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-rw-r--r--indra/newview/llvoavatar.cpp1373
1 files changed, 851 insertions, 522 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index eae8f2cc56..bc5cca4a65 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -44,6 +44,7 @@
#include "llavatarnamecache.h"
#include "llavatarpropertiesprocessor.h"
#include "llavatarrendernotifier.h"
+#include "llcontrolavatar.h"
#include "llexperiencecache.h"
#include "llphysicsmotion.h"
#include "llviewercontrol.h"
@@ -109,6 +110,8 @@
#include "llcallstack.h"
#include "llrendersphere.h"
+#include <boost/lexical_cast.hpp>
+
extern F32 SPEED_ADJUST_MAX;
extern F32 SPEED_ADJUST_MAX_SEC;
extern F32 ANIM_SPEED_MAX;
@@ -142,7 +145,7 @@ const LLUUID ANIM_AGENT_PHYSICS_MOTION = LLUUID("7360e029-3cb8-ebc4-863e-212df44
//-----------------------------------------------------------------------------
// Constants
//-----------------------------------------------------------------------------
-const F32 DELTA_TIME_MIN = 0.01f; // we clamp measured deltaTime to this
+const F32 DELTA_TIME_MIN = 0.01f; // we clamp measured delta_time to this
const F32 DELTA_TIME_MAX = 0.2f; // range to insure stability of computations.
const F32 PELVIS_LAG_FLYING = 0.22f;// pelvis follow half life while flying
@@ -617,6 +620,8 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
LLViewerObject(id, pcode, regionp),
mSpecialRenderMode(0),
mAttachmentSurfaceArea(0.f),
+ mAttachmentVisibleTriangleCount(0),
+ mAttachmentEstTriangleCount(0.f),
mReportedVisualComplexity(VISUAL_COMPLEXITY_UNKNOWN),
mTurning(FALSE),
mLastSkeletonSerialNum( 0 ),
@@ -663,7 +668,9 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mLastUpdateRequestCOFVersion(-1),
mLastUpdateReceivedCOFVersion(-1),
mCachedMuteListUpdateTime(0),
- mCachedInMuteList(false)
+ mCachedInMuteList(false),
+ mIsControlAvatar(false),
+ mEnableDefaultMotions(true)
{
LL_DEBUGS("AvatarRender") << "LLVOAvatar Constructor (0x" << this << ") id:" << mID << LL_ENDL;
@@ -718,6 +725,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mCurrentGesticulationLevel = 0;
+
mRuthTimer.reset();
mRuthDebugTimer.reset();
mDebugExistenceTimer.reset();
@@ -1099,7 +1107,7 @@ void LLVOAvatar::cleanupClass()
}
// virtual
-void LLVOAvatar::initInstance(void)
+void LLVOAvatar::initInstance()
{
//-------------------------------------------------------------------------
// register motions
@@ -1222,8 +1230,6 @@ const LLVector3 LLVOAvatar::getRenderPosition() const
{
return getPosition() * mDrawable->getParent()->getRenderMatrix();
}
-
-
}
void LLVOAvatar::updateDrawable(BOOL force_damped)
@@ -1240,6 +1246,10 @@ void LLVOAvatar::onShift(const LLVector4a& shift_vector)
void LLVOAvatar::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax)
{
+ if (mDrawable.isNull())
+ {
+ return;
+ }
if (isImpostor() && !needsImpostorUpdate())
{
LLVector3 delta = getRenderPosition() -
@@ -1404,13 +1414,29 @@ void LLVOAvatar::renderCollisionVolumes()
static F32 sphere_scale = 1.0f;
static F32 center_dot_scale = 0.05f;
- static LLVector3 CV_COLOR_OCCLUDED(0.0f, 0.0f, 1.0f);
- static LLVector3 CV_COLOR_VISIBLE(0.5f, 0.5f, 1.0f);
- static LLVector3 DOT_COLOR_OCCLUDED(1.0f, 1.0f, 1.0f);
- static LLVector3 DOT_COLOR_VISIBLE(1.0f, 1.0f, 1.0f);
+ static LLVector3 BLUE(0.0f, 0.0f, 1.0f);
+ static LLVector3 PASTEL_BLUE(0.5f, 0.5f, 1.0f);
+ static LLVector3 RED(1.0f, 0.0f, 0.0f);
+ static LLVector3 PASTEL_RED(1.0f, 0.5f, 0.5f);
+ static LLVector3 WHITE(1.0f, 1.0f, 1.0f);
+
- render_sphere_and_line(begin_pos, end_pos, sphere_scale, CV_COLOR_OCCLUDED, CV_COLOR_VISIBLE);
- render_sphere_and_line(begin_pos, end_pos, center_dot_scale, DOT_COLOR_OCCLUDED, DOT_COLOR_VISIBLE);
+ LLVector3 cv_color_occluded;
+ LLVector3 cv_color_visible;
+ LLVector3 dot_color_occluded(WHITE);
+ LLVector3 dot_color_visible(WHITE);
+ if (isControlAvatar())
+ {
+ cv_color_occluded = RED;
+ cv_color_visible = PASTEL_RED;
+ }
+ else
+ {
+ cv_color_occluded = BLUE;
+ cv_color_visible = PASTEL_BLUE;
+ }
+ render_sphere_and_line(begin_pos, end_pos, sphere_scale, cv_color_occluded, cv_color_visible);
+ render_sphere_and_line(begin_pos, end_pos, center_dot_scale, dot_color_occluded, dot_color_visible);
gGL.popMatrix();
}
@@ -1422,9 +1448,6 @@ void LLVOAvatar::renderCollisionVolumes()
mNameText->lineSegmentIntersect(unused, unused, unused, TRUE);
}
-
- mDebugText.clear();
- addDebugText(ostr.str());
}
void LLVOAvatar::renderBones()
@@ -1595,6 +1618,11 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a&
return FALSE;
}
+ if (isControlAvatar())
+ {
+ return FALSE;
+ }
+
if (lineSegmentBoundingBox(start, end))
{
for (S32 i = 0; i < mNumCollisionVolumes; ++i)
@@ -1680,6 +1708,7 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a&
return FALSE;
}
+// virtual
LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector4a& start, const LLVector4a& end,
S32 face,
BOOL pick_transparent,
@@ -1796,7 +1825,11 @@ void LLVOAvatar::buildCharacter()
mAahMorph = getVisualParam( "Express_Open_Mouth" );
}
- startDefaultMotions();
+ // Currently disabled for control avatars (animated objects), enabled for all others.
+ if (mEnableDefaultMotions)
+ {
+ startDefaultMotions();
+ }
//-------------------------------------------------------------------------
// restart any currently active motions
@@ -1942,7 +1975,8 @@ void LLVOAvatar::resetSkeleton(bool reset_animations)
//-----------------------------------------------------------------------------
void LLVOAvatar::releaseMeshData()
{
- if (sInstances.size() < AVATAR_RELEASE_THRESHOLD || mIsDummy)
+ if (sInstances.size() < AVATAR_RELEASE_THRESHOLD ||
+ (mIsDummy && !isControlAvatar()))
{
return;
}
@@ -1962,15 +1996,15 @@ void LLVOAvatar::releaseMeshData()
LLFace* facep = mDrawable->getFace(0);
if (facep)
{
- facep->setSize(0, 0);
- for(S32 i = mNumInitFaces ; i < mDrawable->getNumFaces(); i++)
- {
- facep = mDrawable->getFace(i);
+ facep->setSize(0, 0);
+ for(S32 i = mNumInitFaces ; i < mDrawable->getNumFaces(); i++)
+ {
+ facep = mDrawable->getFace(i);
if (facep)
{
- facep->setSize(0, 0);
- }
- }
+ facep->setSize(0, 0);
+ }
+ }
}
}
@@ -1994,6 +2028,10 @@ void LLVOAvatar::releaseMeshData()
void LLVOAvatar::restoreMeshData()
{
llassert(!isSelf());
+ if (mDrawable.isNull())
+ {
+ return;
+ }
//LL_INFOS() << "Restoring" << LL_ENDL;
mMeshValid = TRUE;
@@ -2303,7 +2341,7 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time)
{
LL_RECORD_BLOCK_TIME(FTM_JOINT_UPDATE);
- if (mIsSitting && getParent())
+ if (isSitting() && getParent())
{
LLViewerObject *root_object = (LLViewerObject*)getRoot();
LLDrawable* drawablep = root_object->mDrawable;
@@ -2469,7 +2507,7 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled)
// (the following version uses a tweak of "mHeadOffset" which handle sitting vs. standing)
//--------------------------------------------------------------------------------------------
- if ( mIsSitting )
+ if ( isSitting() )
{
LLVector3 headOffset = LLVector3( 0.0f, 0.0f, mHeadOffset.mV[2] );
mVoiceVisualizer->setVoiceSourceWorldPosition( mRoot->getWorldPosition() + headOffset );
@@ -2593,13 +2631,16 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update)
}
}
- mDrawable->movePartition();
-
- //force a move if sitting on an active object
- if (getParent() && ((LLViewerObject*) getParent())->mDrawable->isActive())
- {
- gPipeline.markMoved(mDrawable, TRUE);
- }
+ if (mDrawable.notNull())
+ {
+ mDrawable->movePartition();
+
+ //force a move if sitting on an active object
+ if (getParent() && ((LLViewerObject*) getParent())->mDrawable->isActive())
+ {
+ gPipeline.markMoved(mDrawable, TRUE);
+ }
+ }
}
void LLVOAvatar::idleUpdateAppearanceAnimation()
@@ -2760,7 +2801,8 @@ void LLVOAvatar::idleUpdateLoadingEffect()
LLPartData::LL_PART_EMISSIVE_MASK | // LLPartData::LL_PART_FOLLOW_SRC_MASK |
LLPartData::LL_PART_TARGET_POS_MASK );
- if (!isTooComplex()) // do not generate particles for overly-complex avatars
+ // do not generate particles for dummy or overly-complex avatars
+ if (!mIsDummy && !isTooComplex())
{
setParticleSource(particle_parameters, getID());
}
@@ -3360,8 +3402,7 @@ bool LLVOAvatar::isInMuteList()
void LLVOAvatar::updateDebugText()
{
- // clear debug text
- mDebugText.clear();
+ // Leave mDebugText uncleared here, in case a derived class has added some state first
if (gSavedSettings.getBOOL("DebugAvatarAppearanceMessage"))
