diff options
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 591 |
1 files changed, 405 insertions, 186 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 17299b6c61..95e9321d6f 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -113,6 +113,8 @@ #include "llrendersphere.h" #include "llskinningutil.h" +#include "llperfstats.h" + #include <boost/lexical_cast.hpp> extern F32 SPEED_ADJUST_MAX; @@ -205,6 +207,8 @@ const F64 HUD_OVERSIZED_TEXTURE_DATA_SIZE = 1024 * 1024; const F32 MAX_TEXTURE_WAIT_TIME_SEC = 60; +const S32 MIN_NONTUNED_AVS = 5; + enum ERenderName { RENDER_NAME_NEVER, @@ -616,6 +620,8 @@ F32 LLVOAvatar::sUnbakedUpdateTime = 0.f; F32 LLVOAvatar::sGreyTime = 0.f; F32 LLVOAvatar::sGreyUpdateTime = 0.f; LLPointer<LLViewerTexture> LLVOAvatar::sCloudTexture = NULL; +std::vector<LLUUID> LLVOAvatar::sAVsIgnoringARTLimit; +S32 LLVOAvatar::sAvatarsNearby = 0; //----------------------------------------------------------------------------- // Helper functions @@ -814,6 +820,14 @@ LLVOAvatar::~LLVOAvatar() debugAvatarRezTime("AvatarRezLeftNotification","left sometime after declouding"); } + if(mTuned) + { + LLPerfStats::tunedAvatars--; + mTuned = false; + } + sAVsIgnoringARTLimit.erase(std::remove(sAVsIgnoringARTLimit.begin(), sAVsIgnoringARTLimit.end(), mID), sAVsIgnoringARTLimit.end()); + + logPendingPhases(); LL_DEBUGS("Avatar") << "LLVOAvatar Destructor (0x" << this << ") id:" << mID << LL_ENDL; @@ -1434,7 +1448,7 @@ void LLVOAvatar::calculateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) continue; } } - if (vol && vol->isRiggedMesh()) + if (vol && vol->isRiggedMeshFast()) { continue; } @@ -1780,6 +1794,7 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& S32 face, BOOL pick_transparent, BOOL pick_rigged, + BOOL pick_unselectable, S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, @@ -1886,6 +1901,7 @@ LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector S32 face, BOOL pick_transparent, BOOL pick_rigged, + BOOL pick_unselectable, S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, @@ -1916,7 +1932,7 @@ LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector { LLViewerObject* attached_object = attachment_iter->get(); - if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, face_hit, &local_intersection, tex_coord, normal, tangent)) + if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, pick_unselectable, face_hit, &local_intersection, tex_coord, normal, tangent)) { local_end = local_intersection; if (intersection) @@ -2346,15 +2362,15 @@ void LLVOAvatar::updateMeshData() LLVertexBuffer* buff = facep->getVertexBuffer(); if(!facep->getVertexBuffer()) { - buff = new LLVertexBufferAvatar(); - if (!buff->allocateBuffer(num_vertices, num_indices, TRUE)) + buff = new LLVertexBuffer(LLDrawPoolAvatar::VERTEX_DATA_MASK); + if (!buff->allocateBuffer(num_vertices, num_indices)) { LL_WARNS() << "Failed to allocate Vertex Buffer for Mesh to " << num_vertices << " vertices and " << num_indices << " indices" << LL_ENDL; // Attempt to create a dummy triangle (one vertex, 3 indices, all 0) facep->setSize(1, 3); - buff->allocateBuffer(1, 3, true); + buff->allocateBuffer(1, 3); memset((U8*) buff->getMappedData(), 0, buff->getSize()); memset((U8*) buff->getMappedIndices(), 0, buff->getIndicesSize()); } @@ -2369,12 +2385,13 @@ void LLVOAvatar::updateMeshData() } else { - if (!buff->resizeBuffer(num_vertices, num_indices)) - { + buff = new LLVertexBuffer(buff->getTypeMask()); + if (!buff->allocateBuffer(num_vertices, num_indices)) + { LL_WARNS() << "Failed to allocate vertex buffer for Mesh, Substituting" << LL_ENDL; // Attempt to create a dummy triangle (one vertex, 3 indices, all 