 +3452,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
root_pos = gAgent.getPosGlobalFromAgent(getRenderPosition());
resolveHeightGlobal(root_pos, ground_under_pelvis, normal);
- F32 foot_to_ground = (F32) (root_pos.mdV[VZ] - mPelvisToFoot - ground_under_pelvis.mdV[VZ]);
+ F32 foot_to_ground = (F32) (root_pos.mdV[VZ] - mPelvisToFoot - ground_under_pelvis.mdV[VZ]);
BOOL in_air = ((!LLWorld::getInstance()->getRegionFromPosGlobal(ground_under_pelvis)) ||
foot_to_ground > FOOT_GROUND_COLLISION_TOLERANCE);
@@ -3308,13 +3466,12 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
// of the agent's physical representation
root_pos.mdV[VZ] -= (0.5f * mBodySize.mV[VZ]) - mPelvisToFoot;
-
LLVector3 newPosition = gAgent.getPosAgentFromGlobal(root_pos);
if (newPosition != mRoot.getXform()->getWorldPosition())
{
mRoot.touch();
- mRoot.setWorldPosition(newPosition ); // regular update
+ mRoot.setWorldPosition( newPosition ); // regular update
}
@@ -3590,7 +3747,6 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
return TRUE;
}
-
//-----------------------------------------------------------------------------
// updateHeadOffset()
//-----------------------------------------------------------------------------
@@ -3615,7 +3771,41 @@ void LLVOAvatar::updateHeadOffset()
mHeadOffset = lerp(midEyePt, mHeadOffset, u);
}
}
-
+//------------------------------------------------------------------------
+// setPelvisOffset
+//------------------------------------------------------------------------
+void LLVOAvatar::setPelvisOffset( bool hasOffset, const LLVector3& offsetAmount, F32 pelvisFixup )
+{
+ mHasPelvisOffset = hasOffset;
+ if ( mHasPelvisOffset )
+ {
+ //Store off last pelvis to foot value
+ mLastPelvisToFoot = mPelvisToFoot;
+ mPelvisOffset = offsetAmount;
+ mLastPelvisFixup = mPelvisFixup;
+ mPelvisFixup = pelvisFixup;
+ }
+}
+//------------------------------------------------------------------------
+// postPelvisSetRecalc
+//------------------------------------------------------------------------
+void LLVOAvatar::postPelvisSetRecalc( void )
+{
+ computeBodySize();
+ mRoot.touch();
+ mRoot.updateWorldMatrixChildren();
+ dirtyMesh();
+ updateHeadOffset();
+}
+//------------------------------------------------------------------------
+// pelisPoke
+//------------------------------------------------------------------------
+void LLVOAvatar::setPelvisOffset( F32 pelvisFixupAmount )
+{
+ mHasPelvisOffset = true;
+ mLastPelvisFixup = mPelvisFixup;
+ mPelvisFixup = pelvisFixupAmount;
+}
//------------------------------------------------------------------------
// updateVisibility()
//------------------------------------------------------------------------
@@ -3765,6 +3955,46 @@ bool LLVOAvatar::shouldAlphaMask()
}
+U32 LLVOAvatar::renderSkinnedAttachments()
+{
+ /*U32 num_indices = 0;
+
+ const U32 data_mask = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_NORMAL |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_COLOR |
+ LLVertexBuffer::MAP_WEIGHT4;
+
+ for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ const LLViewerObject* attached_object = (*attachment_iter);
+ if (attached_object && !attached_object->isHUDAttachment())
+ {
+ const LLDrawable* drawable = attached_object->mDrawable;
+ if (drawable)
+ {
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ LLFace* face = drawable->getFace(i);
+ if (face->isState(LLFace::RIGGED))
+ {
+
+ }
+ }
+ }
+ }
+
+ return num_indices;*/
+ return 0;
+}
+
//-----------------------------------------------------------------------------
// renderSkinned()
//-----------------------------------------------------------------------------
@@ -3779,7 +4009,7 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass)
LLFace* face = mDrawable->getFace(0);
- bool needs_rebuild = !face || face->mVertexBuffer.isNull() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY);
+ bool needs_rebuild = !face || !face->getVertexBuffer() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY);
if (needs_rebuild || mDirtyMesh)
{ //LOD changed or new mesh created, allocate new vertex buffer if needed
@@ -3812,8 +4042,9 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass)