{
@@ -3406,7 +3447,7 @@ void LLVOAvatar::updateDebugText()
if (hover_offset[2] != 0.0)
{
debug_line += llformat(" hov_z: %.3f", hover_offset[2]);
- debug_line += llformat(" %s", (mIsSitting ? "S" : "T"));
+ debug_line += llformat(" %s", (isSitting() ? "S" : "T"));
debug_line += llformat("%s", (isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED) ? "G" : "-"));
}
LLVector3 ankle_right_pos_agent = mFootRightp->getWorldPosition();
@@ -3422,12 +3463,14 @@ void LLVOAvatar::updateDebugText()
addDebugText(debug_line);
}
+
if (gSavedSettings.getBOOL("DebugAvatarCompositeBaked"))
{
if (!mBakedTextureDebugText.empty())
addDebugText(mBakedTextureDebugText);
}
+ // Develop -> Avatar -> Animation Info
if (LLVOAvatar::sShowAnimationDebug)
{
for (LLMotionController::motion_list_t::iterator iter = mMotionController.getActiveMotions().begin();
@@ -3437,8 +3480,27 @@ void LLVOAvatar::updateDebugText()
if (motionp->getMinPixelArea() < getPixelArea())
{
std::string output;
- if (motionp->getName().empty())
+ std::string motion_name = motionp->getName();
+ if (motion_name.empty())
{
+ if (isControlAvatar())
+ {
+ LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(this);
+ // Try to get name from inventory of associated object
+ LLVOVolume *volp = control_av->mRootVolp;
+ if (volp)
+ {
+ volp->requestInventory();
+ LLViewerInventoryItem* item = volp->getInventoryItemByAsset(motionp->getID());
+ if (item)
+ {
+ motion_name = item->getName();
+ }
+ }
+ }
+ }
+ if (motion_name.empty())
+ {
std::string name;
if (gAgent.isGodlikeWithoutAdminMenuFakery() || isSelf())
{
@@ -3492,7 +3554,6 @@ void LLVOAvatar::updateDebugText()
{
name = LLUUID::null.asString();
}
-
output = llformat("%s - %d",
name.c_str(),
(U32)motionp->getPriority());
@@ -3500,8 +3561,8 @@ void LLVOAvatar::updateDebugText()
else
{
output = llformat("%s - %d",
- motionp->getName().c_str(),
- (U32)motionp->getPriority());
+ motion_name.c_str(),
+ (U32)motionp->getPriority());
}
addDebugText(output);
}
@@ -3517,51 +3578,125 @@ void LLVOAvatar::updateDebugText()
{
setDebugText(mDebugText);
}
- mDebugText.clear();
-
+ mDebugText.clear();
}
//------------------------------------------------------------------------
-// updateCharacter()
-// called on both your avatar and other avatars
+// updateFootstepSounds
+// Factored out from updateCharacter()
+// Generate footstep sounds when feet hit the ground
//------------------------------------------------------------------------
-BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
-{
- updateDebugText();
-
- if (!mIsBuilt)
- {
- return FALSE;
- }
+void LLVOAvatar::updateFootstepSounds()
+{
+ if (mIsDummy)
+ {
+ return;
+ }
+
+ //-------------------------------------------------------------------------
+ // Find the ground under each foot, these are used for a variety
+ // of things that follow
+ //-------------------------------------------------------------------------
+ LLVector3 ankle_left_pos_agent = mFootLeftp->getWorldPosition();
+ LLVector3 ankle_right_pos_agent = mFootRightp->getWorldPosition();
- BOOL visible = isVisible();
+ LLVector3 ankle_left_ground_agent = ankle_left_pos_agent;
+ LLVector3 ankle_right_ground_agent = ankle_right_pos_agent;
+ LLVector3 normal;
+ resolveHeightAgent(ankle_left_pos_agent, ankle_left_ground_agent, normal);
+ resolveHeightAgent(ankle_right_pos_agent, ankle_right_ground_agent, normal);
- // For fading out the names above heads, only let the timer
- // run if we're visible.
- if (mDrawable.notNull() && !visible)
+ F32 leftElev = llmax(-0.2f, ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ]);
+ F32 rightElev = llmax(-0.2f, ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ]);
+
+ if (!isSitting())
{
- mTimeVisible.reset();
+ //-------------------------------------------------------------------------
+ // Figure out which foot is on ground
+ //-------------------------------------------------------------------------
+ if (!mInAir)
+ {
+ if ((leftElev < 0.0f) || (rightElev < 0.0f))
+ {
+ ankle_left_pos_agent = mFootLeftp->getWorldPosition();
+ ankle_right_pos_agent = mFootRightp->getWorldPosition();
+ leftElev = ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ];
+ rightElev = ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ];
+ }
+ }
}
+
+ const LLUUID AGENT_FOOTSTEP_ANIMS[] = {ANIM_AGENT_WALK, ANIM_AGENT_RUN, ANIM_AGENT_LAND};
+ const S32 NUM_AGENT_FOOTSTEP_ANIMS = LL_ARRAY_SIZE(AGENT_FOOTSTEP_ANIMS);
- //--------------------------------------------------------------------
- // the rest should only be done occasionally for far away avatars
- //--------------------------------------------------------------------
+ if ( gAudiop && isAnyAnimationSignaled(AGENT_FOOTSTEP_ANIMS, NUM_AGENT_FOOTSTEP_ANIMS) )
+ {
+ BOOL playSound = FALSE;
+ LLVector3 foot_pos_agent;
+
+ BOOL onGroundLeft = (leftElev <= 0.05f);
+ BOOL onGroundRight = (rightElev <= 0.05f);
+
+ // did left foot hit the ground?
+ if ( onGroundLeft && !mWasOnGroundLeft )
+ {
+ foot_pos_agent = ankle_left_pos_agent;
+ playSound = TRUE;
+ }
+ // did right foot hit the ground?
+ if ( onGroundRight && !mWasOnGroundRight )
+ {
+ foot_pos_agent = ankle_right_pos_agent;
+ playSound = TRUE;
+ }
+
+ mWasOnGroundLeft = onGroundLeft;
+ mWasOnGroundRight = onGroundRight;
+
+ if ( playSound )
+ {
+ const F32 STEP_VOLUME = 0.1f;
+ const LLUUID& step_sound_id = getStepSound();
+
+ LLVector3d foot_pos_global = gAgent.getPosGlobalFromAgent(foot_pos_agent);
+
+ if (LLViewerParcelMgr::getInstance()->canHearSound(foot_pos_global)
+ && !LLMuteList::getInstance()->isMuted(getID(), LLMute::flagObjectSounds))
+ {
+ gAudiop->triggerSound(step_sound_id, getID(), STEP_VOLUME, LLAudioEngine::AUDIO_TYPE_AMBIENT, foot_pos_global);
+ }
+ }
+ }
+}
+
+//------------------------------------------------------------------------
+// computeUpdatePeriod()
+// Factored out from updateCharacter()
+// Set new value for mUpdatePeriod based on distance and various other factors.
+//------------------------------------------------------------------------
+void LLVOAvatar::computeUpdatePeriod()
+{
bool visually_muted = isVisuallyMuted();
- if (visible && (!isSelf() || visually_muted) && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter)
+ if (mDrawable.notNull()
+ && isVisible()
+ && (!isSelf() || visually_muted)
+ && !mIsDummy
+ && sUseImpostors
+ && !mNeedsAnimUpdate
+ && !sFreezeCounter)
{
const LLVector4a* ext = mDrawable->getSpatialExtents();
LLVector4a size;
size.setSub(ext[1],ext[0]);
F32 mag = size.getLength3().getF32()*0.5f;
-
F32 impostor_area = 256.f*512.f*(8.125f - LLVOAvatar::sLODFactor*8.f);
if (visually_muted)
{ // visually muted avatars update at 16 hz
mUpdatePeriod = 16;
}
- else if ( ! shouldImpostor()
+ else if (! shouldImpostor()
|| mDrawable->mDistanceWRTCamera < 1.f + mag)
{ // first 25% of max visible avatars are not impostored
// also, don't impostor avatars whose bounding box may be penetrating the
@@ -3585,63 +3720,215 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
//nearby avatars, update the impostors more frequently.
mUpdatePeriod = 4;
}
-
- visible = (LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0 ? TRUE : FALSE;
}
else
{
mUpdatePeriod = 1;
}
+}
- // don't early out for your own avatar, as we rely on your animations playing reliably
- // for example, the "turn around" animation when entering customize avatar needs to trigger
- // even when your avatar is offscreen
- if (!visible && !isSelf())
- {
- updateMotions(LLCharacter::HIDDEN_UPDATE);
- return FALSE;
- }
+//------------------------------------------------------------------------
+// updateOrientation()
+// Factored out from updateCharacter()
+// This is used by updateCharacter() to update the avatar's orientation:
+// - updates mTurning state
+// - updates rotation of the mRoot joint in the skeleton
+// - for self, calls setControlFlags() to notify the simulator about any turns
+//------------------------------------------------------------------------
+void LLVOAvatar::updateOrientation(LLAgent& agent, F32 speed, F32 delta_time)
+{
+ LLQuaternion iQ;
+ LLVector3 upDir( 0.0f, 0.0f, 1.0f );
+
+ // Compute a forward direction vector derived from the primitive rotation
+ // and the velocity vector. When walking or jumping, don't let body deviate
+ // more than 90 from the view, if necessary, flip the velocity vector.
