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path: root/indra/newview/llvoavatar.cpp
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Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r--indra/newview/llvoavatar.cpp44
1 files changed, 16 insertions, 28 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 60ab6f8075..a6f20922d9 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -689,7 +689,6 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mBakedTextureDatas[i].mIsUsed = false;
mBakedTextureDatas[i].mMaskTexName = 0;
mBakedTextureDatas[i].mTextureIndex = LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)i);
- mBakedTextureDatas[i].mMorphMasksValid = FALSE;
}
mDirtyMesh = TRUE; // Dirty geometry, need to regenerate.
@@ -999,7 +998,7 @@ void LLVOAvatar::resetImpostors()
// static
void LLVOAvatar::deleteCachedImages(bool clearAll)
-{
+{
if (LLTexLayerSet::sHasCaches)
{
lldebugs << "Deleting layer set caches" << llendl;
@@ -3919,7 +3918,7 @@ U32 LLVOAvatar::renderFootShadows()
LLGLDepthTest test(GL_TRUE, GL_FALSE);
//render foot shadows
LLGLEnable blend(GL_BLEND);
- gGL.getTexUnit(0)->bind(mShadowImagep.get());
+ gGL.getTexUnit(0)->bind(mShadowImagep, TRUE);
glColor4fv(mShadow0Facep->getRenderColor().mV);
mShadow0Facep->renderIndexed(foot_mask);
glColor4fv(mShadow1Facep->getRenderColor().mV);
@@ -3967,7 +3966,7 @@ U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel)
//------------------------------------------------------------------------
// LLVOAvatar::updateTextures()
//------------------------------------------------------------------------
-void LLVOAvatar::updateTextures(LLAgent &agent)
+void LLVOAvatar::updateTextures()
{
BOOL render_avatar = TRUE;
@@ -6091,28 +6090,6 @@ void LLVOAvatar::addMaskedMorph(EBakedTextureIndex index, LLPolyMorphTarget* mor
}
}
-// invalidates morph masks for a given layer. Don't pass a parameter to invalidate all morph masks.
-void LLVOAvatar::invalidateMorphMasks(LLVOAvatarDefines::EBakedTextureIndex index)
-{
- setMorphMasksValid(FALSE, index);
-}
-
-// updates morph masks to be a value for a given layer. Don't pass an argument to set value for all morph masks
-void LLVOAvatar::setMorphMasksValid(BOOL new_status, LLVOAvatarDefines::EBakedTextureIndex index)
-{
- if (index == BAKED_NUM_INDICES)
- {
- for (U8 tex = 0; tex < (U8)BAKED_NUM_INDICES; tex++)
- {
- mBakedTextureDatas[tex].mMorphMasksValid = new_status;
- }
- }
- else if (index < BAKED_NUM_INDICES)
- {
- mBakedTextureDatas[index].mMorphMasksValid = new_status;
- }
-}
-
// returns TRUE if morph masks are present and not valid for a given baked texture, FALSE otherwise
BOOL LLVOAvatar::morphMaskNeedsUpdate(LLVOAvatarDefines::EBakedTextureIndex index)
{
@@ -6121,9 +6098,20 @@ BOOL LLVOAvatar::morphMaskNeedsUpdate(LLVOAvatarDefines::EBakedTextureIndex inde
return FALSE;
}
- if (!mBakedTextureDatas[index].mMaskedMorphs.empty() && !mBakedTextureDatas[index].mMorphMasksValid)
+ if (!mBakedTextureDatas[index].mMaskedMorphs.empty())
{
- return TRUE;
+ if (isSelf())
+ {
+ LLTexLayerSet *layer_set = mBakedTextureDatas[index].mTexLayerSet;
+ if (layer_set)
+ {
+ return !layer_set->isMorphValid();
+ }
+ }
+ else
+ {
+ return FALSE;
+ }
}
return FALSE;