mMeshLOD[MESH_ID_HAIR]->updateJointGeometry();
}
mNeedsSkin = FALSE;
-
- LLVertexBuffer* vb = mDrawable->getFace(0)->mVertexBuffer;
+ mLastSkinTime = gFrameTimeSeconds;
+
+ LLVertexBuffer* vb = mDrawable->getFace(0)->getVertexBuffer();
if (vb)
{
vb->setBuffer(0);
@@ -3864,7 +4095,7 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass)
// *NOTE: this is disabled (there is no UI for enabling sShowFootPlane) due
// to DEV-14477. the code is left here to aid in tracking down the cause
// of the crash in the future. -brad
- if (!gRenderForSelect && sShowFootPlane && mDrawable.notNull())
+ if (sShowFootPlane && mDrawable.notNull())
{
LLVector3 slaved_pos = mDrawable->getPositionAgent();
LLVector3 foot_plane_normal(mFootPlane.mV[VX], mFootPlane.mV[VY], mFootPlane.mV[VZ]);
@@ -4080,7 +4311,7 @@ void LLVOAvatar::updateTextures()
{
BOOL render_avatar = TRUE;
- if (mIsDummy || gNoRender)
+ if (mIsDummy)
{
return;
}
@@ -4160,7 +4391,7 @@ void LLVOAvatar::updateTextures()
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
{
- setDebugText(llformat("%4.0f:%4.0f", fsqrtf(mMinPixelArea),fsqrtf(mMaxPixelArea)));
+ setDebugText(llformat("%4.0f:%4.0f", (F32) sqrt(mMinPixelArea),(F32) sqrt(mMaxPixelArea)));
}
}
@@ -4302,7 +4533,6 @@ void LLVOAvatar::resolveRayCollisionAgent(const LLVector3d start_pt, const LLVec
LLWorld::getInstance()->resolveStepHeightGlobal(this, start_pt, end_pt, out_pos, out_norm, &obj);
}
-
void LLVOAvatar::resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm)
{
LLVector3d zVec(0.0f, 0.0f, 0.5f);
@@ -4354,11 +4584,6 @@ void LLVOAvatar::processAnimationStateChanges()
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
- if (gNoRender)
- {
- return;
- }
-
if ( isAnyAnimationSignaled(AGENT_WALK_ANIMS, NUM_AGENT_WALK_ANIMS) )
{
startMotion(ANIM_AGENT_WALK_ADJUST);
@@ -4704,6 +4929,80 @@ LLJoint *LLVOAvatar::getJoint( const std::string &name )
}
//-----------------------------------------------------------------------------
+// resetJointPositions
+//-----------------------------------------------------------------------------
+void LLVOAvatar::resetJointPositions( void )
+{
+ for(S32 i = 0; i < (S32)mNumJoints; ++i)
+ {
+ mSkeleton[i].restoreOldXform();
+ mSkeleton[i].setId( LLUUID::null );
+ }
+ mHasPelvisOffset = false;
+ mPelvisFixup = mLastPelvisFixup;
+}
+//-----------------------------------------------------------------------------
+// resetSpecificJointPosition
+//-----------------------------------------------------------------------------
+void LLVOAvatar::resetSpecificJointPosition( const std::string& name )
+{
+ LLJoint* pJoint = mRoot.findJoint( name );
+
+ if ( pJoint && pJoint->doesJointNeedToBeReset() )
+ {
+ pJoint->restoreOldXform();
+ pJoint->setId( LLUUID::null );
+ //If we're reseting the pelvis position make sure not to apply offset
+ if ( name == "mPelvis" )
+ {
+ mHasPelvisOffset = false;
+ }
+ }
+ else
+ {
+ llinfos<<"Did not find "<< name.c_str()<<llendl;
+ }
+}
+//-----------------------------------------------------------------------------
+// resetJointPositionsToDefault
+//-----------------------------------------------------------------------------
+void LLVOAvatar::resetJointPositionsToDefault( void )
+{
+ const LLVector3& avPos = getCharacterPosition();
+
+ //Reposition the pelvis
+ LLJoint* pPelvis = mRoot.findJoint("mPelvis");
+ if ( pPelvis )
+ {
+ pPelvis->setPosition( avPos + pPelvis->getPosition() );
+ }
+ else
+ {
+ llwarns<<"Can't get pelvis joint."<<llendl;
+ return;
+ }
+
+ //Subsequent joints are relative to pelvis
+ for( S32 i = 0; i < (S32)mNumJoints; ++i )
+ {
+ LLJoint* pJoint = (LLJoint*)&mSkeleton[i];
+ if ( pJoint->doesJointNeedToBeReset() )
+ {
+
+ pJoint->setId( LLUUID::null );
+ //restore joints to default positions, however skip over the pelvis
+ if ( pJoint && pPelvis != pJoint )
+ {
+ pJoint->restoreOldXform();
+ }
+ }
+ }
+ //make sure we don't apply the joint offset
+ mHasPelvisOffset = false;
+ mPelvisFixup = mLastPelvisFixup;
+ postPelvisSetRecalc();
+}
+//-----------------------------------------------------------------------------
// getCharacterPosition()
//-----------------------------------------------------------------------------