- // change animation time quanta based on avatar render load
- if (!isSelf() && !mIsDummy)
+ LLVector3 primDir;
+ if (isSelf())
+ {
+ primDir = agent.getAtAxis() - projected_vec(agent.getAtAxis(), agent.getReferenceUpVector());
+ primDir.normalize();
+ }
+ else
+ {
+ primDir = getRotation().getMatrix3().getFwdRow();
+ }
+ LLVector3 velDir = getVelocity();
+ velDir.normalize();
+ if ( mSignaledAnimations.find(ANIM_AGENT_WALK) != mSignaledAnimations.end())
+ {
+ F32 vpD = velDir * primDir;
+ if (vpD < -0.5f)
+ {
+ velDir *= -1.0f;
+ }
+ }
+ LLVector3 fwdDir = lerp(primDir, velDir, clamp_rescale(speed, 0.5f, 2.0f, 0.0f, 1.0f));
+ if (isSelf() && gAgentCamera.cameraMouselook())
+ {
+ // make sure fwdDir stays in same general direction as primdir
+ if (gAgent.getFlying())
+ {
+ fwdDir = LLViewerCamera::getInstance()->getAtAxis();
+ }
+ else
+ {
+ LLVector3 at_axis = LLViewerCamera::getInstance()->getAtAxis();
+ LLVector3 up_vector = gAgent.getReferenceUpVector();
+ at_axis -= up_vector * (at_axis * up_vector);
+ at_axis.normalize();
+
+ F32 dot = fwdDir * at_axis;
+ if (dot < 0.f)
+ {
+ fwdDir -= 2.f * at_axis * dot;
+ fwdDir.normalize();
+ }
+ }
+ }
+
+ LLQuaternion root_rotation = mRoot->getWorldMatrix().quaternion();
+ F32 root_roll, root_pitch, root_yaw;
+ root_rotation.getEulerAngles(&root_roll, &root_pitch, &root_yaw);
+
+ // When moving very slow, the pelvis is allowed to deviate from the
+ // forward direction to allow it to hold its position while the torso
+ // and head turn. Once in motion, it must conform however.
+ BOOL self_in_mouselook = isSelf() && gAgentCamera.cameraMouselook();
+
+ LLVector3 pelvisDir( mRoot->getWorldMatrix().getFwdRow4().mV );
+
+ static LLCachedControl<F32> s_pelvis_rot_threshold_slow(gSavedSettings, "AvatarRotateThresholdSlow", 60.0);
+ static LLCachedControl<F32> s_pelvis_rot_threshold_fast(gSavedSettings, "AvatarRotateThresholdFast", 2.0);
+
+ F32 pelvis_rot_threshold = clamp_rescale(speed, 0.1f, 1.0f, s_pelvis_rot_threshold_slow, s_pelvis_rot_threshold_fast);
+
+ if (self_in_mouselook)
+ {
+ pelvis_rot_threshold *= MOUSELOOK_PELVIS_FOLLOW_FACTOR;
+ }
+ pelvis_rot_threshold *= DEG_TO_RAD;
+
+ F32 angle = angle_between( pelvisDir, fwdDir );
+
+ // The avatar's root is allowed to have a yaw that deviates widely
+ // from the forward direction, but if roll or pitch are off even
+ // a little bit we need to correct the rotation.
+ if(root_roll < 1.f * DEG_TO_RAD
+ && root_pitch < 5.f * DEG_TO_RAD)
+ {
+ // smaller correction vector means pelvis follows prim direction more closely
+ if (!mTurning && angle > pelvis_rot_threshold*0.75f)
+ {
+ mTurning = TRUE;
+ }
+
+ // use tighter threshold when turning
+ if (mTurning)
+ {
+ pelvis_rot_threshold *= 0.4f;
+ }
+
+ // am I done turning?
+ if (angle < pelvis_rot_threshold)
+ {
+ mTurning = FALSE;
+ }
+
+ LLVector3 correction_vector = (pelvisDir - fwdDir) * clamp_rescale(angle, pelvis_rot_threshold*0.75f, pelvis_rot_threshold, 1.0f, 0.0f);
+ fwdDir += correction_vector;
+ }
+ else
+ {
+ mTurning = FALSE;
+ }
+
+ // Now compute the full world space rotation for the whole body (wQv)
+ LLVector3 leftDir = upDir % fwdDir;
+ leftDir.normalize();
+ fwdDir = leftDir % upDir;
+ LLQuaternion wQv( fwdDir, leftDir, upDir );
+
+ if (isSelf() && mTurning)
+ {
+ if ((fwdDir % pelvisDir) * upDir > 0.f)
+ {
+ gAgent.setControlFlags(AGENT_CONTROL_TURN_RIGHT);
+ }
+ else
+ {
+ gAgent.setControlFlags(AGENT_CONTROL_TURN_LEFT);
+ }
+ }
+
+ // Set the root rotation, but do so incrementally so that it
+ // lags in time by some fixed amount.
+ //F32 u = LLSmoothInterpolation::getInterpolant(PELVIS_LAG);
+ F32 pelvis_lag_time = 0.f;
+ if (self_in_mouselook)
+ {
+ pelvis_lag_time = PELVIS_LAG_MOUSELOOK;
+ }
+ else if (mInAir)
+ {
+ pelvis_lag_time = PELVIS_LAG_FLYING;
+ // increase pelvis lag time when moving slowly
+ pelvis_lag_time *= clamp_rescale(mSpeedAccum, 0.f, 15.f, 3.f, 1.f);
+ }
+ else
+ {
+ pelvis_lag_time = PELVIS_LAG_WALKING;
+ }
+
+ F32 u = llclamp((delta_time / pelvis_lag_time), 0.0f, 1.0f);
+
+ mRoot->setWorldRotation( slerp(u, mRoot->getWorldRotation(), wQv) );
+}
+
+//------------------------------------------------------------------------
+// updateTimeStep()
+// Factored out from updateCharacter().
+//
+// Updates the time step used by the motion controller, based on area
+// and avatar count criteria. This will also stop the
+// ANIM_AGENT_WALK_ADJUST animation under some circumstances.
+// ------------------------------------------------------------------------
+void LLVOAvatar::updateTimeStep()
+{
+ bool is_pure_dummy = mIsDummy && !isControlAvatar();
+ if (!isSelf() && !is_pure_dummy) // ie, non-self avatars, and animated objects will be affected.
{
+ // AXON note that sInstances counts animated objects and
+ // standard avatars in the same bucket. Is this desirable?
F32 time_quantum = clamp_rescale((F32)sInstances.size(), 10.f, 35.f, 0.f, 0.25f);
F32 pixel_area_scale = clamp_rescale(mPixelArea, 100, 5000, 1.f, 0.f);
F32 time_step = time_quantum * pixel_area_scale;
+ // Extrema:
+ // If number of avs is 10 or less, time_step is unmodified (flagged with 0.0).
+ // If area of av is 5000 or greater, time_step is unmodified (flagged with 0.0).
+ // If number of avs is 35 or greater, and area of av is 100 or less,
+ // time_step takes the maximum possible value of 0.25.
+ // Other situations will give values within the (0, 0.25) range.
if (time_step != 0.f)
{
// disable walk motion servo controller as it doesn't work with motion timesteps
stopMotion(ANIM_AGENT_WALK_ADJUST);
removeAnimationData("Walk Speed");
}
+ // See SL-763 - playback with altered time step does not
+ // appear to work correctly, odd behavior for distant avatars.
+ // As of 11-2017, LLMotionController::updateMotions() will
+ // ignore the value here. Need to re-enable if it's every
+ // fixed.
mMotionController.setTimeStep(time_step);
- // LL_INFOS() << "Setting timestep to " << time_quantum * pixel_area_scale << LL_ENDL;
- }
-
- if (getParent() && !mIsSitting)
- {
- sitOnObject((LLViewerObject*)getParent());
}
- else if (!getParent() && mIsSitting && !isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED))
- {
- getOffObject();
- }
-
- //--------------------------------------------------------------------
- // create local variables in world coords for region position values
- //--------------------------------------------------------------------
- F32 speed;
- LLVector3 normal;
+}
- LLVector3 xyVel = getVelocity();
- xyVel.mV[VZ] = 0.0f;
- speed = xyVel.length();
- // remembering the value here prevents a display glitch if the
- // animation gets toggled during this update.
- bool was_sit_ground_constrained = isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED);
-
- if (!(mIsSitting && getParent()))
+void LLVOAvatar::updateRootPositionAndRotation(LLAgent& agent, F32 speed, bool was_sit_ground_constrained)
+{
+ if (!(isSitting() && getParent()))
{
// This case includes all configurations except sitting on an
// object, so does include ground sit.
@@ -3655,7 +3942,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
{
mTimeLast = animation_time;
- // put the pelvis at slaved position/mRotation
+ // Initially put the pelvis at slaved position/mRotation
// SL-315
mRoot->setWorldPosition( getPositionAgent() ); // first frame
mRoot->setWorldRotation( getRotation() );
@@ -3664,9 +3951,9 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
//--------------------------------------------------------------------
// dont' let dT get larger than 1/5th of a second
//--------------------------------------------------------------------
- F32 deltaTime = animation_time - mTimeLast;
+ F32 delta_time = animation_time - mTimeLast;
- deltaTime = llclamp( deltaTime, DELTA_TIME_MIN, DELTA_TIME_MAX );
+ delta_time = llclamp( delta_time, DELTA_TIME_MIN, DELTA_TIME_MAX );
mTimeLast = animation_time;
mSpeedAccum = (mSpeedAccum * 0.95f) + (speed * 0.05f);
@@ -3685,7 +3972,8 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
root_pos = gAgent.getPosGlobalFromAgent(getRenderPosition());
root_pos.mdV[VZ] += getVisualParamWeight(AVATAR_HOVER);
-
+ // AXON need to review mInAir calcs for animated objects, if the value even matters.