0) facep->setSize(1, 3); - buff->resizeBuffer(1, 3); + buff->allocateBuffer(1, 3); memset((U8*) buff->getMappedData(), 0, buff->getSize()); memset((U8*) buff->getMappedIndices(), 0, buff->getIndicesSize()); } @@ -2411,7 +2428,7 @@ void LLVOAvatar::updateMeshData() } stop_glerror(); - buff->flush(); + buff->unmapBuffer(); if(!f_num) { @@ -2544,11 +2561,18 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time) LL_INFOS() << "Warning! Idle on dead avatar" << LL_ENDL; return; } + // record time and refresh "tooSlow" status + LLPerfStats::RecordAvatarTime T(getID(), LLPerfStats::StatType_t::RENDER_IDLE); // per avatar "idle" time. + updateTooSlow(); static LLCachedControl<bool> disable_all_render_types(gSavedSettings, "DisableAllRenderTypes"); if (!(gPipeline.hasRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR)) && !disable_all_render_types && !isSelf()) { + if (!mIsControlAvatar) + { + idleUpdateNameTag( mLastRootPos ); + } return; } @@ -2673,6 +2697,10 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time) if ((LLFrameTimer::getFrameCount() + mID.mData[0]) % compl_upd_freq == 0) { + // DEPRECATED + // replace with LLPipeline::profileAvatar? + // Avatar profile takes ~ 0.5ms while idleUpdateRenderComplexity takes ~5ms + // (both are unacceptably costly) idleUpdateRenderComplexity(); } idleUpdateDebugInfo(); @@ -3128,7 +3156,7 @@ void LLVOAvatar::idleUpdateLoadingEffect() LLPartData::LL_PART_TARGET_POS_MASK ); // do not generate particles for dummy or overly-complex avatars - if (!mIsDummy && !isTooComplex()) + if (!mIsDummy && !isTooComplex() && !isTooSlow()) { setParticleSource(particle_parameters, getID()); } @@ -3213,11 +3241,9 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) static LLCachedControl<F32> FADE_DURATION(gSavedSettings, "RenderNameFadeDuration"); // seconds static LLCachedControl<bool> use_chat_bubbles(gSavedSettings, "UseChatBubbles"); - bool visible_avatar = isVisible() || mNeedsAnimUpdate; bool visible_chat = use_chat_bubbles && (mChats.size() || mTyping); bool render_name = visible_chat || - (visible_avatar && - ((sRenderName == RENDER_NAME_ALWAYS) || + (((sRenderName == RENDER_NAME_ALWAYS) || (sRenderName == RENDER_NAME_FADE && time_visible < NAME_SHOW_TIME))); // If it's your own avatar, don't draw in mouselook, and don't // draw if we're specifically hiding our own name. @@ -3712,7 +3738,7 @@ bool LLVOAvatar::isVisuallyMuted() } else { - muted = isTooComplex(); + muted = isTooComplex() || isTooSlow(); } } @@ -5038,7 +5064,7 @@ U32 LLVOAvatar::renderSkinned() LLVertexBuffer* vb = face->getVertexBuffer(); if (vb) { - vb->flush(); + vb->unmapBuffer(); } } } @@ -5673,7 +5699,6 @@ void LLVOAvatar::checkTextureLoading() } const F32 SELF_ADDITIONAL_PRI = 0.75f ; -const F32 ADDITIONAL_PRI = 0.5f; void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level) { //Note: @@ -5688,15 +5713,6 @@ void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel mMinPixelArea = llmin(pixel_area, mMinPixelArea); imagep->addTextureStats(pixel_area / texel_area_ratio); imagep->setBoostLevel(boost_level); - - if(boost_level != LLGLTexture::BOOST_AVATAR_BAKED_SELF) - { - imagep->setAdditionalDecodePriority(ADDITIONAL_PRI) ; - } - else - { - imagep->setAdditionalDecodePriority(SELF_ADDITIONAL_PRI) ; - } } //virtual @@ -8282,6 +8298,133 @@ bool LLVOAvatar::isTooComplex() const return too_complex; } +bool LLVOAvatar::isTooSlow() const +{ + static LLCachedControl<bool> always_render_friends(gSavedSettings, "AlwaysRenderFriends"); + bool render_friend = (LLAvatarTracker::instance().isBuddy(getID()) && always_render_friends); + + if (render_friend || mVisuallyMuteSetting == AV_ALWAYS_RENDER) + { + return