LLVector3 LLVOAvatar::getCharacterPosition()
@@ -4753,7 +5052,7 @@ void LLVOAvatar::getGround(const LLVector3 &in_pos_agent, LLVector3 &out_pos_age
LLVector3d z_vec(0.0f, 0.0f, 1.0f);
LLVector3d p0_global, p1_global;
- if (gNoRender || mIsDummy)
+ if (mIsDummy)
{
outNorm.setVec(z_vec);
out_pos_agent = in_pos_agent;
@@ -5325,11 +5624,6 @@ BOOL LLVOAvatar::loadLayersets()
//-----------------------------------------------------------------------------
void LLVOAvatar::updateVisualParams()
{
- if (gNoRender)
- {
- return;
- }
-
setSex( (getVisualParamWeight( "male" ) > 0.5f) ? SEX_MALE : SEX_FEMALE );
LLCharacter::updateVisualParams();
@@ -5365,9 +5659,13 @@ void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent)
return;
}
- const LLVector3* ext = mDrawable->getSpatialExtents();
- LLVector3 center = (ext[1] + ext[0]) * 0.5f;
- LLVector3 size = (ext[1]-ext[0])*0.5f;
+ const LLVector4a* ext = mDrawable->getSpatialExtents();
+ LLVector4a center;
+ center.setAdd(ext[1], ext[0]);
+ center.mul(0.5f);
+ LLVector4a size;
+ size.setSub(ext[1], ext[0]);
+ size.mul(0.5f);
mImpostorPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
@@ -5379,7 +5677,7 @@ void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent)
}
else
{
- F32 radius = size.length();
+ F32 radius = size.getLength3().getF32();
mAppAngle = (F32) atan2( radius, range) * RAD_TO_DEG;
}
@@ -5690,6 +5988,52 @@ void LLVOAvatar::resetHUDAttachments()
}
}
+void LLVOAvatar::rebuildRiggedAttachments( void )
+{
+ for ( attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter )
+ {
+ LLViewerJointAttachment* pAttachment = iter->second;
+ LLViewerJointAttachment::attachedobjs_vec_t::iterator attachmentIterEnd = pAttachment->mAttachedObjects.end();
+
+ for ( LLViewerJointAttachment::attachedobjs_vec_t::iterator attachmentIter = pAttachment->mAttachedObjects.begin();
+ attachmentIter != attachmentIterEnd; ++attachmentIter)
+ {
+ const LLViewerObject* pAttachedObject = *attachmentIter;
+ if ( pAttachment && pAttachedObject->mDrawable.notNull() )
+ {
+ gPipeline.markRebuild(pAttachedObject->mDrawable);
+ }
+ }
+ }
+}
+//-----------------------------------------------------------------------------
+// cleanupAttachedMesh()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO )
+{
+ //If a VO has a skin that we'll reset the joint positions to their default
+ if ( pVO && pVO->mDrawable )
+ {
+ LLVOVolume* pVObj = pVO->mDrawable->getVOVolume();
+ if ( pVObj )
+ {
+ const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( pVObj->getVolume()->getParams().getSculptID() );
+ if ( pSkinData )
+ {
+ const int jointCnt = pSkinData->mJointNames.size();
+ bool fullRig = ( jointCnt>=20 ) ? true : false;
+ if ( fullRig )
+ {
+ const int bindCnt = pSkinData->mAlternateBindMatrix.size();
+ if ( bindCnt > 0 )
+ {
+ LLVOAvatar::resetJointPositionsToDefault();
+ }
+ }
+ }
+ }
+ }
+}
//-----------------------------------------------------------------------------
// detachObject()
//-----------------------------------------------------------------------------
@@ -5700,14 +6044,23 @@ BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object)
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
-
+
if (attachment->isObjectAttached(viewer_object))
{
+ cleanupAttachedMesh( viewer_object );
attachment->removeObject(viewer_object);
lldebugs << "Detaching object " << viewer_object->mID << " from " << attachment->getName() << llendl;
return TRUE;
}
}
+
+ std::vector<LLPointer<LLViewerObject> >::iterator iter = std::find(mPendingAttachment.begin(), mPendingAttachment.end(), viewer_object);
+ if (iter != mPendingAttachment.end())
+ {
+ mPendingAttachment.erase(iter);
+ return TRUE;
+ }
+
return FALSE;
}
@@ -6060,8 +6413,6 @@ LLMotion* LLVOAvatar::findMotion(const LLUUID& id) const
void LLVOAvatar::updateMeshTextures()
{
// llinfos << "updateMeshTextures" << llendl;
- if (gNoRender) return;
-
// if user has never specified a texture, assign the default
for (U32 i=0; i < getNumTEs(); i++)
{
@@ -6097,11 +6448,9 @@ void LLVOAvatar::updateMeshTextures()
// When an avatar is changing clothes and not in Appearance mode,
// use the last-known good baked texture until it finish the first
// render of the new layerset.