+ LLVector3 normal;
resolveHeightGlobal(root_pos, ground_under_pelvis, normal);
F32 foot_to_ground = (F32) (root_pos.mdV[VZ] - mPelvisToFoot - ground_under_pelvis.mdV[VZ]);
BOOL in_air = ((!LLWorld::getInstance()->getRegionFromPosGlobal(ground_under_pelvis)) ||
@@ -3707,185 +3995,156 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
// correct for the fact that the pelvis is not necessarily the center
// of the agent's physical representation
root_pos.mdV[VZ] -= (0.5f * mBodySize.mV[VZ]) - mPelvisToFoot;
- if (!mIsSitting && !was_sit_ground_constrained)
+ if (!isSitting() && !was_sit_ground_constrained)
{
root_pos += LLVector3d(getHoverOffset());
}
-
- LLVector3 newPosition = gAgent.getPosAgentFromGlobal(root_pos);
-
-
- if (newPosition != mRoot->getXform()->getWorldPosition())
- {
- mRoot->touch();
- // SL-315
- mRoot->setWorldPosition( newPosition ); // regular update
- }
+ LLControlAvatar *cav = dynamic_cast<LLControlAvatar*>(this);
+ if (cav)
+ {
+ cav->matchVolumeTransform();
+ }
+ else
+ {
+ LLVector3 newPosition = gAgent.getPosAgentFromGlobal(root_pos);
+ if (newPosition != mRoot->getXform()->getWorldPosition())
+ {
+ mRoot->touch();
+ // SL-315
+ mRoot->setWorldPosition( newPosition ); // regular update
+ }
+ }
//--------------------------------------------------------------------
// Propagate viewer object rotation to root of avatar
//--------------------------------------------------------------------
- if (!isAnyAnimationSignaled(AGENT_NO_ROTATE_ANIMS, NUM_AGENT_NO_ROTATE_ANIMS))
+ if (!isControlAvatar() && !isAnyAnimationSignaled(AGENT_NO_ROTATE_ANIMS, NUM_AGENT_NO_ROTATE_ANIMS))
{
- LLQuaternion iQ;
- LLVector3 upDir( 0.0f, 0.0f, 1.0f );
-
- // Compute a forward direction vector derived from the primitive rotation
- // and the velocity vector. When walking or jumping, don't let body deviate
- // more than 90 from the view, if necessary, flip the velocity vector.
-
- LLVector3 primDir;
- if (isSelf())
- {
- primDir = agent.getAtAxis() - projected_vec(agent.getAtAxis(), agent.getReferenceUpVector());
- primDir.normalize();
- }
- else
- {
- primDir = getRotation().getMatrix3().getFwdRow();
- }
- LLVector3 velDir = getVelocity();
- velDir.normalize();
- if ( mSignaledAnimations.find(ANIM_AGENT_WALK) != mSignaledAnimations.end())
- {
- F32 vpD = velDir * primDir;
- if (vpD < -0.5f)
- {
- velDir *= -1.0f;
- }
- }
- LLVector3 fwdDir = lerp(primDir, velDir, clamp_rescale(speed, 0.5f, 2.0f, 0.0f, 1.0f));
- if (isSelf() && gAgentCamera.cameraMouselook())
- {
- // make sure fwdDir stays in same general direction as primdir
- if (gAgent.getFlying())
- {
- fwdDir = LLViewerCamera::getInstance()->getAtAxis();
- }
- else
- {
- LLVector3 at_axis = LLViewerCamera::getInstance()->getAtAxis();
- LLVector3 up_vector = gAgent.getReferenceUpVector();
- at_axis -= up_vector * (at_axis * up_vector);
- at_axis.normalize();
-
- F32 dot = fwdDir * at_axis;
- if (dot < 0.f)
- {
- fwdDir -= 2.f * at_axis * dot;
- fwdDir.normalize();
- }
- }
- }
-
- LLQuaternion root_rotation = mRoot->getWorldMatrix().quaternion();
- F32 root_roll, root_pitch, root_yaw;
- root_rotation.getEulerAngles(&root_roll, &root_pitch, &root_yaw);
-
- // When moving very slow, the pelvis is allowed to deviate from the
- // forward direction to allow it to hold it's position while the torso
- // and head turn. Once in motion, it must conform however.
- BOOL self_in_mouselook = isSelf() && gAgentCamera.cameraMouselook();
-
- LLVector3 pelvisDir( mRoot->getWorldMatrix().getFwdRow4().mV );
-
- static LLCachedControl<F32> s_pelvis_rot_threshold_slow(gSavedSettings, "AvatarRotateThresholdSlow", 60.0);
- static LLCachedControl<F32> s_pelvis_rot_threshold_fast(gSavedSettings, "AvatarRotateThresholdFast", 2.0);
-
- F32 pelvis_rot_threshold = clamp_rescale(speed, 0.1f, 1.0f, s_pelvis_rot_threshold_slow, s_pelvis_rot_threshold_fast);
-
- if (self_in_mouselook)
- {
- pelvis_rot_threshold *= MOUSELOOK_PELVIS_FOLLOW_FACTOR;
- }
- pelvis_rot_threshold *= DEG_TO_RAD;
-
- F32 angle = angle_between( pelvisDir, fwdDir );
-
- // The avatar's root is allowed to have a yaw that deviates widely
- // from the forward direction, but if roll or pitch are off even
- // a little bit we need to correct the rotation.
- if(root_roll < 1.f * DEG_TO_RAD
- && root_pitch < 5.f * DEG_TO_RAD)
- {
- // smaller correction vector means pelvis follows prim direction more closely
- if (!mTurning && angle > pelvis_rot_threshold*0.75f)
- {
- mTurning = TRUE;
- }
-
- // use tighter threshold when turning
- if (mTurning)
- {
- pelvis_rot_threshold *= 0.4f;
- }
-
- // am I done turning?
- if (angle < pelvis_rot_threshold)
- {
- mTurning = FALSE;
- }
-
- LLVector3 correction_vector = (pelvisDir - fwdDir) * clamp_rescale(angle, pelvis_rot_threshold*0.75f, pelvis_rot_threshold, 1.0f, 0.0f);
- fwdDir += correction_vector;
- }
- else
- {
- mTurning = FALSE;
- }
-
- // Now compute the full world space rotation for the whole body (wQv)
- LLVector3 leftDir = upDir % fwdDir;
- leftDir.normalize();
- fwdDir = leftDir % upDir;
- LLQuaternion wQv( fwdDir, leftDir, upDir );
-
- if (isSelf() && mTurning)
- {
- if ((fwdDir % pelvisDir) * upDir > 0.f)
- {
- gAgent.setControlFlags(AGENT_CONTROL_TURN_RIGHT);
- }
- else
- {
- gAgent.setControlFlags(AGENT_CONTROL_TURN_LEFT);
- }
- }
-
- // Set the root rotation, but do so incrementally so that it
- // lags in time by some fixed amount.
- //F32 u = LLSmoothInterpolation::getInterpolant(PELVIS_LAG);
- F32 pelvis_lag_time = 0.f;
- if (self_in_mouselook)
- {
- pelvis_lag_time = PELVIS_LAG_MOUSELOOK;
- }
- else if (mInAir)
- {
- pelvis_lag_time = PELVIS_LAG_FLYING;
- // increase pelvis lag time when moving slowly
- pelvis_lag_time *= clamp_rescale(mSpeedAccum, 0.f, 15.f, 3.f, 1.f);
- }
- else
- {
- pelvis_lag_time = PELVIS_LAG_WALKING;
- }
-
- F32 u = llclamp((deltaTime / pelvis_lag_time), 0.0f, 1.0f);
-
- mRoot->setWorldRotation( slerp(u, mRoot->getWorldRotation(), wQv) );
-
+ // AXON - should we always skip for control avatars?
+ // Rotation fixups for avatars in motion, some may be
+ // relevant.
+ updateOrientation(agent, speed, delta_time);
}
}
else if (mDrawable.notNull())
{
+ // Sitting on an object - mRoot is slaved to mDrawable orientation.
LLVector3 pos = mDrawable->getPosition();
pos += getHoverOffset() * mDrawable->getRotation();
// SL-315
mRoot->setPosition(pos);
mRoot->setRotation(mDrawable->getRotation());
}
+}
+
+//------------------------------------------------------------------------
+// updateCharacter()
+//
+// This is called for all avatars, so there are 4 possible situations:
+//
+// 1) Avatar is your own. In this case the class is LLVOAvatarSelf,
+// isSelf() is true, and agent specifies the corresponding agent
+// information for you. In all the other cases, agent is irrelevant
+// and it would be less confusing if it were null or something.
+//
+// 2) Avatar is controlled by another resident. Class is LLVOAvatar,
+// and isSelf() is false.
+//
+// 3) Avatar is the controller for an animated object. Class is
+// LLControlAvatar and mIsDummy is true. Avatar is a purely
+// viewer-side entity with no representation on the simulator.
+//
+// 4) Avatar is a "dummy" avatar used in some areas of the UI, such as
+// when previewing uploaded animations. Class is LLVOAvatar, and
+// mIsDummy is true. Avatar is purely viewer-side with no
+// representation on the simulator.
