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path: root/indra/newview/llvoavatar.cpp
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Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r--indra/newview/llvoavatar.cpp31
1 files changed, 12 insertions, 19 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 17299b6c61..5adb3f9ede 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -1780,6 +1780,7 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a&
S32 face,
BOOL pick_transparent,
BOOL pick_rigged,
+ BOOL pick_unselectable,
S32* face_hit,
LLVector4a* intersection,
LLVector2* tex_coord,
@@ -1886,6 +1887,7 @@ LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector
S32 face,
BOOL pick_transparent,
BOOL pick_rigged,
+ BOOL pick_unselectable,
S32* face_hit,
LLVector4a* intersection,
LLVector2* tex_coord,
@@ -1916,7 +1918,7 @@ LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector
{
LLViewerObject* attached_object = attachment_iter->get();
- if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, face_hit, &local_intersection, tex_coord, normal, tangent))
+ if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, pick_unselectable, face_hit, &local_intersection, tex_coord, normal, tangent))
{
local_end = local_intersection;
if (intersection)
@@ -2346,15 +2348,15 @@ void LLVOAvatar::updateMeshData()
LLVertexBuffer* buff = facep->getVertexBuffer();
if(!facep->getVertexBuffer())
{
- buff = new LLVertexBufferAvatar();
- if (!buff->allocateBuffer(num_vertices, num_indices, TRUE))
+ buff = new LLVertexBuffer(LLDrawPoolAvatar::VERTEX_DATA_MASK);
+ if (!buff->allocateBuffer(num_vertices, num_indices))
{
LL_WARNS() << "Failed to allocate Vertex Buffer for Mesh to "
<< num_vertices << " vertices and "
<< num_indices << " indices" << LL_ENDL;
// Attempt to create a dummy triangle (one vertex, 3 indices, all 0)
facep->setSize(1, 3);
- buff->allocateBuffer(1, 3, true);
+ buff->allocateBuffer(1, 3);
memset((U8*) buff->getMappedData(), 0, buff->getSize());
memset((U8*) buff->getMappedIndices(), 0, buff->getIndicesSize());
}
@@ -2369,12 +2371,13 @@ void LLVOAvatar::updateMeshData()
}
else
{
- if (!buff->resizeBuffer(num_vertices, num_indices))
- {
+ buff = new LLVertexBuffer(buff->getTypeMask());
+ if (!buff->allocateBuffer(num_vertices, num_indices))
+ {
LL_WARNS() << "Failed to allocate vertex buffer for Mesh, Substituting" << LL_ENDL;
// Attempt to create a dummy triangle (one vertex, 3 indices, all 0)
facep->setSize(1, 3);
- buff->resizeBuffer(1, 3);
+ buff->allocateBuffer(1, 3);
memset((U8*) buff->getMappedData(), 0, buff->getSize());
memset((U8*) buff->getMappedIndices(), 0, buff->getIndicesSize());
}
@@ -2411,7 +2414,7 @@ void LLVOAvatar::updateMeshData()
}
stop_glerror();
- buff->flush();
+ buff->unmapBuffer();
if(!f_num)
{
@@ -5038,7 +5041,7 @@ U32 LLVOAvatar::renderSkinned()
LLVertexBuffer* vb = face->getVertexBuffer();
if (vb)
{
- vb->flush();
+ vb->unmapBuffer();
}
}
}
@@ -5673,7 +5676,6 @@ void LLVOAvatar::checkTextureLoading()
}
const F32 SELF_ADDITIONAL_PRI = 0.75f ;
-const F32 ADDITIONAL_PRI = 0.5f;
void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level)
{
//Note:
@@ -5688,15 +5690,6 @@ void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel
mMinPixelArea = llmin(pixel_area, mMinPixelArea);
imagep->addTextureStats(pixel_area / texel_area_ratio);
imagep->setBoostLevel(boost_level);
-
- if(boost_level != LLGLTexture::BOOST_AVATAR_BAKED_SELF)
- {
- imagep->setAdditionalDecodePriority(ADDITIONAL_PRI) ;
- }
- else
- {
- imagep->setAdditionalDecodePriority(SELF_ADDITIONAL_PRI) ;
- }
}
//virtual