false; + } + return mTooSlow; +} + +// use Avatar Render Time as complexity metric +// markARTStale - Mark stale and set the frameupdate to now so that we can wait at least one frame to get a revised number. +void LLVOAvatar::markARTStale() +{ + mARTStale=true; + mLastARTUpdateFrame = LLFrameTimer::getFrameCount(); +} + +// Udpate Avatar state based on render time +void LLVOAvatar::updateTooSlow() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; + static LLCachedControl<bool> alwaysRenderFriends(gSavedSettings, "AlwaysRenderFriends"); + static LLCachedControl<bool> allowSelfImpostor(gSavedSettings, "AllowSelfImpostor"); + const auto id = getID(); + + // mTooSlow - Is the avatar flagged as being slow (includes shadow time) + // mTooSlowWithoutShadows - Is the avatar flagged as being slow even with shadows removed. + // mARTStale - the rendertime we have is stale because of an update. We need to force a re-render to re-assess slowness + + if( mARTStale ) + { + if ( LLFrameTimer::getFrameCount() - mLastARTUpdateFrame < 5 ) + { + // LL_INFOS() << this->getFullname() << " marked stale " << LL_ENDL; + // we've not had a chance to update yet (allow a few to be certain a full frame has passed) + return; + } + + mARTStale = false; + mTooSlow = false; + mTooSlowWithoutShadows = false; + // LL_INFOS() << this->getFullname() << " refreshed ART combined = " << mRenderTime << " @ " << mLastARTUpdateFrame << LL_ENDL; + } + + // Either we're not stale or we've updated. + + U64 render_time_raw; + U64 render_geom_time_raw; + + if( !mTooSlow ) + { + // we are fully rendered, so we use the live values + std::lock_guard<std::mutex> lock{LLPerfStats::bufferToggleLock}; + render_time_raw = LLPerfStats::StatsRecorder::get(LLPerfStats::ObjType_t::OT_AVATAR, id, LLPerfStats::StatType_t::RENDER_COMBINED); + render_geom_time_raw = LLPerfStats::StatsRecorder::get(LLPerfStats::ObjType_t::OT_AVATAR, id, LLPerfStats::StatType_t::RENDER_GEOMETRY); + } + else + { + // use the cached values. + render_time_raw = mRenderTime; + render_geom_time_raw = mGeomTime; + } + + bool autotune = LLPerfStats::tunables.userAutoTuneEnabled && !mIsControlAvatar && !isSelf(); + + bool ignore_tune = false; + if (autotune && sAVsIgnoringARTLimit.size() > 0) + { + auto it = std::find(sAVsIgnoringARTLimit.begin(), sAVsIgnoringARTLimit.end(), mID); + if (it != sAVsIgnoringARTLimit.end()) + { + S32 index = it - sAVsIgnoringARTLimit.begin(); + ignore_tune = (index < (MIN_NONTUNED_AVS - sAvatarsNearby + 1 + LLPerfStats::tunedAvatars)); + } + } + + bool exceeds_max_ART = + ((LLPerfStats::renderAvatarMaxART_ns > 0) && (LLPerfStats::raw_to_ns(render_time_raw) >= LLPerfStats::renderAvatarMaxART_ns)); + + if (exceeds_max_ART && !ignore_tune) + { + if( !mTooSlow ) // if we were previously not slow (with or without shadows.) + { + // if we weren't capped, we are now + mLastARTUpdateFrame = LLFrameTimer::getFrameCount(); + mRenderTime = render_time_raw; + mGeomTime = render_geom_time_raw; + mARTStale = false; + mTooSlow = true; + } + if(!mTooSlowWithoutShadows) // if we were not previously above the full impostor cap + { + bool render_friend_or_exception = ( alwaysRenderFriends && LLAvatarTracker::instance().isBuddy( id ) ) || + ( getVisualMuteSettings() == LLVOAvatar::AV_ALWAYS_RENDER ); + if( (!isSelf() || allowSelfImpostor) && !render_friend_or_exception ) + { + // Note: slow rendering Friends still get their shadows zapped. + mTooSlowWithoutShadows = (LLPerfStats::raw_to_ns(render_geom_time_raw) >= LLPerfStats::renderAvatarMaxART_ns); + } + } + } + else + { + // LL_INFOS() << this->getFullname() << " ("<< (combined?"combined":"geometry") << ") good render