+//
+//------------------------------------------------------------------------
+BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
+{
+ updateDebugText();
+
+ if (!mIsBuilt)
+ {
+ return FALSE;
+ }
+
+ BOOL visible = isVisible();
+ bool is_control_avatar = isControlAvatar(); // capture state to simplify tracing
+ bool is_attachment = false;
+ if (is_control_avatar)
+ {
+ LLControlAvatar *cav = dynamic_cast<LLControlAvatar*>(this);
+ is_attachment = cav && cav->mRootVolp && cav->mRootVolp->isAttachment(); // For attached animated objects
+ }
+
+ LLScopedContextString str("updateCharacter " + getFullname() + " is_control_avatar "
+ + boost::lexical_cast<std::string>(is_control_avatar)
+ + " is_attachment " + boost::lexical_cast<std::string>(is_attachment));
+
+ // For fading out the names above heads, only let the timer
+ // run if we're visible.
+ if (mDrawable.notNull() && !visible)
+ {
+ mTimeVisible.reset();
+ }
+
+ //--------------------------------------------------------------------
+ // The rest should only be done occasionally for far away avatars.
+ // Set mUpdatePeriod and visible based on distance and other criteria.
+ //--------------------------------------------------------------------
+ computeUpdatePeriod();
+ visible = (LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0 ? TRUE : FALSE;
+
+ //--------------------------------------------------------------------
+ // Early out if not visible and not self
+ // don't early out for your own avatar, as we rely on your animations playing reliably
+ // for example, the "turn around" animation when entering customize avatar needs to trigger
+ // even when your avatar is offscreen
+ //--------------------------------------------------------------------
+ if (!visible && !isSelf())
+ {
+ updateMotions(LLCharacter::HIDDEN_UPDATE);
+ return FALSE;
+ }
+
+ //--------------------------------------------------------------------
+ // change animation time quanta based on avatar render load
+ // AXON how should control avs be handled here?
+ //--------------------------------------------------------------------
+ // SL-763 the time step quantization does not currently work.
+ //updateTimeStep();
+
+ //--------------------------------------------------------------------
+ // Update sitting state based on parent and active animation info.
+ //--------------------------------------------------------------------
+ if (getParent() && !isSitting())
+ {
+ sitOnObject((LLViewerObject*)getParent());
+ }
+ else if (!getParent() && isSitting() && !isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED))
+ {
+ getOffObject();
+ }
+
+ //--------------------------------------------------------------------
+ // create local variables in world coords for region position values
+ //--------------------------------------------------------------------
+ LLVector3 xyVel = getVelocity();
+ xyVel.mV[VZ] = 0.0f;
+ F32 speed = xyVel.length();
+ // remembering the value here prevents a display glitch if the
+ // animation gets toggled during this update.
+ bool was_sit_ground_constrained = isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED);
+
+ //--------------------------------------------------------------------
+ // This does a bunch of state updating, including figuring out
+ // whether av is in the air, setting mRoot position and rotation
+ // In some cases, calls updateOrientation() for a lot of the
+ // work
+ // --------------------------------------------------------------------
+ updateRootPositionAndRotation(agent, speed, was_sit_ground_constrained);
//-------------------------------------------------------------------------
// Update character motions
@@ -3904,7 +4163,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
}
// Special handling for sitting on ground.
- if (!getParent() && (mIsSitting || was_sit_ground_constrained))
+ if (!getParent() && (isSitting() || was_sit_ground_constrained))
{
F32 off_z = LLVector3d(getHoverOffset()).mdV[VZ];
@@ -3921,90 +4180,18 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
// update head position
updateHeadOffset();
- //-------------------------------------------------------------------------
- // Find the ground under each foot, these are used for a variety
- // of things that follow
- //-------------------------------------------------------------------------
- LLVector3 ankle_left_pos_agent = mFootLeftp->getWorldPosition();
- LLVector3 ankle_right_pos_agent = mFootRightp->getWorldPosition();
-
- LLVector3 ankle_left_ground_agent = ankle_left_pos_agent;
- LLVector3 ankle_right_ground_agent = ankle_right_pos_agent;
- resolveHeightAgent(ankle_left_pos_agent, ankle_left_ground_agent, normal);
- resolveHeightAgent(ankle_right_pos_agent, ankle_right_ground_agent, normal);
-
- F32 leftElev = llmax(-0.2f, ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ]);
- F32 rightElev = llmax(-0.2f, ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ]);
-
- if (!mIsSitting)
- {
- //-------------------------------------------------------------------------
- // Figure out which foot is on ground
- //-------------------------------------------------------------------------
- if (!mInAir)
- {
- if ((leftElev < 0.0f) || (rightElev < 0.0f))
- {
- ankle_left_pos_agent = mFootLeftp->getWorldPosition();
- ankle_right_pos_agent = mFootRightp->getWorldPosition();
- leftElev = ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ];
- rightElev = ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ];
- }
- }
- }
-
- //-------------------------------------------------------------------------
// Generate footstep sounds when feet hit the ground
- //-------------------------------------------------------------------------
- const LLUUID AGENT_FOOTSTEP_ANIMS[] = {ANIM_AGENT_WALK, ANIM_AGENT_RUN, ANIM_AGENT_LAND};
- const S32 NUM_AGENT_FOOTSTEP_ANIMS = LL_ARRAY_SIZE(AGENT_FOOTSTEP_ANIMS);
-
- if ( gAudiop && isAnyAnimationSignaled(AGENT_FOOTSTEP_ANIMS, NUM_AGENT_FOOTSTEP_ANIMS) )
- {
- BOOL playSound = FALSE;
- LLVector3 foot_pos_agent;
-
- BOOL onGroundLeft = (leftElev <= 0.05f);
- BOOL onGroundRight = (rightElev <= 0.05f);
-
- // did left foot hit the ground?
- if ( onGroundLeft && !mWasOnGroundLeft )
- {
- foot_pos_agent = ankle_left_pos_agent;
- playSound = TRUE;
- }
-
- // did right foot hit the ground?
- if ( onGroundRight && !mWasOnGroundRight )
- {
- foot_pos_agent = ankle_right_pos_agent;
- playSound = TRUE;
- }
-
- mWasOnGroundLeft = onGroundLeft;
- mWasOnGroundRight = onGroundRight;
-
- if ( playSound )
- {
- const F32 STEP_VOLUME = 0.1f;
- const LLUUID& step_sound_id = getStepSound();
-
- LLVector3d foot_pos_global = gAgent.getPosGlobalFromAgent(foot_pos_agent);
-
- if (LLViewerParcelMgr::getInstance()->canHearSound(foot_pos_global)
- && !LLMuteList::getInstance()->isMuted(getID(), LLMute::flagObjectSounds))
- {
- gAudiop->triggerSound(step_sound_id, getID(), STEP_VOLUME, LLAudioEngine::AUDIO_TYPE_AMBIENT, foot_pos_global);
- }
- }
- }
+ updateFootstepSounds();
+ // Update child joints as needed.
mRoot->updateWorldMatrixChildren();
- //mesh vertices need to be reskinned
- mNeedsSkin = TRUE;
+ // System avatar mesh vertices need to be reskinned.