-
- const BOOL layerset_invalid = !mBakedTextureDatas[i].mTexLayerSet
- || !mBakedTextureDatas[i].mTexLayerSet->getComposite()->isInitialized()
- || !mBakedTextureDatas[i].mTexLayerSet->isLocalTextureDataAvailable();
-
+ const BOOL layerset_invalid = mBakedTextureDatas[i].mTexLayerSet
+ && ( !mBakedTextureDatas[i].mTexLayerSet->getComposite()->isInitialized()
+ || !mBakedTextureDatas[i].mTexLayerSet->isLocalTextureDataAvailable() );
use_lkg_baked_layer[i] = (!is_layer_baked[i]
&& (mBakedTextureDatas[i].mLastTextureIndex != IMG_DEFAULT_AVATAR)
&& layerset_invalid);
@@ -6717,11 +7066,6 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
}
}
- if (gNoRender)
- {
- return;
- }
-
ESex old_sex = getSex();
// llinfos << "LLVOAvatar::processAvatarAppearance()" << llendl;
@@ -6757,7 +7101,7 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
{
releaseComponentTextures();
}
-
+
// parse visual params
S32 num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_VisualParam);
bool drop_visual_params_debug = gSavedSettings.getBOOL("BlockSomeAvatarAppearanceVisualParams") && (ll_rand(2) == 0); // pretend that ~12% of AvatarAppearance messages arrived without a VisualParam block, for testing
@@ -6844,15 +7188,17 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
llinfos << "AvatarAppearance msg received without any parameters, object: " << getID() << llendl;
}
+ const F32 LOADING_TIMEOUT_SECONDS = 60.f;
// this isn't really a problem if we already have a non-default shape
- if (visualParamWeightsAreDefault())
+ if (visualParamWeightsAreDefault() && mRuthTimer.getElapsedTimeF32() > LOADING_TIMEOUT_SECONDS)
{
// re-request appearance, hoping that it comes back with a shape next time
llinfos << "Re-requesting AvatarAppearance for object: " << getID() << llendl;
LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(getID());
- }
- else
- {
+ mRuthTimer.reset();
+ }
+ else
+ {
llinfos << "That's okay, we already have a non-default shape for object: " << getID() << llendl;
// we don't really care.
}
@@ -7734,6 +8080,7 @@ BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlMorphNodes(LLXmlTreeNode* root)
//virtual
void LLVOAvatar::updateRegion(LLViewerRegion *regionp)
{
+ LLViewerObject::updateRegion(regionp);
}
std::string LLVOAvatar::getFullname() const
@@ -7744,9 +8091,7 @@ std::string LLVOAvatar::getFullname() const
LLNameValue* last = getNVPair("LastName");
if (first && last)
{
- name += first->getString();
- name += " ";
- name += last->getString();
+ name = LLCacheName::buildFullName( first->getString(), last->getString() );
}
return name;
@@ -7792,7 +8137,7 @@ BOOL LLVOAvatar::updateLOD()
BOOL res = updateJointLODs();
LLFace* facep = mDrawable->getFace(0);
- if (facep->mVertexBuffer.isNull())
+ if (!facep->getVertexBuffer())
{
dirtyMesh(2);
}
@@ -7804,12 +8149,16 @@ BOOL LLVOAvatar::updateLOD()
mNeedsSkin = TRUE;
mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
}
-
updateVisibility();
return res;
}
+void LLVOAvatar::updateLODRiggedAttachments( void )
+{
+ updateLOD();
+ rebuildRiggedAttachments();
+}
U32 LLVOAvatar::getPartitionType() const
{
// Avatars merely exist as drawables in the bridge partition
@@ -7861,9 +8210,9 @@ void LLVOAvatar::cacheImpostorValues()
getImpostorValues(mImpostorExtents, mImpostorAngle, mImpostorDistance);
}
-void LLVOAvatar::getImpostorValues(LLVector3* extents, LLVector3& angle, F32& distance) const
+void LLVOAvatar::getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const
{
- const LLVector3* ext = mDrawable->getSpatialExtents();
+ const LLVector4a* ext = mDrawable->getSpatialExtents();
extents[0] = ext[0];
extents[1] = ext[1];
@@ -7926,7 +8275,9 @@ void LLVOAvatar::idleUpdateRenderCost()
}
}
}
+
}
+
// Diagnostic output to identify all avatar-related textures.
// Does not affect rendering cost calculation.
// Could be wrapped in a debug option if output becomes problematic.
@@ -7966,6 +8317,7 @@ void LLVOAvatar::idleUpdateRenderCost()
}
}
}
+
cost += textures.size() * LLVOVolume::ARC_TEXTURE_COST;
setDebugText(llformat("%d", cost));