time = " << LLPerfStats::raw_to_ns(render_time_raw) << " vs ("<< LLVOAvatar::sRenderTimeCap_ns << " set @ " << mLastARTUpdateFrame << LL_ENDL; + mTooSlow = false; + mTooSlowWithoutShadows = false; + + if (ignore_tune) + { + return; + } + } + if(mTooSlow && !mTuned) + { + LLPerfStats::tunedAvatars++; // increment the number of avatars that have been tweaked. + mTuned = true; + } + else if(!mTooSlow && mTuned) + { + LLPerfStats::tunedAvatars--; + mTuned = false; + } +} + //----------------------------------------------------------------------------- // findMotion() //----------------------------------------------------------------------------- @@ -10543,6 +10686,64 @@ void LLVOAvatar::idleUpdateRenderComplexity() // Render Complexity calculateUpdateRenderComplexity(); // Update mVisualComplexity if needed + + bool autotune = LLPerfStats::tunables.userAutoTuneEnabled && !mIsControlAvatar && !isSelf(); + if (autotune && !isDead()) + { + static LLCachedControl<F32> render_far_clip(gSavedSettings, "RenderFarClip", 64); + F32 radius = render_far_clip * render_far_clip; + + bool is_nearby = true; + if ((dist_vec_squared(getPositionGlobal(), gAgent.getPositionGlobal()) > radius) && + (dist_vec_squared(getPositionGlobal(), gAgentCamera.getCameraPositionGlobal()) > radius)) + { + is_nearby = false; + } + + if (is_nearby && (sAVsIgnoringARTLimit.size() < MIN_NONTUNED_AVS)) + { + if (std::count(sAVsIgnoringARTLimit.begin(), sAVsIgnoringARTLimit.end(), mID) == 0) + { + sAVsIgnoringARTLimit.push_back(mID); + } + } + else if (!is_nearby) + { + sAVsIgnoringARTLimit.erase(std::remove(sAVsIgnoringARTLimit.begin(), sAVsIgnoringARTLimit.end(), mID), + sAVsIgnoringARTLimit.end()); + } + updateNearbyAvatarCount(); + } +} + +void LLVOAvatar::updateNearbyAvatarCount() +{ + static LLFrameTimer agent_update_timer; + + if (agent_update_timer.getElapsedTimeF32() > 1.0f) + { + S32 avs_nearby = 0; + static LLCachedControl<F32> render_far_clip(gSavedSettings, "RenderFarClip", 64); + F32 radius = render_far_clip * render_far_clip; + std::vector<LLCharacter *>::iterator char_iter = LLCharacter::sInstances.begin(); + while (char_iter != LLCharacter::sInstances.end()) + { + LLVOAvatar *avatar = dynamic_cast<LLVOAvatar *>(*char_iter); + if (avatar && !avatar->isDead() && !avatar->isControlAvatar()) + { + if ((dist_vec_squared(avatar->getPositionGlobal(), gAgent.getPositionGlobal()) > radius) && + (dist_vec_squared(avatar->getPositionGlobal(), gAgentCamera.getCameraPositionGlobal()) > radius)) + { + char_iter++; + continue; + } + avs_nearby++; + } + char_iter++; + } + sAvatarsNearby = avs_nearby; + agent_update_timer.reset(); + } } void LLVOAvatar::idleUpdateDebugInfo() @@ -10633,6 +10834,7 @@ void LLVOAvatar::updateVisualComplexity() mVisualComplexityStale = true; } + // Account for the complexity of a single top-level object associated // with an avatar. This will be either an attached object or an animated // object. @@ -10641,137 +10843,149 @@ void LLVOAvatar::accountRenderComplexityForObject( const F32 max_attachment_complexity, LLVOVolume::texture_cost_t& textures, U32& cost, - hud_complexity_list_t& hud_complexity_list) + hud_complexity_list_t& hud_complexity_list, + object_complexity_list_t& object_complexity_list) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; if (attached_object && !attached_object->isHUDAttachment()) - { + { mAttachmentVisibleTriangleCount += attached_object->recursiveGetTriangleCount(); mAttachmentEstTriangleCount += attached_object->recursiveGetEstTrianglesMax(); mAttachmentSurfaceArea += attached_object->recursiveGetScaledSurfaceArea(); - textures.clear(); - const LLDrawable* drawable = attached_object->mDrawable; - if (drawable) - { - const LLVOVolume* volume = drawable->getVOVolume(); - if (volume) - { - F32 attachment_total_cost = 0; - F32 attachment_volume_cost = 0; - F32 attachment_texture_cost = 0; - F32 attachment_children_cost = 0; + textures.clear(); + const LLDrawable* drawable = attached_object->mDrawable; + if (drawable) + { + const LLVOVolume* volume = drawable->getVOVolume(); + if (volume) + { + F32 attachment_total_cost = 0; + F32 attachment_volume_cost = 0; + F32 attachment_texture_cost = 0; + F32 attachment_children_cost = 0; const F32 animated_object_attachment_surcharge = 1000; - if (attached_object->isAnimatedObject()) + if (volume->isAnimatedObjectFast()) { attachment_volume_cost += animated_object_attachment_surcharge; } - attachment_volume_cost += volume->getRenderCost(textures); + attachment_volume_cost += volume->getRenderCost(textures); - const_child_list_t children = volume->getChildren(); - for (const_child_list_t::const_iterator child_iter = children.begin(); - child_iter != children.end(); - ++child_iter) - { - LLViewerObject* child_obj = *child_iter; - LLVOVolume *child = dynamic_cast<LLVOVolume*>( child_obj ); - if (child) - { - attachment_children_cost += child->getRenderCost(textures); - } - } + const_child_list_t children = volume->getChildren(); + for (const_child_list_t::const_iterator child_iter = children.begin(); + child_iter != children.end(); + ++child_iter) + { + LLViewerObject* child_obj = *child_iter; + LLVOVolume* child = dynamic_cast<LLVOVolume*>(child_obj); + if (child) + { + attachment_children_cost += child->getRenderCost(textures); + } + } - for (LLVOVolume::texture_cost_t::iterator volume_texture = textures.begin(); - volume_texture != textures.end(); - ++volume_texture) - { - // add the cost of each individual texture in the linkset - attachment_texture_cost += volume_texture->second; - } - attachment_total_cost = attachment_volume_cost + attachment_texture_cost + attachment_children_cost; - LL_DEBUGS("ARCdetail") << "Attachment costs " << attached_object->getAttachmentItemID() - << " total: " << attachment_total_cost - << ", volume: " << attachment_volume_cost - << ", " << textures.size() - << " textures: " << attachment_texture_cost - << ", " << volume->numChildren() - << " children: " << attachment_children_cost - << LL_ENDL; - // Limit attachment complexity to avoid signed integer flipping of the wearer's ACI - cost += (U32)llclamp(attachment_total_cost, MIN_ATTACHMENT_COMPLEXITY, max_attachment_complexity); - } - } - } - if (isSelf() - && attached_object - && attached_object->isHUDAttachment() - && !attached_object->isTempAttachment() - && attached_object->mDrawable) + for (LLVOVolume::texture_cost_t::iterator volume_texture = textures.begin(); + volume_texture != textures.end(); + ++volume_texture) + { + // add the cost of each individual texture in the linkset + attachment_texture_cost += LLVOVolume::getTextureCost(*volume_texture); + } + attachment_total_cost = attachment_volume_cost + attachment_texture_cost + attachment_children_cost; + LL_DEBUGS("ARCdetail") << "Attachment costs " << attached_object->getAttachmentItemID() + << " total: " << attachment_total_cost + << ", volume: " << attachment_volume_cost + << ", " << textures.size() + << " textures: " << attachment_texture_cost + << ", " << volume->numChildren() + << " children: " << attachment_children_cost + << LL_ENDL; + // Limit attachment complexity to avoid signed integer flipping of the wearer's ACI + cost += (U32)llclamp(attachment_total_cost, MIN_ATTACHMENT_COMPLEXITY, max_attachment_complexity); + + if (isSelf()) { - textures.clear(); - BOOL is_rigged_mesh = attached_object->isRiggedMesh(); + LLObjectComplexity object_complexity; + object_complexity.objectName = attached_object->getAttachmentItemName(); + object_complexity.objectId = attached_object->getAttachmentItemID(); + object_complexity.objectCost = attachment_total_cost; + object_complexity_list.push_back(object_complexity); + } + } + } + } + if (isSelf() + && attached_object + && attached_object->isHUDAttachment() + && !attached_object->isTempAttachment() + && attached_object->mDrawable) + { + textures.clear(); mAttachmentSurfaceArea += attached_object->recursiveGetScaledSurfaceArea(); - const LLVOVolume* volume = attached_object->mDrawable->getVOVolume(); - if (volume) - { - LLHUDComplexity hud_object_complexity; - hud_object_complexity.objectName = attached_object->getAttachmentItemName(); - hud_object_complexity.objectId = attached_object->getAttachmentItemID(); - std::string joint_name; - gAgentAvatarp->getAttachedPointName(attached_object->getAttachmentItemID(), joint_name); - hud_object_complexity.jointName = joint_name; - // get cost and individual textures - hud_object_complexity.objectsCost += volume->getRenderCost(textures); - hud_object_complexity.objectsCount++; - - LLViewerObject::const_child_list_t& child_list = attached_object->getChildren(); - for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); - iter != child_list.end(); ++iter) - { - LLViewerObject* childp = *iter; - is_rigged_mesh |= childp->isRiggedMesh(); - const LLVOVolume* chld_volume = dynamic_cast<LLVOVolume*>(childp); - if (chld_volume) - { - // get cost and individual textures - hud_object_complexity.objectsCost += chld_volume->getRenderCost(textures); - hud_object_complexity.objectsCount++; - } - } - if (is_rigged_mesh && !attached_object->mRiggedAttachedWarned) - { - LLSD args; - LLViewerInventoryItem* itemp = gInventory.getItem(attached_object->getAttachmentItemID()); - args["NAME"] = itemp ? itemp->getName() : LLTrans::getString("Unknown"); - args["POINT"] = LLTrans::getString(getTargetAttachmentPoint(attached_object)->getName()); - LLNotificationsUtil::add("RiggedMeshAttachedToHUD", args); + const LLVOVolume* volume = attached_object->mDrawable->getVOVolume(); + if (volume) + { + BOOL is_rigged_mesh = volume->isRiggedMeshFast(); + LLHUDComplexity hud_object_complexity; + hud_object_complexity.objectName = attached_object->getAttachmentItemName(); + hud_object_complexity.objectId = attached_object->getAttachmentItemID(); + std::string joint_name; + gAgentAvatarp->getAttachedPointName(attached_object->getAttachmentItemID(), joint_name); + hud_object_complexity.jointName = joint_name; + // get cost and individual textures + hud_object_complexity.objectsCost += volume->getRenderCost(textures); + hud_object_complexity.objectsCount++; + + LLViewerObject::const_child_list_t& child_list = attached_object->getChildren(); + for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); + iter != child_list.end(); ++iter) + { + LLViewerObject* childp = *iter; + const LLVOVolume* chld_volume = dynamic_cast<LLVOVolume*>(childp); + if (chld_volume) + { + is_rigged_mesh = is_rigged_mesh || chld_volume->isRiggedMeshFast(); + // get cost and individual textures + hud_object_complexity.objectsCost += chld_volume->getRenderCost(textures); + hud_object_complexity.objectsCount++; + } + } + if (is_rigged_mesh && !attached_object->mRiggedAttachedWarned) + { + LLSD args; + LLViewerInventoryItem* itemp = gInventory.getItem(attached_object->getAttachmentItemID()); + args["NAME"] = itemp ? itemp->getName() : LLTrans::getString("Unknown"); + args["POINT"] = LLTrans::getString(getTargetAttachmentPoint(attached_object)->getName()); + LLNotificationsUtil::add("RiggedMeshAttachedToHUD", args); - attached_object->mRiggedAttachedWarned = true; - } + attached_object->mRiggedAttachedWarned = true; + } - hud_object_complexity.texturesCount += textures.size(); + hud_object_complexity.texturesCount += textures.size(); - for (LLVOVolume::texture_cost_t::iterator volume_texture = textures.begin(); - volume_texture != textures.end(); - ++volume_texture) - { - // add the cost of each individual texture (ignores duplicates) - hud_object_complexity.texturesCost += volume_texture->second; - LLViewerFetchedTexture *tex = LLViewerTextureManager::getFetchedTexture(volume_texture->first); - if (tex) - { - // Note: Texture memory might be incorect since texture might be still loading. - hud_object_complexity.texturesMemoryTotal += tex->getTextureMemory(); - if (tex->getOriginalHeight() * tex->getOriginalWidth() >= HUD_OVERSIZED_TEXTURE_DATA_SIZE) - { - hud_object_complexity.largeTexturesCount++; - } - } - } - hud_complexity_list.push_back(hud_object_complexity); + for (LLVOVolume::texture_cost_t::iterator volume_texture = textures.begin(); + volume_texture != textures.end(); + ++volume_texture) + { + // add the cost of each individual texture (ignores duplicates) + hud_object_complexity.texturesCost += LLVOVolume::getTextureCost(*volume_texture); + const LLViewerTexture* img = *volume_texture; + if (img->getType() == LLViewerTexture::FETCHED_TEXTURE) + { + LLViewerFetchedTexture* tex = (LLViewerFetchedTexture*)img; + // Note: Texture memory might be incorect since texture might be still loading. + hud_object_complexity.texturesMemoryTotal += tex->getTextureMemory(); + if (tex->getOriginalHeight() * tex->getOriginalWidth() >= HUD_OVERSIZED_TEXTURE_DATA_SIZE) + { + hud_object_complexity.largeTexturesCount++; } } + } + hud_complexity_list.push_back(hud_object_complexity); + } + } } // Calculations for mVisualComplexity value @@ -10783,19 +10997,22 @@ void LLVOAvatar::calculateUpdateRenderComplexity() * everyone. If you have suggested improvements, submit them to * the official viewer for consideration. *****************************************************************/ - static const U32 COMPLEXITY_BODY_PART_COST = 200; - static LLCachedControl<F32> max_complexity_setting(gSavedSettings,"MaxAttachmentComplexity"); - F32 max_attachment_complexity = max_complexity_setting; - max_attachment_complexity = llmax(max_attachment_complexity, DEFAULT_MAX_ATTACHMENT_COMPLEXITY); - - // Diagnostic list of all textures on our avatar - static std::set<LLUUID> all_textures; - if (mVisualComplexityStale) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; + + static const U32 COMPLEXITY_BODY_PART_COST = 200; + static LLCachedControl<F32> max_complexity_setting(gSavedSettings, "MaxAttachmentComplexity"); + F32 max_attachment_complexity = max_complexity_setting; + max_attachment_complexity = llmax(max_attachment_complexity, DEFAULT_MAX_ATTACHMENT_COMPLEXITY); + + // Diagnostic list of all textures on our avatar + static std::unordered_set<const LLViewerTexture*> all_textures; + U32 cost = VISUAL_COMPLEXITY_UNKNOWN; LLVOVolume::texture_cost_t textures; hud_complexity_list_t hud_complexity_list; + object_complexity_list_t object_complexity_list; for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++) { @@ -10839,7 +11056,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity() if (volp && !volp->isAttachment()) { accountRenderComplexityForObject(volp, max_attachment_complexity, - textures, cost, hud_complexity_list); + textures, cost, hud_complexity_list, object_complexity_list); } } @@ -10855,45 +11072,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity() { LLViewerObject* attached_object = attachment_iter->get(); accountRenderComplexityForObject(attached_object, max_attachment_complexity, - textures, cost, hud_complexity_list); - } - } - - // Diagnostic output to identify all avatar-related textures. - // Does not affect rendering cost calculation. - if (isSelf() && debugLoggingEnabled("ARCdetail")) - { - // print any attachment textures we didn't already know about. - for (LLVOVolume::texture_cost_t::iterator it = textures.begin(); it != textures.end(); ++it) - { - LLUUID image_id = it->first; - if( ! (image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR) - && (all_textures.find(image_id) == all_textures.end())) - { - // attachment texture not previously seen. - LL_DEBUGS("ARCdetail") << "attachment_texture: " << image_id.asString() << LL_ENDL; - all_textures.insert(image_id); - } - } - - // print any avatar textures we didn't already know about - for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = LLAvatarAppearance::getDictionary()->getTextures().begin(); - iter != LLAvatarAppearance::getDictionary()->getTextures().end(); - ++iter) - { - const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second; - // TODO: MULTI-WEARABLE: handle multiple textures for self - const LLViewerTexture* te_image = getImage(iter->first,0); - if (!te_image) - continue; - LLUUID image_id = te_image->getID(); - if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR) - continue; - if (all_textures.find(image_id) == all_textures.end()) - { - LL_DEBUGS("ARCdetail") << "local_texture: " << texture_dict->mName << ": " << image_id << LL_ENDL; - all_textures.insert(image_id); - } + textures, cost, hud_complexity_list, object_complexity_list); } } @@ -10920,7 +11099,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity() { // Avatar complexity LLAvatarRenderNotifier::getInstance()->updateNotificationAgent(mVisualComplexity); - + LLAvatarRenderNotifier::getInstance()->setObjectComplexityList(object_complexity_list); // HUD complexity LLHUDRenderNotifier::getInstance()->updateNotificationHUD(hud_complexity_list); } @@ -11095,7 +11274,7 @@ LLVOAvatar::AvatarOverallAppearance LLVOAvatar::getOverallAppearance() const { // Always want to see this AV as an impostor result = AOA_JELLYDOLL; } - else if (isTooComplex()) + else if (isTooComplex() || isTooSlow()) { result = AOA_JELLYDOLL; } @@ -11122,7 +11301,7 @@ void LLVOAvatar::calcMutedAVColor() new_color = LLColor4::grey4; change_msg = " blocked: color is grey4"; } - else if (!isTooComplex()) + else if (!isTooComplex() && !isTooSlow()) { new_color = LLColor4::white; change_msg = " simple imposter "; @@ -11258,3 +11437,43 @@ BOOL LLVOAvatar::isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, // non-self avatars don't have wearables return FALSE; } + +void LLVOAvatar::placeProfileQuery() +{ + if (mGPUTimerQuery == 0) + { + glGenQueries(1, &mGPUTimerQuery); + } + + glBeginQuery(GL_TIME_ELAPSED, mGPUTimerQuery); +} + +void LLVOAvatar::readProfileQuery(S32 retries) +{ + if (!mGPUProfilePending) + { + glEndQuery(GL_TIME_ELAPSED); + mGPUProfilePending = true; + } + + GLuint64 result = 0; + glGetQueryObjectui64v(mGPUTimerQuery, GL_QUERY_RESULT_AVAILABLE, &result); + + if (result == GL_TRUE || --retries <= 0) + { // query available, readback result + GLuint64 time_elapsed = 0; + glGetQueryObjectui64v(mGPUTimerQuery, GL_QUERY_RESULT, &time_elapsed); + mGPURenderTime = time_elapsed / 1000000.f; + mGPUProfilePending = false; + } + else + { // wait until next frame + LLUUID id = getID(); + + LL::WorkQueue::getInstance("mainloop")->post([id, retries] { + LLVOAvatar* avatar = (LLVOAvatar*) gObjectList.findObject(id); + avatar->readProfileQuery(retries); + }); + } +} + |