+ mNeedsSkin = TRUE;
+
return TRUE;
}
+
//-----------------------------------------------------------------------------
// updateHeadOffset()
//-----------------------------------------------------------------------------
@@ -4019,7 +4206,7 @@ void LLVOAvatar::updateHeadOffset()
{
midEyePt = midEyePt * ~mDrawable->getWorldRotation();
}
- if (mIsSitting)
+ if (isSitting())
{
mHeadOffset = midEyePt;
}
@@ -4115,7 +4302,7 @@ void LLVOAvatar::updateVisibility()
if (mIsDummy)
{
- visible = TRUE;
+ visible = FALSE;
}
else if (mDrawable.isNull())
{
@@ -4229,7 +4416,8 @@ void LLVOAvatar::updateVisibility()
}
else
{
- if (mMeshValid && mMeshInvisibleTime.getElapsedTimeF32() > TIME_BEFORE_MESH_CLEANUP)
+ if (mMeshValid &&
+ (isControlAvatar() || mMeshInvisibleTime.getElapsedTimeF32() > TIME_BEFORE_MESH_CLEANUP))
{
releaseMeshData();
}
@@ -4264,6 +4452,11 @@ U32 LLVOAvatar::renderSkinned()
return num_indices;
}
+ if (mDrawable.isNull())
+ {
+ return num_indices;
+ }
+
LLFace* face = mDrawable->getFace(0);
bool needs_rebuild = !face || !face->getVertexBuffer() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY);
@@ -4426,11 +4619,12 @@ U32 LLVOAvatar::renderSkinned()
}
BOOL first_pass = TRUE;
+ bool is_pure_dummy = mIsDummy && !isControlAvatar();
if (!LLDrawPoolAvatar::sSkipOpaque)
{
if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
{
- if (isTextureVisible(TEX_HEAD_BAKED) || mIsDummy)
+ if (isTextureVisible(TEX_HEAD_BAKED) || is_pure_dummy)
{
LLViewerJoint* head_mesh = getViewerJoint(MESH_ID_HEAD);
if (head_mesh)
@@ -4440,7 +4634,7 @@ U32 LLVOAvatar::renderSkinned()
first_pass = FALSE;
}
}
- if (isTextureVisible(TEX_UPPER_BAKED) || mIsDummy)
+ if (isTextureVisible(TEX_UPPER_BAKED) || is_pure_dummy)
{
LLViewerJoint* upper_mesh = getViewerJoint(MESH_ID_UPPER_BODY);
if (upper_mesh)
@@ -4450,7 +4644,7 @@ U32 LLVOAvatar::renderSkinned()
first_pass = FALSE;
}
- if (isTextureVisible(TEX_LOWER_BAKED) || mIsDummy)
+ if (isTextureVisible(TEX_LOWER_BAKED) || is_pure_dummy)
{
LLViewerJoint* lower_mesh = getViewerJoint(MESH_ID_LOWER_BODY);
if (lower_mesh)
@@ -4507,18 +4701,15 @@ U32 LLVOAvatar::renderTransparent(BOOL first_pass)
}
first_pass = FALSE;
}
- // Can't test for baked hair being defined, since that won't always be the case (not all viewers send baked hair)
- // TODO: 1.25 will be able to switch this logic back to calling isTextureVisible();
- if ( (getImage(TEX_HAIR_BAKED, 0) && getImage(TEX_HAIR_BAKED, 0)->getID() != IMG_INVISIBLE)
- || LLDrawPoolAlpha::sShowDebugAlpha)
- {
- LLViewerJoint* hair_mesh = getViewerJoint(MESH_ID_HAIR);
- if (hair_mesh)
- {
- num_indices += hair_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy);
- }
- first_pass = FALSE;
- }
+ if (isTextureVisible(TEX_HAIR_BAKED))
+ {
+ LLViewerJoint* hair_mesh = getViewerJoint(MESH_ID_HAIR);
+ if (hair_mesh)
+ {
+ num_indices += hair_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy);
+ }
+ first_pass = FALSE;
+ }
if (LLPipeline::sImpostorRender)
{
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
@@ -4558,7 +4749,9 @@ U32 LLVOAvatar::renderRigid()
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
}
- if (isTextureVisible(TEX_EYES_BAKED) || mIsDummy)
+ bool is_pure_dummy = mIsDummy && !isControlAvatar();
+
+ if (isTextureVisible(TEX_EYES_BAKED) || is_pure_dummy)
{
LLViewerJoint* eyeball_left = getViewerJoint(MESH_ID_EYEBALL_LEFT);
LLViewerJoint* eyeball_right = getViewerJoint(MESH_ID_EYEBALL_RIGHT);
@@ -5105,10 +5298,13 @@ void LLVOAvatar::processAnimationStateChanges()
startMotion(ANIM_AGENT_WALK_ADJUST);
stopMotion(ANIM_AGENT_FLY_ADJUST);
}
- else if (mInAir && !mIsSitting)
+ else if (mInAir && !isSitting())
{
stopMotion(ANIM_AGENT_WALK_ADJUST);
- startMotion(ANIM_AGENT_FLY_ADJUST);
+ if (mEnableDefaultMotions)
+ {
+ startMotion(ANIM_AGENT_FLY_ADJUST);
+ }
}
else
{
@@ -5118,13 +5314,19 @@ void LLVOAvatar::processAnimationStateChanges()
if ( isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS) )
{
- startMotion(ANIM_AGENT_TARGET);
+ if (mEnableDefaultMotions)
+ {
+ startMotion(ANIM_AGENT_TARGET);
+ }
stopMotion(ANIM_AGENT_BODY_NOISE);
}
else
{
stopMotion(ANIM_AGENT_TARGET);
- startMotion(ANIM_AGENT_BODY_NOISE);
+ if (mEnableDefaultMotions)
+ {
+ startMotion(ANIM_AGENT_BODY_NOISE);
+ }
}
// clear all current animations
@@ -5479,14 +5681,14 @@ bool LLVOAvatar::getRiggedMeshID(LLViewerObject* pVO, LLUUID& mesh_id)
LLVOVolume* pVObj = pVO->mDrawable->getVOVolume();
if ( pVObj )
{
- const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( pVObj->getVolume()->getParams().getSculptID(), pVObj );
+ const LLMeshSkinInfo* pSkinData = pVObj->getSkinInfo();
if (pSkinData
&& pSkinData->mJointNames.size() > JOINT_COUNT_REQUIRED_FOR_FULLRIG // full rig
&& pSkinData->mAlternateBindMatrix.size() > 0 )
- {
- mesh_id = pSkinData->mMeshID;
- return true;
- }
+ {
+ mesh_id = pSkinData->mMeshID;
+ return true;
+ }
}
}
return false;
@@ -5533,8 +5735,7 @@ bool LLVOAvatar::jointIsRiggedTo(const std::string& joint_name, const LLViewerOb
return false;
}
- LLUUID currentId = vobj->getVolume()->getParams().getSculptID();
- const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( currentId, vobj );
+ const LLMeshSkinInfo* pSkinData = vobj->getSkinInfo();
if ( vobj && vobj->isAttachment() && vobj->isMesh() && pSkinData )
{
@@ -5570,7 +5771,18 @@ void LLVOAvatar::rebuildAttachmentOverrides()
{
LLScopedContextString str("rebuildAttachmentOverrides " + getFullname());
- // Attachment points
+ // Handle the case that we're resetting the skeleton of an animated object.
+ LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(this);
+ if (control_av)
+ {
+ LLVOVolume *volp = control_av->mRootVolp;
+ if (volp)
+ {
+ addAttachmentOverridesForObject(volp);
+ }
+ }
+
+ // Attached objects
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
@@ -5581,24 +5793,30 @@ void LLVOAvatar::rebuildAttachmentOverrides()
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator at_it = attachment_pt->mAttachedObjects.begin();
at_it != attachment_pt->mAttachedObjects.end(); ++at_it)
{
- addAttachmentOverridesForObject(*at_it);
+ LLViewerObject *vo = *at_it;
+ // Attached animated objects affect joints in their control
+ // avs, not the avs to which they are attached.
+ if (!vo->isAnimatedObject())
+ {
+ addAttachmentOverridesForObject(vo);
+ }
}
}
}
}
+
//-----------------------------------------------------------------------------
// addAttachmentPosOverridesForObject
//-----------------------------------------------------------------------------
void LLVOAvatar::addAttachmentOverridesForObject(LLViewerObject *vo)
{
- LLVOAvatar *av = vo->getAvatarAncestor();
- if (!av || (av != this))
- {
+ if (vo->getAvatar() != this && vo->getAvatarAncestor() != this)
+ {
LL_WARNS("Avatar") << "called with invalid avatar" << LL_ENDL;
return;
- }
+ }
- LLScopedContextString str("addAttachmentOverridesForObject " + av->getFullname());
+ LLScopedContextString str("addAttachmentOverridesForObject " + vo->getAvatar()->getFullname());
// Process all children
LLViewerObject::const_child_list_t& children = vo->getChildren();
@@ -5621,10 +5839,9 @@ void LLVOAvatar::addAttachmentOverridesForObject(LLViewerObject *vo)
{
return;
}
- LLUUID currentId = vobj->getVolume()->getParams().getSculptID();
- const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( currentId, vobj );
+ const LLMeshSkinInfo* pSkinData = vobj->getSkinInfo();
- if ( vobj && vobj->isAttachment() && vobj->isMesh() && pSkinData )
+ if ( vobj && vobj->isMesh() && pSkinData )
{
const int bindCnt = pSkinData->mAlternateBindMatrix.size();
const int jointCnt = pSkinData->mJointNames.size();
@@ -5806,14 +6023,14 @@ void LLVOAvatar::showAttachmentOverrides(bool verbose) const
}
//-----------------------------------------------------------------------------
-// resetJointsOnDetach
+// removeAttachmentOverridesForObject
//-----------------------------------------------------------------------------
-void LLVOAvatar::resetJointsOnDetach(LLViewerObject *vo)
+void LLVOAvatar::removeAttachmentOverridesForObject(LLViewerObject *vo)
{
- LLVOAvatar *av = vo->getAvatarAncestor();
- if (!av || (av != this))
+ if (vo->getAvatar() != this && vo->getAvatarAncestor() != this)
{
LL_WARNS("Avatar") << "called with invalid avatar" << LL_ENDL;
+ return;
}
// Process all children
@@ -5822,21 +6039,21 @@ void LLVOAvatar::resetJointsOnDetach(LLViewerObject *vo)
it != children.end(); ++it)
{
LLViewerObject *childp = *it;
- resetJointsOnDetach(childp);
+ removeAttachmentOverridesForObject(childp);
}
// Process self.
LLUUID mesh_id;
if (getRiggedMeshID(vo,mesh_id))
{
- resetJointsOnDetach(mesh_id);
+ removeAttachmentOverridesForObject(mesh_id);
}
}
//-----------------------------------------------------------------------------
-// resetJointsOnDetach
+// removeAttachmentOverridesForObject
//-----------------------------------------------------------------------------
-void LLVOAvatar::resetJointsOnDetach(const LLUUID& mesh_id)
+void LLVOAvatar::removeAttachmentOverridesForObject(const LLUUID& mesh_id)
{
//Subsequent joints are relative to pelvis
avatar_joint_list_t::iterator iter = mSkeleton.begin();
@@ -5914,6 +6131,7 @@ void LLVOAvatar::getGround(const LLVector3 &in_pos_agent, LLVector3 &out_pos_age
LLVector3d z_vec(0.0f, 0.0f, 1.0f);
LLVector3d p0_global, p1_global;
+ // AXON UPDATE FOR CONTROL AVS?
if (mIsDummy)
{
outNorm.setVec(z_vec);
@@ -5943,6 +6161,7 @@ F32 LLVOAvatar::getTimeDilation()
//-----------------------------------------------------------------------------
F32 LLVOAvatar::getPixelArea() const
{
+ // AXON UPDATE FOR CONTROL AVATARS
if (mIsDummy)
{
return 100000.f;
@@ -6358,7 +6577,7 @@ void LLVOAvatar::removeChild(LLViewerObject *childp)
LLViewerJointAttachment* LLVOAvatar::getTargetAttachmentPoint(LLViewerObject* viewer_object)
{
- S32 attachmentID = ATTACHMENT_ID_FROM_STATE(viewer_object->getState());
+ S32 attachmentID = ATTACHMENT_ID_FROM_STATE(viewer_object->getAttachmentState());
// This should never happen unless the server didn't process the attachment point
// correctly, but putting this check in here to be safe.
@@ -6450,19 +6669,63 @@ U32 LLVOAvatar::getNumAttachments() const
//-----------------------------------------------------------------------------
// canAttachMoreObjects()
+// Returns true if we can attach <n> more objects.
//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::canAttachMoreObjects() const
+BOOL LLVOAvatar::canAttachMoreObjects(U32 n) const
{
- return (getNumAttachments() < MAX_AGENT_ATTACHMENTS);
+ return (getNumAttachments() + n) <= MAX_AGENT_ATTACHMENTS;
}
//-----------------------------------------------------------------------------
-// canAttachMoreObjects()
-// Returns true if we can attach <n> more objects.
+// getNumAnimatedObjectAttachments()
//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::canAttachMoreObjects(U32 n) const
+U32 LLVOAvatar::getNumAnimatedObjectAttachments() const
{
- return (getNumAttachments() + n) <= MAX_AGENT_ATTACHMENTS;
+ U32 num_attachments = 0;
+ for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ const LLViewerJointAttachment *attachment_pt = (*iter).second;
+ num_attachments += attachment_pt->getNumAnimatedObjects();
+ }
+ return num_attachments;
+}
+
+//-----------------------------------------------------------------------------
+// getMaxAnimatedObjectAttachments()
+// Gets from simulator feature if available, otherwise 0.
+//-----------------------------------------------------------------------------
+S32 LLVOAvatar::getMaxAnimatedObjectAttachments() const
+{
+ S32 max_attach = 0;
+ // AXON REMOVE AFTER SERVER TESTING DONE
+ if (gSavedSettings.getBOOL("AnimatedObjectsIgnoreLimits"))
+ {
+ max_attach = MAX_AGENT_ATTACHMENTS;
+ }
+ else
+ {
+ if (gAgent.getRegion())
+ {
+ LLSD features;
+ gAgent.getRegion()->getSimulatorFeatures(features);
+ if (features.has("AnimatedObjects"))
+ {
+ max_attach = features["AnimatedObjects"]["MaxAgentAnimatedObjectAttachments"].asInteger();
+ }
+ }
+ }
+ return max_attach;
+}
+
+//-----------------------------------------------------------------------------
+// canAttachMoreAnimatedObjects()
+// Returns true if we can attach <n> more animated objects.
+//-----------------------------------------------------------------------------
+BOOL LLVOAvatar::canAttachMoreAnimatedObjects(U32 n) const
+{
+ return (getNumAnimatedObjectAttachments() + n) <= getMaxAnimatedObjectAttachments();
}
//-----------------------------------------------------------------------------
@@ -6553,7 +6816,7 @@ void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO )
LLUUID mesh_id;
if (getRiggedMeshID(pVO, mesh_id))
{
- resetJointsOnDetach(mesh_id);
+ removeAttachmentOverridesForObject(mesh_id);
if ( gAgentCamera.cameraCustomizeAvatar() )
{
gAgent.unpauseAnimation();
@@ -6714,7 +6977,10 @@ void LLVOAvatar::getOffObject()
mRoot->setRotation(cur_rotation_world);
mRoot->getXform()->update();
- startMotion(ANIM_AGENT_BODY_NOISE);
+ if (mEnableDefaultMotions)
+ {
+ startMotion(ANIM_AGENT_BODY_NOISE);
+ }
if (isSelf())
{
@@ -6874,6 +7140,7 @@ void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color)
BOOL LLVOAvatar::isVisible() const
{
+ // AXON should we flag control avs as invisible?
return mDrawable.notNull()
&& (!mOrphaned || isSelf())
&& (mDrawable->isVisible() || mIsDummy);
@@ -6882,6 +7149,11 @@ BOOL LLVOAvatar::isVisible() const
// Determine if we have enough avatar data to render
bool LLVOAvatar::getIsCloud() const
{
+ if (mIsDummy)
+ {
+ return false;
+ }
+
return ( ((const_cast<LLVOAvatar*>(this))->visualParamWeightsAreDefault())// Do we have a shape?
|| ( !isTextureDefined(TEX_LOWER_BAKED)
|| !isTextureDefined(TEX_UPPER_BAKED)
@@ -7161,9 +7433,9 @@ bool LLVOAvatar::isTooComplex() const
// so that unlimited will completely disable the overly complex impostor rendering
// yes, this leaves them vulnerable to griefing objects... their choice
too_complex = ( max_render_cost > 0
- && ( mVisualComplexity > max_render_cost
- || (max_attachment_area > 0.0f && mAttachmentSurfaceArea > max_attachment_area)
- ));
+ && (mVisualComplexity > max_render_cost
+ || (max_attachment_area > 0.0f && mAttachmentSurfaceArea > max_attachment_area)
+ ));
}
return too_complex;
@@ -8846,6 +9118,11 @@ void LLVOAvatar::updateFreezeCounter(S32 counter)
BOOL LLVOAvatar::updateLOD()
{
+ if (mDrawable.isNull())
+ {
+ return FALSE;
+ }
+
if (isImpostor() && 0 != mDrawable->getNumFaces() && mDrawable->getFace(0)->hasGeometry())
{
return TRUE;
@@ -8886,10 +9163,10 @@ U32 LLVOAvatar::getPartitionType() const
void LLVOAvatar::updateImpostors()
{
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
- LLCharacter::sAllowInstancesChange = FALSE;
- for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
- iter != LLCharacter::sInstances.end(); ++iter)
+ std::vector<LLCharacter*> instances_copy = LLCharacter::sInstances;
+ for (std::vector<LLCharacter*>::iterator iter = instances_copy.begin();
+ iter != instances_copy.end(); ++iter)
{
LLVOAvatar* avatar = (LLVOAvatar*) *iter;
if (!avatar->isDead() && avatar->isVisible()
@@ -8986,6 +9263,17 @@ void LLVOAvatar::updateImpostorRendering(U32 newMaxNonImpostorsValue)
void LLVOAvatar::idleUpdateRenderComplexity()
{
+ if (isControlAvatar())
+ {
+ LLControlAvatar *cav = dynamic_cast<LLControlAvatar*>(this);
+ bool is_attachment = cav && cav->mRootVolp && cav->mRootVolp->isAttachment(); // For attached animated objects
+ if (is_attachment)
+ {
+ // ARC for animated object attachments is accounted with the avatar they're attached to.
+ return;
+ }
+ }
+
// Render Complexity
calculateUpdateRenderComplexity(); // Update mVisualComplexity if needed
@@ -9033,10 +9321,16 @@ void LLVOAvatar::idleUpdateRenderComplexity()
// Visual rank
info_line = llformat("%d rank", mVisibilityRank);
// Use grey for imposters, white for normal rendering or no impostors
- info_color.set(isImpostor() ? LLColor4::grey : LLColor4::white);
+ info_color.set(isImpostor() ? LLColor4::grey : (isControlAvatar() ? LLColor4::yellow : LLColor4::white));
info_style = LLFontGL::NORMAL;
mText->addLine(info_line, info_color, info_style);
+ // Triangle count
+ mText->addLine(std::string("VisTris ") + LLStringOps::getReadableNumber(mAttachmentVisibleTriangleCount),
+ info_color, info_style);
+ mText->addLine(std::string("EstMaxTris ") + LLStringOps::getReadableNumber(mAttachmentEstTriangleCount),
+ info_color, info_style);
+
// Attachment Surface Area
static LLCachedControl<F32> max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit", 1000.0f);
info_line = llformat("%.0f m^2", mAttachmentSurfaceArea);
@@ -9055,22 +9349,13 @@ void LLVOAvatar::idleUpdateRenderComplexity()
info_color.set(LLColor4::grey);
info_style = LLFontGL::NORMAL;
}
+
mText->addLine(info_line, info_color, info_style);
updateText(); // corrects position
}
}
-void LLVOAvatar::addAttachmentArea(F32 delta_area)
-{
- mAttachmentSurfaceArea += delta_area;
-}
-
-void LLVOAvatar::subtractAttachmentArea(F32 delta_area)
-{
- mAttachmentSurfaceArea = delta_area > mAttachmentSurfaceArea ? 0.0 : mAttachmentSurfaceArea - delta_area;
-}
-
void LLVOAvatar::updateVisualComplexity()
{
LL_DEBUGS("AvatarRender") << "avatar " << getID() << " appearance changed" << LL_ENDL;
@@ -9078,6 +9363,136 @@ void LLVOAvatar::updateVisualComplexity()
mVisualComplexityStale = true;
}
+// Account for the complexity of a single top-level object associated
+// with an avatar. This will be either an attached object or an animated
+// object.
+void LLVOAvatar::accountRenderComplexityForObject(
+ const LLViewerObject *attached_object,
+ const F32 max_attachment_complexity,
+ LLVOVolume::texture_cost_t& textures,
+ U32& cost,
+ hud_complexity_list_t& hud_complexity_list)
+{
+ if (attached_object && !attached_object->isHUDAttachment())
+ {
+ mAttachmentVisibleTriangleCount += attached_object->recursiveGetTriangleCount();
+ mAttachmentEstTriangleCount += attached_object->recursiveGetEstTrianglesMax();
+ mAttachmentSurfaceArea += attached_object->recursiveGetScaledSurfaceArea();
+
+ textures.clear();
+ const LLDrawable* drawable = attached_object->mDrawable;
+ if (drawable)
+ {
+ const LLVOVolume* volume = drawable->getVOVolume();
+ if (volume)
+ {
+ F32 attachment_total_cost = 0;
+ F32 attachment_volume_cost = 0;
+ F32 attachment_texture_cost = 0;
+ F32 attachment_children_cost = 0;
+ // AXON placeholder value, will revisit in testing.
+ const F32 animated_object_attachment_surcharge = 20000;
+
+ if (attached_object->isAnimatedObject())
+ {
+ attachment_volume_cost += animated_object_attachment_surcharge;
+ }
+ attachment_volume_cost += volume->getRenderCost(textures);
+
+ const_child_list_t children = volume->getChildren();
+ for (const_child_list_t::const_iterator child_iter = children.begin();
+ child_iter != children.end();
+ ++child_iter)
+ {
+ LLViewerObject* child_obj = *child_iter;
+ LLVOVolume *child = dynamic_cast<LLVOVolume*>( child_obj );
+ if (child)
+ {
+ attachment_children_cost += child->getRenderCost(textures);
+ }
+ }
+
+ for (LLVOVolume::texture_cost_t::iterator volume_texture = textures.begin();
+ volume_texture != textures.end();
+ ++volume_texture)
+ {
+ // add the cost of each individual texture in the linkset
+ attachment_texture_cost += volume_texture->second;
+ }
+ attachment_total_cost = attachment_volume_cost + attachment_texture_cost + attachment_children_cost;
+ LL_DEBUGS("ARCdetail") << "Attachment costs " << attached_object->getAttachmentItemID()
+ << " total: " << attachment_total_cost
+ << ", volume: " << attachment_volume_cost
+ << ", textures: " << attachment_texture_cost
+ << ", " << volume->numChildren()
+ << " children: " << attachment_children_cost
+ << LL_ENDL;
+ // Limit attachment complexity to avoid signed integer flipping of the wearer's ACI
+ cost += (U32)llclamp(attachment_total_cost, MIN_ATTACHMENT_COMPLEXITY, max_attachment_complexity);
+ }
+ }
+ }
+ if (isSelf()
+ && attached_object
+ && attached_object->isHUDAttachment()
+ && !attached_object->isTempAttachment()
+ && attached_object->mDrawable)
+ {
+ textures.clear();
+
+ mAttachmentSurfaceArea += attached_object->recursiveGetScaledSurfaceArea();
+
+ const LLVOVolume* volume = attached_object->mDrawable->getVOVolume();
+ if (volume)
+ {
+ LLHUDComplexity hud_object_complexity;
+ hud_object_complexity.objectName = attached_object->getAttachmentItemName();
+ hud_object_complexity.objectId = attached_object->getAttachmentItemID();
+ std::string joint_name;
+ gAgentAvatarp->getAttachedPointName(attached_object->getAttachmentItemID(), joint_name);
+ hud_object_complexity.jointName = joint_name;
+ // get cost and individual textures
+ hud_object_complexity.objectsCost += volume->getRenderCost(textures);
+ hud_object_complexity.objectsCount++;
+
+ LLViewerObject::const_child_list_t& child_list = attached_object->getChildren();
+ for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
+ iter != child_list.end(); ++iter)
+ {
+ LLViewerObject* childp = *iter;
+ const LLVOVolume* chld_volume = dynamic_cast<LLVOVolume*>(childp);
+ if (chld_volume)
+ {
+ // get cost and individual textures
+ hud_object_complexity.objectsCost += chld_volume->getRenderCost(textures);
+ hud_object_complexity.objectsCount++;
+ }
+ }
+
+ hud_object_complexity.texturesCount += textures.size();
+
+ for (LLVOVolume::texture_cost_t::iterator volume_texture = textures.begin();
+ volume_texture != textures.end();
+ ++volume_texture)
+ {
+ // add the cost of each individual texture (ignores duplicates)
+ hud_object_complexity.texturesCost += volume_texture->second;
+ LLViewerFetchedTexture *tex = LLViewerTextureManager::getFetchedTexture(volume_texture->first);
+ if (tex)
+ {
+ // Note: Texture memory might be incorect since texture might be still loading.
+ hud_object_complexity.texturesMemoryTotal += tex->getTextureMemory();
+ if (tex->getOriginalHeight() * tex->getOriginalWidth() >= HUD_OVERSIZED_TEXTURE_DATA_SIZE)
+ {
+ hud_object_complexity.largeTexturesCount++;
+ }
+ }
+ }
+ hud_complexity_list.push_back(hud_object_complexity);
+ }
+ }
+}
+
// Calculations for mVisualComplexity value
void LLVOAvatar::calculateUpdateRenderComplexity()
{
@@ -9116,7 +9531,25 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
}
LL_DEBUGS("ARCdetail") << "Avatar body parts complexity: " << cost << LL_ENDL;
+ mAttachmentVisibleTriangleCount = 0;
+ mAttachmentEstTriangleCount = 0.f;
+ mAttachmentSurfaceArea = 0.f;
+
+ // A standalone animated object needs to be accounted for
+ // using its associated volume. Attached animated objects
+ // will be covered by the subsequent loop over attachments.
+ LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(this);
+ if (control_av)
+ {
+ LLVOVolume *volp = control_av->mRootVolp;
+ if (volp && !volp->isAttachment())
+ {
+ accountRenderComplexityForObject(volp, max_attachment_complexity,
+ textures, cost, hud_complexity_list);
+ }
+ }
+ // Account for complexity of all attachments.
for (attachment_map_t::const_iterator attachment_point = mAttachmentPoints.begin();
attachment_point != mAttachmentPoints.end();
++attachment_point)
@@ -9127,112 +9560,8 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
++attachment_iter)
{
const LLViewerObject* attached_object = (*attachment_iter);
- if (attached_object && !attached_object->isHUDAttachment())
- {
- textures.clear();
- const LLDrawable* drawable = attached_object->mDrawable;
- if (drawable)
- {
- const LLVOVolume* volume = drawable->getVOVolume();
- if (volume)
- {
- F32 attachment_total_cost = 0;
- F32 attachment_volume_cost = 0;
- F32 attachment_texture_cost = 0;
- F32 attachment_children_cost = 0;
-
- attachment_volume_cost += volume->getRenderCost(textures);
-
- const_child_list_t children = volume->getChildren();
- for (const_child_list_t::const_iterator child_iter = children.begin();
- child_iter != children.end();
- ++child_iter)
- {
- LLViewerObject* child_obj = *child_iter;
- LLVOVolume *child = dynamic_cast<LLVOVolume*>( child_obj );
- if (child)
- {
- attachment_children_cost += child->getRenderCost(textures);
- }
- }
-
- for (LLVOVolume::texture_cost_t::iterator volume_texture = textures.begin();
- volume_texture != textures.end();
- ++volume_texture)
- {
- // add the cost of each individual texture in the linkset
- attachment_texture_cost += volume_texture->second;
- }
- attachment_total_cost = attachment_volume_cost + attachment_texture_cost + attachment_children_cost;
- LL_DEBUGS("ARCdetail") << "Attachment costs " << attached_object->getAttachmentItemID()
- << " total: " << attachment_total_cost
- << ", volume: " << attachment_volume_cost
- << ", textures: " << attachment_texture_cost
- << ", " << volume->numChildren()
- << " children: " << attachment_children_cost
- << LL_ENDL;
- // Limit attachment complexity to avoid signed integer flipping of the wearer's ACI
- cost += (U32)llclamp(attachment_total_cost, MIN_ATTACHMENT_COMPLEXITY, max_attachment_complexity);
- }
- }
- }
- if (isSelf()
- && attached_object
- && attached_object->isHUDAttachment()
- && !attached_object->isTempAttachment()
- && attached_object->mDrawable)
- {
- textures.clear();
-
- const LLVOVolume* volume = attached_object->mDrawable->getVOVolume();
- if (volume)
- {
- LLHUDComplexity hud_object_complexity;
- hud_object_complexity.objectName = attached_object->getAttachmentItemName();
- hud_object_complexity.objectId = attached_object->getAttachmentItemID();
- std::string joint_name;
- gAgentAvatarp->getAttachedPointName(attached_object->getAttachmentItemID(), joint_name);
- hud_object_complexity.jointName = joint_name;
- // get cost and individual textures
- hud_object_complexity.objectsCost += volume->getRenderCost(textures);
- hud_object_complexity.objectsCount++;
-
- LLViewerObject::const_child_list_t& child_list = attached_object->getChildren();
- for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
- iter != child_list.end(); ++iter)
- {
- LLViewerObject* childp = *iter;
- const LLVOVolume* chld_volume = dynamic_cast<LLVOVolume*>(childp);
- if (chld_volume)
- {
- // get cost and individual textures
- hud_object_complexity.objectsCost += chld_volume->getRenderCost(textures);
- hud_object_complexity.objectsCount++;
- }
- }
-
- hud_object_complexity.texturesCount += textures.size();
-
- for (LLVOVolume::texture_cost_t::iterator volume_texture = textures.begin();
- volume_texture != textures.end();
- ++volume_texture)
- {
- // add the cost of each individual texture (ignores duplicates)
- hud_object_complexity.texturesCost += volume_texture->second;
- LLViewerFetchedTexture *tex = LLViewerTextureManager::getFetchedTexture(volume_texture->first);
- if (tex)
- {
- // Note: Texture memory might be incorect since texture might be still loading.
- hud_object_complexity.texturesMemoryTotal += tex->getTextureMemory();
- if (tex->getOriginalHeight() * tex->getOriginalWidth() >= HUD_OVERSIZED_TEXTURE_DATA_SIZE)
- {
- hud_object_complexity.largeTexturesCount++;
- }
- }
- }
- hud_complexity_list.push_back(hud_object_complexity);
- }
- }
+ accountRenderComplexityForObject(attached_object, max_attachment_complexity,
+ textures, cost, hud_complexity_list);
}
}